Loading…
Creative Tech Week has ended
Thursday, April 28
 

10:00am EDT

life turning
Experts
AR

Asya Reznikov

Artist, Asya Reznikov Studio


Thursday April 28, 2016 10:00am - 6:00pm EDT
Nancy Hoffman Gallery
  Satellite (Free), Art Show
  • Registration Type Free

6:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct... Read More →




Thursday April 28, 2016 6:00pm - 9:00pm EDT
149 West 24th Street, 5B, New York New York 10011
  Party, Art Show |   Satellite (Free), Art Show

6:30pm EDT

The Creative Apps Community NYC, Developing for your art
Join us this month in celebration of the start of Creative Tech Week as we talk with folks who code as part of their creative process! 

Experts
avatar for Ash Ryan Arnwine

Ash Ryan Arnwine

Technical Evangelist, Adobe Creative SDK, Adobe
Ash is the Technical Evangelist for the Adobe Creative SDK, where he leads community events, creates open-source sample apps, and writes technical articles. Ash has founded the Creative Apps Community meetup in New York and San Francisco, and Coffee and Coding Conundrum in New York... Read More →
avatar for China Blue

China Blue

China Blue is an art pioneer who is a nominated two year Artist-in-Residence with the Norman Prince Neurosciences Institute at the Rhode Island Hospital. She has received two NASA/RI Space Grants. One was for her research of the sounds of meteorite impacts created by NASA’s Vertical... Read More →
avatar for Eric Corriel

Eric Corriel

artist, faculty, School of Visual Arts
Currently living in Brooklyn, Eric takes the urban landscape as a medium in which to create site-specific video installations in the public realm. He teaches interaction design at the School of Visual Arts in New York City, where he is also Lead Web Designer and Developer.www.eri... Read More →
JL

Jesse Lee

Jesse is a developer and engineer who's passionate about technology's role in solving modern problems. His creations are broadly based, but music is a theme that keeps coming back to him. You might find him at random hackathons in the city, or building a desalinator on a rooftop in... Read More →
avatar for Daniel Temkin

Daniel Temkin

Artist, Daniel Temkin
Hi. I'm here to talk about programming languages as an art medium (esolangs and related code art). I'm interested in practices that misuse code && data, including glitch and algorithmic photography.



Thursday April 28, 2016 6:30pm - 9:00pm EDT
TBA
  Satellite (Free), Open house
  • Registration Type Free

8:30pm EDT

IDIOT at HERE Arts Center
Idiot is a hybrid work for 4 actors and media created in response to Dostoevsky's The Idiot - created by HERE Artistic Director Kristin Marting and writer Robert Lyons with designers video designer Ray Sun, environment designer Nick Benacerraf, costume designer Kate Fry, composer Larry Heinemann, and lighting designer Jeanette Yew. This wholly new work incorporates original text, live cinematography, surround projections, gestural choreography, and vivid sound. Our central character, Myshkin, is a “completely beautiful soul" whose brief glimpses of spiritual wonder suggest a transparent, guileless way to live in the world. Our immersive staging implicates the audience as part of a society more concerned with wealth and power than simple decency and spiritual epiphanies. IDIOT explores a profound ethical question: can a person live a compassionate life, without deceit, or will society’s corrupting forces, and our own darkest human impulses, destroy them?



Our work extracts four characters from the novel and re-imagines them for the stage, framing the story through the fractured consciousness of the innocent Myshkin, who unwittingly finds himself the lynchpin in a twisted love quartet that includes a notorious woman, a spoiled society girl, and a violent sociopath. Myshkin’s utter lack of guile and bedrock decency make him an outcast, an “other”, almost a freak to those surrounding him. He is also an epileptic, further distancing him in the eyes of the society at that time.

Partners


Thursday April 28, 2016 8:30pm - 9:30pm EDT
HERE Arts Center
 
Friday, April 29
 

TBA

Build an Email Marketing Newsletter in HTML & CSS
Do you want to take your marketing skills to the next level? Do you have an event/small business and want to send a customized newsletter to your friends/customers? Building an email newsletter is different than building a web page but you use the same language in HTML and CSS. In this class, you’ll learn the fundamental techniques to build out a simple email newsletter in HTML and CSS (including testing and shipping) in under two hours!

Partners


Friday April 29, 2016 TBA
TBD
  Community Hub, Workshop
  • Registration Type Free

8:00am EDT

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

Greetings everyone, and many thanks to those of you who have signed up! I wanted to let you know that the U-GRUVE app is now available on the App Store for download.
Here is the link to the Preview; you can access iTunes from there:

ALSO

Please be aware that our schedule has been evolving, and we've decided to roll-out compositions/locations one-by-one over the course of the festival. Hopefully that doesn't cause any inconvenience; if so, please accept my apologies.

That said, for today, 29 Apr 2016, we are opening with the work of Milica Paranosic, whose piece lives on the Upper West Side in Riverside Park on down to the Hudson Greenway, between 89th and 96th Streets. It's just a short walk west from Broadway, where the 1 Train stops at both 86th and 96th Streets.

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael Durek, Milica Paranosic, Jesse Stiles, Norville Parchment, Richard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN Store. You can register here.


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →

Partners
avatar for Richard Rodkin

Richard Rodkin

Creator, U-GRUVE AR, Memetic Arts, Inc.
A lifelong musician, composer, and artist, Richard first began work on U-GRUVE in the early ’90s, while working in the then-emerging Virtual Reality industry.In addition to founding Memetic Arts, Inc., Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →



Friday April 29, 2016 8:00am - 8:00pm EDT
TBD

9:00am EDT

Laguardia Studio open house and 3D print contest
The Laguardia Studio will hold a 3D design competition and the winner/s will present their printed designs at a open house. The winner/s will also give a presentation of the process and goals.

Partners
avatar for NYU Laguardia Studio

NYU Laguardia Studio

LaGuardia Studio, New York University
The LaGuardia Studio, located at 545 LaGuardia Place, provides advanced digital media services to the NYU community. Services include museum-grade digital fine art printmaking, 3D printing, 3D scanning, and design consultation.



Friday April 29, 2016 9:00am - 5:00pm EDT
NYU Laguardia Studio

10:00am EDT

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://copperbluemedia.com/interactive-therapy

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Creative Technologist/Media Designer, Copperblue media
Sofia Paraskeva an Interactive Designer with expertise in musical and visual performance installations. Her work spans across interactive video and sound design, interactive wireless wearables such as musical gloves and bodysuits, motion graphics design, visual effects, video production... Read More →

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



Friday April 29, 2016 10:00am - 5:00pm EDT
Staten Island Children's Museum

10:00am EDT

turning life
Experts
AR

Asya Reznikov

Artist, Asya Reznikov Studio


Friday April 29, 2016 10:00am - 6:00pm EDT
Nancy Hoffman Gallery
  Satellite (Free), Art Show
  • Registration Type Free

10:00am EDT

Adrian E. Rivera: Taxonomica
Taxonomica is a series of sculptures created from 3D scans of taxidermied animals captured during the Autumn Biophilia Residency in Gatineau, Canada. These 3D models were modified using displacing forces representing the fragile nature of digitization and the way data can be corrupted or modified.

Artist's Statement:

"Taxonomic classification is a system used to organize and define characteristics of biological organisms. This process is useful for helping us understand the complex network and characteristics of the world around us. However with the onset of digitization, all things become susceptible to error and the manipulation of data. The information left for future generations becomes fact, and we become dependent on that very data to define the reality of the past."

Experts
avatar for Adrian E. Rivera

Adrian E. Rivera

Artist
Adrian E. Rivera is a digital artist inspired by biological systems and the intersection of new technology and the natural world. Adrian Graduated from Northern Michigan University with a bachelor's in fine arts in Electronic Imaging (now Computer Art). His work often employs the... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor

10:00am EDT

BELLA GAIA - Oculus VR
The BELLA GAIA production presents the virtual reality platform for audiences to experience the highest immersive experience yet. Derived from the existing award-winning 26min Fulldome Planetarium movie, Bella Gaia VR Scenes include fly-throughs of the Earth's magnetosphere, orbiting with satellites and astronauts, NASA supercomputer datavisualizations of ocean currents, and enveloping scenery from Japanese cherry blossoms to Egyptian Tombs. 4min trailer or full length version available to watch. Check out the Fulldome trailer: http://www.bellagaia.com/virtual-reality.html

Partners
avatar for BELLA GAIA

BELLA GAIA

BELLA GAIA is an unprecedented audiovisual experience that combines NASA satellite imagery of Earth, time lapse nature photography, and cultural heritage footage with stirring live performances of music and dance from around the world. Full: bellagaia.com/about Kenji Williams is... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

CareForce Pop-Up
Behind every person who needs care is a superhero team -- the CareForce. From our new mobile studio, the eye-catching, souped-up station wagon known as the CareForce One, we're creating and sharing augmented reality media from the front lines of a powerful movement led by caregivers fighting for domestic workers' rights, migrant dignity, and racial justice. For Creative Tech Week, the CareForce One hits the streets of NYC, turning into a pop-up storytelling venue, info hub and mini street party that brings domestic worker stories to life. Stop by for: The CareForce augmented reality experience to view and contribute your own stories about care and caregivers in your life Voices from the CareForce - featuring stories of caregivers and care-receivers. This collection of stories will help to transform personal experiences into a larger global movement that exemplifies the triumph, resiliency, and the trailblazing leadership of immigrant and minority women (and increasingly men as well). Domestic Worker Disco - Shake, shimmy, shuffle and sweep with us as we dance the CareForce Disco! Energizing and irresistible, this dance is for all body types/abilities and is collectively choreographed and performed by participants (passersby, workers, allies). Think stroller figure 8's, mop waltzing, and more!

Partners
MJ

Marisa Jahn

An artist and immersive media producer of Chinese and Ecuadorian descent, Marisa is currently an MIT Research Affiliate. Her work has been presented in museums and public spaces internationally and has received acclaim in major media outlets., Studio REV-
A non-profit art organization, Studio REV- (as in, to "rev" an engine) combines bold ideas and sound research to produce creative media that impacts the lives of low-wage workers, immigrants, and women. We create opportunities and meet the information needs of specific communities... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Connected Future Labs
Connected Future Labs is an R&D consulting company at the leading edge of technology. With a depth of expertise from circuits to computer vision and data science, Connected Future Labs works closely with you to connect the dots across different domains and disciplines and create the next big thing. Whether it's turning your phone into a virtual spray paint can to make graffiti on a projection wall or creating a vending machine that delivers beer for uploading a photo to Instagram, Connected Future Labs' mission is to help you push the boundaries of what's possible in the 21st century. The booth will feature live displays and interactive demos. http://www.connectedfuturelabs.com/

Experts
avatar for Sean Montgomery

Sean Montgomery

Produce Consume Robot
Produce Consume Robot (Sean Montgomery) is a technologist, educator and new-media artist in New York City. Using research methodologies combined with emerging technologies, Sean takes a trans-disciplinary look at the human condition to examine the changing relationship between the... Read More →

Partners
avatar for Connected Future Labs

Connected Future Labs

Connected Future Labs
Connected Future Labs is an agile R&D consulting group in New York City that utilizes a depth of expertise from circuit design to algorithms and app development in order to bring your creative visions to life. Working at the cutting edge of technology, Connected Future Labs and its... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor

10:00am EDT

Cyto-Illusions
My art is about celebrating our human connection through the use of biomorphic abstraction. On a biological level we are all the same, all that is living we are part of. Every life structure mimics another. We are echoes of the past regenerating and ever evolving. It is important to me in a world where hatred, violence and differences seem to be pulling us apart that we recognizing our most basic connection, we are all made of cells, beautiful cells. We each have a unique energy, that connects us to each other yet we are all structurally made of the same biomorphic mesh. Using digital imaging I both describe and celebrate the intrinsically aesthetic structure of the natural world and the ever-present duality in all things. I invite the viewer to see and feel the world both within us and around us, experiencing the macro vs microelements common to all.

Experts
avatar for Kate Henderson

Kate Henderson

Independent designer, Cyto-Illusions
My art is about celebrating the human connection through the use of biomorphic abstraction. On a biological level we are all the same; all that is living we are part of and every organic structure mimics another. We are echoes of the past regenerating and ever evolving. Her work... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

daydream.io
daydream.io - Virtualize Your Reality / daydream.VR - Music Powered Virtual Reality
Daydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a D2C entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your friends.

Experts
avatar for V Owen Bush

V Owen Bush

Co-Founder & CEO, daydream.io
V Owen Bush is a creator and entrepreneur who uses immersion and participation to create transformative social experiences. His works are presented in venues such as live events, music festivals, digital planetaria, IMAX3D, broadcast television, mobile devices, VR and the web. Owen... Read More →

Partners
avatar for daydream.io

daydream.io

VIRTUALIZE YOUR REALITYDaydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a Direct to Consumer entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your f... Read More →


Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

DBRS Innovation Lab
Experience  neural networks in virtual reality and other exciting interactive projects from our team of machine learning scientists and artists who work at the DBRS Innovation Lab. Featuring work by Cassie Tarakajian, Aaron Arntz, Amelia Winger-Bearskin, Jamis Johnson, JB Rubinovitz, David Huerta, Eamon O'Connor, Fletcher Bach, Joelle Fleurantin, Francis Tseng, Fei Liu and more. Find out more at https://dbrslabs.com.

Experts
avatar for Amelia Winger-Bearskin

Amelia Winger-Bearskin

Developer Evangelist, Contentful and Mozilla / MIT fellow
My project at For Freedoms is an UnGuided meditation playlist found at https://wampum.codes Amelia Winger-Bearskin is an artist/technologist who empowers people to leverage bleeding edge technology to effect positive change in the world. In 2019 she was an invited presenter to His... Read More →

Partners
avatar for DBRS Innovation Labs

DBRS Innovation Labs

DBRS Innovation Labs is a collaborative group of designers, coders, and quants who are breaking new ground in the world of Financial Technology.  Our team consists of engineers and mathematicians, story-tellers and data artists. We interrogate big datasets to uncover hidden trends... Read More →


Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor

10:00am EDT

DECIPHERING RANDOMNESS
The project poses fundamental questions concerning the working of human brain and randomness. Creativity and the search for original solutions, creative coding, building of new compositions, performances and prototypes, requires the extension of intellectual tools, including the replacement of simple generative techniques with probabilistic methods as well as with methods related with randomness. In order to deeply understand, develop and overcome algorithmic methods (including programs and devices), one needs to understand the notion of randomness and random generators.  The work analyses, among others, different probabilistic methods and pseudo-random generators, which are indispensable in numerous artistic applications as well as in other domains (music, performance, computer games, safety on the network). These methods should be developed and applied through building new prototypical devices and programs. The project discusses new creative techniques and artistic strategies: creation of prototypes, open source, open hardware, hacking, tactical media etc.
 
Authors: Robert B. Lisek, Kevin Ramsay, Jakob Dwight.

Experts
avatar for Robert B. Lisek

Robert B. Lisek

artist, Fundamental Research Lab
Robert B. LISEK is an artist and mathematician who focuses on systems and processes (computational, biological, social). He is involved in the number of projects focused on critical art strategies, creative coding and interactive art. Drawing upon post-conceptual art, software art... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Emanations

Emanations is a series of spatialized sound experiments using physical gestures and movement, turning human body into an interface for audio perspective control. 

These experiments serve as interactive playgrounds, creating introspective, emergent and performative experiences within the potential/limits of human body without any wearable sensors. As well as an investigation in embodied music cognition; generating connections between the individual, their body, movement and gestures through sound, allowing for a new analysis and understanding in the roles of performer and audience. 

Deriving its roots from the philosophy of nothingness to guide the methodology of invisible interaction and lack of instruction, these poetic experiences reveal themselves to their users in layers offering the right mix of abstraction in narrative and freedom in interaction to create an unguided, improvised and unique experience.


Experts
avatar for Katherine Louise Boehm

Katherine Louise Boehm

New Media Artist, Interaction/Experience Designer, Musician, Improvisor, Creative Technologist
My work is rooted in philosophy and play with a niche in sound and invisible interaction. As a new media artist, designer, improviser and musician, I aim to stimulate thought and reframe elements of our present to better understand our relationship with each other, with the world... Read More →
avatar for Udit Mahajan

Udit Mahajan

Creative Technologist, Interaction/Experience Designer, New Media Artist, Electronic Musician
I am a creative technologist, visual and interaction designer, electronic musician and artist with a background in electrical engineering from India. Currently pursuing my MFA in Design and Technology at Parsons School of Design, New York. My work lies at the intersection of art... Read More →

Partners


Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Exp.inst.rain
" Exp.Inst.Rain" is an interactive installation and experimental instrument that incorporates projection and sound generated by a wireless box made of wood, plexiglas, Arduino, electronic components and custom touch sensors. By touching the box at various points, participants create different sounds; these sounds then generate changes in the projection. / It is an analysis of the social and cultural adoption of tangible user interface. Globally, touch devices are increasingly common; people understand how to use them. “Exp.Inst.Rainâ€_x009d_ analyses this new technology and makes use of this new common understanding to fuse sound and visuals into realtime interactivity. / This artworks it’s powered by Arduino and wireless vibes , Using Capacitive Touch Sensor and home made aluminum electrode to pick up touch . custom software acts as a Bridge between the Exp.inst.Rain and Midi software.

Experts
avatar for Balam Soto

Balam Soto

New Media Artist
An award-winning, new media artist, Balam has exhibited in fine art venues worldwide. Venues include the AluCine Latin Media Festival in Toronto, Canada; World Maker Faire at the New York Hall of Science Museum in Queens, NY; El Museo del Barrio in Manhattan, NY; Gallery of Oi Futuro... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Games for Change Arcade
Games for Change (G4C) is an NYC-based nonprofit that promotes and facilitates the development of games for social impact. Come play an arcade of award-winning, innovative games from our community and see how you can get involved.

The Games for Change Festival (June 23-24) explores the positive power of digital games in two days of keynotes, panels, and workshops. This year, we're opening the G4C Marketplace to feature the latest games and gaming tech. The Festival brings together leaders in gaming, education, health care, technology, and social change. Register with code CTW20 and get 20% of festival passes!

Partners
avatar for Games for Change

Games for Change

Games for Change (G4C) is an NYC-based nonprofit that promotes and facilitates the development of games for social impact. Come play an arcade of award-winning, innovative games from our community and see how you can get involved.



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Geometric Sculpture 'Barn-Raising'
Participants will help construct a large mathematical sculpture designed by George Hart, who will explain the underlying geometrical ideas as we go along. The design is an intricate arrangement of laser-cut wooden components which connect with cable ties. Over a several-hour period, participants will join parts together to make modules and then assemble the modules into the final form. It is fine to come for a brief visit any time during the whole period, then come back afterward to see the final result on display.

Experts
avatar for George Hart

George Hart

Professor, Stony Brook University
George Hart is a sculptor and applied mathematician who demonstrates how mathematics is cool and creative in ways you might not have expected. Whether he is slicing a bagel into two linked halves or leading hundreds of participants in an intricate geometric sculpture barn raising... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Workshop-class

10:00am EDT

Graffiti Action
A Wii-mote becomes a digital paintbrush for "action painting", allowing the physical movements of the creator's body to influence the painting that they create. As the drawing takes place, the painting comes to life, self-generating lines and creating a soundscape. Sources of inspiration include Jackson Pollock and graffiti artists of the 1970s-1990s.

Experts
avatar for Espii

Espii

Dramaturg|Performer|Sound & Media Designer, Espii
Espii is a dramaturg, performer, and sound & media designer based in Brooklyn, New York. She has a B.A. in Theatre Arts from Virginia Tech and is a M.F.A. candidate at Brooklyn College's Performance and Interactive Media Arts program. She works primarily in devised theatre and intermedia... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Hyphen Hub
Hyphen Hub is a creative engine to explore and provoke radical new visions of the future through the integration of art, technology and business.

We are a New York-based organization that serves as a platform and community to showcase the latest in arts and technology. We have a unique relationship with leading digital artists, curators and companies working in the multimedia field worldwide.

We specialize in:
– Producing and managing cutting-edge multimedia events for organizations, art fairs and festivals.
– Hosting regular Hyphen Hub nights that showcase the work of world-class international artists.
– Providing a personalized residency and consulting service for artists and professionals working at the forefront of art and technology.

Partners
avatar for Asher Remy - Toledo / USA - Colombia

Asher Remy - Toledo / USA - Colombia

Director, Hyphen Hub
Hyphen Hub is a NY based nonprofit that explores, promotes and presents radical new visions of the future through the integration of art and technology. We showcase cutting-edge work in a variety of formats including multimedia festivals, salons and other innovative events. Our global... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor

10:00am EDT

I'LL BE FINE'
I'LL BE FINE is an interactive movie that plays in storefront windows. Three characters use text, graphics, and bright, bold imagery to tell the story of a party that went all wrong -- all the way wrong -- ending in tears, drama, and the broken hearts of all involved. The idea if to get viewers on the street to stop and 'play' with the movie. Motion sensors in the windows capture movement from passersby. That input is used to drive a series of narrative algorithms that construct layers of graphic sequences on a computer. Those images are then sent to a projector and out to the street. While each window represents the viewpoint of a single character, the narrative controller is networked across each point of view allowing the story of I'LL BE FINE to remain synchronized and responsive. / I'LL BE FINE explores all aspects of heartbreak, from bitter regret to schemes of revenge. The story is non-linear, using multiple planes of imagery and free association to advance the plot which, like many bad endings, is somewhat circular and can never be fully resolved. Despite being an affair of the heart, I'LL BE FINE is sensitive to it's placement in public space and is intended for audiences of all ages and sensitivities.

Partners
SD

Small Dog Interactive

Small Dog Interactive is a new collaborative effort from filmmakers Angela Ferraiolo and Steve Lackermann. Using projection, augmented VR, and algorithmic cinema, Small Dog is working on the design of hybrid media narratives for public space. As filmmakers, we draw on an industry... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

ikonoTV: Digital Canvas

New media and technologies have radically changed the way we experience our daily life, increasingly modifying our creative processes. Traditional disciplines like drawing, painting and sculpture are increasingly being merged with digital and electronic techniques, allowing new aesthetic experiences and opening new possibilities of perception.

Digital Canvas brings together a selection of outstanding international artists with more than 80 video works that explicitly employ the use of electronic and digital tools while making direct references to art history. Mounir Fatmi’s Technologia links ancient circular Arabic calligraphy and Marcel Duchamp’s rotoreliefs, the first manifestation of kinetic art produced in the context of modern and industrialized society. Eelco Brand uses both paint and digital techniques to create a hyper-real cosmos that reflects his conception of nature. Cosimo Miorelli creates a new form of storytelling with live-drawing sessions accompanied by music, executed on a tablet and recorded. Yannis Kranidiotis creates visual soundscapes by digitally re-elaborating old masterpieces. The winner of our open call Ulla Nolden, investigates movement and its rules in everyday environments, and visualizes its abstract algorithms by using an aesthetic language that she has developed in her photographic work.

Digital Canvas also features outstanding works by Joe Hamilton, Jacques Perconte, UBERMORGEN, Pierce Warnecke, Kurt Hentschläger, Claudia Hart, Andreas Nicolas Fischer, Johanna Reich, Nicolas Rupcich, Richard Garet, Feng Chen, Dejan Radovanovic, Daniel Canogar, Claudia Larcher, Mateo Amaral, Ryan Whittier Hale, Chris Coleman, Laleh Mehran, Pia MYrvoLD and Philipp Artus.

In addition, Digital Canvas gives a Carte Blanche to Marco Mancuso (Founder and Director of Digicult) and to The One Minutes, a global network based in Amsterdam producing and distributing films with the duration of one single minute.

Marco Mancuso presents “Hyper Reality”: how the visual contemporary apparatus is changing due to digital and science technologies, becoming - in a way - More Real than Real. The selection features artworks by Evelina Domnitch and Dmitry Gelfand, Syntfarm, Boris Labbé, Quayola, Thomas Köner, Thorsten Fleisch.

The One Minutes’ Carte Blanche features Laurel Backman, Sophie Penkethman, Christoph Meyer, Renee Lear, Guusje Kaayk, Dana Verbaan and Alper T.Tunga Ince and Frank ter Horst.

After the NY premiere at the CreativeTechWeek Digital Canvas will be broadcast exclusively on ikonoTV for 24 hours, starting on May 7th at 12pm EST.

Experts
avatar for Elizabeth Markevitch

Elizabeth Markevitch

founder and CEO, ikonoTV
Elizabeth Markevitch is an art professional and the founder of ikono, an international platform for visual arts broadcasting. She has since the '80s served numerous important roles in the international art establishment (Artemis Art Fund, Schröder Bank, Sotheby’s). In 1998, she... Read More →

Partners
avatar for ikonoTV

ikonoTV

ikonoTV
ikonoTV is the first television channel broadcasting art and only art 24/7 on HD (via SmartTV, satellite and web streaming). Since 2010, this unique project brings to an increasing number of households on-air curated exhibitions of art films, by working in close collaboration... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Input Fields Forever

In my work I put Internet structures – such as the Web’s grammar – to new utilization while transforming them into (physical) objects.

HTML Input Fields that ask for personal data build the entry point to basically any activity and interaction on the Internet. These “fields”, one is required to fill out, collect and submit user data to servers to be stored there forever.

Input Fields Forever (2014-16) is a series of HTML-based “drawings” that reflect on Input Fields as Web-based executors of control and personal data collection, while nullifying this function by transforming them into visual containers for ever changing poetry. Input Fields are “freed” here from this original task and transcend their usual format while not taking but giving back to their users... 

In the new works shown at the Expo, Input Fields are constantly populated with real-time data from online newspapers, inserting sometimes slightly disturbing sometimes more playful sets of keywords based on current news feeds.

 


Experts
avatar for Ursula Endlicher

Ursula Endlicher

Artist
Since the mid 1990s the Internet has impacted Ursula Endlicher's practice: She builds frameworks for Internet Art works and performances, but lets real-time data be the lead for their choreographies. She extracts rule sets from the Web and repurposes them for installations. Her works... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor

10:00am EDT

Isobar NowLab

NowLab is an Isobar Global initiative that acts as a nexus for research, development and innovation. Our mission is to:

Make - We invent new solutions, products and services that will benefit our existing and prospective clients (aka Hacking / Making / design-build / prototyping ).

Think - Innovation expertise to help our clients create new and meaningful connections with their consumers (aka Thought Leadership / Brainstorming / Ideation).

Hack - New technologies have a big impact on our lives. We host 'hack' events designed to fast track our potential opportunities (aka Hackathons, aka unconferences).

Learn - We're a growing NowLab network around the world. We have a culture of sharing experience and contacts between offices (aka Workshops).

NowLab also sponsors work with the MIT Media Lab.

 


Experts
avatar for leigh christie

leigh christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's... Read More →
avatar for George Crichlow

George Crichlow

Associate Strategy Director, Isobar
I identify, make and market interactive experiences that create value for people and brands.
avatar for Kevin Kempis

Kevin Kempis

Creative Super Nerd, Isobar
avatar for Anna Kucheryavaya

Anna Kucheryavaya

Senior Interactive Developer, Isobar
Anna is a developer with a deep passion for science, art and entrepreneurship. She received classical training in mathematics and computer science from the oldest university in Russia, Saint Petersburg State University, and continues to study these fields with a modern approach in... Read More →

Partners
avatar for Isobar

Isobar

Isobar is a global full-service digital agency, creatively solving critical, complex client challenges in the digital era. We conceive, design and build innovative experiences for the world’s largest organizations, and we enable brand commerce by connecting powerful brand narratives... Read More →


Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Looplabs
Looplabs is a free, easy to use cloud based music studio that lets you make music anywhere, anytime, together.


Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor

10:00am EDT

Madison, WI - A critical look at segregation in America's most progressive city
This piece is one part 3D-printed terrain sculpture, one part projection mapping, and one part interactive A/V installation.  

In the wake of my own ignorance and subsequent reflections on the serious racial disparities in my hometown, the mixed-media piece invites everyone to consider our own limited but real role in creating a system of racial segregation in the present and breaking that system in the future.

Experts
avatar for Nick Lyell

Nick Lyell

Digital Storyteller, DC StoryLab
Nick Lyell is a digital storyteller. He uses data analysis, visualization, video, audio, written word, you name it. He utilizes these tools in a variety of projects, mostly making it all up as He goes, but struggling in the service of radical democracy against domination by unaccountable... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Maker Space at NYSCI
Maker Space at the New York Hall of Science (NYSCI) is a learning environment where children, teens, adults and families can tinker, design and create together. Everyday materials are reused in exciting ways and projects encourage experimentation and open-ended exploration. On display will be various projects from NYSCI workshops, camps, and after-school programs that demonstrate the wonderful things that kids can create with high and low tech tools.

Experts
RB

Reid Bingham

Makerspace Coordinator, New York Hall of Science

Partners
MS

Maker Space at NYSCI

The New York Hall of Science (NYSCI) presents 450 exhibits, demonstrations and design spaces that explain science, technology, engineering and math. A visit to NYSCI is a hands-on, energetic educational experience where you can indulge your curiosity and nurture your creativity. NYSCI offers professional development... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth
  • Registration Type Free

10:00am EDT

MyEyeSelfie
Eyeselfie is a playful installation where the imagery of each individual’s eyes is captured and displayed in an immersive environment. The image of the iris is projected onto two large geodesic dome canvases that resemble cartoonish eye. The intimate experience is shared between friends and strangers in the public space as the eye imagery is left exposed for the audience. Performance times, where audience members can have their eyes scanned, will be announced via Twitter at @myeyeselfie. All iris photos will be published to @myeyeselfie on Instagram.

Experts
avatar for leigh christie

leigh christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor

10:00am EDT

NYC Media Lab, VR demos
NYC Media Lab connects technologists in digital media and technology companies with New York City's universities in order to drive innovation and talent development. A public-private partnership launched by the New York City Economic Development Corporation, Columbia University and New York University, the Lab seeds projects to foster collaboration across a range of disciplines- from data and design to engineering- core to the future of media and communications. More is at www.nycmedialab.org.

Deniz Ergurel, Haptical http://haptic.al 
Haptical is an information and strategy service helping organizations to innovate and grow through new computing platforms; virtual and augmented reality. 
Rosalind Paradis, Splash Pool
http://rosalindparadis.com/portfolio/splash-pool/
Splash Pool is an interactive VR experience that aims to infantilize the user as they are confined to a kiddie pool only to look out on an inviting adult pool. The user may splash with the aid of a custom controller at the bottom of a real kiddie pool. If the user splashes too much they get scolded by an adult figure. The game controller is a flexible plastic bowl of water creating a large water button that aims to create semi-realistic tactile feedback.
Jacek Juda, Spectre
vrspectre.com
VR Spectre is developing a mobile headset which allows to generate immersive virtual worlds of an exceptional quality for smartphone users.We take virtual reality into the next step by focusing on two most important factors: overcoming performance barriers and improving portability.

Partners
avatar for NYC Media Lab

NYC Media Lab

NYC Media Lab connects technologists in digital media and technology companies with New York City's universities in order to drive innovation and talent development. A public-private partnership launched by the New York City Economic Development Corporation, Columbia University and... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor

10:00am EDT

NYC Resistor presents: Semaphore Hero
Semaphore Hero is an interactive game / performance that teaches you how to use Semaphore, the maritime flag-based messaging system. Our game using a camera tracking system to translate the flag positions of the player into letters and words. Spell out an SOS message so that navy ships offshore will rescue you!

Experts
Partners
NR

NYC Resistor

NYC Resistor is a hacker collective with a shared space located in Boerum Hill, Brooklyn. We meet regularly to share knowledge, hack on projects together, and build community.



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Game
  • Registration Type Free

10:00am EDT

NYU Integrated Digital Media Student Showcase for CTW
The academic programs in Integrated Digital Media (IDM) at NYU Tandon School of Engineering consist of both Bachelors and Masters of Science degrees, as well as an accelerated BS/MS program. In these programs, digital media is explored as a spectrum of practices that range from computer programming (for app development, software design, game development and interaction design) to 2D and 3D graphics (for human-computer interfaces, augmented reality, motion capture, and game design & development) to photography, film, and audio (for media installations, performing arts research, and integration with various mediums). Our students are artists, engineers and entrepreneurs working in highly fluid industries that reward the creative, the thoughtful, the technical, and the innovative.


SHVRKSurf the crimson wave with fewer fatalities by Monica Raffaelli, NYU Integrated Digital Media Graduate Student

SHVRK is an app for men that allows them to track their lover's time of the month.


NAVIGATING THE COGNITIVE MAP by
Lajuné McMillian, NYU Integrated Digital Media (IDM) Undergraduate Senior Mahe Dewan, NYU IDM Undergraduate Student 
Oliver Vikbladh, NYU Neuroscience Masters Candidate
Ethan Hein, NYU Steinhardt Faculty Javier Molina, NYU IDM Faculty Camillia Matuk, NYU Educational Communication and Technology Faculty Adrian Sas, NYU ITP alumna, Project Manager
How do we remember places we’ve been? How do we know how to find our way back? Part of the answer lies in neuroscientist John O’Keefe’s 2014 Nobel prize winning discovery of place cells, a type of brain cell that represents and records locations in Euclidean space (O'Keefe & Nadel, 1971). Using the HTC Vive, a combined VR headset and motion tracking system in one, Our vision for the landscape is one that can finally convey the multidimensionality of the neural network and spatial understanding. Tracking participants’ movements through physical space while generating immersive 360-degree imagery that represents neurological phenomenon, will enable participants to see neuro-electrical processes which are otherwise invisible. During the CogMap experience, visitors wearing the headset will witness and experience correlations between specific neurons and certain areas of the terrain they have traversed in the virtual and physical space they occupy concurrently.

Experts
avatar for De Angela L. Duff

De Angela L. Duff

Associate Vice Provost & Industry Professor, NYU
De Angela L. Duff is an Associate Vice Provost at New York University and Industry Professor in Integrated Design & Media (IDM) at NYU Tandon. She also curates music symposia as polished solid, including 2021's Prince #SexyMF30 Virtual Symposium (sexymf.polishedsolid.com) and the... Read More →

Partners


Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor

10:00am EDT

Playmaker at Hutong Games Booth
Realize your creative vision without knowing how to program!

Come visit us and learn how you can use PlayMaker to unlock the power of Unity 3d.

Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, cut-scenes, walkthroughs, and more!

Check out our Studio Showcase. http://www.hutonggames.com/showcase.html

A demo and talk will be given by our own PlayMaker Guru, Jean Fabre.

Experts
avatar for Erin Ko

Erin Ko

Visual Artist / Software Developer, Erin Ko Studios
Erin Ko is a visual artist from the United States. She combines traditional art making methods with new media tools to address our complicated love/hate relationship with technology. She is classically trained and has worked in video games and new media. She is co-founder of Hutong... Read More →

Partners


Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Plinko Poetry
Plinko Poetry is an interactive installation that allows users to create blackout poetry using current news titles from different news sources. The interface allows people to remove words from their original context to become a playful and satirical reminder of their meaning. / Players can pick a disc and insert the disc into the top slot on Plinko Poetry machine. The peg board in the front of the machine will alter disc’s path in random direction, and the words behind the disc will be immediately highlighted. In this way, the machine blackouts all other words and displays a poem only with the words selected by the disc. Then the thermal printer below the display will print out the poem for players.

Experts
avatar for Deqing Sun

Deqing Sun

Adjunct Professor, New York University
Deqing Sun is a New York based creative technologist. He graduated from NYU, ITP and has worked in Parallel Development and ESI Design. He designed architectural art installation during the day and becomes a maker and hacker at night.



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Rogue Making
Rogue Making is thrilled to be a part of Creative Tech week! Try our fun experiment to prototype with wearable tech electronics. Tenaya can’t wait to meet all the young makers interested in Arduino and Lilypad. Rogue Making teaches workshops all over the U.S. in programming, soldering, motor projects, paper engineering, and sewing with electronics. Discover cool circuits and how we can add them to our clothes and accessories. The future is here, what will you make? Check out Tenaya’s music videos on Youtube for inspiration! “I’m so Maker,” “Happy Making,” and “This is How We Make.”

Experts
TH

Tenaya Hurst

CEO, Rogue Making



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Selfie Theater: Our Town produced by Steve Bull
Cellphonia: Our Town Selfie knits discrete remote selfie video performances into a new media homage to Our Town. Every scene submitted through the app by anyone with a selfie performance produces a new ephemeral version of the play. Audiences can mix actors for unique downloads. Our Town is particularly suited for this remake because it needs no set or props and has a large cast. All actors receive a URL link to their performance version. Cellphonia: Our Town Selfie builds on Steve Bull's Cellphonia engine developed from a 2005 NYSCA grant that has had 12 unique audio performances at such venues as the ZeroOne Festival, NIME, E.A.T. Revisited at Stevens Institute, Harvestworks' New York Electronic Art Festival and most recently Wave Farm this June. The project will be installed physically in a room that is on the ground floor in the hub where other like events are happening. The artist will produce the first curated Selfie Movie and that will be projected on the wall to seed the project. We will create 2 to 3 booths (dependent on space), similar to voting booths or Photo Booth (each booth is 5' x 8') where the participant would record their part in the play. Each booth is a designated character of the play Our Town. The part is uploaded to the server and stitched in the next cycle of the play that is projected outside of the booths in the greater room. The play cycle is projected on the wall outside of the booths. It also includes the ability for online users to submit their parts and be stitched into the next play cycle. The artist will be filtering the selfie's as they come in so the content will be managed. By automatically assembling multiple selfie performances, Cellphonia: Our Town Selfie exploits performance democratization and remote direction. We would need wifi connection, monitors or video projector, webcams and teleprompters (laptop computers) for each booth. Harvestworks will provide the majority of the equipment but we need wifi.

Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Share the Truth About a Lie
The Truth Box is a traveling story booth that invites participants to share, on-camera, the truth about a lie they have told. Excerpts and stories recorded in The TRUTH BOX will be shared on the project website, social media platforms and be used for educational purposes.

Experts
avatar for Yael Melamede

Yael Melamede

Filmmaker, The (Dis)Honesty Project
Yael Melamede is the co-founder of SALTY Features – an independent production company based in NYC whose goal is to create media that is provocative, entertaining and enhances the world. Melamede’s newest film and directorial debut “(Dis)Honesty – The Truth About Lies” was... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

svrround
Svrround enables creators and brands to engage with their audiences in live 360 video streams. 

Partners
S

svrround

Co-Founder, svrround
Svrround was founded in January 2016 at NYUs ITP by a team of three Virtual Reality developers and two musicians. Since then, svrround has gone through the NYC Media Lab Combine incubator, and is supported by Verizon Open Innovation, ready for a summer 2016 launch.



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

The Outernets
THE OUTERNETS 

Windows to the Future

Transforming windows into interactive digital displays

Presenting our platform together with our content partners

SWOON NYC

Original footage shot with 8mm and 16mm film, mixed in realtime via THE OUTERNETS interactive software.



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Weather Center for the Apocalypse (Art)
Weather Center for the Apocalypse is alert to an uncertain future. It predicts changes in our environment and culture that could affect the autonomy of citizens in the event of disaster. It creates an alternative to the media-driven forecasts we are bombarded with, by asking the community to participate with their own fears and superstitions. It strengthens our ties for the times when we will need to rely on each other. / The project is an ongoing participatory performance and forecasting portal. A mobile weather tower will collect data from the local area to inform the forecasts. It will contain environmental sensors to monitor humidity, rainfall, wind speed; and a radio transmitter to disseminate information. The weather tower will be built of electronic waste wherever possible. A Meteorologist will be present to talk to participants about their anxieties and to provide analysis. This will create a gathering place to voice concerns, and a reminder to work together even when the climate appears unthreatening. / An accompanying website will gather information from sources both practical and fantastical, including satellite information, the farmer’s almanac, horoscopes, and news of political unrest. Participants will be able to add their own predictions.

Experts
avatar for Amelia Marzec

Amelia Marzec

Artist, Artist
Amelia Marzec is an American artist focused on rebuilding local communications infrastructure to prepare for an uncertain future. Her work has been exhibited at ISEA, SIGGRAPH, MIT, the ONCE Foundation Contemporary Art Biennial in Madrid, and is part of the Rhizome ArtBase. She has... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

XTH Sense -- The World's First Biocreative Instrument
XTH, the makers, of open biotechnologies for creative expression, present an exclusive preview of the XTH Sense, world's first biocreative instrument and next evolution in sensory experience. By harnessing the power of your body, it lets you interact with connected devices, musical and video software, games and virtual reality in a highly personalized and engaging way. Come learn about the unique features and diverse applications of the XTH Sense and try one on to explore your own unique biological & expressive signature.

Experts
avatar for Heidi Boisvert

Heidi Boisvert

CEO, XTH
XTH, the makers, of open biotechnologies for creative expression, present an exclusive preview of the XTH Sense, world's first biocreative instrument and next evolution in sensory experience. By harnessing the power of your body, it lets you interact with connected devices, musical... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Zombie Survival Adventure Game
"The Nanobot Zombie Apocalypse has begun. Horribly enough, right here in NYC. You need to find the antidote to survive..."
A zombie survival experience over multiple locations, bringing visceral safe physical combat, sneaking and running for Survivors players, along with option to transform and hunt as an infected Zombie.
New players are pulled into the game world, given a foam stick and the direction to the antidote.
Survivors must then navigate their way whilst avoiding other trained Zombie players.

The Zombie Survival Adventure Game is designed as a lean, light weight Apocalypse experience, able to evolve with existing structure. Using interactive performance techniques and plenty of meta humour, the Zombie Survival Adventure Game has spread it's infection around London, Berlin, Copenhagen, in Spain and, most recently, Penticton, BC.

Click here to see GoPro footage of the game in action in a museum.

Game times 2pm-6pm.

 

Experts
avatar for Keith Lim

Keith Lim

Artistic Director, KidsTheseDays
www.kidsthesedays.com.au. Transdiciplinary artist synthesising technology, performance and sprituality. Keith Lim's work ranges from dance, interactive theatre and installations, film, puppetry and performance therapy. He is a Jack of All Trades, Master of Solo / Dance / Authorship... Read More →



Friday April 29, 2016 10:00am - 8:00pm EDT
Industry City Factory Floor
  Expo, Game

10:30am EDT

IndieCade East
IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement.

Like the independent videogame developer community itself, IndieCade's focus is global and includes producers in Asia, Latin America, Europe, Australia, and anywhere else independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. You can contact IndieCade at central@indiecade.com

Experts
avatar for Lex

Lex

vrvu.com, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team... Read More →

Partners
avatar for Museum of the Moving Image

Museum of the Moving Image

Museum of the Moving Image advances the understanding, enjoyment, and appreciation of the art, history, technique, and technology of film, television, and digital media by presenting exhibitions, education programs, significant moving-image works, and interpretive programs, and collecting... Read More →
avatar for IndieCade

IndieCade

IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich... Read More →



Friday April 29, 2016 10:30am - 8:00pm EDT
Museum of the Moving Image

11:00am EDT

Glaciers
Postmasters Gallery presents Glaciers, the first solo exhibition by the American artist Zach Gage, developed from his series of human-query works (2009-16). 

Zach Gage (b.1985) is a conceptual artist, game designer, programmer, and educator from New York City. His work often explores the powerful intersection of systems and social dynamics, through both interrogating existing systems in digital spaces, and framing entirely new systems through games. 

Zach Gage's Glaciers (2015-16), a series of digital poems-as-wall-clocks grew out of his explorations in slow generative art and his longterm obsession with trying to make large-scale data systems more accessible by focusing not on their broad statistical natures, but instead on finding their humanity with narrowly tailored queries. 

Each Glacier is a unique poem generated via the top three autocompleted results for a specific search query on Google, presented on an e-ink screen. While they appear static on the wall, each actually refreshes itself once a day. While this construction process means that the poems may change, because of the immense amount of dataflow constructing the most popular autocompletes, it's likely that they will not be altered for years or even decades. Still, one day you'll wake up, the poem will be different, the long moment passed. 

The show will also feature two of his earlier human-query works, his pioneering twitter bot Best Day Ever (2009) and his twitter-based fortune teller #fortune (2014-15). 

Experts
ZG

Zach Gage

Zach Gage is an Eyebeam Alumni, Apple Design and Game of The Year Award Winner, and BAFTA Nominee. He has exhibited internationally at venues such as the Venice Biennale, the New York MoMA, The Japanese American National Museum in Los Angeles, XOXO Festival in Portland, FutureEverything... Read More →

Partners
avatar for Postmasters

Postmasters

Postmasters Gallery opened in East Village in December 1984, moved to Soho in 1989 and in September 1998 the gallery relocated again to Chelsea. In October 2013 Postmasters opened its new spectacular 4,500 square-foot ground-floor space on 54 Franklin Street in Tribeca, complete with... Read More →



Friday April 29, 2016 11:00am - 5:00pm EDT
Postmasters Gallery

11:00am EDT

Space Between the Skies
Space Between the Skies employs the power of simulation-based technologies to remember rather than forget. The featured artworks explore the possibility of using VR and simulation-based technology as tools for commemoration and archiving, rather than for more common uses which facilitate lapses in both memory and documentation. Generated with 3D scanning technologies such as LIDAR/Photogrammetry, 3D modeling, and 360° recordings, these transposed landscapes question the supposed dichotomy between the real and the virtual.

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation.apexart is a non-profit arts organization in Lower Manhattan that was... Read More →



Friday April 29, 2016 11:00am - 6:00pm EDT
apexart

12:00pm EDT

Animated Arrays
An installation of particle collision animations splintered across unique LED displays, creating
an immersive environment at the LED Lab.

Open from 12-7pm | Reception from 4-7 PM.

Experts
avatar for Carter Hodgkin

Carter Hodgkin

LED Lab
Carter Hodgkin is an interdisciplinary artist who transforms atomic particle collisions into line and color to create animations, paintings and large­ scale mosaic installations. Exploring a new language of abstraction created by the intersection of physics and the algorithm, she... Read More →




Friday April 29, 2016 12:00pm - 7:00pm EDT
LED Lab

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct... Read More →



Friday April 29, 2016 12:00pm - 8:00pm EDT
149 West 24th Street, 5B, New York New York 10011
  Satellite (Free), Art Show

1:00pm EDT

How Was Your Day
https://www.eventbrite.com/e/how-was-your-day-tickets-22631905639
How Was Your Day' is an experimental social network that enables you to communicate via color and light. Light patterns and color as forms communication has been explored throughout history. Examples include signal lamps, morse code, smoke signals and smartphone notifications. Can we develop our own ambient language using only patterns, light and color? Together in this workshop we are looking to push the these concepts further with our favorite modern-day web technologies.

We will be designing a peer-to-peer communication network using software and hardware tools including Raspberry Pi, MeteorJS, MQTT, LED Strips and breakout boards. In the first half of the workshop we will learn about basic setup, networking and communication with Raspberry Pi. In the second half we'll build out the hardware component of the project to display our network data via light.

Our breakout board kit is designed to be a simple way to connect LED strips to the RaspberryPi GPIO.

4 hour workshop includes:
Setting up the RPi Installing our social network templates. MeteorJS + MQTT
Hardware jam and LED programming

Requirements:
- Laptop with Text Editor and SSH Terminal
- Basic programming knowledge recommended. (JavaScript)

Registration:
http://howwasyourday-creativetechweek.eventbrite.com


Experts
avatar for Carrie Kengle

Carrie Kengle

co-founder, justpitbulls
avatar for Bruno Kruse

Bruno Kruse

co-founder, justpitbulls

Partners
avatar for justpitbulls

justpitbulls

We are designers at heart who work with code. We prototype fast, we test and we do it again. Our projects are infused with experimental ideas and real-time components. We utilitize technology to enable new kinds of experiences and social interactions. We have experience working... Read More →



Friday April 29, 2016 1:00pm - 5:00pm EDT
New Lab

1:00pm EDT

ODETTA Gallery Hours
If This, Then What?
Exploring cause and effect in media driven works of art, ODETTA presents four works driven by machines, solar energy, sensors, sound and coding.

Experts
avatar for Jeff Becker

Jeff Becker

Owner, Jeff Becker Photography
Jeff Becker creates bold, colorful, dynamic work that enlivens spaces. Time is fundamental to the work he does. The work ranges from no-tech installations to the bending of still imagery into a moving phenomena through the use of printmaking, photography, and technology. He never... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Artist, ELLEN HACKI FAGAN
Interdisciplinary abstract painter, Ellen Hackl Fagan uses synaesthesia, digital media and interactive performance as tools for developing a corresponding language between color and sound in her work. Fagan is the inventor of The Reverse Color Organ (RCO) in collaboration with cognitive... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses... Read More →
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming... Read More →



Friday April 29, 2016 1:00pm - 6:00pm EDT
ODETTA Gallery
  Satellite (Free), Installation

1:00pm EDT

The Reverse Color Organ
Ellen Hackl Fagan is an interdisciplinary abstract painter who believes that synaesthesia can be taught. Through interactive tools and crowd sourcing, Fagan is developing a corresponding language of color to sound.
Ellen Hackl Fagan is the inventor of The Reverse Color Organ and the ColorSoundGrammar Game, two projects that enable viewers to interact aurally with color. In its fifth iteration, now in collaboration with cognitive scientist Michael Cole, the Reverse Color Organ is being developed into an app and website to put this synaesthetic tool into peoples’ hands to be used not only to expand the language of color, but also as a crowd-sourced musical instrument.

Experts
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Artist, ELLEN HACKI FAGAN
Interdisciplinary abstract painter, Ellen Hackl Fagan uses synaesthesia, digital media and interactive performance as tools for developing a corresponding language between color and sound in her work. Fagan is the inventor of The Reverse Color Organ (RCO) in collaboration with cognitive... Read More →
avatar for Joshie Fishbein

Joshie Fishbein

Artist/Programmer, joshie studio
joshie fishbein is an artist and programmer based out of New York City, USA. joshie is the programmer of the Reverse Color Organ. In January, he began working with Ellen Hackl Fagan, owner of the ODETTA Gallery and creator of the RCO, and cognitive scientist, Michael Cole, to bring... Read More →



Friday April 29, 2016 1:00pm - 6:00pm EDT
ODETTA Gallery

1:00pm EDT

Beautiful Interfaces: The privacy paradox at REVERSE
Beautiful Interfaces: The privacy paradox is a new media art exhibition curated by Helena Acosta and Miyö Van Stenis, accessible via a wireless network from hacked wifi routers, which are not connected to the Internet. Each router has a private network which the visitor must connect to on their own devices, cell phones or ipads, in order to view the exhibition. The show explores the concept of privacy versus self­-exposure, through a platform that allows distribution and creates content in a more independent and anonymous way. In the era of algorithm prediction, all our online actions have a digital trace, used by companies and governments to predict our behaviors. The internet's purpose in the media is to collect and quantify each action for surveillance. The exhibition wants to propose answers about dichotomous situations between private and public. The exhibition is a decentralized network to show and distribute new media art, a virtual island on the web composed for a platform of 5 private networks. Daily ordinary online social practices, could look like harmless actions through a naive eye, but contain the potential for unexpected consequences, when they are traced and connected by algorithmic surveillance systems. In less than 5 years facial recognition algorithms will be ubiquitous. Recently Facebook added facial recognition technology to their platform to allow themselves to be more deeply integrated into our smartphones. These new developments will allow easy reconstruction of any random encounter we have on the street that has been captured by a camera. Given this insertion into our social communication practices on the Social Web and hence increasing disclosure of personal information online, the 'privacy paradox' suggests that despite Internet users' concerns about privacy, their behaviors do not reflect those concerns. Artists: La Turbo Avedon Carla Gannis Heather Dewey Hagborg Jennifer Lyn Morone Annie Rose Malamet

Partners
avatar for REVERSE

REVERSE

Director of Programming, REVERSE
REVERSE is a non profit, multidisciplinary art space with an emphasis on new and experimental forms of expression. Run by artists, our mission is to support innovative and boundary breaking projects that foster dialogue and artistic collaboration at the intersection of art, science... Read More →



Friday April 29, 2016 1:00pm - 7:00pm EDT
REVERSE

4:00pm EDT

Animated Arrays Reception
An installation of particle collision animations splintered across unique LED displays, creating
an immersive environment at the LED Lab.

Open from 12-7pm | Reception from 4-7 PM.

Experts
avatar for Carter Hodgkin

Carter Hodgkin

LED Lab
Carter Hodgkin is an interdisciplinary artist who transforms atomic particle collisions into line and color to create animations, paintings and large­ scale mosaic installations. Exploring a new language of abstraction created by the intersection of physics and the algorithm, she... Read More →



Friday April 29, 2016 4:00pm - 7:00pm EDT
LED Lab

6:00pm EDT

CTW Expo Evening Reception / Exhibitor Meet & Greet
Kick off Creative Tech Week at the expo's evening reception! Meet your fellow exhibitors and other CTW attendees and make new friends! Free food sponsored by Hackaday.

Experts
avatar for Jeanne Angel

Jeanne Angel

Production Director, Creative Tech Week


Friday April 29, 2016 6:00pm - 8:00pm EDT
Industry City Factory Floor

6:00pm EDT

If This, Then What? ODETTA Opening Reception
Experts
avatar for Jeff Becker

Jeff Becker

Owner, Jeff Becker Photography
Jeff Becker creates bold, colorful, dynamic work that enlivens spaces. Time is fundamental to the work he does. The work ranges from no-tech installations to the bending of still imagery into a moving phenomena through the use of printmaking, photography, and technology. He never... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Artist, ELLEN HACKI FAGAN
Interdisciplinary abstract painter, Ellen Hackl Fagan uses synaesthesia, digital media and interactive performance as tools for developing a corresponding language between color and sound in her work. Fagan is the inventor of The Reverse Color Organ (RCO) in collaboration with cognitive... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses... Read More →
avatar for Pat Lay

Pat Lay

Independent Artist, Pat Lay
ODETTA, www.odettagallery.com, If This, Then What ?, April 29-May 22 . In the last decade Pat Lay
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming... Read More →


Friday April 29, 2016 6:00pm - 8:00pm EDT
ODETTA Gallery

7:00pm EDT

The Digital Realm
"The Digital Realm" is a performance project that combines live movement , spoken word , costume , two and three dimensional animated projection and custom designed software which enables the projected elements to be controlled in real time. Using digital space as an allegorical take off point , poetic text that describes the relationship between two metaphorical characters is employed to emotionally and intellectually create a deep seated connection between the performer and the projected world. The concept, animation, projection , custom software and costume design is by Phyllis Bulkin Lehrer. Movement and voice is by Ashley Rose Lehrer . This project was first presented in 2012 with the interactive elements linked by Wii controllers. This 2016 version will use the technology of the Kinect2 via Andrew McWilliams fabulous addon from PC to Mac. There will be projection mapping as well as expanded versions of the text and movement. Additional interactive ceramic props will be included.During the two hour installation environment each night, there will be two ten minute theatrical performances at the beginning of each hour. After each performance the audience will, with the guidance of Phyllis and Ashley, have the opportunity to interact with the sensors and props , thus experiencing the Digital Realm for themselves.

This ticketed event is Free..

Experts
avatar for Phyllis Bulkin Lehrer

Phyllis Bulkin Lehrer

Artist, Astral Projections
Phyllis Bulkin Lehrer is a New York City painter/animator/ new media artist who produces moving images that encompassing a myriad of methods. Her background in painting and performance art informs her work. Sound is an integral element. The focus of her new time based work is to... Read More →



Friday April 29, 2016 7:00pm - 9:00pm EDT
Nine Lives Brooklyn

8:00pm EDT

Why Why Always by Shaun Irons & Lauren Petty
It is seventeen minutes past midnight, Oceanic Time. You’re sitting in a theater of sorts – a show is about to begin – there is an occasional flicker of light – a sonic shudder - an atmosphere of electronic energy - you look down at the program in your hand, black letters spell the words Why Why Always...

In this sci-fi misadventure of secret agents and seductresses, where Godard's Alphaville meets ASMR - mesmeric whispers fill the air, lighters flash, linens are folded, and a super computer is foiled. Why Why Always conjures a live cine-performance through the interplay of otherworldly video, music, sound and technology.

Created and Conceived by Shaun Irons and Lauren Petty
Performers (live): Jim Fletcher, Saori Tsukada, Laura Bartczak, Marion Spencer
Performers (video): Scott Shepherd, Madeline Best
Narration: Christina Campanella
Additional music and voices: Brian Rogers, Olivier Conan
Media and live-processing: Shaun Irons & Lauren Petty
Props & Costume Design: Amy Mascena

Shaun Irons and Lauren Petty are Brooklyn based multi-platform artists who make multidisciplinary performances, dynamic media installations, single-channel works, documentaries and interactive video scores for live performance. Recently, they created a multidisciplinary performance called Keep Your Electric Eye On Me, which was commissioned by HERE in NYC. In addition, they recently completed Standing By: Gatz Backstage a feature-length, atmospheric documentary portrait of Elevator Repair Service’s acclaimed theatrical event Gatz, and developed a self-generating, video/sound installation called Atmospheres & Accidental Ghosts. Shaun and Lauren’s work has been exhibited in diverse locations nationally and internationally including BAM’s Next Wave Festival, The Brooklyn Museum, Abrons Arts Center, The Chocolate Factory, BEAT Festival, and Anthology Film Archives in NYC, REDCAT (Los Angeles), ZSpace (San Francisco) the Center for Contemporary Art (Santa Fe) and Rencontres Paris/Berlin, Tokyo Wonder Site and the Museo Nacional de Bellas Artes, Havana. Their video design has been seen at St. Ann’s Warehouse, The Public Theater, The Kitchen, HERE, PS 122, EMPAC, the Pompidou Center, Prototype Festival, Holland Dance Festival, the Venice Biennale, and BAM. They have received numerous awards and creative residencies in support of their work.

Why Why Always is made in part with support from New York State Council on the Arts Individual Artists program (Film, Media, New Technology Production and Theater Commission) with the support of Governor Andrew M. Cuomo and the New York State Legislature.

Experts
Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →



Friday April 29, 2016 8:00pm - 10:00pm EDT
Abrons Arts Center 466 Grand St, New York, NY 10002

8:30pm EDT

IDIOT at HERE Arts Center
Idiot is a hybrid work for 4 actors and media created in response to Dostoevsky's The Idiot - created by HERE Artistic Director Kristin Marting and writer Robert Lyons with designers video designer Ray Sun, environment designer Nick Benacerraf, costume designer Kate Fry, composer Larry Heinemann, and lighting designer Jeanette Yew. This wholly new work incorporates original text, live cinematography, surround projections, gestural choreography, and vivid sound. Our central character, Myshkin, is a “completely beautiful soul" whose brief glimpses of spiritual wonder suggest a transparent, guileless way to live in the world. Our immersive staging implicates the audience as part of a society more concerned with wealth and power than simple decency and spiritual epiphanies. IDIOT explores a profound ethical question: can a person live a compassionate life, without deceit, or will society’s corrupting forces, and our own darkest human impulses, destroy them?



Our work extracts four characters from the novel and re-imagines them for the stage, framing the story through the fractured consciousness of the innocent Myshkin, who unwittingly finds himself the lynchpin in a twisted love quartet that includes a notorious woman, a spoiled society girl, and a violent sociopath. Myshkin’s utter lack of guile and bedrock decency make him an outcast, an “other”, almost a freak to those surrounding him. He is also an epileptic, further distancing him in the eyes of the society at that time.

Partners


Friday April 29, 2016 8:30pm - 9:30pm EDT
HERE Arts Center
 
Saturday, April 30
 

8:00am EDT

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →

Partners
avatar for Richard Rodkin

Richard Rodkin

Creator, U-GRUVE AR, Memetic Arts, Inc.
A lifelong musician, composer, and artist, Richard first began work on U-GRUVE in the early ’90s, while working in the then-emerging Virtual Reality industry.In addition to founding Memetic Arts, Inc., Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →



Saturday April 30, 2016 8:00am - 8:00pm EDT
TBD

9:00am EDT

The Most Epic Weekend in VR History: Unity® Certified Developer Exam
You need to register for the exam separately using the link below ($250) https://www.eventbrite.com/e/unity-certification-event-unity-certified-developer-exam-new-york-city-registration-23010280368
For more information visit http://certification.unity.com
http://www.meetup.com/NYCVRU/events/229806373/ 

Experts
avatar for Lex

Lex

vrvu.com, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team... Read More →

Partners
avatar for 0 NYC VR University

0 NYC VR University

LEX, VRVU
We're a volunteer based VR Developer Group dedicated to educating and engaging the community. We specifically focus on the Unity® (free) platform, and best practices for Google Cardboard, Oculus Rift, and other VR hardware. We host topics on developing, publishing, marketing and... Read More →



Saturday April 30, 2016 9:00am - 1:00pm EDT
NYU MAGNET, 8th Floor, Lecture Hall

10:00am EDT

Lumen Prize Exhibition at St. Francis College
‘THE WORLD’S PRE-EMINENT DIGITAL ART PRIZE’
-The guardian culture blog

The Lumen Prize Exhibition celebrates the very best art created digitally by artists globally. Its goal is to focus the world’s attention on this exciting genre through an annual competition and global tour of works selected by an international panel of judges.

For Creative Tech Week, The Lumen Prize has curated a collection of award winning pieces that blur the lines of art, interaction, music and technology.

The exhibition will show works by 2015 Lumen Prize Winners at St Francis College from April 30-May 5, 10 am-6 pm

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.


Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial... Read More →
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →


Saturday April 30, 2016 10:00am - 5:00pm EDT
St. Francis College
  Community Hub
  • Registration Type Free

10:00am EDT

Adrian E. Rivera: Taxonomica
Taxonomica is a series of sculptures created from 3D scans of taxidermied animals captured during the Autumn Biophilia Residency in Gatineau, Canada. These 3D models were modified using displacing forces representing the fragile nature of digitization and the way data can be corrupted or modified.

Artist's Statement:

"Taxonomic classification is a system used to organize and define characteristics of biological organisms. This process is useful for helping us understand the complex network and characteristics of the world around us. However with the onset of digitization, all things become susceptible to error and the manipulation of data. The information left for future generations becomes fact, and we become dependent on that very data to define the reality of the past."

Experts
avatar for Adrian E. Rivera

Adrian E. Rivera

Artist
Adrian E. Rivera is a digital artist inspired by biological systems and the intersection of new technology and the natural world. Adrian Graduated from Northern Michigan University with a bachelor's in fine arts in Electronic Imaging (now Computer Art). His work often employs the... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor

10:00am EDT

BELLA GAIA - Oculus VR
The BELLA GAIA production presents the virtual reality platform for audiences to experience the highest immersive experience yet. Derived from the existing award-winning 26min Fulldome Planetarium movie, Bella Gaia VR Scenes include fly-throughs of the Earth's magnetosphere, orbiting with satellites and astronauts, NASA supercomputer datavisualizations of ocean currents, and enveloping scenery from Japanese cherry blossoms to Egyptian Tombs. 4min trailer or full length version available to watch. Check out the Fulldome trailer: http://www.bellagaia.com/fulldome.html

Partners
avatar for BELLA GAIA

BELLA GAIA

BELLA GAIA is an unprecedented audiovisual experience that combines NASA satellite imagery of Earth, time lapse nature photography, and cultural heritage footage with stirring live performances of music and dance from around the world. Full: bellagaia.com/about Kenji Williams is... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

CareForce Pop-Up
Behind every person who needs care is a superhero team -- the CareForce. From our new mobile studio, the eye-catching, souped-up station wagon known as the CareForce One, we're creating and sharing augmented reality media from the front lines of a powerful movement led by caregivers fighting for domestic workers' rights, migrant dignity, and racial justice. For Creative Tech Week, the CareForce One hits the streets of NYC, turning into a pop-up storytelling venue, info hub and mini street party that brings domestic worker stories to life. Stop by for: The CareForce augmented reality experience to view and contribute your own stories about care and caregivers in your life Voices from the CareForce - featuring stories of caregivers and care-receivers. This collection of stories will help to transform personal experiences into a larger global movement that exemplifies the triumph, resiliency, and the trailblazing leadership of immigrant and minority women (and increasingly men as well). Domestic Worker Disco - Shake, shimmy, shuffle and sweep with us as we dance the CareForce Disco! Energizing and irresistible, this dance is for all body types/abilities and is collectively choreographed and performed by participants (passersby, workers, allies). Think stroller figure 8's, mop waltzing, and more!

Partners
MJ

Marisa Jahn

An artist and immersive media producer of Chinese and Ecuadorian descent, Marisa is currently an MIT Research Affiliate. Her work has been presented in museums and public spaces internationally and has received acclaim in major media outlets., Studio REV-
A non-profit art organization, Studio REV- (as in, to "rev" an engine) combines bold ideas and sound research to produce creative media that impacts the lives of low-wage workers, immigrants, and women. We create opportunities and meet the information needs of specific communities... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Connected Future Labs
Connected Future Labs is an R&D consulting company at the leading edge of technology. With a depth of expertise from circuits to computer vision and data science, Connected Future Labs works closely with you to connect the dots across different domains and disciplines and create the next big thing. Whether it's turning your phone into a virtual spray paint can to make graffiti on a projection wall or creating a vending machine that delivers beer for uploading a photo to Instagram, Connected Future Labs' mission is to help you push the boundaries of what's possible in the 21st century. The booth will feature live displays and interactive demos. http://www.connectedfuturelabs.com/

Experts
avatar for Sean Montgomery

Sean Montgomery

Produce Consume Robot
Produce Consume Robot (Sean Montgomery) is a technologist, educator and new-media artist in New York City. Using research methodologies combined with emerging technologies, Sean takes a trans-disciplinary look at the human condition to examine the changing relationship between the... Read More →

Partners
avatar for Connected Future Labs

Connected Future Labs

Connected Future Labs
Connected Future Labs is an agile R&D consulting group in New York City that utilizes a depth of expertise from circuit design to algorithms and app development in order to bring your creative visions to life. Working at the cutting edge of technology, Connected Future Labs and its... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor

10:00am EDT

Cyto-Illusions
My art is about celebrating our human connection through the use of biomorphic abstraction. On a biological level we are all the same, all that is living we are part of. Every life structure mimics another. We are echoes of the past regenerating and ever evolving. It is important to me in a world where hatred, violence and differences seem to be pulling us apart that we recognizing our most basic connection, we are all made of cells, beautiful cells. We each have a unique energy, that connects us to each other yet we are all structurally made of the same biomorphic mesh. Using digital imaging I both describe and celebrate the intrinsically aesthetic structure of the natural world and the ever-present duality in all things. I invite the viewer to see and feel the world both within us and around us, experiencing the macro vs microelements common to all.


Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

daydream.io
daydream.io - Virtualize Your Reality / daydream.VR - Music Powered Virtual Reality
Daydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a D2C entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your friends.

Experts
avatar for V Owen Bush

V Owen Bush

Co-Founder & CEO, daydream.io
V Owen Bush is a creator and entrepreneur who uses immersion and participation to create transformative social experiences. His works are presented in venues such as live events, music festivals, digital planetaria, IMAX3D, broadcast television, mobile devices, VR and the web. Owen... Read More →

Partners
avatar for daydream.io

daydream.io

VIRTUALIZE YOUR REALITYDaydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a Direct to Consumer entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your f... Read More →


Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

DBRS Innovation Lab
Experience  neural networks in virtual reality and other exciting interactive projects from our team of machine learning scientists and artists who work at the DBRS Innovation Lab. Featuring work by Cassie Tarakajian, Aaron Arntz, Amelia Winger-Bearskin, Jamis Johnson, JB Rubinovitz, David Huerta, Eamon O'Connor, Fletcher Bach, Joelle Fleurantin, Francis Tseng, Fei Liu and more. Find out more at https://dbrslabs.com.

Experts
avatar for Amelia Winger-Bearskin

Amelia Winger-Bearskin

Developer Evangelist, Contentful and Mozilla / MIT fellow
My project at For Freedoms is an UnGuided meditation playlist found at https://wampum.codes Amelia Winger-Bearskin is an artist/technologist who empowers people to leverage bleeding edge technology to effect positive change in the world. In 2019 she was an invited presenter to His... Read More →

Partners
avatar for DBRS Innovation Labs

DBRS Innovation Labs

DBRS Innovation Labs is a collaborative group of designers, coders, and quants who are breaking new ground in the world of Financial Technology.  Our team consists of engineers and mathematicians, story-tellers and data artists. We interrogate big datasets to uncover hidden trends... Read More →


Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor

10:00am EDT

DECIPHERING RANDOMNESS
The project poses fundamental questions concerning the working of human brain and randomness. Creativity and the search for original solutions, creative coding, building of new compositions, performances and prototypes, requires the extension of intellectual tools, including the replacement of simple generative techniques with probabilistic methods as well as with methods related with randomness. In order to deeply understand, develop and overcome algorithmic methods (including programs and devices), one needs to understand the notion of randomness and random generators.  The work analyses, among others, different probabilistic methods and pseudo-random generators, which are indispensable in numerous artistic applications as well as in other domains (music, performance, computer games, safety on the network). These methods should be developed and applied through building new prototypical devices and programs. The project discusses new creative techniques and artistic strategies: creation of prototypes, open source, open hardware, hacking, tactical media etc. 
 
Authors: Robert B. Lisek, Kevin Ramsay, Jakob Dwight.

Experts
avatar for Robert B. Lisek

Robert B. Lisek

artist, Fundamental Research Lab
Robert B. LISEK is an artist and mathematician who focuses on systems and processes (computational, biological, social). He is involved in the number of projects focused on critical art strategies, creative coding and interactive art. Drawing upon post-conceptual art, software art... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Emanations

Emanations is a series of spatialized sound experiments using physical gestures and movement, turning human body into an interface for audio perspective control. 

These experiments serve as interactive playgrounds, creating introspective, emergent and performative experiences within the potential/limits of human body without any wearable sensors. As well as an investigation in embodied music cognition; generating connections between the individual, their body, movement and gestures through sound, allowing for a new analysis and understanding in the roles of performer and audience. 

Deriving its roots from the philosophy of nothingness to guide the methodology of invisible interaction and lack of instruction, these poetic experiences reveal themselves to their users in layers offering the right mix of abstraction in narrative and freedom in interaction to create an unguided, improvised and unique experience.


Experts
avatar for Katherine Louise Boehm

Katherine Louise Boehm

New Media Artist, Interaction/Experience Designer, Musician, Improvisor, Creative Technologist
My work is rooted in philosophy and play with a niche in sound and invisible interaction. As a new media artist, designer, improviser and musician, I aim to stimulate thought and reframe elements of our present to better understand our relationship with each other, with the world... Read More →
avatar for Udit Mahajan

Udit Mahajan

Creative Technologist, Interaction/Experience Designer, New Media Artist, Electronic Musician
I am a creative technologist, visual and interaction designer, electronic musician and artist with a background in electrical engineering from India. Currently pursuing my MFA in Design and Technology at Parsons School of Design, New York. My work lies at the intersection of art... Read More →

Partners


Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Exp.inst.rain
" Exp.Inst.Rain" is an interactive installation and experimental instrument that incorporates projection and sound generated by a wireless box made of wood, plexiglas, Arduino, electronic components and custom touch sensors. By touching the box at various points, participants create different sounds; these sounds then generate changes in the projection. / It is an analysis of the social and cultural adoption of tangible user interface. Globally, touch devices are increasingly common; people understand how to use them. “Exp.Inst.Rainâ€_x009d_ analyses this new technology and makes use of this new common understanding to fuse sound and visuals into realtime interactivity. / This artworks it’s powered by Arduino and wireless vibes , Using Capacitive Touch Sensor and home made aluminum electrode to pick up touch . custom software acts as a Bridge between the Exp.inst.Rain and Midi software.

Experts
avatar for Balam Soto

Balam Soto

New Media Artist
An award-winning, new media artist, Balam has exhibited in fine art venues worldwide. Venues include the AluCine Latin Media Festival in Toronto, Canada; World Maker Faire at the New York Hall of Science Museum in Queens, NY; El Museo del Barrio in Manhattan, NY; Gallery of Oi Futuro... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Graffiti Action
A Wii-mote becomes a digital paintbrush for "action painting", allowing the physical movements of the creator's body to influence the painting that they create. As the drawing takes place, the painting comes to life, self-generating lines and creating a soundscape. Sources of inspiration include Jackson Pollock and graffiti artists of the 1970s-1990s.

Experts
avatar for Espii

Espii

Dramaturg|Performer|Sound & Media Designer, Espii
Espii is a dramaturg, performer, and sound & media designer based in Brooklyn, New York. She has a B.A. in Theatre Arts from Virginia Tech and is a M.F.A. candidate at Brooklyn College's Performance and Interactive Media Arts program. She works primarily in devised theatre and intermedia... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Hidden Level Games
Beta is an open game world that allows players to easily play, create and share games. Play as Beta to learn how to use code to manipulate the world’s objects and properties using a simple programming language called CodePOP. Beta is designed for anyone 10 and up, with or without previous programming and design expertise. It is an immersive experience that allows players to straddle the line between gamer and developer.

Experts
avatar for Christian Howard

Christian Howard

Narrative Designer, Hidden Level Games
CHRISTIAN HOWARD is a creative strategist, narrative designer and educator based in New York City.

Partners
avatar for Hidden Level Games

Hidden Level Games

We are a New York based gaming company of techie go-getters on a mission to use gaming to change the world! We focus on developing experiences that enable creativity and empower players to become creators.



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor

10:00am EDT

Hyphen Hub
Hyphen Hub is a creative engine to explore and provoke radical new visions of the future through the integration of art, technology and business.

We are a New York-based organization that serves as a platform and community to showcase the latest in arts and technology. We have a unique relationship with leading digital artists, curators and companies working in the multimedia field worldwide.

We specialize in:
– Producing and managing cutting-edge multimedia events for organizations, art fairs and festivals.
– Hosting regular Hyphen Hub nights that showcase the work of world-class international artists.
– Providing a personalized residency and consulting service for artists and professionals working at the forefront of art and technology.

Partners
avatar for Asher Remy - Toledo / USA - Colombia

Asher Remy - Toledo / USA - Colombia

Director, Hyphen Hub
Hyphen Hub is a NY based nonprofit that explores, promotes and presents radical new visions of the future through the integration of art and technology. We showcase cutting-edge work in a variety of formats including multimedia festivals, salons and other innovative events. Our global... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor

10:00am EDT

I'LL BE FINE'
I'LL BE FINE is an interactive movie that plays in storefront windows. Three characters use text, graphics, and bright, bold imagery to tell the story of a party that went all wrong -- all the way wrong -- ending in tears, drama, and the broken hearts of all involved. The idea if to get viewers on the street to stop and 'play' with the movie. Motion sensors in the windows capture movement from passersby. That input is used to drive a series of narrative algorithms that construct layers of graphic sequences on a computer. Those images are then sent to a projector and out to the street. While each window represents the viewpoint of a single character, the narrative controller is networked across each point of view allowing the story of I'LL BE FINE to remain synchronized and responsive. / I'LL BE FINE explores all aspects of heartbreak, from bitter regret to schemes of revenge. The story is non-linear, using multiple planes of imagery and free association to advance the plot which, like many bad endings, is somewhat circular and can never be fully resolved. Despite being an affair of the heart, I'LL BE FINE is sensitive to it's placement in public space and is intended for audiences of all ages and sensitivities.

Partners
SD

Small Dog Interactive

Small Dog Interactive is a new collaborative effort from filmmakers Angela Ferraiolo and Steve Lackermann. Using projection, augmented VR, and algorithmic cinema, Small Dog is working on the design of hybrid media narratives for public space. As filmmakers, we draw on an industry... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

ikonoTV: Digital Canvas

 

New media and technologies have radically changed the way we experience our daily life, increasingly modifying our creative processes. Traditional disciplines like drawing, painting and sculpture are increasingly being merged with digital and electronic techniques, allowing new aesthetic experiences and opening new possibilities of perception.

Digital Canvas brings together a selection of outstanding international artists with more than 80 video works that explicitly employ the use of electronic and digital tools while making direct references to art history. Mounir Fatmi’s Technologia links ancient circular Arabic calligraphy and Marcel Duchamp’s rotoreliefs, the first manifestation of kinetic art produced in the context of modern and industrialized society. Eelco Brand uses both paint and digital techniques to create a hyper-real cosmos that reflects his conception of nature. Cosimo Miorelli creates a new form of storytelling with live-drawing sessions accompanied by music, executed on a tablet and recorded. Yannis Kranidiotis creates visual soundscapes by digitally re-elaborating old masterpieces. The winner of our open call Ulla Nolden, investigates movement and its rules in everyday environments, and visualizes its abstract algorithms by using an aesthetic language that she has developed in her photographic work.

Digital Canvas also features outstanding works by Joe Hamilton, Jacques Perconte, UBERMORGEN, Pierce Warnecke, Kurt Hentschläger, Claudia Hart, Andreas Nicolas Fischer, Johanna Reich, Nicolas Rupcich, Richard Garet, Feng Chen, Dejan Radovanovic, Daniel Canogar, Claudia Larcher, Mateo Amaral, Ryan Whittier Hale, Chris Coleman, Laleh Mehran, Pia MYrvoLD and Philipp Artus.

In addition, Digital Canvas gives a Carte Blanche to Marco Mancuso (Founder and Director of Digicult) and to The One Minutes, a global network based in Amsterdam producing and distributing films with the duration of one single minute.

Marco Mancuso presents “Hyper Reality”: how the visual contemporary apparatus is changing due to digital and science technologies, becoming - in a way - More Real than Real. The selection features artworks by Evelina Domnitch and Dmitry Gelfand, Syntfarm, Boris Labbé, Quayola, Thomas Köner, Thorsten Fleisch.

The One Minutes’ Carte Blanche features Laurel Backman, Sophie Penkethman, Christoph Meyer, Renee Lear, Guusje Kaayk, Dana Verbaan and Alper T.Tunga Ince and Frank ter Horst.

After the NY premiere at the CreativeTechWeek Digital Canvas will be broadcast exclusively on ikonoTV for 24 hours, starting on May 7th at 12pm EST.

Experts
avatar for Elizabeth Markevitch

Elizabeth Markevitch

founder and CEO, ikonoTV
Elizabeth Markevitch is an art professional and the founder of ikono, an international platform for visual arts broadcasting. She has since the '80s served numerous important roles in the international art establishment (Artemis Art Fund, Schröder Bank, Sotheby’s). In 1998, she... Read More →

Partners
avatar for ikonoTV

ikonoTV

ikonoTV
ikonoTV is the first television channel broadcasting art and only art 24/7 on HD (via SmartTV, satellite and web streaming). Since 2010, this unique project brings to an increasing number of households on-air curated exhibitions of art films, by working in close collaboration... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Input Fields Forever
In my work I often put Internet structures – such as the Web’s grammar – to new utilization while transforming them into (physical) objects.

Input Fields that ask for personal data build the entry point to basically any activity and interaction on the Internet. These “fields”, one is required to fill out, collect and submit user data to servers to be stored there forever. In “Input Field (Password) Plates – Dinner and Movies #2”, Input Fields are “freed” from this original function and transcend their usual format. They are not taking but giving back to their users, serving the audience with visual poetry and actual food.

"Input Field (Password) Plates – Dinner and Movies #2" is an installation/performance for CTW 2016's opening night – a dinner table is set with HTML Tags turned ceramic plates that serve finger-food and movie-clips.

The installation consists of a table (approximately 12-13 ft long by about 4-5 feet wide) set with a variety of (custom made) ceramic plates that represent Input Fields in an online Input Field menu – similar to the online form that artists/presenters had to fill out to participate in CTW. The plates serve either food or movie-clips (running on iPhone/iPad/Android devices) representing each Input Field’s functionality. There are pull-down menus and email address fields – each is serving a specific dish: for example, pulled pork for pull-down menus and a mix of “location-based” videos and food for the email address field. Other plates, such as the "Password" and "Confirm Password" Input Field plates, display a series of short movie clips which are constantly “scrambled” – information is encrypted into bullet points.

For the opening I am planning to serve food and movies on all available plates (=fill out the complete "Input Field Menu"), while during regular exhibition days during the week a selection of food would be on display. My plan is to invite several food creators to prepare the dishes.

Experts
avatar for Ursula Endlicher

Ursula Endlicher

Artist
Since the mid 1990s the Internet has impacted Ursula Endlicher's practice: She builds frameworks for Internet Art works and performances, but lets real-time data be the lead for their choreographies. She extracts rule sets from the Web and repurposes them for installations. Her works... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor

10:00am EDT

Isobar NowLab
We invent new solutions, products and services that benefit our existing and future client base
(aka: Hacking / Making / design-building / prototyping).

Experts
avatar for leigh christie

leigh christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's... Read More →
avatar for George Crichlow

George Crichlow

Associate Strategy Director, Isobar
I identify, make and market interactive experiences that create value for people and brands.
avatar for Kevin Kempis

Kevin Kempis

Creative Super Nerd, Isobar
avatar for Anna Kucheryavaya

Anna Kucheryavaya

Senior Interactive Developer, Isobar
Anna is a developer with a deep passion for science, art and entrepreneurship. She received classical training in mathematics and computer science from the oldest university in Russia, Saint Petersburg State University, and continues to study these fields with a modern approach in... Read More →

Partners
avatar for Isobar

Isobar

Isobar is a global full-service digital agency, creatively solving critical, complex client challenges in the digital era. We conceive, design and build innovative experiences for the world’s largest organizations, and we enable brand commerce by connecting powerful brand narratives... Read More →


Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Looplabs
Looplabs is a free, easy to use cloud based music studio that lets you make music anywhere, anytime, together.


Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor

10:00am EDT

Madison, WI - A critical look at segregation in America's most progressive city
Part 3D printed object, part projection mapping, part interactive A/V installation, this project reflects on segregation as part of our national terrain and/or as cultural projection, and examines our own role in this stat of affairs.

Experts
avatar for Nick Lyell

Nick Lyell

Digital Storyteller, DC StoryLab
Nick Lyell is a digital storyteller. He uses data analysis, visualization, video, audio, written word, you name it. He utilizes these tools in a variety of projects, mostly making it all up as He goes, but struggling in the service of radical democracy against domination by unaccountable... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

MyEyeSelfie
MyEyeselfie is a playful installation where the imagery of each individual’s eyes is captured and displayed in an immersive environment. The image of the iris is projected onto two large geodesic dome canvases that resemble cartoonish eye. The intimate experience is shared between friends and strangers in the public space as the eye imagery is left exposed for the audience. Performance times, where audience members can have their eyes scanned, will be announced via Twitter at @myeyeselfie. All iris photos will be published to @myeyeselfie on Instagram.

Experts
avatar for leigh christie

leigh christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor

10:00am EDT

NYC Media Lab, VR demos
NYC Media Lab connects technologists in digital media and technology companies with New York City's universities in order to drive innovation and talent development. A public-private partnership launched by the New York City Economic Development Corporation, Columbia University and New York University, the Lab seeds projects to foster collaboration across a range of disciplines- from data and design to engineering- core to the future of media and communications. More is at www.nycmedialab.org.

Yun Li, Robot Room
http://www.yunllii.com/2016/04/01/robot-rooms/
A narrative game that allows users to discover a story about a scientist and his experiments on his wife through exploring different rooms. The way to trigger the next room is through finding out the light sources in the dark rooms and using gaze to light up all the light sources.
Natalia Cabrera, Disposable Profiles
http://www.yunllii.com/2016/04/01/robot-rooms/
“Disposable profiles” is a series of portraits made through 3D scans of subjects’ trash. Created as a VR experience, this project conveys an archeological point of view on waste and the archival possibilities of computational photography.

This project is an attempt to digitally encapsulate what is meant to be thrown away in order to explore the clues it provides of who we are and how we behave. Under an archeological eye, trash becomes the epitome of the “we are what we consume” paradigm. Our garbage is highly personal and intimate, therefore the amount of information residing in it has a great storytelling potential. 

For “Disposable profiles” I collected the trash of three different people over a period of seven days, then took every non-compostable item found in their garbage and systematically measured, classified, photographed and 3D scanned them. The result is a series of collections of 3D models of waste displayed as a VR experience to explore.

Miyeon Kim, Audible Kids VR
https://invis.io/VC6ZP57BS
Audible kids introduces a new way of listening for kids. The app brings together hands on activities and virtual reality, giving kids the opportunity to express their creativity. In this app, kids are asked to draw their imaginations while listening to the audiobook. At the end of the session, they can simply take a photo of their drawing, and turn it into a 3D virtual world. Using Google Cardboard, they can then view their drawings in VR, and share it online through the Audible app to the Audible kids community.

Magdalena Kovarik, Call Me Refugee
www.magdalenakovarik.com
Call Me Refugee is a mixed media VR documentary about a young man that escaped from Syria. This is the narrative of a transition - the unique story of a person who became 'a refugee'. The conversation is carried through a collage of images, videos and virtual moments. I is an artistic as well as a journalistic narrative that aims to break through people’s numbness for information and human tragedy. By telling the unique story of Salah, a twenty-five year old man from Aleppo, I hope to humanize humans and fight against the objectification of individuals affected by the current refugee crisis. Over many hours of Skype, Whatsapp and email, Salah told me his story of a long journey that carried him over seven borders, many asylums and a loss of identity. “Now we all have the same name: Refugee” he once said. Listening to the conversation between two strangers that became friends, the audience wanders through a collage of popping up emails, personal and historic photographs, maps and 3D models. This project is not only a portrait of a person, but also a story about our globalized world where two people meet between the internet and reality.

Partners
avatar for NYC Media Lab

NYC Media Lab

NYC Media Lab connects technologists in digital media and technology companies with New York City's universities in order to drive innovation and talent development. A public-private partnership launched by the New York City Economic Development Corporation, Columbia University and... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor

10:00am EDT

NYC Resistor presents: Semaphore Hero
Semophore Hero is an interactive game / performance that teaches you how to use Semaphore, the maritime flag-based messaging system. Our game using a camera tracking system to translate the flag positions of the player into letters and words. Spell out an SOS message so that navy ships offshore will rescue you!

Partners
NR

NYC Resistor

NYC Resistor is a hacker collective with a shared space located in Boerum Hill, Brooklyn. We meet regularly to share knowledge, hack on projects together, and build community.



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Game
  • Registration Type Free

10:00am EDT

NYU Integrated Digital Media Student Showcase for CTW
The academic programs in Integrated Digital Media (IDM) at NYU Tandon School of Engineering consist of both Bachelors and Masters of Science degrees, as well as an accelerated BS/MS program. In these programs, digital media is explored as a spectrum of practices that range from computer programming (for app development, software design, game development and interaction design) to 2D and 3D graphics (for human-computer interfaces, augmented reality, motion capture, and game design & development) to photography, film, and audio (for media installations, performing arts research, and integration with various mediums). Our students are artists, engineers and entrepreneurs working in highly fluid industries that reward the creative, the thoughtful, the technical, and the innovative.


528 by Lajuné McMillian, NYU Integrated Digital Media Undergraduate Senior
528 is a performance/installation about communication on a visceral level through meditation and mindfulness. The performance takes place both inside and outside a geodesic dome which acts as a barrier between the audience and the performer. The performer's only task is to be in the moment without thinking of past or future moments as projections of fractals juxtaposed with the universe are projected on her body .Her heart beat controls the outside of the dome with the audience , while the audience's temperature controls the inside of the dome with the performer. Through being in the moment, the audience is able to communicate to the performer and vice versa, without words or planned gestures. 


Urbanamino by Matthew Conto, NYU Integrated Digital Media Undergraduate Senior
Urbanamino explores how a city building game, like SimCity, might function when the people, the businesses, and developers of a city have a stake in shaping their city. By using a voting system, Urbanamino introduces an element of organic unpredictability to simulating the growth of a modern urban environment.
Project website: https://matthewconto.com/portfolio/senior-thesis which contains images.


Super RPG Creator by Dylan Filingeri, NYU Integrated Digital Media Undergraduate Senior
Super RPG Creator  is a game prototype that lets you create your own 2D RPG.

Experts
avatar for De Angela L. Duff

De Angela L. Duff

Associate Vice Provost & Industry Professor, NYU
De Angela L. Duff is an Associate Vice Provost at New York University and Industry Professor in Integrated Design & Media (IDM) at NYU Tandon. She also curates music symposia as polished solid, including 2021's Prince #SexyMF30 Virtual Symposium (sexymf.polishedsolid.com) and the... Read More →

Partners
avatar for Integrated Digital Media (IDM) at NYU Tandon School of Engineering

Integrated Digital Media (IDM) at NYU Tandon School of Engineering

The academic programs in Integrated Digital Media (IDM) at the NYU Tandon School of Engineering consist of both Bachelors and Masters of Science degrees, as well as an accelerated BS/MS program, which all explore the field of digital media in a holistic way, as a spectrum of practices... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor

10:00am EDT

Playmaker at Hutong Games Booth
Realize your creative vision without knowing how to program!

Come visit us and learn how you can use PlayMaker to unlock the power of Unity 3d.

Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, cut-scenes, walkthroughs, and more!

Check out our Studio Showcase. http://www.hutonggames.com/showcase.html

A demo and talk will be given by our own PlayMaker Guru, Jean Fabre.

Experts
avatar for Erin Ko

Erin Ko

Visual Artist / Software Developer, Erin Ko Studios
Erin Ko is a visual artist from the United States. She combines traditional art making methods with new media tools to address our complicated love/hate relationship with technology. She is classically trained and has worked in video games and new media. She is co-founder of Hutong... Read More →

Partners


Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Plinko Poetry
Plinko Poetry is an interactive installation that allows users to create blackout poetry using current news titles from different news sources. The interface allows people to remove words from their original context to become a playful and satirical reminder of their meaning. / Players can pick a disc and insert the disc into the top slot on Plinko Poetry machine. The peg board in the front of the machine will alter disc’s path in random direction, and the words behind the disc will be immediately highlighted. In this way, the machine blackouts all other words and displays a poem only with the words selected by the disc. Then the thermal printer below the display will print out the poem for players.

Experts
avatar for Deqing Sun

Deqing Sun

Adjunct Professor, New York University
Deqing Sun is a New York based creative technologist. He graduated from NYU, ITP and has worked in Parallel Development and ESI Design. He designed architectural art installation during the day and becomes a maker and hacker at night.



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Rogue Making
Rogue Making is thrilled to be a part of Creative Tech week! Try our fun experiment to prototype with wearable tech electronics. Tenaya can’t wait to meet all the young makers interested in Arduino and Lilypad. Rogue Making teaches workshops all over the U.S. in programming, soldering, motor projects, paper engineering, and sewing with electronics. Discover cool circuits and how we can add them to our clothes and accessories. The future is here, what will you make? Check out Tenaya’s music videos on Youtube for inspiration! “I’m so Maker,” “Happy Making,” and “This is How We Make.”

Experts
TH

Tenaya Hurst

CEO, Rogue Making



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Selfie Theater: Our Town produced by Steve Bull
Cellphonia: Our Town Selfie knits discrete remote selfie video performances into a new media homage to Our Town. Every scene submitted through the app by anyone with a selfie performance produces a new ephemeral version of the play. Audiences can mix actors for unique downloads. Our Town is particularly suited for this remake because it needs no set or props and has a large cast. All actors receive a URL link to their performance version. Cellphonia: Our Town Selfie builds on Steve Bull's Cellphonia engine developed from a 2005 NYSCA grant that has had 12 unique audio performances at such venues as the ZeroOne Festival, NIME, E.A.T. Revisited at Stevens Institute, Harvestworks' New York Electronic Art Festival and most recently Wave Farm this June. The project will be installed physically in a room that is on the ground floor in the hub where other like events are happening. The artist will produce the first curated Selfie Movie and that will be projected on the wall to seed the project. We will create 2 to 3 booths (dependent on space), similar to voting booths or Photo Booth (each booth is 5' x 8') where the participant would record their part in the play. Each booth is a designated character of the play Our Town. The part is uploaded to the server and stitched in the next cycle of the play that is projected outside of the booths in the greater room. The play cycle is projected on the wall outside of the booths. It also includes the ability for online users to submit their parts and be stitched into the next play cycle. The artist will be filtering the selfie's as they come in so the content will be managed. By automatically assembling multiple selfie performances, Cellphonia: Our Town Selfie exploits performance democratization and remote direction. We would need wifi connection, monitors or video projector, webcams and teleprompters (laptop computers) for each booth. Harvestworks will provide the majority of the equipment but we need wifi.

Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Installation

10:00am EDT

Share the Truth About a Lie
The Truth Box is a traveling story booth that invites participants to share, on-camera, the truth about a lie they have told. Excerpts and stories recorded in The TRUTH BOX will be shared on the project website, social media platforms and be used for educational purposes.

Experts
avatar for Yael Melamede

Yael Melamede

Filmmaker, The (Dis)Honesty Project
Yael Melamede is the co-founder of SALTY Features – an independent production company based in NYC whose goal is to create media that is provocative, entertaining and enhances the world. Melamede’s newest film and directorial debut “(Dis)Honesty – The Truth About Lies” was... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

svrround
Svrround enables creators and brands to engage with their audiences in live 360 video streams. 

Partners
S

svrround

Co-Founder, svrround
Svrround was founded in January 2016 at NYUs ITP by a team of three Virtual Reality developers and two musicians. Since then, svrround has gone through the NYC Media Lab Combine incubator, and is supported by Verizon Open Innovation, ready for a summer 2016 launch.



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

The Outernets
THE OUTERNETS 

Windows to the Future

Transforming windows into interactive digital displays

Presenting our platform together with our content partners

SWOON NYC

Original footage shot with 8mm and 16mm film, mixed in realtime via THE OUTERNETS interactive software.



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

XTH Sense -- The World's First Biocreative Instrument
XTH, the makers, of open biotechnologies for creative expression, present an exclusive preview of the XTH Sense, world's first biocreative instrument and next evolution in sensory experience. By harnessing the power of your body, it lets you interact with connected devices, musical and video software, games and virtual reality in a highly personalized and engaging way. Come learn about the unique features and diverse applications of the XTH Sense and try one on to explore your own unique biological & expressive signature.

Experts
avatar for Heidi Boisvert

Heidi Boisvert

CEO, XTH
XTH, the makers, of open biotechnologies for creative expression, present an exclusive preview of the XTH Sense, world's first biocreative instrument and next evolution in sensory experience. By harnessing the power of your body, it lets you interact with connected devices, musical... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Booth

10:00am EDT

Zombie Survival Adventure Game
"The Nanobot Zombie Apocalypse has begun. Horribly enough, right here in NYC. You need to find the antidote to survive..." 
A zombie survival experience over multiple locations, bringing visceral safe physical combat, sneaking and running for Survivors players, along with option to transform and hunt as an infected Zombie. 
New players are pulled into the game world, given a foam stick and the direction to the antidote.
Survivors must then navigate their way whilst avoiding other trained Zombie players. 

The Zombie Survival Adventure Game is designed as a lean, light weight Apocalypse experience, able to evolve with existing structure. Using interactive performance techniques and plenty of meta humour, the Zombie Survival Adventure Game has spread it's infection around London, Berlin, Copenhagen, in Spain and, most recently, Penticton, BC.

Click here to see GoPro footage of the game in action in a museum.

Game times 2pm-6pm.

Experts
avatar for Keith Lim

Keith Lim

Artistic Director, KidsTheseDays
www.kidsthesedays.com.au. Transdiciplinary artist synthesising technology, performance and sprituality. Keith Lim's work ranges from dance, interactive theatre and installations, film, puppetry and performance therapy. He is a Jack of All Trades, Master of Solo / Dance / Authorship... Read More →



Saturday April 30, 2016 10:00am - 6:00pm EDT
Industry City Factory Floor
  Expo, Game

10:00am EDT

turning life
Experts
AR

Asya Reznikov

Artist, Asya Reznikov Studio


Saturday April 30, 2016 10:00am - 6:00pm EDT
Nancy Hoffman Gallery
  Satellite (Free), Art Show
  • Registration Type Free

11:00am EDT

11:00am EDT

Space Between the Skies
Space Between the Skies employs the power of simulation-based technologies to remember rather than forget. The featured artworks explore the possibility of using VR and simulation-based technology as tools for commemoration and archiving, rather than for more common uses which facilitate lapses in both memory and documentation. Generated with 3D scanning technologies such as LIDAR/Photogrammetry, 3D modeling, and 360° recordings, these transposed landscapes question the supposed dichotomy between the real and the virtual.

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation.apexart is a non-profit arts organization in Lower Manhattan that was... Read More →



Saturday April 30, 2016 11:00am - 6:00pm EDT
apexart

11:30am EDT

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show
Please join us for an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and... Read More →

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. The Department of Digital Arts prepares and develops innovative artists through rigorous immersion... Read More →



Saturday April 30, 2016 11:30am - 5:00pm EDT
One Arts Space
  Satellite (Free), Art Show
  • Registration Type Free

11:30am EDT

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show
Please join us for an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and... Read More →

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. The Department of Digital Arts prepares and develops innovative artists through rigorous immersion... Read More →



Saturday April 30, 2016 11:30am - 5:00pm EDT
One Arts Space
  Satellite (Free), Art Show
  • Registration Type Free

11:30am EDT

IndieCade East
IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement.

Like the independent videogame developer community itself, IndieCade's focus is global and includes producers in Asia, Latin America, Europe, Australia, and anywhere else independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. You can contact IndieCade at central@indiecade.com

Experts
avatar for Lex

Lex

vrvu.com, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team... Read More →

Partners
avatar for Museum of the Moving Image

Museum of the Moving Image

Museum of the Moving Image advances the understanding, enjoyment, and appreciation of the art, history, technique, and technology of film, television, and digital media by presenting exhibitions, education programs, significant moving-image works, and interpretive programs, and collecting... Read More →
avatar for IndieCade

IndieCade

IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich... Read More →



Saturday April 30, 2016 11:30am - 7:00pm EDT
Museum of the Moving Image

12:00pm EDT

Exhibition: The Dolls House

TRANSFER IS PLEASED TO PRESENT ‘THE DOLLS HOUSE’ THE GALLERY’S FIRST SOLO EXHIBITION WITH CLAUDIA HART INCLUDING A SPECIAL SOUND TRACK BY KURT HENTSCHAGER.

GALLERY HOURS: Saturdays 12-6PM and by Appointment 

‘The Dolls House’ is a new series of video, drawing and sculptural work from Claudia Hart, inspired by her media ballet ‘The Dolls’ which is based in the philosophical idea of the “eternal return” – the notion that history endlessly renews itself through a process of decadence, decay and rebirth. To embody this, Hart has molded mathematical cycles into visual form, creating rhythmic, animations of pulsing patterns which are physically mesmerizing and intentionally hypnotic as a result of their algorithmic qualities.

Hart imagines an abstract computer warehouse filled with old dollhouses culled from the junk heap of some future history. She scoured Google’s 3D Warehouse – available as shareware for all users of Internet – for architectural monuments from a decadent history, past empires from all over the world. These include The Arch of Labna (a Mesoamerican archaeological site and ceremonial center of the pre-Columbian Maya civilization), the Roman Forum-of-Ceasar, Marie-Antoinette’s Le Petit Trianon (the small chateau on the grounds of Louis XIV’s Versaille, where she dressed as a milkmaid with her ladies-in-waiting), a Queen Anne House from Victorian England; the Dragomir Mansion from Bucharest; and the Paulwall House – still standing in our own ruined Detroit.

Like her doll houses, Hart’s 3D modelled tutus are also drawn from the scion of a fallen empire: the gowns of Margaret Theresa of Spain, among the last of the Spanish Habsburgs. This child princess was the central figure in the famous painting Las Meninas, a canonical masterpiece by the great 17th-century court painter, Diego Velazquez, and the subject of many of his paintings. Hart’s Velazquez princess dresses are modeled by computer and produced as mixed-media works on paper with projection mapping, and 3D printed sculpture for the exhibition.

Hart’s brightly colored, algorithmic flickering patterns are the ultimate component of her contemplation on the passage of time and the death of kings. The animated patterns are based on the symbols of further collapsed empires – from the Faberge eggs of The House of Romanov to the banners and heraldry of Gengis Kahn and the Mongol Empire. Distributed among these are the current logos and graphical icons of our own multinationals corporations. The end result is in some ways like a stroll through Times Square or a glitzy night in Vegas. But it is also paradoxically and strangely quite trance inducing and meditative, a vehicle for some kind of enlightenment.

A full inventory of work from ’The Dolls House’ is available from the gallery. Please inquire with the director@transfergallery.com to request information.

ABOUT THE ARTIST :::
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such as Rapid Prototyping, CNC routing and augmented-reality custom apps. Her works deal with issues of representation, the role of the computer in shifting contemporary values about identity and the real, and specifically questions ideas about what might be considered “natural.” Her project is to feminize the masculinist culture of technology by interjecting emotional subjectivity into what is typically the overly-determined Cartesian world of digital design.

Kurt Hentschalger, who created the music for “The Dolls,” is an audio visual artist whose work has been shown internationally since the the late 80s. For further information: www.kurthentschlager.com


Experts
avatar for Kelani Nichole (US)

Kelani Nichole (US)

Attendee, TRANSFER Gallery
avatar for Claudia Hart

Claudia Hart

Asssociate Professor, School of the Art Institute of Chicago
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such... Read More →

Partners
avatar for TRANSFER

TRANSFER

TRANSFER
Today artists live, work and exhibit on the Internet. They reach a networked global community, often embedding artworks in the everchanging context of streaming images, open data sources, and instant feedback mechanisms that constitute online public space. Their resulting body of... Read More →



Saturday April 30, 2016 12:00pm - 6:00pm EDT
TRANSFER
  Satellite (Free), Art Show
  • Registration Type Free

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct... Read More →



Saturday April 30, 2016 12:00pm - 8:00pm EDT
149 West 24th Street, 5B, New York New York 10011
  Satellite (Free), Art Show

12:00pm EDT

Cadence 23
a harmonic intervention
30 continuous hours
30 visual & sonic artists
experimental noise ambient deep minimal techno
light sculpture & projection alchemists
in a 7000 sq ft warehouse with open air courtyard 
a temporary arts zone, 30 days, of evolving muralism, sculpture, performance 
$12 advance/ $15 door

3 blocks from PS1, M,7,E,G to Court Square


Going a little epic here. In the tradition of Lunatarium's Airport, SoundLab, Baltick & Zemi17's Auditorium, Unity Gain and Amoeba Technology, Cadence 23 weaves a tapestry of synesthesia experiences worthy of dream science. 

10 PM Saturday night we crescendo into a deep minimal techno groove we will stay in till morning when our other experiments resume. 

Featuring:

Dok Gregory of Plan 23, Zero Gravity Thinkers & Amoeba Tech
SEEJ & collaborators, Kinetic Light Sculpture & Projection alchemy
Zemi17 (Bunker, the Danger, co-founder of Auditorium)
David Linton (founder Unity Gain & mission for temporal art)
Leisure Muffin, (The Bunker NY, Monophonic Antelope)
Sean Clute (founder, Double Vision)
Leif Hunneman (The Simulcrum Project, }hex dump{)
Socks & Sandals (Microcosm Music, Love and Cush Records(
exileFaker (8bitpeoples)
and many more.... 

with live performances by

Bisan Toron, extraordinary voices 
FeatherboneBlack, body of elements 
agent mT, intertidal poetics
naoki iwakawa, action painting & sound: total eclipse  
Hisayasu takashio with Kelvin Daly, live sculpture & sound

Experts

Saturday April 30, 2016 12:00pm - Sunday May 1, 2016 5:00am EDT
25-20 43rd Ave, Long Island City 11101

12:30pm EDT

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://www.copperbluemedia.com/interactive_therapy.html

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Creative Technologist/Media Designer, Copperblue media
Sofia Paraskeva an Interactive Designer with expertise in musical and visual performance installations. Her work spans across interactive video and sound design, interactive wireless wearables such as musical gloves and bodysuits, motion graphics design, visual effects, video production... Read More →

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



Saturday April 30, 2016 12:30pm - 5:00pm EDT
Staten Island Children's Museum

1:00pm EDT

A survey of Storytelling in augmented and virtual space
Over the past year, virtual reality and other platforms for immersive storytelling have become the latest ‘in’ technologies everywhere from Silicon Valley to film festivals. With access to some of the latest technology, and unconstrained by the pressures of profits or bottom lines, the ITP community has been able to research, create and experiment with many of these tools. From these investigations has emerged a lot of useful insight about what works, what doesn’t, and some thoughts for going forward.

This panel discussion will include current ITP students, alumni and faculty who are using emerging technologies in service of new forms of storytelling. Covering everything from augmented reality to interactive documentary, virtual reality games to 360 video, panelists will shed light on working with these different forms and how they give rise to different kinds of stories. Current students will show their progress on thesis projects dedicated to exploring how to tell immersive stories.

The panel will be moderated by Gabe Barcia-Colombo (ITP Faculty), and feature Todd Bryant (ITP adjunct), Julia Irwin (ITP research fellow), and three currrent students (Nicholas Hubbard, Jamie Ruddy, and Shaun Axani). VR Projects will be set up on the ITP floor for guests to demo from David Gochfeld, Yurika Malase, Seth Kranzler, Rebecca Lieberman, and Nikolaj Petersen.


Bios:

Gabriel Barcia-Colombo is a mixed media artist whose work focuses on collections, memorialization and the act of leaving one's digital imprint for the next generation. His work takes the form of video sculptures, immersive performances, large scale projections and vending machines that sell human DNA. His work plays upon this modern exigency in our culture to chronicle, preserve and wax nostalgic, an idea which Barcia-Colombo renders visually by “collecting” human portraits on video. 

Todd Bryant: An award winning screenwriter, director and producer of narrative video work, Todd hails from the Blue Ridge Mountains of Western North Carolina where he spent the majority of his youth exploring and trying to get lost in the woods.  A current resident of Brooklyn and a recent graduate of the Interactive Telecommunications Program at the Tisch School of the Arts in NYU he continues to employ those innate proclivities through creative coding and the construction of tangible interfaces for video art. 

Julia Irwin is a virtual reality filmmaker and new media artist in Brooklyn, NY. She is currently a Research Fellow at NYU Tisch’s Interactive Telecommunications Program (ITP) where she researches emerging cinematic techniques for virtual reality filmmaking and documentary. She has taught workshops internationally on documentary filmmaking for VR and will be adjunct faculty at ITP in the fall, co-teaching a class called Alt Docs: Inventing New Formats for Non-Fiction Storytelling. Her graduate school thesis was an interactive VR documentary about scars and the stories of their origin, which she completed as an Artist in Residence at Specular Projects, a studio focused on experimental VR filmmaking. 

Nicholas Hubbard makes art at the intersections of the found and the fabricated, the contemporary and the historical. This takes many forms including solo performance, interactive installations, 360º video, and virtual reality experiences. His work has become increasingly concerned with promoting the lessons of history to citizens of the present, and how this can be achieved through technology.
 
Jamie Ruddy is a story junkie. After graduating from NYU film school, she wrote a screenplay for Universal Studios and directed short films, commercials and a feature length documentary. She has returned to NYU for the masters program at ITP where her focus is on interactive storytelling. Recent projects include: Light as a Feather (VR film) and Close Encounters of the Radio Kind (AI).

Shaun Axani is a creative technologist and storyteller based in New York and Toronto. With a film and music background, Shaun came to ITP to explore interactive storytelling, but his work has spanned most facets of the diverse program, from physical to digital. He's made toys for children with disabilities, laser cut fungus for fridge magnets, tracked data related to cultural appropriation on social media, and created an interactive music making device based on the beat users are walking at. His thesis project, Quinn, was just featured at the Tribeca Interactive Playground.

Experts
avatar for Shaun Axani

Shaun Axani

ITP is a two-year graduate program located in the Tisch School of the Arts whose mission is to explore the imaginative use of communications technologies — how they might augment, improve, and bring delight and art into people's lives.

Partners
avatar for Shaun Axani

Shaun Axani

ITP is a two-year graduate program located in the Tisch School of the Arts whose mission is to explore the imaginative use of communications technologies — how they might augment, improve, and bring delight and art into people's lives.



Saturday April 30, 2016 1:00pm - 3:00pm EDT
ITP - Tisch School of the Arts
  Satellite (Free), Panel
  • Registration Type Free

1:00pm EDT

ODETTA Gallery Hours
Experts
avatar for Jeff Becker

Jeff Becker

Owner, Jeff Becker Photography
Jeff Becker creates bold, colorful, dynamic work that enlivens spaces. Time is fundamental to the work he does. The work ranges from no-tech installations to the bending of still imagery into a moving phenomena through the use of printmaking, photography, and technology. He never... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Artist, ELLEN HACKI FAGAN
Interdisciplinary abstract painter, Ellen Hackl Fagan uses synaesthesia, digital media and interactive performance as tools for developing a corresponding language between color and sound in her work. Fagan is the inventor of The Reverse Color Organ (RCO) in collaboration with cognitive... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses... Read More →
avatar for Pat Lay

Pat Lay

Independent Artist, Pat Lay
ODETTA, www.odettagallery.com, If This, Then What ?, April 29-May 22 . In the last decade Pat Lay
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming... Read More →


Saturday April 30, 2016 1:00pm - 6:00pm EDT
ODETTA Gallery
  Satellite (Free), Art Show
  • Registration Type Free

1:00pm EDT

Guided Tours of the Lumen Prize Show for Children and Families

11am & 1pm. . St Francis College, Callahan Gallery.

Family Tours of the Lumen Prize Exhibition FREE

 

‘THE WORLD’S PRE-EMINENT DIGITAL ART PRIZE’
-The guardian culture blog

The Lumen Prize Exhibition celebrates the very best art created digitally by artists globally. Its goal is to focus the world’s attention on this exciting genre through an annual competition and global tour of works selected by an international panel of judges.

For Creative Tech Week, The Lumen Prize has curated a collection of award winning pieces that blur the lines of art, interaction, music and technology.


Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →


Saturday April 30, 2016 1:00pm - Monday May 30, 2016 1:30pm EDT
St. Francis College
  Community Hub, Art Show

2:00pm EDT

Creating Virtual Environments
This hands-on workshop guides participants in the technical aspects of designing 3D virtual environments, including hardware setup with Oculus Rift and Unity Game Engine. Within the workshop, participants will work in small groups and practice newly-acquired skills to create their own virtual landscapes and scenes. This workshop is designed for participants with moderate familiarity with digital 3D content creation. Experience with 3D modeling and Adobe Photoshop are strongly recommended, and participants will need to bring their own laptops that have these softwares installed. - See more at: http://apexart.org/events/creating-virtual-environments.php#sthash.FybhN4BO.dpuf

Workshop registration: email elizabeth.larison@apexart.org

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation.apexart is a non-profit arts organization in Lower Manhattan that was... Read More →



Saturday April 30, 2016 2:00pm - 5:30pm EDT
apexart

7:00pm EDT

The Digital Realm
"The Digital Realm" is a performance project that combines live movement , spoken word , costume , two and three dimensional animated projection and custom designed software which enables the projected elements to be controlled in real time. Using digital space as an allegorical take off point , poetic text that describes the relationship between two metaphorical characters is employed to emotionally and intellectually create a deep seated connection between the performer and the projected world. The animation, projection , custom software and costume is by Phyllis Bulkin Lehrer. Movement and voice is by Ashley Rose Lehrer . This project was first presented in 2012 with the interactive elements linked by Wii controllers. This 2016 version will use the technology of the Kinect2 via Andrew McWilliams fabulous addon from PC to Mac. There will be projection mapping as well as expanded versions of the text and movement. Additional interactive ceramic props will be included.During the two hour installation environment each night, there will be two ten minute theaterical performances at the beginning of each hour. After each performance the audience will, with the guidance of Phyllis and Ashley, have the oppertunity to interact with the sensors and props , thus experiencing the Digital Realm for themselves.

This ticketed event is Free.. and is available tonight.. (search Eventbrite "The DigitalRealm(a Creative Tech Week Event)

Experts
avatar for Phyllis Bulkin Lehrer

Phyllis Bulkin Lehrer

Artist, Astral Projections
Phyllis Bulkin Lehrer is a New York City painter/animator/ new media artist who produces moving images that encompassing a myriad of methods. Her background in painting and performance art informs her work. Sound is an integral element. The focus of her new time based work is to... Read More →



Saturday April 30, 2016 7:00pm - 9:00pm EDT
Nine Lives Brooklyn

8:00pm EDT

Drone
Drone, musical performance with Pablo Arango, Jeff Becker, Matt Frieburghaus, Chris Kaczmarek, Tony Saunders/ODETTA

Experts
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Artist, ELLEN HACKI FAGAN
Interdisciplinary abstract painter, Ellen Hackl Fagan uses synaesthesia, digital media and interactive performance as tools for developing a corresponding language between color and sound in her work. Fagan is the inventor of The Reverse Color Organ (RCO) in collaboration with cognitive... Read More →

Partners
avatar for ODETTA

ODETTA

Owner, Director, ODETTA
ODETTA exhibits works by mid-career artists who have honed their craft and their vision. Directed by artist Ellen Hackl Fagan, special interest is given to contemporary painting, glyphs, music, Color Field, Buddha Mind, Minimalism, playfulness and encyclopedic obsessiveness.


Saturday April 30, 2016 8:00pm - 10:00pm EDT
ODETTA
  Satellite (Free), Performance
  • Registration Type Free

8:00pm EDT

Why Why Always by Shaun Irons & Lauren Petty
It is seventeen minutes past midnight, Oceanic Time. You’re sitting in a theater of sorts – a show is about to begin – there is an occasional flicker of light – a sonic shudder - an atmosphere of electronic energy - you look down at the program in your hand, black letters spell the words Why Why Always... 

In this sci-fi misadventure of secret agents and seductresses, where Godard's Alphaville meets ASMR - mesmeric whispers fill the air, lighters flash, linens are folded, and a super computer is foiled. Why Why Always conjures a live cine-performance through the interplay of otherworldly video, music, sound and technology. 

Created and Conceived by Shaun Irons and Lauren Petty 
Performers (live): Jim Fletcher, Saori Tsukada, Laura Bartczak, Marion Spencer 
Performers (video): Scott Shepherd, Madeline Best 
Narration: Christina Campanella 
Additional music and voices: Brian Rogers, Olivier Conan 
Media and live-processing: Shaun Irons & Lauren Petty 
Props & Costume Design: Amy Mascena 

Shaun Irons and Lauren Petty are Brooklyn based multi-platform artists who make multidisciplinary performances, dynamic media installations, single-channel works, documentaries and interactive video scores for live performance. Recently, they created a multidisciplinary performance called Keep Your Electric Eye On Me, which was commissioned by HERE in NYC. In addition, they recently completed Standing By: Gatz Backstage a feature-length, atmospheric documentary portrait of Elevator Repair Service’s acclaimed theatrical event Gatz, and developed a self-generating, video/sound installation called Atmospheres & Accidental Ghosts. Shaun and Lauren’s work has been exhibited in diverse locations nationally and internationally including BAM’s Next Wave Festival, The Brooklyn Museum, Abrons Arts Center, The Chocolate Factory, BEAT Festival, and Anthology Film Archives in NYC, REDCAT (Los Angeles), ZSpace (San Francisco) the Center for Contemporary Art (Santa Fe) and Rencontres Paris/Berlin, Tokyo Wonder Site and the Museo Nacional de Bellas Artes, Havana. Their video design has been seen at St. Ann’s Warehouse, The Public Theater, The Kitchen, HERE, PS 122, EMPAC, the Pompidou Center, Prototype Festival, Holland Dance Festival, the Venice Biennale, and BAM. They have received numerous awards and creative residencies in support of their work. 

Why Why Always is made in part with support from New York State Council on the Arts Individual Artists program (Film, Media, New Technology Production and Theater Commission) with the support of Governor Andrew M. Cuomo and the New York State Legislature.

Experts
Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →



Saturday April 30, 2016 8:00pm - 10:00pm EDT
Abrons Arts Center 466 Grand St, New York, NY 10002

8:30pm EDT

IDIOT at HERE Arts Center
Idiot is a hybrid work for 4 actors and media created in response to Dostoevsky's The Idiot - created by HERE Artistic Director Kristin Marting and writer Robert Lyons with designers video designer Ray Sun, environment designer Nick Benacerraf, costume designer Kate Fry, composer Larry Heinemann, and lighting designer Jeanette Yew. This wholly new work incorporates original text, live cinematography, surround projections, gestural choreography, and vivid sound. Our central character, Myshkin, is a “completely beautiful soul" whose brief glimpses of spiritual wonder suggest a transparent, guileless way to live in the world. Our immersive staging implicates the audience as part of a society more concerned with wealth and power than simple decency and spiritual epiphanies. IDIOT explores a profound ethical question: can a person live a compassionate life, without deceit, or will society’s corrupting forces, and our own darkest human impulses, destroy them?



Our work extracts four characters from the novel and re-imagines them for the stage, framing the story through the fractured consciousness of the innocent Myshkin, who unwittingly finds himself the lynchpin in a twisted love quartet that includes a notorious woman, a spoiled society girl, and a violent sociopath. Myshkin’s utter lack of guile and bedrock decency make him an outcast, an “other”, almost a freak to those surrounding him. He is also an epileptic, further distancing him in the eyes of the society at that time.

Partners


Saturday April 30, 2016 8:30pm - 9:30pm EDT
HERE Arts Center

11:57pm EDT

Midnight Moment

On April 1, 2016 Soundwalk Collective and Times Square Arts will present JUNGLE-IZED, a month-long interactive multi-sensory art installation that will transform Times Square, transporting close to a half a million visitors daily to the heart of the Amazon. Presented in collaboration with David de Rothschild, and in partnership with The Times Square Advertising Coalition (TSAC), Times Square Arts, Audio-Technica, and CXA+ART, this immersive installation includes a participatory audio experience and an interactive video to encourage a conversation with nature and to heighten awareness of the environmental impact of climate change.

As part of the Times Square Arts’ At the Crossroads program, which includes installations and performances on the public plazas of Times Square, visitors will be invited to take self-guided audio tours of the Amazon by downloading the JUNGLE-IZED mobile app. From noon to midnight throughout April visitors can also borrow a pair of premium Audio-Technica headphones from the official JUNGLE-IZED kiosk located on 7th Avenue between 43rd and 44th Street, to begin the journey through a virtual soundscape that superimposes the Amazon ecosystem upon an eight-square block area of Times Square.

Available through the JUNGLE-IZED mobile app, the virtual soundscape is composed by Soundwalk Collective and recorded by internationally acclaimed sound artist Francisco López. As visitors walk throughout Times Square, the voices of Shipibo shamans and narration by Amazon experts Jeremy Narby and Daniel Pinchbeck will guide them along a jungle tour and into a conversation with nature. The use of Audio-Technica headphones provides an end-to-end experience and ensures that none of the Amazon’s auditory brilliance is lost along the way.

--


Midnight Moment
 is the largest coordinated effort in history by the sign operators in Times Square to display synchronized, cutting-edge creative content on electronic billboards and newspaper kiosks throughout Times Square every night. The program premiered in May 2012 and is organized and supported by the Times Square Advertising Coalition in partnership with Times Square Arts, the public art program of the Times Square Alliance, with additional partners of participating sign holders and artists.

 

Each night, Times Square becomes a digital art gallery through dazzling visuals on select billboards and newsstands. Every show begins at 11:57 p.m. with a "countdown" that signals the start of the three minute nightly presentation.  Past artists featured in the program include Richard Garet; Andy Warhol; Peggy Ahwesh;  Marco Brambilla; Rafaël Rozendaal; Sebastian Errazuriz; Charles Atlas and Antony; Noah Hutton;  Ryoji Ikeda; Daniel Canogar; Alfredo Jaar; Isaac Julien; Robert Wilson; Tracey Emin; Seoungho Cho; Vicki DaSilva, Surabhi Saraf, and Elly Cho; Erika Janunger; Takeshi Murata; Bel Borba with Burt Sun and André Costantini; Zach Nader; Brian Gonzalez (aka Taxiplasm); Björk; JR; Ryan McGinley; Jack Goldstein; Nature Theater of Oklahoma; Ezra Wube;Laleh Khorramian; Brian Dailey; Leslie Thornton; and Yoko Ono. For more information on past projects, please visit http://www.timessquarenyc.org/times-square-arts/projects/midnight-moment/index.aspx.


Partners
avatar for Times Square Arts

Times Square Arts

Times Square Arts
Times Square Arts, the public art program of the Times Square Alliance, collaborates with contemporary artists and cultural institutions to experiment and engage with one of the world's most iconic urban places. Through the Square's electronic billboards, public plazas, vacant areas... Read More →


Saturday April 30, 2016 11:57pm - Sunday May 1, 2016 12:00am EDT
Times Square's Electronic Billboards
  Satellite (Free), Installation
 
Sunday, May 1
 

5:00am EDT

Cadence 23
a harmonic intervention
30 continuous hours
30 visual & sonic artists
experimental noise ambient deep minimal techno
light sculpture & projection alchemists
in a 7000 sq ft warehouse with open air courtyard 
a temporary arts zone, 30 days, of evolving muralism, sculpture, performance 
$12 advance/ $15 door

3 blocks from PS1, M,7,E,G to Court Square


Going a little epic here. In the tradition of Lunatarium's Airport, SoundLab, Baltick & Zemi17's Auditorium, Unity Gain and Amoeba Technology, Cadence 23 weaves a tapestry of synesthesia experiences worthy of dream science. 

10 PM Saturday night we crescendo into a deep minimal techno groove we will stay in till morning when our other experiments resume. 

Featuring:

Dok Gregory of Plan 23, Zero Gravity Thinkers & Amoeba Tech
SEEJ & collaborators, Kinetic Light Sculpture & Projection alchemy
Zemi17 (Bunker, the Danger, co-founder of Auditorium)
David Linton (founder Unity Gain & mission for temporal art)
Leisure Muffin, (The Bunker NY, Monophonic Antelope)
Sean Clute (founder, Double Vision)
Leif Hunneman (The Simulcrum Project, }hex dump{)
Socks & Sandals (Microcosm Music, Love and Cush Records(
exileFaker (8bitpeoples)
and many more.... 

with live performances by

Bisan Toron, extraordinary voices 
FeatherboneBlack, body of elements 
agent mT, intertidal poetics
naoki iwakawa, action painting & sound: total eclipse  
Hisayasu takashio with Kelvin Daly, live sculpture & sound

Experts

Sunday May 1, 2016 5:00am - 11:00pm EDT
25-20 43rd Ave, Long Island City 11101

8:00am EDT

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →

Partners
avatar for Richard Rodkin

Richard Rodkin

Creator, U-GRUVE AR, Memetic Arts, Inc.
A lifelong musician, composer, and artist, Richard first began work on U-GRUVE in the early ’90s, while working in the then-emerging Virtual Reality industry.In addition to founding Memetic Arts, Inc., Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →



Sunday May 1, 2016 8:00am - 8:00pm EDT
TBD

9:00am EDT

The Most Epic Weekend in VR History: Getting Comfortable with Unity®
This will be our first Massively Multiplayer Online Meetup! You have no excuse to miss it and you'll be so sorry if you do. We'll be meeting in person at the brand new CSI Tech Incubator, but you may also join online through google hangouts! We'll have special guests joining us that will blow your mind! This is one that's not to be missed if you're a beginner or highly advanced. We'll have top Unity talent talk about Unity's user interface and what tips and tricks they use. The amount of knowledge that will be shared is staggering. Please join live or via google hangouts - there is nothing more important! 
http://www.meetup.com/NYCVRU/events/230616370/

Experts
avatar for Lex

Lex

vrvu.com, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team... Read More →

Partners
avatar for 0 NYC VR University

0 NYC VR University

LEX, VRVU
We're a volunteer based VR Developer Group dedicated to educating and engaging the community. We specifically focus on the Unity® (free) platform, and best practices for Google Cardboard, Oculus Rift, and other VR hardware. We host topics on developing, publishing, marketing and... Read More →


Sunday May 1, 2016 9:00am - 5:00pm EDT
CSI Tech Incubator
  Satellite (Free), Workshop
  • Registration Type Free

10:00am EDT

Lumen Prize Exhibition at St. Francis College

Lumen's show at Creative Tech Week will take place St Francis College, Brooklyn's Callahan Centre & Founders' Audtorium, 180 Remsen Street, Brooklyn NYC 11201. The show includes prize-winning digital art and interactive installations from around the world.

Admission is free and the show will run from April 30th - May 5th daily from 10am - 5pm.

Find our Eventbrite and Schedule of Events

 

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.


Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →

Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial... Read More →


Sunday May 1, 2016 10:00am - 5:00pm EDT
St. Francis College
  Community Hub
  • Registration Type Free

10:00am EDT

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://www.copperbluemedia.com/interactive_therapy.html

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Creative Technologist/Media Designer, Copperblue media
Sofia Paraskeva an Interactive Designer with expertise in musical and visual performance installations. Her work spans across interactive video and sound design, interactive wireless wearables such as musical gloves and bodysuits, motion graphics design, visual effects, video production... Read More →

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



Sunday May 1, 2016 10:00am - 5:00pm EDT
Staten Island Children's Museum

11:30am EDT

IndieCade East
IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement.

Like the independent videogame developer community itself, IndieCade's focus is global and includes producers in Asia, Latin America, Europe, Australia, and anywhere else independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. You can contact IndieCade at central@indiecade.com

Experts
avatar for Lex

Lex

vrvu.com, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team... Read More →

Partners
avatar for Museum of the Moving Image

Museum of the Moving Image

Museum of the Moving Image advances the understanding, enjoyment, and appreciation of the art, history, technique, and technology of film, television, and digital media by presenting exhibitions, education programs, significant moving-image works, and interpretive programs, and collecting... Read More →
avatar for IndieCade

IndieCade

IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich... Read More →



Sunday May 1, 2016 11:30am - 7:00pm EDT
Museum of the Moving Image

12:00pm EDT

Max for Live Workshop by Sam Tarakajian
In this workshop, we’ll look at extending the functionality of Ableton Live with Max/MSP. Specifically, we’ll see how a Max for Live Device can receive audio and MIDI from Live, as well as creative ways to process that data. We’ll also look at the Live API, which lets Max control almost any part of the Live Set automatically. This has profound implications for sound design, sequencing and algorithmic composition.

Making music with Ableton Live is fun, obviously. Making music with Max/MSP is also fun. Making music with Ableton Live and Max/MSP together is almost too much fun. In this workshop, we’ll look at how to make Max and Live work together to accomplish almost any compositional task we can imagine. We’ll see how to use Max to build a new Live instrument using signal processing techniques unique to Max. We’ll also build a Max for Live device that can create generative rhythmic sequences, adding algorithmic composition to Live. Finally, we’ll build a Max for Live device that can walk through the Live Object Model, controlling the Live Set automatically.

Experts
ST

Sam Tarakajian

Sam Tarakajian is a Brooklyn-based developer and musician. He has worked at Apple, Cycling ’74 and the New York Public Library. His work centers around interface design for musical and creative tools. A recent project, the Rhythm Necklace app for iOS, lets the user create complex... Read More →

Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →



Sunday May 1, 2016 12:00pm - 4:00pm EDT
Harvestworks Digital Media Arts Center

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct... Read More →



Sunday May 1, 2016 12:00pm - 5:00pm EDT
149 West 24th Street, 5B, New York New York 10011
  Satellite (Free), Art Show

1:00pm EDT

ODETTA Gallery Hours
Experts
avatar for Jeff Becker

Jeff Becker

Owner, Jeff Becker Photography
Jeff Becker creates bold, colorful, dynamic work that enlivens spaces. Time is fundamental to the work he does. The work ranges from no-tech installations to the bending of still imagery into a moving phenomena through the use of printmaking, photography, and technology. He never... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Artist, ELLEN HACKI FAGAN
Interdisciplinary abstract painter, Ellen Hackl Fagan uses synaesthesia, digital media and interactive performance as tools for developing a corresponding language between color and sound in her work. Fagan is the inventor of The Reverse Color Organ (RCO) in collaboration with cognitive... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses... Read More →
avatar for Pat Lay

Pat Lay

Independent Artist, Pat Lay
ODETTA, www.odettagallery.com, If This, Then What ?, April 29-May 22 . In the last decade Pat Lay
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming... Read More →


Sunday May 1, 2016 1:00pm - 6:00pm EDT
ODETTA Gallery
  Satellite (Free), Art Show
  • Registration Type Free

3:00pm EDT

"If This, Then What?" artist talk at ODETTA
Experts
avatar for Jeff Becker

Jeff Becker

Owner, Jeff Becker Photography
Jeff Becker creates bold, colorful, dynamic work that enlivens spaces. Time is fundamental to the work he does. The work ranges from no-tech installations to the bending of still imagery into a moving phenomena through the use of printmaking, photography, and technology. He never... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Artist, ELLEN HACKI FAGAN
Interdisciplinary abstract painter, Ellen Hackl Fagan uses synaesthesia, digital media and interactive performance as tools for developing a corresponding language between color and sound in her work. Fagan is the inventor of The Reverse Color Organ (RCO) in collaboration with cognitive... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses... Read More →
avatar for Pat Lay

Pat Lay

Independent Artist, Pat Lay
ODETTA, www.odettagallery.com, If This, Then What ?, April 29-May 22 . In the last decade Pat Lay
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming... Read More →


Sunday May 1, 2016 3:00pm - 5:00pm EDT
ODETTA Gallery
  Satellite (Free), Art Show
  • Registration Type Free

4:00pm EDT

Leonardo Art Science Evening Rendezvous (LASER)

Come hear from noted new media curator Christiane Paul of the Whitney, learn about the fascinating kinetic laser light sculptures of Norman Ballard, and the large scale augmented reality sculptures created with 3D rendering software by artist Michael Rees.  We'll gather in the home of Ellen Levy, President Emerita of the College Art Association.  Contact levy@nyc.rr.com for details.

We'll gather in the studio of Ellen Levy, artist and Past President of the College Art Association where Ellen and Patricia Olynyk co-convene the LASERS.

Each LASER gathering provides short 10- to 20-minute talks on art/science topics and the opportunity to network with cutting-edge artists, scientists, and researchers in an informal setting. Passionate participants are eager to share their ideas with you! Audience members are invited to “pitch” their own work, events, and activities to the group as well.

Founded in 2008 by LASER Chair Piero Scaruffi on behalf of Leonardo/ISAST, LASERs are now happening in over a dozen locales nationally and internationally: University of San Francisco, Stanford University, UC Berkeley, UCLA, UC Davis, UC Santa Cruz, New York City, London, Tacoma, Toronto, Montreal and Kansas State University.


Experts
avatar for Norman Ballard

Norman Ballard

Founder, Rarefied Media
Graduate Studies and Primary Career Stimulus, Media Ecology Graduate Program, Founded by Dr. NealPostman, NYU, 1972-1974; Founder, Rarefied Media, Inc., Experimental Visual Technology, City Center of Music and Drama, NYC 1975-Present; Collaborating Artist with Nam June Paik for his... Read More →
avatar for Ellen K Levy

Ellen K Levy

co-director NY LASER, Leonardo/ISAST
Ellen K. Levy, PhD, is a visual artist and Independent Scholar. Until recently Special Advisor on the Arts and Sciences at the Institute for Doctoral Studies in the Visual Arts (IDSVA), she has taught art and neuroscience extensively. She was President of the College Art Association... Read More →
avatar for Patricia Olynyk

Patricia Olynyk

Leonardo/ISAST, NY LASER Co-Host with Ellen K. Levy
Patricia Olynyk is an artist who splits her time between St. Louis and New York. She is Co-director of the NY LASER program in New York with Ellen K. Levy and former Chair of the Leonardo Education and Art Forum. Olynyk directs the Graduate School of Art at Washington University in... Read More →
avatar for Christiane Paul

Christiane Paul

Curator, Whitney Museum of American Art
Christiane Paul is Associate Prof. and Associate Dean at the School of Media Studies, The New School, and Adjunct Curator of New Media Arts at the Whitney Museum of American Art. Her recent books are A Companion to Digital Art (forthcoming Blackwell-Wiley); Digital Art (Tha... Read More →
MR

michael rees

artist/ professor, William Paterson University



Sunday May 1, 2016 4:00pm - 7:00pm EDT
Ellen Levy's Studio

6:00pm EDT

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show Reception
Please join us for the official opening of an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.
Reception Hours: 6:00 pm - 9:00 pm

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and... Read More →

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. The Department of Digital Arts prepares and develops innovative artists through rigorous immersion... Read More →



Sunday May 1, 2016 6:00pm - 9:00pm EDT
One Arts Space

7:00pm EDT

The Digital Realm
"The Digital Realm"_x009d_ is a performance project that combines live theatrical movement , spoken word and costume with two and three dimensional animation and custom designed software which enables the projected elements to be controlled in real time. Using the Digital realm as an allegorical take off point , poetic text that describes the relationship between two metaphorical characters is used to emotionally and intellectually create a deep seated connection between the performer and the projected world. The animation, projection , custom software and costume is by Phyllis Bulkin Lehrer. Movement and voice is by Ashley Rose Lehrer . This project was first presented in 2012 with the interactive elements linked by Wii controllers. This 2016 version will use the technology of the Kinect2 and projection mapping as well as expanded versions of the text and movement. Additional interactive ceramic props will be included.

This ticketed event is Free..

Experts
avatar for Phyllis Bulkin Lehrer

Phyllis Bulkin Lehrer

Artist, Astral Projections
Phyllis Bulkin Lehrer is a New York City painter/animator/ new media artist who produces moving images that encompassing a myriad of methods. Her background in painting and performance art informs her work. Sound is an integral element. The focus of her new time based work is to... Read More →



Sunday May 1, 2016 7:00pm - 9:00pm EDT
Nine Lives Brooklyn

7:00pm EDT

Performing Systems: Jonas Bers

RSVP for Invitation, limited capacity.

Sign up at http://movingpictures.gallery

Livestream available via http://movingpictures.gallery

Moving Pictures Gallery is pleased to announce our second Performing Systems. A single channel audiovisual performance by Jonas Bers will be recorded and streamed before a live audience. Excerpts from the projections will then be exhibited as unique, single edition artworks. The performance and exhibition are presented as a Bronx, NY satellite for Creative Tech Week, NYC.

Performing Systems is a conceptual experiment in which artists improvise within the Moving Pictures Gallery platform to measure cultural value in a post-blockchain era.  

Bers’ video and sound feed will be recorded, then excerpted; these singular media artworks will be archived when they are uploaded to a secure, permanent storage system and assigned a unique code - the “hash”.  

The editioned works will be exhibited, and available for purchase for the duration of Creative Tech Week.   

Moving Pictures Gallery is working with Artlery and Ascribe.io to enable the one-to-one valuation of digital media artworks as single edition art objects. Together we are mapping digital media art to cryptocurrency, investigating how they substantiate one another.


Experts
avatar for Benton C Bainbridge

Benton C Bainbridge

Co-founder, Moving Pictures Gallery
BENTON C BAINBRIDGE is a Bronx artist who creates immersive environments, interactive installations and time-based works with custom A/V systems. }He is best known for visual performances, solo and in diverse collaborations. Bainbridge VJ’d for 2 Beastie Boys world tours and... Read More →
avatar for Jonas Bers

Jonas Bers

AUDIOVISUAL ARTIST, IS AN
Based in the Hudson Valley, Jonas Bers works with video and sound in the noise and DIY aesthetic; using improvised electronic and electroacoustic instruments, video installation and projection, feedback loops, circuit bending, glitch, drone, recursive images, and video as a sonic... Read More →

Partners
avatar for Eric Barry Drasin

Eric Barry Drasin

Co-Founder, Moving Pictures Gallery
Eric Barry Drasin is a Brooklyn-based artist, musician and curator working at the intersection of digital media, performance and installation. His work explores the relationship between composition, interface, performance, score, and synesthetic audiovisual systems. He is the founder... Read More →



Sunday May 1, 2016 7:00pm - 10:00pm EDT
Moving Pictures Gallery
 
Monday, May 2
 

8:00am EDT

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →

Partners
avatar for Richard Rodkin

Richard Rodkin

Creator, U-GRUVE AR, Memetic Arts, Inc.
A lifelong musician, composer, and artist, Richard first began work on U-GRUVE in the early ’90s, while working in the then-emerging Virtual Reality industry.In addition to founding Memetic Arts, Inc., Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →



Monday May 2, 2016 8:00am - 8:00pm EDT
TBD

8:30am EDT

Coffee & Registration
Join us for coffee from our sponsors illy issimo while you register & network on our first day of programming in the Creative Tech Week Industry Hub Presented by Future Colossal.



Partners
avatar for Future Colossal

Future Colossal

Future Colossal
Future Colossal is an award-winning innovation lab for experiential technologies in advertising, entertainment, & art based in NYC. Exploring the boundaries of technology & design, we create immersive spaces, both physical & virtual, that are memorable, playful, & interact with the... Read More →
avatar for illy issimo

illy issimo

illy issimo proposes a full range of premium rtd coffee beverages in order to satisfy all the different need states: caffe and caffe no sugar for uplift and mental renewal, milk variants for sensory pleasure, mochaccino for indulgence. All illy issimo products are prepared with illy... Read More →


Monday May 2, 2016 8:30am - 9:15am EDT
NYIT AOB

8:30am EDT

Coffee & Registration
Please arrive by 9:30

Monday May 2, 2016 8:30am - 9:30am EDT
Brooklyn Public Library Main Branch
  Community Hub, Conference
  • Registration Type Free

9:15am EDT

Industry Hub Welcome
Welcome from our Creative Tech Week Co-Founder, Dawn Barber;
New York Institute of Technology (NYIT) President, Dr. Edward Guiliano;
and New York City Economic Development Corporation Sr VP, Kate Daly.

Experts
avatar for Dawn Barber

Dawn Barber

co-founder, NY Creative Tech Week
Creative Tech Week, co-founder
avatar for Kate Daly

Kate Daly

Senior Vice President, NYCEDC
avatar for Edward Giuliano, Ph.D.

Edward Giuliano, Ph.D.

President and CEO, New York Institute of Technology (NYIT)
Edward Guiliano has led New York Institute of Technology (NYIT) to worldwide prestige, particularly in the fields of architecture, medicine, communications, engineering, business, and education. An eloquent spokesman and advocate for the environment and sustainability, global... Read More →

Partners
avatar for NYC Economic Development Corporation

NYC Economic Development Corporation

NYCEDC is the City’s primary engine for economic development, charged with leveraging the City’s assets to drive growth, create jobs, and improve quality of life. We are an organization dedicated to New York City and its people. We use our expertise to develop, advise, manage... Read More →
avatar for Terry Nauheim

Terry Nauheim

Associate Professor/Chair, NYIT
Terry Nauheim is an audiovisual artist, associate professor, and Chair of NYIT’s Department of Digital Art & Design. As an artist, she explores sound and visual relationships through digital media, drawing, and installation. She has exhibited her artwork at the Bronx Museum of the... Read More →


Monday May 2, 2016 9:15am - 9:30am EDT
NYIT AOB

9:30am EDT

Opening Words for the CTW Community Hub - Isabel Draves
Creative Tech Week Community Hub Opening Hello by Creative Tech Week Founder and MC for the day, Isabel Draves

Experts
avatar for Isabel Draves

Isabel Draves

Founder, Leaders in Software and Art
Isabel is the Founder of Leaders in Software and Art and Creative Tech Week.


Monday May 2, 2016 9:30am - 9:35am EDT
Brooklyn Public Library Main Branch
  Community Hub, Conference
  • Registration Type Free

9:30am EDT

Creative vs. Creating: a Celebration of the Deus Ex-Machina
The media and advertising industry, for the longest time has been defined by the creative community. The old time favorite "Big Idea" focused on the creative concept, has rarely given credit to the creators instead. Times have changed! In the past decade technology has become increasingly centric for modern creators turn ideas into reality, and has opened a whole new set of horizons for creativity. In this talk I will explore how this movement of creators is re-architecting the creative industry from the ground up, and how this is affecting the relationship between brands and people in the media and advertising industry.

Experts
avatar for Nico Abbruzzese

Nico Abbruzzese

Global Director of Creative Technology, Metalworks by Maxus
Nico has been an entrepreneur since his early 20s and has started 3 digital agencies throughout his entire career. Nico has subsequently held managerial key appointments in agencies like JWT/RMG Connect and STW Group as an Executive Producer and Head of Digital Strategy, respectively.Nico... Read More →

Partners
avatar for Metalworks by Maxus

Metalworks by Maxus

Metalworks is the creative technology division of global media agency, Maxus. It specialises in the use of Arduino, 3D printing and a host of other rapid prototyping tools to create interactive experiences and products.



Monday May 2, 2016 9:30am - 10:10am EDT
NYIT AOB

9:35am EDT

Welcome from the City
Creative Tech Week Community Hub Opening Welcome from the City, given by Kathleen Warner, Executive Vice President on NYC EDC

Experts
KW

Kathleen Warner

Executive Vice President and Managing Director, Center for Economic Transformation, New York City Economic Development Corporation
Managing Director of the Center for Economic Transformation Kathleen D. Warner is the Executive Vice President and Managing Director of the New York City Economic Development Corporation’s Center for Economic Transformation.  CET works with industry leaders to address the needs... Read More →


Monday May 2, 2016 9:35am - 9:40am EDT
Brooklyn Public Library Main Branch
  Community Hub, Conference
  • Registration Type Free

9:40am EDT

Keynote: Ann Rosenberg, Vice President, Head of Global SAP University Alliances
Experts
avatar for Ann Rosenberg

Ann Rosenberg

Vice President, Head of Global SAP University Alliances | SAP SE, SAP
Join me in empowering youth all over the world, and inspiring the passion in the individual person to do everything -- and bring your passion to work too. It doesn't matter where you come from and what your background is, what matters is to find your passion in yourself and follow... Read More →

Partners


Monday May 2, 2016 9:40am - 10:15am EDT
Brooklyn Public Library Main Branch

10:00am EDT

Lumen Prize Exhibition at St. Francis College

Lumen's show at Creative Tech Week will take place St Francis College, Brooklyn's Callahan Centre & Founders' Audtorium, 180 Remsen Street, Brooklyn NYC 11201. The show includes prize-winning digital art and interactive installations from around the world.

Admission is free and the show will run from April 30th - May 5th daily from 10am - 5pm.

Find our Eventbrite and Schedule of Events

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.

 


Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →

Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial... Read More →


Monday May 2, 2016 10:00am - 5:00pm EDT
St. Francis College
  Community Hub
  • Registration Type Free

10:15am EDT

White Labeling and the Business of Creative Technology
Our industry is rife with whilte labeling, the practice of agencies and brands having artists sign work-for-hire agreements that nullify their right to own their hard-earned intellectual property, credit their work, and often times be paid fairly--or if at all.

One of our core missions at META is to put an end to this practive, and we've developed tricks and tools to ensure artists are being represented and resourced properly for the work at hand. 

Come explore this topic with us as we look to build a better future for creative technologists.

Experts
avatar for Justin Bolognino

Justin Bolognino

CEO, META
Founder/CEO at META | Designer/Curator LAB @ Panorama #SynchronicityArchitect Justin Bolognino’s (the “g” is silent) endeavors are threaded by experiential, real-time design and technology focused on revealing hidden human connections. The “Synchronicity Architect” is Founder... Read More →

Partners
avatar for META

META

META
META creates multi-sensory experiences that ignite the human spirit with story, technology and design. Our global network of Experience Directors inspire changes in human behavior by combining intelligent ideas, beautiful artistry, spirited music, interactive technology, trending... Read More →


Monday May 2, 2016 10:15am - 10:35am EDT
NYIT AOB

10:15am EDT

Fresh Education Will Change the Way You Teach and Learn 
This session will provide participants with the pedagogical approaches and strategies the Fresh Education team use to engage students in grades 6-12 to enhance academic competency and student achievement. Participants will be taken through a brief experiential culturally responsive lesson that incorporates music into ELA and Social Studies classrooms. The NEA defines Culturally responsive pedagogy (CRP) as "using the cultural knowledge, prior experiences, frames of reference, and performance styles of diverse students to make curricula more relevant and accessible for them. Culturally responsive pedagogy teaches to and through the strengths of diverse students. It is 'validating and affirming.'" Participants will be introduced to the resources where youth culture can be accessed, such as worldstarhiphop.com, Instagram, Black Twitter, and the ‘trending’ section of Google. Participants will then be tasked to reflect on the the impact this could have for our classrooms, schools. teachers, and educational policy, as a whole.

Experts
avatar for James Miles

James Miles

Fresh Professor, Urban Arts Partnership
JAMES MILES, the Fresh Professor, is an adjunct professor at NYU and is the Project Director of Fresh Ed at Urban Arts Partnership. A Master Teaching Artist that has been worked in arts education for over 15 years. He has facilitated workshops and designed curriculum for the New Victory... Read More →
avatar for Jamel Mims

Jamel Mims

Fresh Prep Program Manager, Rapper & Multimedia Artist, Urban Arts Partnership
Jamel Mims is a multimedia artist, hip hop pedagogue, and activist on the front lines in the battle against the mass incarceration. Mims was awarded a Fulbright Scholarship for his multimedia ethnography, The Misadventures of MC Tingbudong—a collection of photos, film and videos... Read More →

Partners
avatar for Urban Arts Partnership

Urban Arts Partnership

Urban Arts Partnership advances the intellectual, social and artistic development of underserved public school students through arts-integrated education programs to close the achievement gap... Read More →


Monday May 2, 2016 10:15am - 10:45am EDT
Brooklyn Public Library

10:15am EDT

Programming Languages as an Art Medium
A programming language is perhaps the most direct conduit between human thought and computer logic. Intervening in this space, programmers and artists have created systems of logic and language that explore how strange that transition is. This hacker folk art emerged in the early 90s from Amiga culture, when the bar between professional coders and hobbyists was low, and everything on the machine was a place for creative experiment. The Whitespace language allows one to program using only tab, space, and return. The language Shakespeare asks us to write in a play format, where the positive or negative associations of words control how the machine responds. Other languages read code in the form of photographs, images, or music. Some are only written by mistake; others are impossible to write code in at all.

Furthermore, "esoteric languages" (as they're known) are dematerialized works; collaborative, open-ended, defined by a list of rules rather than any particular implementation. To write code in one is to experience the work while contributing to it. Some take the language far beyond what the original artist intended, or create their own interpreters that expand on the concepts. This is a great model for the potential of distributed, digital art practice.

This exploration of programming languages as a creative medium will focus on concepts and ideas; it is not highly technical -- folks with little programming experience are welcome to join.

Experts
avatar for Daniel Temkin

Daniel Temkin

Artist, Daniel Temkin
Hi. I'm here to talk about programming languages as an art medium (esolangs and related code art). I'm interested in practices that misuse code && data, including glitch and algorithmic photography.


Monday May 2, 2016 10:15am - 11:15am EDT
Brooklyn Public Library Main Branch
  Community Hub, Talk

10:40am EDT

My Experience Is Better Than Your CPM
Building a killer interactive experience is dependent on a multitude of variables. Many of which, have absolutely nothing to do with the programming or visuals. So what actually goes into experience design?
 
At Pearl Media, we have built dozens of interactive experiences for brands and agencies. Through our seasoned efforts, we have gained a wealth of knowledge in the subject. Please join Anthony Petrillo and Daniel Odham as they share our Five Pillars of building an interactive experience!
 
WARNING - Daniel has more enthusiasm and sass than the average human prior to noon. Don't say we didn't warn you.

Experts
avatar for Daniel Odham

Daniel Odham

SVP, Production, Pearl Media
As SVP, Production at Pearl, Daniel is an experiential specialist, constantly looking to integrate unique technologies that enhance brand engagements. Odham is an imaginative, solution-oriented experiential, mobile, gaming and social media specialist with over 8 years of experience... Read More →
avatar for Anthony Petrillo

Anthony Petrillo

Sr. EVP, PEARL MEDIA
As Senior Executive Vice President of Pearl Media, Anthony works with brands and agencies nationwide to create unique experiential media activations.In 2008, he joined Pearl Media and has since developed award winning experiential advertising campaigns for clients like Chevy, Meryll... Read More →

Partners
avatar for Pearl Media

Pearl Media

Pearl Media is a collective of thinkers, tinkerers, engineers, designers and dreamers. Our team is comprised of people with extensive experience in interactive design & implementation, 3D projection mapping, television & film production, event design & production, logistics and... Read More →


Monday May 2, 2016 10:40am - 11:00am EDT
NYIT AOB

10:45am EDT

Creative Technology for All
¡Sunset Spark! teaches creative technology classes like robotics, game design, procedural art, and fashion technology to thousands of K-12 students throughout the school year. Every student deserves a rich curriculum in creative tech subjects.  The founders will discuss the importance of teaching creative technology classes to all types of learners, including English language learners, students in special ed, and students perceived as low performers, and the changes schools and communities need to make to allow that to happen.

Experts
avatar for Gaelen Hadlett

Gaelen Hadlett

Director, Sunset Spark
avatar for Yadira Hadlett

Yadira Hadlett

Director, Sunset Spark


Monday May 2, 2016 10:45am - 11:00am EDT
Brooklyn Public Library

11:00am EDT

The Wayfinding Lab
The Wayfinding Project is initiated by John Kuo Wei Tchen and the Asian/Pacific/American Institute at NYU, and launches with an exhibition by artist Beatrice Glow with AR/VR features creating a space to promote curiosity, research, and decolonize New York's history.  From March-December 2016, the exhibition doubles as a lab hosting collaborative research to explore the many facets of Indigenous life along the Lenape Trail (present-day Broadway) before and after Henry Hudson's "discovery" in 1609. The lab usestechnologies—time-tested and cutting edge—to reconstruct one block of Broadway with geo-data in augmented/virtual reality to simultaneously overlay the pasts and futures of Mannahatta/Manhattan. The installation will evolve over the course of its nine-month run, incorporating work by Lenape and Pacific scholars, experts, and culture bearers and Algonquian language scholars, digital cartographers, and communities, who will piece together the surviving historical fragments of land dispossession, dislocation, and diasporas. Their combined findings will inform the creation of additional augmented/virtual reality experiences that will contribute to the envisioning and shaping of an Indigenous futurism.

Please see www.apa.nyu.edu to plan your visit.

Artist Beatrice Glow will be at the gallery to share Augmented and Virtual Reality Demonstration Sessions Monday, May 2nd & Friday, May 6th 2-5PM.

 

 

Experts
BG

Beatrice Glow

Beatrice@floatinglibrary.org
BEATRICE GLOW is a New York-based interdisciplinary artist. Her practice comprises sculptural installations, trilingual publishing, participatory and lecture performances, and augmented/virtual reality immersive experiences. Her research mines the relationship between Asia and the... Read More →

Partners
AI

A/P/A Institute at NYU

Established in 1996, the Asian/Pacific/American Institute at NYU provides a space in which research and public programs, with a focus on community and intercultural studies, are made accessible to faculty, students, and the New York community within a broad, rigorous international... Read More →



Monday May 2, 2016 11:00am - 5:00pm EDT
A/P/A Institute at NYU
  Satellite (Free), Art Show

11:05am EDT

StoryDeck: Mobile Native / Fast Storytelling
At Murmur we are focused on solving real world problems for our clients. We are particularly interested in how digital technology is impacting storytelling. One current problem large brands and publishers face is creating content that is made specifically for the mobile-web. Much of what is served on the mobile-web is content made for desktop that is simply responsively presented for mobile users.

With that problem identified we participated in the POV Digital Hackathon #8 and created a project that was affectionately referred to as Tinder for Storytelling. The idea is based around a story being told with a deck of cards. One overarching question is asked for the deck, and as users consume the story they swipe left or right to answer that question. The experience is immediate, fast and feels native to the mobile-web.

We call it StoryDeck (www.storydeck.me). The product launched in December 2015 and already has clients including AJ+, The Economist and New York Life using it. Learn as the partners of Murmur share the story of taking an idea from hackathon to product launch.

Experts
avatar for Mike Knowlton

Mike Knowlton

Partner, Murmur
Mike Knowlton is a digital veteran of 20 years, Mike has always pushed the boundaries of storytelling and technology. He founded the immersive storytelling community StoryCode. His work at StoryCode has created a vibrant cross-disciplinary community of innovative creators. StoryCode... Read More →

Partners
avatar for Murmur

Murmur

Murmur is a hybrid studio/technology company that pioneers new forms of immersive, cinematic experiences.



Monday May 2, 2016 11:05am - 11:20am EDT
NYIT AOB

11:25am EDT

Creative Technology in the Real-World, for the Real-World
The why, what and how to build a collaborative, engaging and educational interactive experience for a 20' x 5' touch surface. Not just art, design and technology but architecting software that is reliable, scalable, maintainable, remote controllable and usable by hundreds of people a day. Yes, reality can be a mouthful. The Solid Waste Authority of Palm Beach County's recently opened Waste to Energy Facility is the most energy efficient and environmentally conscious waste facility in the USA. As part of this watershed project, Potion created an interactive experience that educates the public about SWA's environmentally responsible operations and imparts their message of reduce, reuse, recycle, and rethink (their "4 Rs"). The Solid Waste Authority possesses a unique understanding of the disposal habits of its residents -- and the ways in which they can be improved -- and through interactivity seeks to inspire visitors to change their behavior and impact the future. Working with SWA's educators, Potion created a suite of interactive games that translate the 4Rs into real-life situations. To play the games, visitors step into SWA's shoes to sort out reusable, recyclable, and even hazardous items from a quick-moving waste stream generated by Palm Beach County residents. Visitors are challenged to examine their habits of consumption, to change their recycling habits at home, and ultimately to become smarter citizens. In addition to the interactive table, Potion also created a video presentation platform with live feeds from the facility floor, and an iPad app with which the SWA's educators can tailor the content on either display in real time. Together with environmental graphics by C&G Partners, the Visitor Education Center ultimately distills complex content into a fun, entertaining, and collaborative activity.

Experts
avatar for Bruce Drummond

Bruce Drummond

Senior Developer, Potion
Bruce Drummond likes to make things within the realm of art, design, music, technology and various combinations thereof. He likes to work with inspired and talented people to make thoughtful and innovative experiences. He likes solving problems creatively, strategically and practically... Read More →
avatar for Edyta Lewicka

Edyta Lewicka

Designer, Potion
Edyta is a Designer at Potion. She enjoys approaching projects from a unique perspective, utilizing her manual skills. She welcomes technological challenges and delights in solving design problems. Her interest in paper engineering, crafting and ceramics led her to discover the world... Read More →

Partners
avatar for Potion Design

Potion Design

The Potion Design Studio crafts technology into intuitive interactive experiences. Our teams collaborate with cultural, institutional, and corporate clients and express their stories in new digital forms that educate, entertain, and delight people all around the world.



Monday May 2, 2016 11:25am - 11:40am EDT
NYIT AOB

11:45am EDT

Teaching Technology to Youth Who Learn Differently
Tech Kids Unlimited was founded and is directed by Beth Rosenberg, an experienced educator who has a degree in education technology and a son who learns differently. Special needs students are rarely given the opportunity to be creators, makers and technologists in typical in-school or after school programs. Conversely, it is exactly these special students who seem to have a natural proficiency for technology concepts because of their neurological differences.

Experts
avatar for Beth Rosenberg

Beth Rosenberg

Founder/Director, Tech Kids Unlimited
Beth Rosenberg, Founder/Director, started Tech Kids Unlimited in 2009, after realizing that her son who learns differently, loved technology but wasn’t being exposed to it during the school day. She is on the faculty at NYU-Tandon School of Engineering in the Department of Technology... Read More →


Monday May 2, 2016 11:45am - 12:00pm EDT
Brooklyn Public Library

11:45am EDT

Digital Canvas - ikonoTV reshaping your art experience
Why isn't art as popular as music (yet)? Elizabeth Markevitch's reaction to this question was very direct and clear: a TV channel that brings art into people's homes, all around the world. A pioneer art project interdependent with the highest technology. ikonoTV is the first television channel broadcasting art and only art 24/7 on HD (via SmartTV, satellite and web streaming). Since 2010, this unique project brings to an increasing number of households on-air curated exhibitions of art films from the most diverse cultures, by working in close collaboration with more than 1000 international artists and over 200 collections, image archives, and the world's leading art institutions. By showing art free of any additional commentary and sound, ikonoTV allows an international audience to experience the moving image as a pure form of narration, and reinforces the idea of art as a truly universal and timeless language. What ikono means: Accessibility Bias For Emotion Constant Desire For Renewal Daring To Be Slow

Experts
avatar for Elizabeth Markevitch

Elizabeth Markevitch

founder and CEO, ikonoTV
Elizabeth Markevitch is an art professional and the founder of ikono, an international platform for visual arts broadcasting. She has since the '80s served numerous important roles in the international art establishment (Artemis Art Fund, Schröder Bank, Sotheby’s). In 1998, she... Read More →



Monday May 2, 2016 11:45am - 12:15pm EDT
Brooklyn Public Library Main Branch

12:00pm EDT

What Kind Of Stories Do We Want to Leave Our Children?
We often ask ourselves what kind of a planet we want to leave our children. But what kind of stories will we leave them? Stories shape our paths to address social issues. Join Lina to discuss how the stories we tell and how we share them will shape the way we create social impact.

Experts
avatar for Lina Srivastava

Lina Srivastava

Regarding Humanity
Lina Srivastava is the founder of CIEL | Creative Impact and Experience Lab, a cultural innovation strategy group working at the intersection of human rights, international development, and narrative design. Lina has worked on social engagement campaigns for several documentaries... Read More →



Monday May 2, 2016 12:00pm - 12:15pm EDT
Brooklyn Public Library

12:00pm EDT

Prerogatives of Power: The Good, The Bad and The Perturbed
The Prerogatives of Power: The Good, The Bad and The Perturbed is a multi-screen installation that displays full motion digital video portraits of political leaders from around the world (Obama, Putin, Trump, Cameron, Xi Jinping, Assad, Merkel, Hassan Rouhani, Hollande, Kim Jung Un etc.). An essential part of the total experience is the manipulated audio and video signal in real time. A camera based motion tracking system allows the movement of the gallery visitor to ‘preturb’ the digital video signal, scrambling the video and audio signal to create colorized effects and percussive distortions of the spoken word. For example, in an interview, the embattled president of Syria, Bashar al-Assad is quoted saying: “We do not use barrel bombs.” The motion tracking will trigger the breakup of Assad’s digital video image and the repetition of key words (e.g. b-b-b-barrel, b-b-b-bombs etc.). Wall mounted LCD displays have the visual impact as a gallery filled with large-scale paintings. In this instance the “painting” is full motion digital colorized video pixels. This dramatic format functions as a critique of the use and abuse of power. This multi-screen installation is an homage to Antonio Muntadas’ 1987 installation The Board Room. The viewer’s motion perturbs the audio and digital video signal disrupting and interrupting the speech transforming messaging and political propaganda into visual and auditory artifacts with a separate aesthetic.

Experts
avatar for Greg Garvey

Greg Garvey

Artist, Director and Professor of Game Design & Development, Chair of Visual & Performing Arts, Quinnipiac University
Greg Garvey has worked in the games industry at Parker Brothers and Spinnaker Software. He has exhibited his computer controlled interactive installations at Pratt Manhattan Gallery and Harvest Works in New York; at the Landesmuseum in Linz, Austria; the Victoria and Albert Museum... Read More →




Monday May 2, 2016 12:00pm - 5:00pm EDT
Harvestworks Digital Media Arts Center

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct... Read More →



Monday May 2, 2016 12:00pm - 6:00pm EDT
149 West 24th Street, 5B, New York New York 10011
  Satellite (Free), Art Show

12:15pm EDT

Drawing Our Way to Compassion
Fresh off of Tribeca Interactive Playground, I will discuss my two new interrelated projects, VRDoodler and Haven, an online 3D drawing tool that can host VR illustrations of audio recordings by political refugees. In these days of overwhelming news of war and suffering, how can we care more? Can a line drawing in VR effect more empathy than the hyperreal?

Experts
avatar for Cindy Bishop

Cindy Bishop

digital artist + coder, VR Doodler/MIT
Cindy Sherman Bishop is a visual artist, filmmaker, and digital creative. Originally a software developer and a painter, her work ranges from creating new tools for artistic expression to realizing immersive, interactive environments with full-body interaction. She received her MFA... Read More →



Monday May 2, 2016 12:15pm - 12:45pm EDT
Brooklyn Public Library Main Branch

12:15pm EDT

Not Your Mom's Anthropocene' (Post-Digital Millennials & An Arts/Tech Education)
A panel discussion on the future of digital arts pedagogy, with artists and educators De Angela Duff, Michael Rees, Stephanie Rothenberg. Moderated by Carla Gannis 

How do we effectively teach new intersections between art and technology in the 21st century? First we must recognize that students in their teens and 20s use technology at higher rates than people from other generations and exhibit intense mental plasticity. They are browsers, innovators, producers, and nomads. As students engage communication in a fluid, post-digital era we must facilitate their synthetic and organic creativity. Mel Alexenberg defines "postdigital art" as artworks that address the humanization of digital technologies through interplay between digital, biological, cultural, and spiritual systems...between virtual and augmented reality.

Panelist Bios:
De Angela L. Duff, is Co-Director of Integrated Digital Media at NYU's School of Engineering, She is also a designer, photographer, web developer, and DJ. Recently, she has spoken at the "Black Portraitures II" conference in Florence, Italy and at the "Raising The Bar" series.

Michael Rees is an Associate Professor of Sculpture and Digital Media at William Paterson University, and he is also the Director Of the Center for New Art and a founding board member of the Digital Stone Project. He is a New York Artist who has been showing his work since the 1980s. He has exhibited at the Whitney Museum, in the 1995 Biennial, and again in 2001 in the exhibition BitStreams.

Stephanie Rothenberg is an interdisciplinary artist using performance, installation and networked media to create provocative public interactions. She is Associate Professor in the Department of Art at SUNY Buffalo where she teaches courses in design and emerging technologies. She has exhibited throughout the US and internationally in venues including Eyebeam in NYC, (MASS MoCA) , the Sundance Film Festival and Transmediale in Berlin.

Carla Gannis is an artist and the Assistant Chairperson of the Dept of Digital Arts at Pratt Institute.  She has moderated and participated on numerous panels regarding intersections in art and technology including “Let’s Get Digital” at the Metropolitan Museum of Art. In 2015 her speculative fiction was included in DEVOURING THE GREEN:: fear of a human planet: a cyborg / eco poetry anthology, published by Jaded Ibis Press.

Experts
avatar for De Angela L. Duff

De Angela L. Duff

Associate Vice Provost & Industry Professor, NYU
De Angela L. Duff is an Associate Vice Provost at New York University and Industry Professor in Integrated Design & Media (IDM) at NYU Tandon. She also curates music symposia as polished solid, including 2021's Prince #SexyMF30 Virtual Symposium (sexymf.polishedsolid.com) and the... Read More →
avatar for Carla Gannis

Carla Gannis

Artist/Prof/Asst Chair, Pratt Institute Dept of Digital Arts
Carla Gannis identifies as a visual storyteller. With the use of 21st Century representational technologies she narrates through a “digital looking glass” where reflections on power, sexuality, marginalization, and agency often emerge. She is fascinated by digital semiotics and... Read More →
MR

michael rees

artist/ professor, William Paterson University
avatar for Stephanie Rothenberg

Stephanie Rothenberg

Stephanie Rothenberg is an interdisciplinary artist using performance, installation and networked media to create provocative public interactions. Mixing real and virtual spaces, her work explores the power dynamics between contemporary visions of utopia and real world economic, political... Read More →



Monday May 2, 2016 12:15pm - 1:15pm EDT
Brooklyn Public Library Main Branch
  Community Hub, Panel

12:30pm EDT

View Source: A Web Digging Workshop
Limited Capacity seats available
https://www.eventbrite.com/e/view-source-a-web-digging-workshop-tickets-22578285259
Registration is free but required – sign up here.

The two layers of online experience we most often talk about are interactions and their underlying technology. We unpack conversations and transactions happening online (anti-feminist rhetoric, how Twitter differs from Medium), and we discuss how algorithms shape those experiences (Facebook's decisions about what is in your feed, A/B testing). But at an intermediary level, an entire corpus of text is being written in Javascript variables and HTML comments, standardized but hidden files, and even the structure of websites themselves. This workshop will investigate these intermediary layers from a critical, exploratory point of view.

For example: the programming language Javascript plays an increasingly large role in the function of websites. Human programmers create variables in their code that were intended only to be read by other programmers on the project and the computer interpreting their code. For example, looking at Amazon.com's Javascript variables, we see both readable (altText, expand) and obscured (a, D) names. We can also see that eight of the 175 variables are using the popular JQuery plugin, since they start with the $ symbol.

This workshop will investigate these and other hidden website structures with a hackathon-like methodology of play and exploration. After an hour of short, fairly low-tech tutorials to introduce tools and methodologies, participants will spend 1.5-hours digging across the web. All levels of technical expertise will be encouraged.

Some of the tools introduced will be:
  • Expert Google searching, such as how to only return .mil websites
  • How to view the source code of a page
  • Searching and regular expressions for extracting content from pages
  • Using the wget command to automatically download an entire website
  • Firefox's Developer Tools, which can show the CSS rules applied to a given object on the page, as well as a very interesting "3D View", which displays the physical nesting of HTML tags as an interactive 3D model

Experts
avatar for Jeff Thompson

Jeff Thompson

Assistant Professor and Program Director, Visual Arts & Technology, Stevens Institute of Technology
Jeff Thompson is an artist, programmer, hacker, and educator based in the NYC area. He is currently Assistant Professor and Program Director of Visual Art & Technology at the Stevens Institute of Technology in Hoboken, New Jersey. His work explores collaboration with, empathy for... Read More →



Monday May 2, 2016 12:30pm - 3:30pm EDT
Brooklyn Public Library Main Branch
  Community Hub, Workshop

12:45pm EDT

Jeff Becker Slurry Series
This is the way that it looks now, but what will it look like later? That is the nature of the Slurry Series. I will show works from this series that are still evolving. I will show an animation showing the evolution of an image from just after it is printed until it stops changing and completely dries.

Clashing into the future, the Slurry Series work slides into a realm where still photography becomes movement, the results are painterly, eventually motionless, and evolving no further. I am trapped now, in a place that isn't painting, but certainly not traditionally photographic - or have I removed any line that may have separated the mediums?

Boundaries, being moveable constructs, exist solely to be pushed. I push them. When is a photograph a painting? Is an inkjet printer a paintbrush? Contrary to time being of the essence, for the Slurry Series works, time is of necessance. Along the way these images evolve, sometimes noticeably, occasionally silent. Over a period of 6 to 9 months this work will morph, but the essence remains. As technology replaces human functions, and as I 'paint' with my inkjet printer, though I start with a photograph or scan, is the resulting image a photo or a painting? It is certain that it is ink on paper, but the certainty ends there. Though my original images are created with preciseness and control, the resultant works are more free. Using hardware as a paintbrush, images enter the printer as non-manipulated photographs, but end up looking more like watercolors, just by letting nature carry the process, with the occasional helping hand of man, the environment, and the months of time it takes for evolution to occur.

Experts
avatar for Jeff Becker

Jeff Becker

Owner, Jeff Becker Photography
Jeff Becker creates bold, colorful, dynamic work that enlivens spaces. Time is fundamental to the work he does. The work ranges from no-tech installations to the bending of still imagery into a moving phenomena through the use of printmaking, photography, and technology. He never... Read More →



Monday May 2, 2016 12:45pm - 1:15pm EDT
Brooklyn Public Library Main Branch
  Community Hub, TBD

1:05pm EDT

The Future of the Performing Arts: New digital concepts
How does the performing arts become relevant again with so many choices of cultural and entertainment experiences available online and in-person? How does one of the most prestigious performing arts center engage people around the world even if they never set foot at Lincoln Center in NYC? We will explore some of the prototypes and digital concepts that Lincoln Center’s CDO has been working on over the past year that digitally reinvents, enhances and challenges the different forms of performing arts presented at Lincoln Center.

Experts
avatar for David Link

David Link

Chief Digital Officer, Lincoln Center for the Performing Arts
David Link is the Chief Digital Officer at Lincoln Center responsible for developing the digital strategy and building new online destinations, mobile apps and on-campus interactive experiences. David is focused on advancing Lincoln Center’s ecommerce platform, in-venue experiences... Read More →

Partners
avatar for Lincoln Center for the Performing Arts

Lincoln Center for the Performing Arts

Lincoln Center for the Performing Arts (LCPA) serves three primary roles: presenter of artistic programming, national leader in arts and education and community engagement, and manager of the Lincoln Center campus. A presenter of more than 3,000 free and ticketed events, performances... Read More →


Monday May 2, 2016 1:05pm - 1:25pm EDT
NYIT AOB

1:30pm EDT

Experience Becomes Story
Linguists, neurologists, and sociologists describe man as 'a storytelling animal'. Everything we experience is filtered to become story. It is how we make sense of the world. It is how we are wired. For those of us who create experiences and interactions, this simple idea should inform our every decision.

Experts
avatar for Matt Rollins

Matt Rollins

Executive Creative Director, MaxMedia
Matt Rollins is Executive Creative Director of MaxMedia in Atlanta. His team designs retail experiences for clients such as AT&T, Eddie Bauer, and Home Depot. Formerly Principal & Creative Director at Iconologic, Matt has spent over a decade designing brand stories and systems for... Read More →

Partners
avatar for Max Media

Max Media

MaxMedia is a digital retail experience agency dedicated to making today's always-connected consumer love shopping a little more.



Monday May 2, 2016 1:30pm - 1:50pm EDT
NYIT AOB

1:55pm EDT

Empowering Women in Technology
Experts
avatar for Katharine Zaleski

Katharine Zaleski

Co-Founder and CEO, PowerToFly

Partners
PT

Power To Fly

We're connecting accomplished women with jobs that actually lead to work-life balance!


Monday May 2, 2016 1:55pm - 2:10pm EDT
NYIT AOB

2:15pm EDT

Thinking Outside of the Rectangle - Virtual Reality and the Blank Piece of Paper
The most disruptive piece of technology in virtual reality right now is the blank piece of paper and the most radical innovators have an equally malleable state of mind. I come from thinking about film so I've brought VR headsets into production houses to give demos to seasoned cinematographers, editors, graders, sound designers. On all previous projects these people arrive with the professional baggage of the right way to do things. They have crew t-shirts from shoots in the 90s, have read all the books and taken all the classes. But once they get their heads around the idea of a 360 (3D?) all-encompassing orb, out comes the blank piece of paper. And a blank piece of paper is a very liberating thing. There's nothing on there to tell you what to do. There's no guidance but also no control. And that's new, very new. Because media is (and has always been) very tightly controlled. We're aware of state censorship and how only some stories that are vetted and approved get airtime or theatrical distribution. We're also aware of the need to raise substantial amounts of money to produce moving image works, which acts as a different kind of filter. But we are usually unaware of the self censorship that comes from trying to fit what we want to say about the world into the locked, linear, rectangular restrictions of a screen. The prison of the medium itself is not exposed until it is taken away.

Experts
avatar for Debra Anderson

Debra Anderson

Founder & CSO, datavized
Debra is a director, producer and entrepreneur with expertise in digital media, impact strategy, communications and storytelling. She applies this knowledge of storytelling, art and technology to the innovation ecosystem, specialized in data-driven and researched based approaches... Read More →
avatar for Hugh McGrory

Hugh McGrory

CEO, http://datavized.com/
Hugh McGrory is based in New York and currently the CEO of datavized, an immersive design studio. Hugh brings expertise in film production, art and technology to the world of immersive media. He applies strategic thinking and interdisciplinary research, combined with hands-on creative... Read More →

Partners
avatar for datavized

datavized

datavized is a New York City-based immersive design and technology studio.datavized is focused on data-driven virtual reality (VR) with expertise in data visualization.Our mission is to push the creative and technical boundaries of immersive media production and to apply the skills... Read More →



Monday May 2, 2016 2:15pm - 2:30pm EDT
NYIT AOB

2:35pm EDT

Your Personalized 'Who-should-you-talk-to list' for Conferences
Who should you meet at a conference? How can you find potential collaborators -  having similar interests, complimentary skills or working on solving similar problems? Meeting the right people among hundreds of attendees can be a huge challenge. But what if we can we leverage data about everyone at the conference and automatically recommend a list of people you should meet?

This talk will focus on how to make networking more actionable for conference attendees. Using machine learning and network science algorithms, VibrantData's advanced analytics platform identifies hidden relationships among communities of people and creates a personalized 'Who-should-you-talk-to' list for conference attendees.

Experts
avatar for Moumita Sen

Moumita Sen

Head of Customer Success, Vibrant Data

Partners
avatar for VibrantData

VibrantData

VibrantData is a data analytics company, enabling next-generation machine learning, data discovery and predictive modeling for some of the world's smartest organizations.


Monday May 2, 2016 2:35pm - 2:50pm EDT
NYIT AOB

2:45pm EDT

The downsides of being 'smart' and how I overcame them
Like many CTW attendees, I grew up strong on technology and analysis. I achieved a lot of academic success. I was creative in that I solved problems, but nobody would call my results meaningful. I showed little vulnerability and so shared little intimacy. I didn't have much purpose, however successful my results seemed by outside standards. By the time I gave my three LISA talks, I had developed some artistic expression, but had a long way to go to learn about meaning, value, importance, and purpose. Over the past ten years, I've allowed myself to develop in ways I couldn't before, shifting my focus from knowledge, facts, and rules to emotions and relationships. The result has been enjoying life more, creating more (mutually) rewarding relationships, and more outward success as well. I believe anyone can benefit from going through these changes and that sharing my development, as a creative technologist, will help focus and accelerate their process.

Experts
avatar for Joshua Spodek

Joshua Spodek

Professor, NYU



Monday May 2, 2016 2:45pm - 3:00pm EDT
Brooklyn Public Library Main Branch
  Community Hub, Talk

2:45pm EDT

Interactive Public Art with New Technology Can Help Make A Better World
Digitally Interactive Artist, Paige Dansinger has creative ideas for Interactive Public Art that contributes to healing the world and making it a better place with new technology. Paige will demonstrate in this presentation how emerging new mobile technology and social media can be used in Interactive Public Art and museums in fun, playful and new ways by creating social games-like experiences, interactive public artwork that contributes to social good, and by participating in new art experiences happening right now on our mobile phones in the city streets, our museums, classrooms, and public spaces- creating stimulating new art experiences.

Paige's creative ideas uses new M2M, or "Machine to Machine" mobile sensors that enable many new forms of engagement. Including, being able to tweet to artwork, have artwork or galleries communicate with each other and share new forms of storytelling directly to one's mobile device. These emerging technologies can lead new forms of social gaming and museum education. Smart-devices for environmental and personal wearable sensors have the ability to transform public spaces and museums into global experience centers.

Experts
avatar for Paige Dansinger

Paige Dansinger

Founder, GalleryPaige
http://ctw.nyc/speakers/paige-dansinger?fromSched=1Paige Dansinger creates traditional and digital artworks which reanimate the history of art. Creating the prototype #DrawArt mobile application in 2012 she established herself as a specialist in developing digital engagement experiences... Read More →



Monday May 2, 2016 2:45pm - 3:15pm EDT
Brooklyn Public Library Main Branch
  Community Hub, Talk

2:55pm EDT

Networking / Afternoon Break
Join us for a break from our sponsors Hubert's Lemonade while you have a snack & network on our first day of programming in the Creative Tech Week Industry Hub Presented by Future Colossal.

Partners
avatar for Future Colossal

Future Colossal

Future Colossal
Future Colossal is an award-winning innovation lab for experiential technologies in advertising, entertainment, & art based in NYC. Exploring the boundaries of technology & design, we create immersive spaces, both physical & virtual, that are memorable, playful, & interact with the... Read More →
avatar for Hubert's Lemonade

Hubert's Lemonade

WHEN LIFE GIVES YOU LEMONS, YOU GET A BIG TRUCK! In 1935 Hubert Hansen did just that. Armed with a truck full of his homemade natural juices, he drove around studio lots sharing his delicious goodness with rising stars. Hubert's Lemonade is an irresistible, tasty, refreshing... Read More →


Monday May 2, 2016 2:55pm - 3:15pm EDT
NYIT AOB

3:00pm EDT

InnovateEDU
Disrupting K-12 public education by focusing on the development of scalable tools, practices and technology and closing the achievement gap.

Experts
avatar for Erin Mote

Erin Mote

Executive Director, InnovateEDU


Monday May 2, 2016 3:00pm - 3:15pm EDT
Brooklyn Public Library

3:15pm EDT

The Poetics App and Education
The Poetics app was released in the App Store as an artwork focused on visual poetry, spreading around the world and used in various art exhibitions and poetry projects by its creator.  Then a suprise twist occurred.  Teachers began downloading the app and using it in the classroom across a wide range of academic subjects and grade levels, including special needs.  

This presentation shares the story of how art, poetry, education and literacy met through the creation of an app artwork, including research and development now underway with professors at Columbia Teacher's College and NYU, focused on the app, arts-centered learning, and multimodal literacy.  

Experts
avatar for Seth Indigo Carnes

Seth Indigo Carnes

Artist
Seth Indigo Carnes is an artist whose work explores the boundaries of contemporary culture: high/low, private/public, self/group, nature/machine. His latest projects include Poetics, a visual poetry app, and +ArtApp, an organization researching and expanding knowledge around the... Read More →


Monday May 2, 2016 3:15pm - 3:30pm EDT
Brooklyn Public Library

3:20pm EDT

Once upon a place: Storytelling in Physical Space

At Second Story we design bespoke interactive experiences across the cultural and brand space and across digital and physical channels. While our projects are story-driven our process is lab-driven, ensuring a human connection powered by technology innovation.

In this talk I will share the story behind Second Story with a sneak peek into our storytelling process, concept development, UX practice, and methodologies for prototyping. These behind the scenes processes allow us to create dynamic and multi-sensory people-centered experiences that convey complex ideas and narratives in engaging ways.

An overview of our projects and case studies will show a common thread, an invitation to participate and weave your own story: The Second Story.



Experts
avatar for Adi Marom

Adi Marom

Associate Creative Director, Second Story- Sapient
Adi is Associate Creative Director and Experience Designer at Second Story NYC. She designs innovative interactive experiences and responsive environments for brands and cultural institutions, leading efforts from conception through implementation. Previously, Adi lead the design... Read More →

Partners
avatar for Second Story Interactive Studios

Second Story Interactive Studios

Second Story, part of SapientNitro, is a network of design studios that focuses on responsive environments, story-driven experiences, experimentation, and innovation. We conceptualize, design, and develop projects that educate, immerse, and activate across the cultural and brand... Read More →


Monday May 2, 2016 3:20pm - 3:40pm EDT
NYIT AOB

3:30pm EDT

What do whales sing?
This is a presentation of a project that BEGAN AT LISA a few years ago. I gave a talk on how I needed to find a data visualizer to create a new way of graphically making sense of humpback whale songs. Someone in the audience suggested Michael Deal. Five years later the project is done, a CD is out, along with a new way to make sense of this amazing phenomenon.

In the 1970s millions of copies of the first recording of Songs of the Humpback Whale were sold. It is the best-selling nature recording of all time.

Thing is, whales change their songs over time. And underwater sound recording techniques have tremendously improved since then.


So what do today's humpback songs sound like? David Rothenberg asked the world's leading whale song experts to send him

their best recordings, and he took out the underwater noise to make them sound even better.

Data visualizer Michael Deal invented a new way to transcribe these sounds so that their structure and beauty are more evident.

Whale songs inspired the global movement to save the whales, and people are often moved to tears by their beauty. Hear this beauty

more clearly than ever before, and understand how it works through this new method of visualization which has already had impact in the worlds of music and science alike.

The clearest description of the project can be found here

Experts
avatar for David Rothenberg and Michael Deal

David Rothenberg and Michael Deal

Professor of Philosophy and Music, New Jersey Institute of Technology
David Rothenberg, musician and philosopher, records on ECM and teaches at the New Jersey Institute of Technology. He is the author of Why Birds Sing, Thousand Mile Song, Survival of the Beautiful, and his latest, Bug Music. He has sixteen CDs out, the latest being Cicada Dream Band... Read More →



Monday May 2, 2016 3:30pm - 4:00pm EDT
Brooklyn Public Library Main Branch
  Community Hub, Talk

3:45pm EDT

An Artificially Intelligent Acting Judge: The Tribeca Film Festival ReActor
The 2016 TriBeCa Film Festival debuted the industries first artificially intelligent acting judge. The TriBeCa ReActor engaged film fans by connecting them to classic film scenes - act out the scene well and win tickets to the festival. This talk explores the design and development of the ReActor with a behind the scenes look at the hardware and AI that brought this idea to life.

Experts
avatar for Stephen Martell

Stephen Martell

VP Creative Technology, Current Studios
Steve Martell is the VP, Creative Technology at Current Studios located in Canada and Brooklyn. After three years of commuting and over 350 flights, not only is he relieved to finally be living in one city, he is pleased to finally have the time to to share the experience. With a... Read More →

Partners
avatar for Current Studios

Current Studios

Current Studios Inc brings together traditional video production, game development and mobile development teams with brilliant programmers skilled in the latest technologies to create stunning experiences that connect our clients and their brands with consumers like never before... Read More →


Monday May 2, 2016 3:45pm - 4:05pm EDT
NYIT AOB

3:45pm EDT

Arduino 101 Workshop
This event is free and open to everyone!

Creativity is innate, technology is learnt. It is helpful to have guidance getting started with electronics using Arduino, a platform for making interactive electronics projects. With literacy of Arduino, it enables one to use sensors, motors, LED's and a range of devices to create. We will be giving a hands-on introduction where you will be able to power-on for the first time your own electronics projects.

In this 90-minute workshop, we will talk about the considerations involved in creating an electronics project, how basic prototyping can be done with Arduino, how one can create a case for the device through digital fabrication, and advice for more advanced projects.

This is also the launch event of City Tech Meetup, an open group to support getting started with software and hardware projects. We will be introducing our future offerings of other getting started workshops, such as 3D modeling for 3D printing and our mentoring on individual projects. We can provide expertise of resources, local and remote, to help make your idea come to fruition.

Please be sure to bring a laptop with you, preferably a pc.

You can take the electronics kit that you worked on in class for $20.

Get a head start and see our powerpoint presentation and
download the Arduino Software Development Kit (SDK) here prior to the event:
http://www.meetup.com/City-Tech-Meetup/files/

Experts
avatar for LILY SU

LILY SU

Junior Data Scientist, Data Analytics NYC
avatar for Farrukh Zia

Farrukh Zia

Professor, NYC College of Technology - CUNY
Professor Farrukh Zia earned his Master’s and PhD degrees in Computer Engineering from Syracuse University in 1988 and 1996, respectively. Before he joined the CET/EMT department of New York City College of Technology in 2002, he worked for Lucent Technologies in New Jersey as... Read More →




Monday May 2, 2016 3:45pm - 5:00pm EDT
Brooklyn Public Library Main Branch

4:00pm EDT

Code/Interactive Student Health Tech Demos
These high school students from Code/Interactive (C/I) are the winners of C/I Code Camp at Microsoft, a health-themed hackathon on April 2nd, 2016. Students created their tech products over the course of one day with the help of tech mentors and these groups prevailed in a pitch competition against 100 of their peers. All Code/Interactive students are learning coding and computer science at their schools as a part of the program. To learn more and get involved, visit www.weare.ci or follow @weareci.

Experts
avatar for Tom O'Connell

Tom O'Connell

Interim Executive Director, Code/Interactive
Tom is the Interim Executive Director at Code/Interactive, a nonprofit that inspires the next generation of diverse tech leaders by providing schools with the curriculum, training, and support necessary to teach computer science. Tom is a former high school physics & computer science... Read More →


Monday May 2, 2016 4:00pm - 4:15pm EDT
Brooklyn Public Library
  Community Hub, Panel

4:10pm EDT

Designing for AI
The current commonality of server architecture standards define and drive our perception of the field of digital products.

This status quo around MVC anchors the way design is taught and thought of. New technologies such as machine learning and artificial intelligence will require new and far more complex design thinking.

For the design industry this is likely to be as much of a defining experience as the shift from print to digital.

Experts
avatar for Nitzan Hermon

Nitzan Hermon

designer, Edit
Nitzan Hermon is a designer and a researcher. An alumni of the first museum led incubator, New Inc. Set up by the New Museum the incubator’s mission is to promote and develop work being done in the intersection of art and technology. Nitzan is active in the field of design for AI... Read More →

Partners


Monday May 2, 2016 4:10pm - 4:25pm EDT
NYIT AOB

4:15pm EDT

Developing Digital Skills for Women
Experts
avatar for Amira Dhalla

Amira Dhalla

Lead, Global Participation, Mozilla Foundation
While at Mozilla I've launched education programs around the world, created open curriculum to teaching web literacy, developed the organizations first ever gender program and partnered with a wide range of organizations. I'm passionate about protecting the web, creating change for... Read More →


Monday May 2, 2016 4:15pm - 4:30pm EDT
Brooklyn Public Library
  Community Hub, Talk
  • Registration Type Free

4:30pm EDT

The Pattern Alphabet - a STEAM tool for understanding how nature builds in 2D and 3D
With the newly released Pattern Alphabet, na2ure’s thesis of teaching kids about nature through play is now a unique genre of games.
Mating nature as the supreme designer, with our evolutionary skills of pattern recognition, and conceptual classification, Wolf will show how STEAM skills of science, math and art blend into a continuum. This creative thinking platform is designed for our next generations to understand Biomimicry intuitively, a skill they will need to live with, and not simply on, our earth.

Experts
avatar for Alex Wolf

Alex Wolf

Founder, Inventor, na2ure
As a RISD artist, Alex is fascinated with how we see, and as a designer, with how we optimize seeing as understanding. As a mother and inventor, Alex makes visual learning playable and concepts playful. na2ure’s platforms are the springboard for analog and digital games about nature... Read More →



Monday May 2, 2016 4:30pm - 4:45pm EDT
Brooklyn Public Library Main Branch

4:30pm EDT

Evolving Web Applications with Module Based Design Components
Web applications need to evolve over time. The best way to encourage this evolution is by building module based component systems. This allows for easier iteration, less refactoring, and better products for the consumers. Mike Kivikoski will show how to design a module based component system using a CSS preprocessor, such as Sass. This technique allows us to design faster and in the browser, gives us the chance to put together various layouts while reusing UI patterns, and to help create cohesion and comfort for the user. Mike will demonstrate how to setup this system, build it, and use it within a product. At the end of this talk, you'll understand the concepts of: - What a module component system is - Sketching layouts using components - Building reusable components - Putting together a flexible system

Experts
avatar for Mike Kivikoski

Mike Kivikoski

Experience Designer, Cantina
Mike Kivikoski is a Designer and Developer, specializing in User Interfaces and User Experience. With over 10 years of professional experience, Mike crafts solutions to User and Client problems. Mike is an expert in clearly defining problems, sketching/ideation, and design-build for... Read More →

Partners
avatar for Cantina

Cantina

Cantina is one of the fastest growing digital design and development agencies in Boston, MA. We shape amazing ideas and turn them into 'digital reality' for startups and enterprises. We ignite ideas by applying the best design and technology concepts to bring our customers’ innovations... Read More →



Monday May 2, 2016 4:30pm - 4:45pm EDT
NYIT AOB

4:50pm EDT

Mobile-first Creative Workflows
Experts
avatar for Ash Ryan Arnwine

Ash Ryan Arnwine

Technical Evangelist, Adobe Creative SDK, Adobe
Ash is the Technical Evangelist for the Adobe Creative SDK, where he leads community events, creates open-source sample apps, and writes technical articles. Ash has founded the Creative Apps Community meetup in New York and San Francisco, and Coffee and Coding Conundrum in New York... Read More →

Partners
avatar for Adobe Creative Cloud

Adobe Creative Cloud

The Adobe Creative Cloud provides the world’s best creative tools and content. Now, with the Creative SDK, you can access a number of UI components and headless APIs to give your users these creative tools and connect them to the Creative Cloud platform right within your mobile... Read More →


Monday May 2, 2016 4:50pm - 5:05pm EDT
NYIT AOB

6:00pm EDT

Pratt Institute's Digital Arts MFA Thesis and Senior Projects Animation Screening
http://www.eventbrite.com/e/dda-screening-day-tickets-22235132881
A film festival featuring the BFA senior project and MFA thesis Animation work of students in the Department of Digital Arts at Pratt Institute. Tickets are free but must be reserved at DDASCREENINGDAY16.eventbrite.com and picked up in the lobby at BAM on entering the event. Doors Open 5:30pm

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and... Read More →

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. The Department of Digital Arts prepares and develops innovative artists through rigorous immersion... Read More →



Monday May 2, 2016 6:00pm - 9:00pm EDT
BAM Rose Cinemas

7:00pm EDT

The Most Epic Weekend in VR History: Grand Finale - Developing for HoloLens Today

Welcome To The Future! Join our instructors for two short twenty minute classes - this is an advanced class and space is very limited. Only members that have attended our previous meetups will be admitted. The classes will be taught by rockstars in Unity®.

We'll teach members how to develop VR for the Microsoft HoloLens 
--------- Agenda: 
6:30p Networking - Coffee and Tea 
7:00p Developing for HoloLens 
8:00p Short intermission. 
8:15p Expert Council Questions 
8:45 VR show and tell. Meet nyc's VR wizards, sample their wares and ask questions. ---------

Please bring your ID and make sure it matches your RSVP name.


Experts
avatar for Lex

Lex

vrvu.com, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team... Read More →

Partners
avatar for 0 NYC VR University

0 NYC VR University

LEX, VRVU
We're a volunteer based VR Developer Group dedicated to educating and engaging the community. We specifically focus on the Unity® (free) platform, and best practices for Google Cardboard, Oculus Rift, and other VR hardware. We host topics on developing, publishing, marketing and... Read More →


Monday May 2, 2016 7:00pm - 9:00pm EDT
Microsoft Technology Center
  • Registration Type Free

8:00pm EDT

Origin Stories (The Evolution of BELLA GAIA): Explorations of arabesque patterns, music and dance of the silk road
Cutting edge multimedia dance performance utilizing live motion
tracking, custom programmed visual algorithms, and 3D projection
effects that takes the audience on an explorative journey of the
relationship of geometry in nature and Arabesque patterns. View video
trailer: http://www.bellagaia.com/os.html
This promo video has absolutely no post production effects. Everything
is live, generated. There will be a short Bella Gaia live performance
during this event as well.

Director & Composer: Kenji Williams
Digital Media Artist: Gordey Chernyy
Dance Artist: Läle Sayoko
Assistant production: Joanna Bugajska
Featuring music by Kenji Williams (remixed by Zaak Kerstetter) and
Paul Miller (DJ Spooky)

Experts
avatar for Gordey Chernyy

Gordey Chernyy

Gordey Chernyy is an independent new media artist, animator and creative technologist, originally from Kazakhstan. In his artistic practice he explores intersections of software, art, moving images and the way stories can be shared through the modern tech instruments. His interests... Read More →
avatar for Kenji Williams

Kenji Williams

Creative Director and Composer, BELLA GAIA
Kenji Williams is a composer and director for multi-media live theater, immersive films, and interactive datavisualization. Named a "100 Top Creative" by Origin Magazine, a World Technology Network award finalist in Arts, Entertainment, & Education, and a Grammy voting member, Williams... Read More →

Partners
avatar for BELLA GAIA

BELLA GAIA

BELLA GAIA is an unprecedented audiovisual experience that combines NASA satellite imagery of Earth, time lapse nature photography, and cultural heritage footage with stirring live performances of music and dance from around the world. Full: bellagaia.com/about Kenji Williams is... Read More →



Monday May 2, 2016 8:00pm - 9:00pm EDT
Clemente Center
 
Tuesday, May 3
 

8:00am EDT

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →

Partners
avatar for Richard Rodkin

Richard Rodkin

Creator, U-GRUVE AR, Memetic Arts, Inc.
A lifelong musician, composer, and artist, Richard first began work on U-GRUVE in the early ’90s, while working in the then-emerging Virtual Reality industry.In addition to founding Memetic Arts, Inc., Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →



Tuesday May 3, 2016 8:00am - 8:00pm EDT
TBD

10:00am EDT

Coffee & Registration
Please arrive by 10:30

Tuesday May 3, 2016 10:00am - 10:30am EDT
St. Francis College
  Community Hub, Conference
  • Registration Type Free

10:00am EDT

Lumen Prize Exhibition at St. Francis College
‘THE WORLD’S PRE-EMINENT DIGITAL ART PRIZE’
-The guardian culture blog

The Lumen Prize Exhibition celebrates the very best art created digitally by artists globally. Its goal is to focus the world’s attention on this exciting genre through an annual competition and global tour of works selected by an international panel of judges.

For Creative Tech Week, The Lumen Prize has curated a collection of award winning pieces that blur the lines of art, interaction, music and technology.

The exhibition will show works by 2015 Lumen Prize Winners at St Francis College from April 30-May 5, 10 am-6 pm

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.


Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →

Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial... Read More →


Tuesday May 3, 2016 10:00am - 6:00pm EDT
St. Francis College

10:30am EDT

Welcome to the Community Hub by Isabel Draves
Opening words for the day by Creative Tech Week Founder, Isabel Draves

Experts
avatar for Isabel Draves

Isabel Draves

Founder, Leaders in Software and Art
Isabel is the Founder of Leaders in Software and Art and Creative Tech Week.


Tuesday May 3, 2016 10:30am - 10:35am EDT
St. Francis College
  Community Hub, Conference
  • Registration Type Free

10:30am EDT

Empowerment Day MC
Experts
avatar for Amelia Spalter

Amelia Spalter

I like the sound of my own voice so much that I made a career out of it. I'll be MC'ing "Empowerment Day" on May 3rd. You thought Woodstock was awesome, just wait for this technical lecture series!


Tuesday May 3, 2016 10:30am - 6:00pm EDT
St. Francis College

10:45am EDT

Community Hub Keynote: Susanna Pollack

Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.

We aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.



Experts
avatar for Susanna Pollack

Susanna Pollack

President, Games for Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →


Tuesday May 3, 2016 10:45am - 11:15am EDT
Brooklyn Public Library
  Community Hub, Talk
  • Registration Type Free

11:00am EDT

The Wayfinding Lab
The Wayfinding Project is initiated by John Kuo Wei Tchen and the Asian/Pacific/American Institute at NYU, and launches with an exhibition by artist Beatrice Glow with AR/VR features creating a space to promote curiosity, research, and decolonize New York's history.  From March-December 2016, the exhibition doubles as a lab hosting collaborative research to explore the many facets of Indigenous life along the Lenape Trail (present-day Broadway) before and after Henry Hudson's "discovery" in 1609. The lab usestechnologies—time-tested and cutting edge—to reconstruct one block of Broadway with geo-data in augmented/virtual reality to simultaneously overlay the pasts and futures of Mannahatta/Manhattan. The installation will evolve over the course of its nine-month run, incorporating work by Lenape and Pacific scholars, experts, and culture bearers and Algonquian language scholars, digital cartographers, and communities, who will piece together the surviving historical fragments of land dispossession, dislocation, and diasporas. Their combined findings will inform the creation of additional augmented/virtual reality experiences that will contribute to the envisioning and shaping of an Indigenous futurism.

Please see www.apa.nyu.edu to plan your visit.

Artist Beatrice Glow will be at the gallery to share Augmented and Virtual Reality Demonstration Sessions Monday, May 2nd & Friday, May 6th 2-5PM.

 

Experts
BG

Beatrice Glow

Beatrice@floatinglibrary.org
BEATRICE GLOW is a New York-based interdisciplinary artist. Her practice comprises sculptural installations, trilingual publishing, participatory and lecture performances, and augmented/virtual reality immersive experiences. Her research mines the relationship between Asia and the... Read More →

Partners
AI

A/P/A Institute at NYU

Established in 1996, the Asian/Pacific/American Institute at NYU provides a space in which research and public programs, with a focus on community and intercultural studies, are made accessible to faculty, students, and the New York community within a broad, rigorous international... Read More →



Tuesday May 3, 2016 11:00am - 5:00pm EDT
A/P/A Institute at NYU
  Satellite (Free), Art Show

11:00am EDT

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://www.copperbluemedia.com/interactive_therapy.html

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Creative Technologist/Media Designer, Copperblue media
Sofia Paraskeva an Interactive Designer with expertise in musical and visual performance installations. Her work spans across interactive video and sound design, interactive wireless wearables such as musical gloves and bodysuits, motion graphics design, visual effects, video production... Read More →

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



Tuesday May 3, 2016 11:00am - 5:00pm EDT
Staten Island Children's Museum

11:00am EDT

Space Between the Skies
Space Between the Skies employs the power of simulation-based technologies to remember rather than forget. The featured artworks explore the possibility of using VR and simulation-based technology as tools for commemoration and archiving, rather than for more common uses which facilitate lapses in both memory and documentation. Generated with 3D scanning technologies such as LIDAR/Photogrammetry, 3D modeling, and 360° recordings, these transposed landscapes question the supposed dichotomy between the real and the virtual.

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation.apexart is a non-profit arts organization in Lower Manhattan that was... Read More →



Tuesday May 3, 2016 11:00am - 6:00pm EDT
apexart

11:15am EDT

Rogue Making, Mentoring America's Next Engineers
Tenaya Hurst of Berkeley California brings her maker movement experience to CTW.  She tours the U.S. teaching workshops in wearable technology, soldering, and programming electronics.  Are we bridging the technology gap, making more opportunities available to all children?  Innovation is something that doesn't just happen, all children deserve to use technology as their ultimate medium of creativity.

Experts
TH

Tenaya Hurst

CEO, Rogue Making


Tuesday May 3, 2016 11:15am - 11:30am EDT
St. Francis College

11:30am EDT

NYC Tech Talent Pipeline: Jobs for New Yorkers, Talent for NYC Businesses.
Experts
Partners
NT

NYC Tech Talent Pipeline

The NYC Tech Talent Pipeline is working with public and private partners to define employer needs, develop and test training and education solutions to meet these needs, and scale solutions that work throughout the city's largest systems, delivering homegrown talent for 21st century... Read More →


Tuesday May 3, 2016 11:30am - 11:45am EDT
TBA

11:30am EDT

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show
Please join us for an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and... Read More →

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. The Department of Digital Arts prepares and develops innovative artists through rigorous immersion... Read More →



Tuesday May 3, 2016 11:30am - 5:00pm EDT
One Arts Space
  Satellite (Free), Art Show
  • Registration Type Free

11:45am EDT

Coed Code: Teaching Tech for Inclusive Community
If you work in technology or using it recreationally, you've likely be exposed to some of the discourse on representation in tech. Women and minorities make up a significant portion of the consumer and creative brackets, but find less managerial and less technical opportunities, and encounter dismissive and uncomfortable circumstances in the tech industry. Some of the dialogue around diversity and inclusion can feel incident-driven,negativeself-congratulatory, or startling. There's also some fair counterpoints to these arguments. We're working to shape that dialogue toward positive action and education.

At Girl Develop It (GDI), our vision is to create a network of empowered women who feel confident in their abilities to code and build beautiful web and mobile applications. By teaching women around the world from diverse backgrounds to learn software development, we can help women improve their careers and boost confidence in their everyday lives. 
This panel will feature members of the Girl Develop It organizational and teaching team; developers and designers who are working actively to support women and minorities in the field. Join us for some conversation and critical thoughts about the power of education in NYC and the place for all in development.


Speakers Panel:
  • Erin Kidwell - Girl Develop It
  • Corey Nilan - Refinery29
  • Sam Provenza - Hook & Loop
  • Nicolle Quintero - CB Insights 
  • Nicole McCabe - 8th Light

Experts
avatar for Nicole McCabe

Nicole McCabe

Apprentice, 8th Light
avatar for Aure Moser

Aure Moser

Science Lab, Mozilla Foundation
Girl Develop It, open source, privacy, security, science, glitter art
avatar for Sam Provenza

Sam Provenza

UI Designer, Hook & Loop
NQ

Nicolle Quintero

Full Stack Web Developer, Self-employed

Partners
GD

Girl Develop It

Girl Develop It is an non-profit organization that exists to provide affordable and accessible programs to women who want to learn software and web development through mentorship and hands-on instruction.Meetup: http://www.meetup.com/girldevelopit/Website: https://www.girldevel... Read More →


Tuesday May 3, 2016 11:45am - 12:45pm EDT
St. Francis College

12:00pm EDT

Coffee & Registration
Tuesday May 3, 2016 12:00pm - 12:30pm EDT
NYIT AOB

12:00pm EDT

NYU Integrated Digital Media Meet and Greet
This event is FREE and open to Creative Tech Week attendees. Please RSVP at https://idmmeetandgreet2016.splashthat.com. However, if you do not RSVP, you can still stop by.

The IDM Meet and Greet allows you to meet our graduating undergraduate and graduate students in Integrated Digital Media, as well as recent alumni. Students will be on hand with their resumes and portfolios.

Preview The Look Book

The address is 2 MetroTech, Brooklyn, NY, 11201, 8th floor. It's right at the A/C/F Jay Street exit in Brooklyn (Myrtle exit). 

You'll need to enter the building from Lawrence Street (NOT the main entryway where the rotating doors are) that says NYU Tandon (Poly) School of Engineering (you'll see it on the map that I've attached). It's in between Hale and Hearty and 5 guys. You'll need some sort of photo ID like a driver's license to sign in with the guards. The guards will call my office, and then I will meet you in the 8th floor lobby.

 

 


Experts
avatar for De Angela L. Duff

De Angela L. Duff

Associate Vice Provost & Industry Professor, NYU
De Angela L. Duff is an Associate Vice Provost at New York University and Industry Professor in Integrated Design & Media (IDM) at NYU Tandon. She also curates music symposia as polished solid, including 2021's Prince #SexyMF30 Virtual Symposium (sexymf.polishedsolid.com) and the... Read More →

Partners
avatar for Integrated Digital Media (IDM) at NYU Tandon School of Engineering

Integrated Digital Media (IDM) at NYU Tandon School of Engineering

The academic programs in Integrated Digital Media (IDM) at the NYU Tandon School of Engineering consist of both Bachelors and Masters of Science degrees, as well as an accelerated BS/MS program, which all explore the field of digital media in a holistic way, as a spectrum of practices... Read More →



Tuesday May 3, 2016 12:00pm - 2:00pm EDT
NYU MAGNET, 8th Floor, Lecture Hall

12:00pm EDT

Prerogatives of Power: The Good, The Bad and The Perturbed
The Prerogatives of Power: The Good, The Bad and The Perturbed is a multi-screen installation that displays full motion digital video portraits of political leaders from around the world (Obama, Putin, Trump, Cameron, Xi Jinping, Assad, Merkel, Hassan Rouhani, Hollande, Kim Jung Un etc.). An essential part of the total experience is the manipulated audio and video signal in real time. A camera based motion tracking system allows the movement of the gallery visitor to ‘preturb’ the digital video signal, scrambling the video and audio signal to create colorized effects and percussive distortions of the spoken word. For example, in an interview, the embattled president of Syria, Bashar al-Assad is quoted saying: “We do not use barrel bombs.” The motion tracking will trigger the breakup of Assad’s digital video image and the repetition of key words (e.g. b-b-b-barrel, b-b-b-bombs etc.). Wall mounted LCD displays have the visual impact as a gallery filled with large-scale paintings. In this instance the “painting” is full motion digital colorized video pixels. This dramatic format functions as a critique of the use and abuse of power. This multi-screen installation is an homage to Antonio Muntadas’ 1987 installation The Board Room. The viewer’s motion perturbs the audio and digital video signal disrupting and interrupting the speech transforming messaging and political propaganda into visual and auditory artifacts with a separate aesthetic.

Experts
avatar for Greg Garvey

Greg Garvey

Artist, Director and Professor of Game Design & Development, Chair of Visual & Performing Arts, Quinnipiac University
Greg Garvey has worked in the games industry at Parker Brothers and Spinnaker Software. He has exhibited his computer controlled interactive installations at Pratt Manhattan Gallery and Harvest Works in New York; at the Landesmuseum in Linz, Austria; the Victoria and Albert Museum... Read More →



Tuesday May 3, 2016 12:00pm - 5:00pm EDT
Harvestworks Digital Media Arts Center

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct... Read More →



Tuesday May 3, 2016 12:00pm - 6:00pm EDT
149 West 24th Street, 5B, New York New York 10011
  Satellite (Free), Art Show

12:30pm EDT

4A's Welcome
Welcome from the American Association of Advertising Agencies (4A's)

Experts
avatar for Chick Foxgrover

Chick Foxgrover

EVP, Creative Technologies & Innovation, 4A's
Chick Foxgrover leads the outreach to digital professionals in advertising, focusing on the discovery of important advances in digital marketing and creative technology and innovation practices. He also serves 4A’s members with creative technology insights and best practices, participates... Read More →

Partners
avatar for American Association of Advertising Agencies

American Association of Advertising Agencies

Founded in 1917, the American Association of Advertising Agencies (4A's) is the national trade association representing the advertising agency business in the United States. Its membership produces approximately 80 percent of the total advertising volume placed by agencies nationwide... Read More →


Tuesday May 3, 2016 12:30pm - 12:45pm EDT
NYIT AOB

12:50pm EDT

Decoding the Space Between Maker and Marketer
Octagon’s Sebastian Oddo will share his perspective as the digital lead at a global sports marketing and event agency and explain how he bridges the gap between tech creators and the brand marketers that employ their technology to engage consumers. Oddo will explore how the right technology-based activation can help brands create The Bliss Point – that moment when consumers decide to share their brand experiences with their friends, followers and networks. Oddo will also examine:

What makers and tech companies need to consider in order to make their technology work for agency and brand activations including: userx, space, light and other real life conditions

How to plan and solve for the inevitable factor of human error

How agencies and brands bring live activations to the digital space, and then amplify them broadly to engage with more consumers

How makers can build in measurement and post-event applications that allow their products to work harder for a brand

Experts
avatar for Sebastian Oddo

Sebastian Oddo

Group Director / Digital, Octagon
Sebastian Oddo is a digital and technology strategist with twelve years of experience creating integrated marketing platforms. Through his computer science background, self-taught programming skills and strong passion for tech, Sebastian has embraced the opportunity to deliver digital... Read More →

Partners
avatar for Octagon

Octagon

Octagon, is the world’s largest sponsorship consulting practice, managing and influencing some $3 billion in sponsorship-related spending annually. Octagon also is a pioneer and leader in athlete & personality representation and management. With more than 800+ employees worldwide... Read More →


Tuesday May 3, 2016 12:50pm - 1:10pm EDT
NYIT AOB

1:00pm EDT

Beautiful Interfaces: The privacy paradox at REVERSE
Beautiful Interfaces: The privacy paradox is a new media art exhibition curated by Helena Acosta and Miyö Van Stenis, accessible via a wireless network from hacked wifi routers, which are not connected to the Internet. Each router has a private network which the visitor must connect to on their own devices, cell phones or ipads, in order to view the exhibition. The show explores the concept of privacy versus self­-exposure, through a platform that allows distribution and creates content in a more independent and anonymous way. In the era of algorithm prediction, all our online actions have a digital trace, used by companies and governments to predict our behaviors. The internet's purpose in the media is to collect and quantify each action for surveillance. The exhibition wants to propose answers about dichotomous situations between private and public. The exhibition is a decentralized network to show and distribute new media art, a virtual island on the web composed for a platform of 5 private networks. Daily ordinary online social practices, could look like harmless actions through a naive eye, but contain the potential for unexpected consequences, when they are traced and connected by algorithmic surveillance systems. In less than 5 years facial recognition algorithms will be ubiquitous. Recently Facebook added facial recognition technology to their platform to allow themselves to be more deeply integrated into our smartphones. These new developments will allow easy reconstruction of any random encounter we have on the street that has been captured by a camera. Given this insertion into our social communication practices on the Social Web and hence increasing disclosure of personal information online, the 'privacy paradox' suggests that despite Internet users' concerns about privacy, their behaviors do not reflect those concerns. Artists: La Turbo Avedon Carla Gannis Heather Dewey Hagborg Jennifer Lyn Morone Annie Rose Malamet

Partners
avatar for REVERSE

REVERSE

Director of Programming, REVERSE
REVERSE is a non profit, multidisciplinary art space with an emphasis on new and experimental forms of expression. Run by artists, our mission is to support innovative and boundary breaking projects that foster dialogue and artistic collaboration at the intersection of art, science... Read More →



Tuesday May 3, 2016 1:00pm - 7:00pm EDT
REVERSE

1:35pm EDT

Creating the New 3D Digital Ecosystem

Product personalization is the future focus of nearly every industry. However, in an effort to deliver mass customization on a global scale there remains a gap between physical human body shape and digital application. The primary challenge has been how to re-create accurate 3D digital body shape in a way the computer can understand. If you could teach a computer to understand your body shape, what applications, services or products would that unlock for you as a user or a business? Join Tyler Parker, Software Engineer at Body Labs, to understand how accurate 3D digital body shape will reshape the way you interact with the products, services and design applications you use today and in the future.


Experts
avatar for Tyler Parker

Tyler Parker

Software Engineer, Body Labs

Partners
JC

Jon Cilley

Director of Marketing, Body Labs


Tuesday May 3, 2016 1:35pm - 1:55pm EDT
NYIT AOB

2:00pm EDT

Code Liberation
Experts
avatar for Adelle Lin (US)

Adelle Lin (US)

Director, Code Liberation Foundation
the Code Liberation Foundation offers free development workshops in order to facilitate the creation of video game titles by women.


Tuesday May 3, 2016 2:00pm - 2:15pm EDT
Brooklyn Public Library
  Community Hub, Talk
  • Registration Type Free

2:00pm EDT

The Annual NYIT MFA Thesis Exhibition Gallery Hours
We invite you to celebrate the MFA Thesis projects in Graphic Design, Computer Animation and Art & Technology of the Graduating Class of 2016.

Partners
avatar for Terry Nauheim

Terry Nauheim

Associate Professor/Chair, NYIT
Terry Nauheim is an audiovisual artist, associate professor, and Chair of NYIT’s Department of Digital Art & Design. As an artist, she explores sound and visual relationships through digital media, drawing, and installation. She has exhibited her artwork at the Bronx Museum of the... Read More →


Tuesday May 3, 2016 2:00pm - 8:00pm EDT
Gateway Art Center

2:05pm EDT

From VR & AR to a Mixed Reality
Mixed Reality is poised to take over the VR and AR conversation, but what is mixed reality and how will it be used?  This talk will compare the three technologies, their advantages, disadvantages, and how that will be used in the years ahead.  I'll explore the endless possibilities with Mixed Reality, how the technology can evolve, and why soon Mixed Reality will replace VR/AR.

Experts
avatar for Jake Lee-High

Jake Lee-High

Creative Director / CEO, Future Colossal
Jake Lee-High is an artist, creative technologist, and CEO of Future Colossal, an award winning innovation lab for experiential technologies in art and advertising. Prior to receiving his Master’s in Art and Technology from Massachusetts College of Art and Design, Jake ran an architectural... Read More →

Partners
avatar for Future Colossal

Future Colossal

Future Colossal
Future Colossal is an award-winning innovation lab for experiential technologies in advertising, entertainment, & art based in NYC. Exploring the boundaries of technology & design, we create immersive spaces, both physical & virtual, that are memorable, playful, & interact with the... Read More →



Tuesday May 3, 2016 2:05pm - 2:30pm EDT
NYIT AOB

2:15pm EDT

Learn/Play - When games meet science
Filippo and Tamar will discuss lessons learned during the design and development of "Future Energy Chicago", an award winning digital exhibition Potion has created for the Museum of Science and Industry in Chicago. They will focus on the delicate balance between educating about complex scientific concepts, and providing a satisfying game/learning experience. They will share the process, iteration and evolution of the Future Energy of Chicago exhibit.

Experts
avatar for Tamar Ziv

Tamar Ziv

Developer, Potion Design
Creative programming, Spacial design, designing experiences for education and learning.

Partners
avatar for Potion Design

Potion Design

The Potion Design Studio crafts technology into intuitive interactive experiences. Our teams collaborate with cultural, institutional, and corporate clients and express their stories in new digital forms that educate, entertain, and delight people all around the world.



Tuesday May 3, 2016 2:15pm - 2:30pm EDT
St. Francis College

2:30pm EDT

Black in Tech
I will be doing a short 1-on-1 panel discussing life of being a Caribbean-American Engineer as well time spent educating high school minorities about opportunities in the tech space

Experts
avatar for Dwayne Jones

Dwayne Jones

Engineer, Private


Tuesday May 3, 2016 2:30pm - 2:45pm EDT
St. Francis College

2:30pm EDT

Networking / Afternoon Break
Tuesday May 3, 2016 2:30pm - 3:00pm EDT
NYIT AOB

2:45pm EDT

Environmental Transmission Works: Site-specific Installations at Wave Farm
Artists responsible for three of the long-term installations at Wave Farm in New York’s Upper Hudson Valley will present and discuss their projects. Zach Poff’s Pond Station (2015) detects vibrations of light and underwater sound, which are then broadcast to the Study Center through a live radio link and available online at wavefarm.org/listen. Ian Vanek will speak to Japanther’s Remote Audio Outpost (2012), a solar-powered recording both, outfitted with a rotary phone for both recording and transmission. Installed in one of the most remote corners of the Wave Farm property Remote Audio Outpost is a place for introspection and confession. Heidi Neilson will discuss her proposed projects for 2016, Outernet Library Branch-Wave Farm and Vanguard 1 Transmitter Hunt. https://wavefarm.org/map

Experts
avatar for Galen Joseph-Hunter

Galen Joseph-Hunter

Executive Director, Wave Farm
Galen Joseph-Hunter has served as Executive Director of Wave Farm since 2002. Wave Farm is a non-profit arts organization that celebrates creative and community use of media and the airwaves. Wave Farm programs provide access to transmission technologies and support artists and organizations... Read More →

Partners


Tuesday May 3, 2016 2:45pm - 3:45pm EDT
St. Francis Gallery
  Community Hub, Panel

3:00pm EDT

The Rest is Noise

We are living in a truly fascinating time for not just tech and creativity but culture as a whole.
It seems like almost everyday there is a new hot technology, emerging platform, or new demand from consumers and audiences that many a times didn’t exist even the week before. Hashtag struggle. We’ll discuss how you as an organization or individual can cut through the noise and get to the good stuff.


Experts
avatar for James Carter

James Carter

Head of Design & Founder, Honor Roll
James Carter is an entrepreneur and art director from Maplewood. In 2015, James founded Honor Roll. Created as a siren call to those who chose to build companies that put the experience of the customers first. Honor Roll would become a haven for companies who choose to build something... Read More →
avatar for Rajiv Lahens

Rajiv Lahens

Director Brand Experience, Calvin Klein

Partners
avatar for Honor Roll

Honor Roll

Honor Roll is a creative agency specializing in brand strategy. We work with young startups and organizations looking to build a premium brand that connects with their audience and stands out in a crowded market. Using our design-centric approach to problem solving, we help partners... Read More →


Tuesday May 3, 2016 3:00pm - 3:20pm EDT
NYIT AOB

3:25pm EDT

Creativity in Real-World Advertising
A digital screen is a rich canvas. Ever decreasing pixel pitches, with plunging prices to match, enable a future where paper is replaced with immersive engagement and interactivity. This talk is all about the realm of creativity in remote engagement of these screens: how users can do stuff down here, and the affect is seen up there.

This can be done with any number of mechanics, such as using your mobile device as a remote control, or by standing on a platform to create a response. Talking specifically from an advertising perspective, it is interesting to hear how advertisers have taken command of these physical environments to create experiences not achievable in any other medium.

Experts
avatar for Paul Marcum

Paul Marcum

President, Truffle Pig
A true digital pioneer, Paul Marcum joined Truffle Pig, the agency founded by Snapchat, WPP and DailyMail as its President in October 2015 with 20 years of driving digital growth for brands and publishers.  Recent experience includes steering Bloomberg Media to category leadership... Read More →

Partners
avatar for Truffle Pig

Truffle Pig

Truffles are like great content. Rare, but sought by the most common of beasts. Meet Truffle Pig, a WPP, the Daily Mail and Snapchat joint venture.
avatar for Kinetic Worldwide

Kinetic Worldwide

Kinetic is the global leader in contextually connecting and activating audiences on the move. With over 50 offices in 30 countries worldwide, Kinetic has the scale, partnerships, and location expertise to deliver the most efficient and accountable media solutions. What makes us different... Read More →



Tuesday May 3, 2016 3:25pm - 3:45pm EDT
NYIT AOB

3:50pm EDT

Explorations in Spatial Narratives
Advances in technology are not only changing the way we live our lives, but they are changing the ways we can tell stories and creators can connect to viewers. As with every new medium, there is a period of exploration in discovering the language of that medium. Luxloop is constantly exploring ways that stories can be made more immersive and engaging through the use of technology. Our projects have included a documentary that is controlled by brainwaves, projected narratives that branch change based on a viewer's position, and a real-time vocal choir reading of conversations in social media. Our most recent project is called Overheard, a site-specific narrative audio experience inspired by the conversations that might be overheard at museums—like a couple on their first date or a docent sharing a behind-the-scenes story, a curator hurrying through the museum muttering to herself, etc. Visitors use a mobile-app, triggered by location-based technology, to follow the stories of a group of fictional characters experiencing and discussing the art and its meaning to them.

Experts
avatar for Mandy Mandelstein

Mandy Mandelstein

Co-Founder/Creative Director, luxloop
Mandy Mandelstein is a filmmaker, artist, and creative technologist who’s love of technology, fascination of science, and experimental tendencies drive her to explore the ways that new technologies can change how we tell stories. Most recently she founded luxloop, a creative technology... Read More →

Partners
avatar for Luxloop

Luxloop

We are a creative technology studio, focused on finding new ways to captivate, inspire and interact with our fellow humans. We are a hybrid agency/production company born out of commercial and documentary film-production combined with an unceasing impulse to experiment and explore... Read More →



Tuesday May 3, 2016 3:50pm - 4:10pm EDT
NYIT AOB

4:15pm EDT

Girls Who Code
Girls Who Code works to close the gender gap in technology. Our free programs educate, inspire, and equip girls to pursue opportunities in technology.

Experts
avatar for ​Leah Gilliam

​Leah Gilliam

VP of Strategy & Innovation, Girls Who Code

Partners

Tuesday May 3, 2016 4:15pm - 4:30pm EDT
St. Francis College

4:15pm EDT

Positive Distraction: Bringing Pediatric HealthCare Facilities to Life with Interaction
In 2015, Potion installed "Forest Friends", an interactive experience across the Pediatric Radiation Oncology treatment rooms of Ohio State University's Wexner Medical Center that activates a magical woodland creatures for young patients, through interactive "windows" located throughout the wing. This installation aims to bring a positive distraction and improve the hospital environment for children and teenagers undergoing radiation treatment for cancer. While Potion is extremely experienced in the area of interactive installations, this is the first time that we were given an opportunity to expand our work into the healthcare space. In this talk, we will discuss the project as well as the larger lessons that we learned, including patient vs user experience, designing for simultaneous age groups, working with medical staff to not impede treatment, and future considerations/improvements.

Experts
avatar for Emmi Laakso

Emmi Laakso

Senior Designer, potion
As a Senior Designer at Potion, Emmi seeks to bring elegant simplicity and a little bit of nature into every project she works on. Originally trained in print design, typography and design thinking at the Rhode Island School of Design, Emmi began her career as a freelance game designer... Read More →
avatar for Steve Varga

Steve Varga

Director of Technology, Potion Design
Steve is the Director of Technology at Potion. While he began his career as a designer, he has come to love the hands-on process of bringing ideas to life through code. He now enjoys discovering the most simple and creative solutions to problems by combining these two disciplines... Read More →

Partners
avatar for Potion Design

Potion Design

The Potion Design Studio crafts technology into intuitive interactive experiences. Our teams collaborate with cultural, institutional, and corporate clients and express their stories in new digital forms that educate, entertain, and delight people all around the world.



Tuesday May 3, 2016 4:15pm - 4:35pm EDT
NYIT AOB

4:30pm EDT

from colanders to pixels, an illustrated history of re-purposing and invention for synesthetic media and performance
an illustrated talk on the evolution and history if 'synesthetic' and audiovisual art and performance through the lens of its tools with a strong focus on practices of experimentation, re-purposing, DIY but also early practices of sharing and open source. Navigating throughout the centuries towards our times several artists and inventors have dedicated their minds developing their own tools of expression for synesthetic and multimodal performances: the search of crossed senses experiences has been since a long time one of the most innovating arts exploiting medias and merging their natures. Throughout these explorations not only media was exploited and created but also technologies, artifacts and objects were explored in innovation and unexpected ways to achieve the objectives of immersive audio visual experiences. From colanders and eggbeaters, to film itself and ballistic war machines, improbable technologies were used with poetic purposes.

Experts
avatar for Rui Pereira

Rui Pereira

Creative Technologist, Google
Rui Pereira is a Portuguese technologist, designer and educator based in NY. Passioned about people and technology Rui spends his time finding novel an unexpected ways to create interactive experiences that are expressive and delightful. Rui has worked as an Interaction Design consultant... Read More →



Tuesday May 3, 2016 4:30pm - 4:45pm EDT
St. Francis College

4:40pm EDT

Talking Trees, Augmented Bins - the Future of Advertising Media?
People all over the world keep claiming the money spent on advertising could have already solved global issues such as hunger, poverty. And we all know it's a utopia. But is it? Having physical connected to digital opens a bright future for corporate investment in urban improvement. Augmented reality, proximity-based technology, wearables, sensors, low-energy connectivity - these are technologies that a) promise every single thing to be an advertising media; b) solve the biggest problem of outdoor advertising - measuring ROI. This means a tree can be planted by advertiser, not the city, if it distributes information to passersby at the right time, in the right location, in the right context. The whole public areas can be renovated and improved this way. Bye-bye billboards. Through this talk, you will learn about practical experiments taken in London in this direction, its' outcomes, specifics, and applications. P.S. Talking tree might be showcased if allowed through customs.

Experts
avatar for Maryna Razakhatskaya

Maryna Razakhatskaya

Creative Technologist, MSc, Middlesex University
Maryna Razakhatskaya is making, breaking, inventing new things at the crossroads of art + business + technology as part of her MSc Creative Technology program in London, United Kingdom. Passionate about innovative advertising and previously unknown applications of technology/digital... Read More →



Tuesday May 3, 2016 4:40pm - 5:00pm EDT
NYIT AOB

4:45pm EDT

The Future of Music
In the great binary shift from analog to digital and certainly through the birth, and subsequent explosion of the Internet, Music has oft been last to the technological party. Whether Napster or today's world of apps that are eating Music's lunch - the attention economy has largely put the music experience into the background. User Generated Content is exploding and today's stars and celebrities are being born on YouTube, Vine and Social Media. This panel will address the future of music in this digital and interactive world and look at how new ways of looking at music, playing with music and ultimately freeing music will have impacts on industry, education and connecting us all.

Moderator : Julie Anixter - Executive Director AIGA

Dylan Brewer - Marketing at G.O.O.D. Music/Def Jam Recordings
Cortney Harding - Music Technology Writer and Consultant
Craig Swann - Founder Looplabs. Music/Tech veteran
 

Experts
JA

Julie Anixter

Co-Founder, Exec Editor, Innovation Excellence
avatar for Dylan Brewer

Dylan Brewer

Marketing, Def Jam Recordings/G.O.O.D. Music
Dylan Brewer is an aspiring game-changer in music, storytelling, and experiential design. Before his current gig at Def Jam, Dylan launched his career out of college at Google in Strategic Music Partnerships, producing artist-to-fan experiences with Sam Smith, Ariana Grande, Demi... Read More →
avatar for Cortney Harding

Cortney Harding

Founder, Friends With Holograms
Cortney Harding is a professor, author, and the founder of Friends With Holograms, an agency that helps brands, advertisers, and entertainment companies understand VR and other emerging technologies. Harding teaches a series of seminars that explain best practices for using VR, creating... Read More →
avatar for Craig Swann

Craig Swann

Founder, Looplabs
For 20 years, Craig Swann’s passion has been using technology to connect people and music through innovative, intimate and interactive experiences. In 2001, he developed the internet’s first online music studio, Looplabs. Millions of people have benefited from his innovations... Read More →


Tuesday May 3, 2016 4:45pm - 5:45pm EDT
St. Francis College

6:00pm EDT

SVA MFA Computer Art 2016 Thesis Presentation
The School of Visual Arts and the MFA Computer Art Department will host the MFA Computer Art 2016 Thesis Presentations. The event will be held on two evenings at the SVA Theatre and will include short talks and videos of graduating students’ work. The presenting artists made use of programming languages, digital fabrication methods, projection mapping, as well as traditional art production methods to realize their creations. Linear video works include single and multi-channel installations exploring both narrative and abstract expression through 3D animation, motion graphics and traditional animation.

SVA MFA Computer Art Thesis Presentations

6-10 PM Tuesday, May 3 and Wednesday, May 4

SVA Theatre

333 West 23 St. between 8th and 9th Avenues

Free and open to the public

mfaca@sva.edu

www.mfaca.sva.edu

The order of the presentation will be listed on: mfaca.sva.edu.

Both events will be streaming live at: http://livestream.com/MFAComputerArt/Thesis2016

Experts
avatar for Hsiang Chin Moe

Hsiang Chin Moe

Director of Operations, School of Visual Arts, MFA Computer Art

Partners
avatar for School of Visual Arts MFA Computer Art

School of Visual Arts MFA Computer Art

MFA Computer Art
Established in 1986, the SVA MFA Computer Art Department was the first graduate program in the United States to focus on creating art with computers and other state-of-the-art technological advancements. Our network of over 1,000 alumni continue our tradition of excellence worldwide... Read More →



Tuesday May 3, 2016 6:00pm - 9:00pm EDT
SVA Theatre
  Satellite (Free), Art Show

6:30pm EDT

Party for all Creative Tech Week Ticketholders - Creative Tech Week Inaugural Celebration
Limited Capacity seats available
http://openingcelebration-creativetechweek2016.eventbrite.com
Our big bash!

In conjunction with the Lumen Prize, Harvestworks, LISA and Hyphen Hub, Creative Tech Week celebrates our inaugural, year one festival with a massive opening celebration.  Join us!  Featuring 25 tech art installations, a performance, special keynote presentation by Paola Antonelli of MoMA, visuals by Vade and DJing by a new hot talent to be revealed May 1.

If you have a paid CTW Weeklong badge or paid day pass, your entry to this event is included. If you have an Expo pass or free day pass, or no pass, you will need to register separately at http://openingcelebration-creativetechweek2016.eventbrite.com 

Start time: 6:30pm

End: 11:00pm

Keynote Presentations: 6:30

After an interval to get a drink and greet guests, we'll begin the evening with some brief comments from Isabel Walcott Draves, Founder and President of Creative Tech Week; Jeanne Angel, Director of Production and Director of the Expo;  Randi Brant, Director of the Industry Hub by Future Colossal; Asher Remy-Toledo and Mark Bolotin, Art Directors of the Arts Hub; and Alex Post, Director of the Community Hub; and Dawn Barber, co-Founder, Creative Tech Week.

 

Paola Antonelli, Senior Curator of Architecture & Design + Director of R&D - Museum of Modern Art

Paola Antonelli is senior curator of architecture and design, and director of research and development, at the Museum of Modern Art (MoMA) in New York City. Her work investigates design’s influence on everyday experience, often including overlooked objects and practices, and combining design, architecture, art, science, and technology. 

VJ: Anton Marini (vade) is a video performance artist and programmer. His artwork focuses on improvisation and realtime manipulation of video. He plays, bends, rips, tears, shreds, morphs, molds, glitches and synthesizes pixels to form new visual experiences. He designs open source tools to help facilitate the realtime video performance medium.

He is a former artist in residence at Eyebeam Art and Technology Center and researcher in residence at NYU's Brooklyn Experimental Media Center. He has also taught at Parsons/New School Design and Technology Department and performed and taught workshops at many new media and video festivals around the world.

LISA

Leaders in Software and Art (LISA), founded in 2009, brings together cutting-edge software and electronic artists, curators, collectors, and coders to share their work. LISA holds exclusive monthly salons across NYC featuring presentations by artists who work with technology; produces LISA conferences; and partners with museums and other organizations to showcase the work of past speakers. Over 200 past LISA speakers are featured in the artist portfolio at softwareandart.com/presenters.

 

The Lumen Prize

The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges.

Since 2012, Lumen has staged more than 20 shows and events in more than 10 capital cities around the world, including New York City, Shanghai, Athens, Amerstdam, Riga, Cardiff, and London. In partnership with its academic partners, Lumen holds seminars, artist talks and symposiums at nearly all of its shows.

 

Harvestworks

Harvestworks presents experimental art in collaboration with their Technology, Engineering, Art and Music (TEAM) Lab. Since 1977 we have been supporting the creation of work that explores new and evolving technologies. In line with the historical E.A.T. (Experiments in Art and Technology) we provide an environment for experimentation with technicians, instructors and innovative practitioners in the electronic arts. Former Harvestworks’ residents, who have also used remixing in their art process, include established artists, such as Christian Marclay, Luke Dubois and Cory Arcangel.        

 

Hyphen Hub

Hyphen Hub is a creative engine to explore and provoke radical new visions of the future through the integration of art, technology and business.  We are a New York-based organization that serves as a platform and community to showcase the latest in arts and technology. We have a unique relationship with leading digital artists, curators and companies working in the multimedia field worldwide.

We specialize in:
– Producing and managing cutting-edge multimedia events for organizations, art fairs and festivals.
– Hosting regular Hyphen Hub nights that showcase the work of world-class international artists.
– Providing a personalized residency and consulting service for artists and professionals working at the forefront of art and technology.

 

Creative Tech Week

Creative Tech Week Is Coming to NYC 4/29-5/8! 

In partnership with NYC EDC the city-wide 10-day festival will showcase the intersection of creativity and technology, with as a combination of free events for consumers and 350+ ticketed events for professionals, entrepreneurs, developers and creatives. Spanning 10 days and 5 boroughs, Creative Tech Week will feature cutting edge virtual reality (VR), augmented reality (AR), data visualization, generative algorithms, 3D printing, experiential & interactive advertising and creative computer programming. Weeklong or 1-day tickets are at https://creativetechweek2016.eventbrite.com 

 

Experts
avatar for Jeanne Angel

Jeanne Angel

Production Director, Creative Tech Week
avatar for Paola Antonelli

Paola Antonelli

Senior Curator of Architecture & Design + Director of R&D, Museum of Modern Art
Paola Antonelli is senior curator of architecture and design, and director of research and development, at the Museum of Modern Art (MoMA) in New York City. Her work investigates design’s influence on everyday experience, often including overlooked objects and practices, and... Read More →
avatar for Dawn Barber

Dawn Barber

co-founder, NY Creative Tech Week
Creative Tech Week, co-founder
avatar for Mark Bolotin

Mark Bolotin

Co-Director, Hyphen Hub
I am the co-director of the Arts Hub for Creative Tech Week and co-founder and co-director of the art technology organization Hyphen Hub.
avatar for Randi Brant

Randi Brant

COO, Future Colossal
COO at Future Colossal, an award-winning innovation lab for experiential technologies in advertising & art based in NYC. We explore the boundaries of technology and design, creating immersive experiences for both physical and virtual spaces.
avatar for Isabel Draves

Isabel Draves

Founder, Leaders in Software and Art
Isabel is the Founder of Leaders in Software and Art and Creative Tech Week.
avatar for Jake Lee-High

Jake Lee-High

Creative Director / CEO, Future Colossal
Jake Lee-High is an artist, creative technologist, and CEO of Future Colossal, an award winning innovation lab for experiential technologies in art and advertising. Prior to receiving his Master’s in Art and Technology from Massachusetts College of Art and Design, Jake ran an architectural... Read More →
avatar for Alex Post

Alex Post

coFounder @ thinkcraft, CTW Community Hub Director
Talk to me about: Experiences + Architecture + Empowerment + Flow Alex Post is a Multidisciplinary Creative Director and Experiential Strategist, applying human centered design approaches to projects at the intersection of digital and physical environments. He architects original... Read More →

Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →
avatar for Asher Remy - Toledo / USA - Colombia

Asher Remy - Toledo / USA - Colombia

Director, Hyphen Hub
Hyphen Hub is a NY based nonprofit that explores, promotes and presents radical new visions of the future through the integration of art and technology. We showcase cutting-edge work in a variety of formats including multimedia festivals, salons and other innovative events. Our global... Read More →
avatar for LISA

LISA

Leaders in Software and Art (LISA), founded in 2009, brings together cutting-edge software and electronic artists, curators, collectors, and coders to share their work. LISA holds exclusive monthly salons across NYC featuring presentations by artists who work with technology; produces... Read More →
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →



Tuesday May 3, 2016 6:30pm - 10:00pm EDT
Clemente Center

7:00pm EDT

StoryCode NYC

Where there's Smoke - working with story, play, design & tech with LANCE WEILER.

Come step into an emergent creative process that mixes emotion and technology. What does it take to build immersive storytelling experiences that are emotionally resonate? How can the stories we tell jump from screens and inhabit the world around us? Join Lance Weiler a storytelling pioneer known for the way he combines story and code. Weiler is an alumni of the Sundance Screenwriters Lab, the director of the Columbia University Digital Storytelling Lab and has developed storytelling programs that have reached hundreds of millions of people around the world. In this special session, Weiler will pull back the curtain on a recent project and share how he's designing, building and deploying emergent narratives. This session will be a mixture of talk as well as hands-on opportunities for participants to experiment. 

Tuesday May 3rd, 2016
7pm to 8pm
Elinor Bunin Munroe Film Center @ Film Society of Lincoln Center
144 West 65th Street, New York, NY  


Experts
avatar for Mike Knowlton

Mike Knowlton

Partner, Murmur
Mike Knowlton is a digital veteran of 20 years, Mike has always pushed the boundaries of storytelling and technology. He founded the immersive storytelling community StoryCode. His work at StoryCode has created a vibrant cross-disciplinary community of innovative creators. StoryCode... Read More →

Partners
avatar for StoryCode

StoryCode

Storycode is an open-source, global community for emerging and established cross-platform and immersive storytellers.


7:00pm EDT

30 Cycles of Flux
30 Cycles of Flux is a sound piece that consists of utilizing the emission of a 30 cycles wave (right below human beings hearing range) to activate speaker cones with white strings attached to the center of each cone.  When the cones become activated by the infrasound wave the strings move in a constant flow subsequently producing a kinetic visualization of the wave.

Experts
RG

Richard Garet

Richard Garet holds an MFA from Bard College. Recent projects include Midnight Moment, site specific work created for the electronic billboards of Times Square, NY; Alusiones, Carmen Araujo Arte, Hacienda de la Trinidad, Caracas, Venezuela; Meta-residue: Input Material, Space... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Ascendor
Ascendor consists of a twenty five foot tall column of 12 two meter LED tubes running up the center of the main staircase at The Clemente Center. Sensors allow it to measure the volume of activity in the stairwell and render it in the form of a light display, playing the length of the column.
Ascendor came about as the result of an invitation proffered to artist and designer Paul Clay, to create something special for Creative Tech Week, in order to enliven and activate the entry of The Clemente - the building where his studio is located. Paul in turn sought out a team of creative technology collaborators, including Chris Jordan, Josh Goldberg, and Leif Krinkle Mangelsen to execute the project.
Special thanks to Stefan Verhoef, and everyone at InventDesign and DiGidot for the generous donation of all the LED tubes, and for their newly developed DiGidot C4 controller. Special thanks also to The Science Project and to everyone at the Clemente Center and at Creative Tech Week for making this artwork possible.

Experts
avatar for The Clemente Soto Vélez Cultural and Educational Center

The Clemente Soto Vélez Cultural and Educational Center

The Clemente Soto Vélez Cultural and Educational Center Inc. (The Clemente) is a Puerto Rican/Latino cultural institution that has demonstrated a broad-minded cultural vision and a collaborative philosophy. While the Clemente’s mission is focused on the cultivation, presentation... Read More →
avatar for Paul Clay

Paul Clay

Artist and Designer, Contemporary art/Creative Tech
Paul Clay is a visual artist whose work spans many different fields. His perspective comes from an interest in anthropology, contemporary media, and social change. He has shown internationally, been interviewed on local television in New York, and has been reviewed in such publications... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Aural Outpost
The Depository: Aural Outpost highlights a form of communication that is being disrupted through text and graphical forms of communication -- the sound and voice. A social and liminal space is created through this project. GUI's are creating a new communication language. We can witness it through the grammatical twists used in text messages along with the proliferation of emoticons. Most people have had first-hand experiences with the misunderstanding a text message. Graphics and text open the gap for misinterpretation to exist. Sound closes this gap. Sound gives much more information regarding the communication -- mood, emotion, age, gender, culture, etc. -- that are not as obvious with the same graphical communications. More often than not, these aspects are lost along with the original intent of the message in text-based communications. Users call in to The Depository to leave voice messages or to listen to messages left by others. It unseats the disruptive nature of GUI's and text messages and seeks to facilitate communication between strangers through the buffer of asynchronicity and delay. It mimics crisis hotlines and applications like Voxer, yet reaches a broader audience in an attempt to establish a community within cyber space. Aural Outpost is the physical instantiation of The Depository's network. An on-site server regularly updates with The Depository's sounds and plays the messages periodically through the multichannel system. Each speaker is housed inside a felted cocoon along with a tiny light. The light level modulates according to the audio level of the message. This gives the users a temporal presence within the exhibition space. Viewers can listen to the audio traffic within the system as voyeur, but not an active participant. This enables viewers to piece together clips that others leave, allowing viewers to catch glimpses of these audio portraits and to weave together different narratives.

Experts
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Bust of a Woman II
Experts
avatar for Sophie Barrett-Kahn

Sophie Barrett-Kahn

Lady Tech Guild
Sophie Kahn is a Brooklyn-based digital artist. She earned a BA (Hons) in Fine Art/History of Art at Goldsmiths College, University of London, and an MFA in Art and Technology Studies at the School of the Art Institute of Chicago. She has exhibited in New York, Los Angeles, London... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Concrete River (Rivington and Suffolk)
The sculptures are based on abstract drawings of Google Map views of the block and building you are currently occupying.

Experts
AJ

Art Jones

Art Jones is an image/sound manipulator working with film, digital video, audio and hybrid media. His films/videos, CD-ROMs, live audio/video mixes, and installations concern the inter-relationships between music, visual culture, history and power. His work makes extensive... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Criss-Crossing the Divine/An Interactive Exhibition
Criss~Crossing The Divine updates Crossings/An Interactive installation that premiered in the 2009 Thessaloniki Biennale Gr. In 2014 Guild Hall Museum hosted our robotic sculptures & interactive games addressing ever-expanding religious intolerance fueling global wars. The authors of faith created flexible governing scriptures wherein perceptions expand with shifting tastes & priorities thru generations. While robotic sculptures representing devotees of their faith perform quintessential gestures, like actors onstage conversing in a video on the wall, people play interactive games. For Creative Tech week we display one interactive Spiral Vortex Paint Game. Participants, in virtual dialogue with 46,000 original scriptures from five faiths, use an interactive wand to curate topics & assign more or less importance to each topic they select to explore. Peter Koger’s software parses, integrates all topic-word priorities the player assigns, determining which three hundred color-coded text results will appear. After scrolling to read the displaying scripture results, the participant is directed to a website to learn from which religions their color-coded text results originated. Each individual’s search and corresponding results are distinct and this kind of search can never settle into a permanent groove because new questions discover new results, ad infinitum, with no amen. 

Experts
avatar for Nina Yankowitz

Nina Yankowitz

Creative Director, NY Art Projects, LLC
I am an artist who infuses interactive games and social networking tools into virtual, robotic, and/or 3d projection installations. A recent multi-faith sanctuary was in the form of a virtual sanctuary with our team's Interactive games. “Criss~Crossing The Divine” was exhibited... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Disruption
High speed view of life. Tech speeds up time, but is the road it takes us on always clear? Golan presents a living glitch-art video that contemplates this question.

Experts
avatar for Omer Golan

Omer Golan

Founder, CEO, OUTERNETS, INC


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Electric Sheep - an Immersive Installation
We propose an algorithmic software installation at one of the Creative Tech Week venues. The concept is to install projectors that continuously display always-morphing, uplifting and contemplative animated abstract art images that are made with math. The Electric Sheep have been compared to views of alternate galaxies, underwater reefs, feathers, the molecular insides of gems, visualization of quark theory, Arabian mosaics and Penrose tiles. We like to think of the white side walls in dark areas, that may otherwise go unnoticed, being used as screens that invite passers-by to step into the light, to become bathed in projected images, and leave their silhouettes on the wall.

Experts
avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

erin Ko : Life On Mars?
Ko's interactive art plays with Mediated Reality, Collective Consciousness and Layered Experiences. Voyeurs are invited to engage via their smart phones or more traditionally (with their eyes); their experience altered by the amount of technology they've invited into their lives.

Experts
avatar for Erin Ko

Erin Ko

Visual Artist / Software Developer, Erin Ko Studios
Erin Ko is a visual artist from the United States. She combines traditional art making methods with new media tools to address our complicated love/hate relationship with technology. She is classically trained and has worked in video games and new media. She is co-founder of Hutong... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

I too
The Iris pattern is transformed into data for recognition of the individual in national security and the recognition of truth between people . The retina shows health data as a window into the body, an observation diagnoses showing the early onset of many diseases. 

Experts
GC

Gina Czarnecki

Gina Czarnecki’s art is realised in a diverse and often unconventional range of media to draw the viewer in on emotive, ethical and intellectual levels.  Czarnecki works often in transdisciplinary collaborations and works in the grey areas between definition.  Her work... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Natural Order. Variation 1 and Natural Order. Variation 2
Natural Order inquiries about the impossibilities, uncertainties and mysteries that nature presents to men when we attempt to apprehend, understand and predict its behaviour. Instead nature arises as an uncontrollable force of creation and destruction, an element whose magnitude and scale become unfathomable and disconcerting. The devastating and dramatic force of phenomena such as cosmic rays, tornadoes, hurricanes, earthquakes and floods points to an expanding nature that grows and accommodates... fully unaware of the presence of its beholder.

Experts
avatar for Juan Cortes

Juan Cortes

Artist, Hyphen Hub
Colombian artist, born in 1989, lives and works in Bogotá, Colombia. My works take on multiple forms such as installation works, recordings, and concert pieces. I'm interested in sound and the natural forces which are the base and foundation of my work. He is also interested in investigative... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Negative Differential Resistance Nº 3
An algorithmic composition for amplified fluorescent lights.

Deriving its formal aspects from the idea of the binary -- a lamp is either on or off -- and limited to a minimalist palette of white light and 60-cycle hum, this work creates an optical and aural theater which presents light in all its corporality, not as ethereal or transcendent substance, but as the physical result of switches closing and power plants humming, perturbation as much as illumination, the consequence of destruction and the signifier of creation.

Experts
avatar for Matthew Ostrowski

Matthew Ostrowski

Sonologist, Harvestworks, Inc.
A New York City native, Matthew Ostrowski has been creating art with electronic and digital media for over twenty years, having worked as a composer, performer and installation artist, exploring work with music, multimedia, and video. Using digital tools and formalist techniques... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

ONE ON ONE: An Interactive Performance Installation

Allison Berkoy presents ONE ON ONE, an interactive multimedia installation and performance experience. Participants enter the installation environment and encounter a figurative assemblage of chair parts, enlivened with projection, audio, and computer vision. Lone participants may receive an invitation to sit in a chair facing the figure. Others may watch.

Each ONE ON ONE encounter unravels divergently and unpredictably. The figure makes requests, tells stories, and entertains; responding differently to true ONE ON ONE meetings with a single participant versus engagements with an audience. ONE ON ONE creates an illusion of complex interaction through sensor tracking, custom software, arrays of scripted responses, live internet feeds, and structured randomness. 


Experts
avatar for Allison Berkoy

Allison Berkoy

artist / designer / creative technologist / educator, Berkoy
Allison Berkoy is a Brooklyn based artist working at the intersection of art, performance, code and technology. With mixed physical and electronic media, she creates videos, sculptural installations, interactive environments, and performances between humans and machines. Recent exhibitions... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Opticon
Opticon is an interactive led sculpture by Alex Postelnicu and Jason Levine, that brings into question how, what seems like cohesive experience to one, can often appear disjointed and alien to third parties. Opticon uses perspective illusion to appear to be an abstract audiovisual sculpture for almost all spectators but one. The structure of the installation uses aluminum housed led strips to form a cross-hatching body of disordered and angled pixel strips, each part of a 360º volumetric canvas, yet only clearly understood from one specific position in space. From that single angle, it is a cohesive interactive display, while it becomes an abstract art field from most other angles.

Experts
avatar for Jason Levine

Jason Levine

President, Body Digital Audiovisual
Jason Levine is a musician, performer, and computational poet. On a mission to bridge different artistic disciplines, he sees computation as a universal language for translating and communicating between different mediums. Inspired by improvisation, Jason focuses on the interactive... Read More →
avatar for Alex Post

Alex Post

coFounder @ thinkcraft, CTW Community Hub Director
Talk to me about: Experiences + Architecture + Empowerment + Flow Alex Post is a Multidisciplinary Creative Director and Experiential Strategist, applying human centered design approaches to projects at the intersection of digital and physical environments. He architects original... Read More →




Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

PENELOPE, Where are you love?
TITLE: PENELOPE, Where will you be, love?

Author: Adriana Marmorek

Year: 2011-2014

"Where will you be, Love?, is a work that take messages posted in real time on Twitter where the word love appears , randomly selected and printed on a paper strip ending shattered on the floor. Perhaps there is no more eloquent way to demonstrate the futility of any effort dedicated to define love. This part articulates a discourse on love; Weave only to unweave as Penelope unraveled night trousseau weaving day. Language is redundant as a reality that repeats always exceeded; and it may be that no two areas where this is most radically true that love and of aesthetics. As with love, the work of art is forever impossible to define in all its complexity. So much in love as in art there are excesses that are beyond the scope of language."

Anima Catalog

Paula Silva

Curator

Experts
avatar for Adriana Marmorek

Adriana Marmorek

Marmorek began as a sculptor, later expanding her horizons toward other mediums such as photography, video, installation, and to what she calls the "architecture of the desire". This is an evolutionary and contemporary concept that defines the parameters of the artist's creative activity... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Perceptual; Listen
For the Perceptual Series, Garet makes use of sounds as a tool to generate a visualization of a sonic construction. The artist then removes the audio leaving just the moving image signal, creating an experience of sound through vision that  changes and pulsate according to the properties of the sonic composite.

Experts
RG

Richard Garet

Richard Garet holds an MFA from Bard College. Recent projects include Midnight Moment, site specific work created for the electronic billboards of Times Square, NY; Alusiones, Carmen Araujo Arte, Hacienda de la Trinidad, Caracas, Venezuela; Meta-residue: Input Material, Space... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Physical Possibility - self-destructive machines
Machines, to date, are human-made and human-oriented. But that might not be so for much longer: futurists like Ray Kurzweil predict the coming Singularity where artificial intelligence will surpass that of the human race. If that comes to pass, how will machines resemble humans and how will they be different? Will they inherit any of our own predilections for self-harm or self-love? Physical Possibility seeks to explore the human reaction to human-like behavior in machines. Each of the set of 4 pieces features a computer than can think - and, by some definitions, can decide - about how it will treat itself. It's not clear at the beginning whether some of the machines will maim themselves out of existence. Only after the course of several days of operation will the audience be able to see the outcome of what we could call the machines' free will.

Experts
avatar for Chris Anderson

Chris Anderson

Chris Anderson is a Brooklyn-based artist and technologist who uses engineering discipline to create wonder. When inspiration strikes, he uses CAD, rapid prototyping, and a lot of manual labor to create explorations of human and machine interaction in the physical world. A recent... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Randomly Generated Social Interaction
How can we use technology to automate the surface content of our interactions, gaining the freedom to explore deeper layers of connection between each other? What do we lose and what do we gain by giving up our social agency to a computer program? Randomly Generated Social Interactions, a participatory performance first organized for Happenings for Na Kim's SET in Doosan Gallery in New York City, playfully brings the absurd repetitiveness of our digital communications to our physical, real-world interactions. Each participant is given a set of earphones and is asked to visit a website prepared for the performance, where they are assigned an identity consisting of a random name, age, occupation, and personality quirk. Following that, each participant is randomly matched with another participant, and is instructed to interact with them, receiving commands for exactly what to say and do during the interaction. A computer program randomly generates those instructions by mixing a number of "conversation routines"; together. Some routines are entirely verbal (e.g. a discussion about the 2016 presidential election, or about creating art), while others are more physical and comical (e.g. an exercise routine, or a routine in which one participants faints and the other is trying to rescue them).

Experts
avatar for Anastasis Germanidis

Anastasis Germanidis

Artist & Engineer
Anastasis Germanidis is a Greek artist, software engineer, and researcher. He creates participatory performances and speculative interfaces that explore the realized or potential effects of new communications technologies and algorithmic systems on personal identity and social in... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Regions of Influence a sound installation
Regions of Influence is a multi-channel sound installation blending the art of radio transmission with the unique and obscure language of dreams. It was created by Tim Fodness under the technical guidance of Joseph Morris. Over the course of roughly three years, sound artist Tim Fodness logged his dreams in a journal and recorded himself reading them. The archive was randomly split into groups and stored on media players for audio playback. Each media player is connected to a transmitter that broadcasts its dream content on a specific radio frequency. These frequencies are then tuned into using multiple radios placed around the room. The result is an immersive installation in which multiple dreams are transmitted and received simultaneously. Those visiting the exhibition enter the world of the dreamer, and are enveloped in the symbolic language broadcasted by the unconscious psyche.

Fields, which are defined by science as regions of influence, are present in both radio and dreaming. In radio, it's the electromagnetic field that makes transmission possible. In dreams, it's the field of obscure ideas known as the unconscious mind. Dreaming is said to be a compensatory function. As the conscious mind becomes increasingly bogged down with the practical demands of society, the unconscious weighs in reminding the dreamer of his or her inner attitude. This is why the study of dreams is so important. It helps us shed light on our individual personalities. The same can also be said about the concept of radio, as any study on the subject will reveal its continued role in providing us with much of our current technology. Technology that has become more of a requirement to carry, and less of a requirement to understand.

Experts
avatar for Tim Fodness

Tim Fodness

Artist, Presenter, Tim Fodness
Tim Fodness is a writer, sound artist, and sound designer who tells stories through immersive sound installation. He has composed story-based work for 5.1 surround sound, multi-channel radio transmission, and stereo albums. Over the past decade, he has collaborated with visual... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Sacrifice .v17
Using Augmented Reality the artwork combines 2D and 3D, with the 4th dimension of movement and time.  With his series Sacrifice, Casado creates a character using 3D technologies and digitlly renders human skin as an extreme expression—an explosion of colors, an exaggeration of shapes.

Experts
avatar for Jose Carlos Casado

Jose Carlos Casado

artist, self
José Carlos Casado is a multimedia artist from Spain. A MFA graduate of the School of Visual Arts, he has been based in New York for 16 years. He uses technologies to create art involving video, 3D animation, photography and sculpture. His work has been shown in multiple solo and... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Stephanie Rothenberg: Planthropy
Stephanie Rothenberg will exhibit “Planthropy,” a robotic garden from her project "Reversal of Fortune” that examines the intersection of social media, finance and philanthropy. In these gardens plants represent recipients of charitable acts in economically challenged regions, creating a more physical, sensorial experience with data. Through this lens the complex relationship between human life and economic growth is made visible. "Planthropy " is a garden of glowing, digital hanging plants that respond to actual Twitter messages posted by donors to various charities. Each plant represents a charity such as breast cancer or refugees. When the plant receives a Twitter post, its electronic system is activated. The plant is watered while the tweeted messages are played aloud through a computerized voice – “I donate because I’m a survivor," “I donate because it's a tax credit." The result is a global “heartbeat” of synthetic voices emoting the feelings of donors from around the world. The piece was recently exhibited in "Right Here, Right Now" at The Lowry Galleries, Manchester, UK.

Experts
avatar for Stephanie Rothenberg

Stephanie Rothenberg

Stephanie Rothenberg is an interdisciplinary artist using performance, installation and networked media to create provocative public interactions. Mixing real and virtual spaces, her work explores the power dynamics between contemporary visions of utopia and real world economic, political... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

STORYTIME by Civic.space
STORYTIME is a large sculptural monolith displaying texts that tell stories about time. A playful clock of sorts, the piece changes its content every minute. The first version of the piece will be permanently installed in Syracuse, NY, June 2016. For Creative Tech Week we will show a prototype of the final piece. Using a mixture of literary quotes, references to past events, puzzles, astronomical information and contributions from community workshops and website submissions, we create thousands of unique definitions of time that will appear on the monolith. We will ask people for their quotes or memories about specific times, events, and momentous occasions in their lives to become part of the piece. A collective sign that changes with the seasons, with each moment, with passing clouds and the exact time of the day you met your lover. The final artwork consists of an enclosure made of black powder-coated steel and toughened glass with a white stone bench below. Behind the glass is a dot matrix of LEDs that spell the various texts. People can sit on the bench and it would appear that the texts above are, just maybe, about them. For Creative Tech Week we will show a fully functioning partial recreation of the final piece. The texts are very large, animate in a variety of ways, can be seen from a distance or read from close by. They are various, funny, ceremonial, witty or simple, nostalgic or hopeful. The piece invites multiple visits, conversation and active participation. The piece will work well in a gallery type setting, but optimally, it would be great in a storefront window, interacting with people on the street.

Experts
avatar for Marek Walczak

Marek Walczak

Partner, Civic.Space
Civic.space is an interactive public-art design collaborative. We have recently completed three major public artworks, for a streetscape in Denver, Co. for a recreation center in Stapleton, Co. and the Biodiversity Center, Univ. Wy. Marek Walczak has an international reputation in... Read More →

Partners
avatar for Civic.Space

Civic.Space

Partner, civic.space
Civic.space is an interactive public-art design collaborative. We have recently completed three major public artworks, for a streetscape in Denver, Co. for a recreation center in Stapleton, Co. and the Biodiversity Center, Univ. Wy. Marek Walczak has an international reputation in... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Strata Systems_v02_NIJIMI
The “Strata Systems” inkjet paintings are generated from sound — an audio recording of a psychoanalysis session between the artist and a therapist. A single image is selected from the custom software system’s video output, printed on special multi-layered paper, then painted on by hand using a variety of subjective techniques.

Experts
avatar for Blake Marques Carrington

Blake Marques Carrington

Artist, Blake Carrington Studio
Blake Marques Carrington works within the spheres of the sound, visual and performing arts. He has had solo exhibitions at Contemporary Art Center New Orleans, Philadelphia Photo Arts Center, Central Utah Art Center, and VisArts, featuring a range of work from inkjet painting to video... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

The Gamelatron
Gamelatrons are sound producing kinetic sculptures presented as site-specific installations, and stand alone art works by artist and composer Aaron Taylor Kuffner. Gamelatrons adapt traditional bronze, brass and iron instruments from Indonesia's gamelan tradition with robotic mallets in wall-mounted and free-standing sculptures. The robots are connected to a network that transcribes digital compositions into an array of electrical pulsations that results in a ghostly musical automaton.

Gamelatrons create sanctuaries in public and private spaces. Kuffner views this body of the work as an offering to the observer.

Experts
avatar for aaron taylor kuffner

aaron taylor kuffner

Artist, gamelatron
Aaron Taylor Kuffner's artwork takes the form of multi-year projects that require in depth research, collaboration with field experts and the development of specialized skills. Each project provides unique conceptual tools that further the evolution of consciousness through the experience... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

The Garden of Emoji Delights
The Garden of Earthly Delights, Hieronymus Bosch's  most ambitious work, embodies the conflicts, humor, darkness and absurdity of human, earthly and cosmological conditions. The current speed of technological advancement suggests humanity and the environment is irrevocably changing, but when we compare the visual vernacular of our day (symbols like Emoji for example), it is amazing to discover how easily they align with the symbology of a prescient artist from 500 years ago. This is not to say that evolution is not occurring, but to suggest that Bosch was one of those unique individuals who created works that transcend time.

One intention of my transcription of his work, in The Garden of Emoji Delights, was to mash up popular historic and contemporary sign systems, and to diversify and expand the Emoji lexicon through this process. Emoji are a contemporary glyph system which offer an emotional shorthand for virtual expression. The pleasurable stylizations are ubiquitous worldwide and across generations. Transcribing visual symbologies of an earlier era using Emoji makes perfect "nonsense-sense" to me, particularly with Bosch’s work, in that his own visual style was so idiosyncratic and remarkably distinct in contrast to his peers. 

In his essay “Digicalyptic Realities or, The Frolic of the Flat : Carla Gannis, The Garden of Emoji Delights” Sabin Bors writes …“What makes the Garden of Emoji Delights unique is that the visual communication language it manipulates is deeply rooted in our reflexive and ordinary communication. A double subversion thus takes place: the subversion of visual communication languages, and the subversion of art history.” – Sabin Bors, 2014


Experts
avatar for Carla Gannis

Carla Gannis

Artist/Prof/Asst Chair, Pratt Institute Dept of Digital Arts
Carla Gannis identifies as a visual storyteller. With the use of 21st Century representational technologies she narrates through a “digital looking glass” where reflections on power, sexuality, marginalization, and agency often emerge. She is fascinated by digital semiotics and... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

The Penis Wall
The Penis Wall is a interactive kinetic sculpture consists of 81 erectable penises. Each penis model was 3D printed and has six segments driven by a servo motor. Equipped with an ultrasonic distance sensor, each unit can respond to a viewer's movements. Moreover, the Penis Wall can also be used as a display to represent data, for instance, fluctuations in the stock market. / The penis is so different! This is my initial motivation, to study one of the oldest and probably the most attractive thing that humans interact with.

Experts
avatar for Peiqi SU

Peiqi SU

Retired, N/A
Peiqi Su is a researcher, an interaction designer and a maker. She believes that good interaction design depends on the harmony of people, product and environment, and her mission is to find the perfect balance between these 3 primary elements with a human-centric focus. She... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

The Rendezvous: A media space for memories of death
The Rendezvous captures the action of speaking about death in an installation of aural and visual media.

We all accumulate stories of the people we’ve lost to death. These memories cycle through us in different ways at different times in our lives. Accessing a broader range of experiences than purely personal memories allows us to better navigate future loss. Yet our culture provides few spaces for sharing loss beyond an intimate circle, after the closure of mourning rituals. Where can we go to engage with the details of death – not only grief and absence, but also the day-to-day, the unexpected?

The Rendezvous creates a virtual/physical space where people can explore and share personal encounters with death. Media allows us to share on an intimate, yet public scale not otherwise possible.

Multi-channel video is mapped to human-scale plexiglass panels, illuminated with cinematic visuals. The visual language is grounded by constant reference to the plexiglass surface itself. Bodies are recorded while performing through the same material on which the projection eventually plays - creating the verisimilitude of present bodies in the space.

The relationship between video and audio story fragments in The Rendezvous is chance-based. While visual content is composed, the piece’s audio element remains fluid. The audio landscape splits between public sound design, and spoken narratives that can only be accessed privately through personal devices.

The Rendezvous is designed to let its participants expand their voices across different artistic mediums, while maintaining their privacy and ownership of personal narratives. Due to randomized audio, participants can add or withdraw their contributions at any point in the installation's lifecycle.

Experts
avatar for Sarah Outhwaite

Sarah Outhwaite

Director, The Rendezvous
Sarah Outhwaite is a New York-based spatial media artist. Her performance-media pieces installations and video works have premiered at The CCF (Cambodia), Location One, Theatrelab, Juilliard's Center for Innovation in the Arts, Dau al Set, and BAM's Harvey Theatre (New York). She... Read More →



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

The Swing (after after Fragonard)
Shot from above and edited in slow motion, the video features Kukama in a white dress gaily swinging in and out of the camera frame. On the ground, about seven meters below, a group of people gather in anticipatory flashes scrambling for the ten rand notes (equivalent to one Euro) the artist is letting go sporadically. When the swing reenters the frame without her body, an instant feeling of loss, hopelessness and dissatisfaction is reached.

Experts
DK

Donna Kukama

Donna Kukama completed her post-graduate studies at the Ecole Cantonale d’Art du Valais in Sierre (Switzerland) in 2008, under MAPS (Master of Arts in the Public Sphere), and is currently a faculty member at the WITS School of Arts (University of Witwatersrand, Johannesburg... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

The Year We Make Contact (Gyre version)
“The Year We Make Contact” is generated from sound — an audio recording of a psychoanalysis session between the artist and a therapist.  Inspiration comes from a debate active in theoretical physics called the Information Loss Paradox, where scientists argue over whether information can truly be lost if it falls into a black hole.

Experts
avatar for Blake Marques Carrington

Blake Marques Carrington

Artist, Blake Carrington Studio
Blake Marques Carrington works within the spheres of the sound, visual and performing arts. He has had solo exhibitions at Contemporary Art Center New Orleans, Philadelphia Photo Arts Center, Central Utah Art Center, and VisArts, featuring a range of work from inkjet painting to video... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Triple Portrait of E
Experts
avatar for Sophie Barrett-Kahn

Sophie Barrett-Kahn

Lady Tech Guild
Sophie Kahn is a Brooklyn-based digital artist. She earned a BA (Hons) in Fine Art/History of Art at Goldsmiths College, University of London, and an MFA in Art and Technology Studies at the School of the Art Institute of Chicago. She has exhibited in New York, Los Angeles, London... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

Urbanotopia
Inspired by brain research, urbanism, architecture, cities, planning and systems networks Sade uses media technologies as tools to translate recorded images into signals of raw data. The artist is interested in memory: physical and digital and her work reflects the dichotomy between what we remember and that what we wish to remember.

Experts
avatar for Shuli Sade

Shuli Sade

Artist, Sade studio
Sadé has received the Pollock Krasner Foundation grant 2014, the National Endowment for the Arts Fellowship 1991, New York Foundation for the Arts Emergency Grant 2001, Lower Manhattan Cultural Council Fund, NY-Israel Cultural Cooperation Commission grant, AICF study grant, and NY... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center

7:00pm EDT

May 2016 NY Tech Meetup
May 2016 NY Tech Meetup http://www.meetup.com/ny-tech/events/227889545/ 

The May 2016 NY Tech Meetup will have half of the demos from creative technologists participating in Creative Tech Week!

Partners
avatar for NY Tech Meetup

NY Tech Meetup

NY Tech Meetup is a 50K+/- member non-profit industry organization that supports and promotes the New York technology community, and is the largest meetup in the world. NYTM also hosts a perennially sold-out monthly event where members gather to watch emerging companies demo new ideas... Read More →


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
NYU Skirball Center for the Performing Arts

9:00pm EDT

Linden Renz
Standalone musical performances, demonstration of interactive 3D sound design, and the incorporation of new technologies in clothing design/production featuring Jason Akira Somma


Tuesday May 3, 2016 9:00pm - Wednesday May 4, 2016 12:00am EDT
House of YES!
 
Wednesday, May 4
 

8:00am EDT

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →

Partners
avatar for Richard Rodkin

Richard Rodkin

Creator, U-GRUVE AR, Memetic Arts, Inc.
A lifelong musician, composer, and artist, Richard first began work on U-GRUVE in the early ’90s, while working in the then-emerging Virtual Reality industry.In addition to founding Memetic Arts, Inc., Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →



Wednesday May 4, 2016 8:00am - 8:00pm EDT
TBD

9:00am EDT

Coffee & Registration
Please arrive by 9:30

Wednesday May 4, 2016 9:00am - 9:30am EDT
Clemente Center

9:00am EDT

Lumen Seminar Coffee and Registration
Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial... Read More →
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →


Wednesday May 4, 2016 9:00am - 9:30am EDT
St. Francis College
  Community Hub, Open house

9:00am EDT

Lumen Prize Seminar - The Digital Arts Landscape
A day of talks, performances and debate on the top issues concerning digital art lovers and digital artists - like How to sell Digital Art; What comes First - Art or Tech; The Future of Story-Telling; the History of Digital Art in 15 minutes and much more. FREE including lunch and a guided tour of the Lumen Prize show.

Find Eventbrite Invitation and register your free ticket.

Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →
avatar for The Lumen Prize

The Lumen Prize

Director & Founder, The Lumen Prize
The Lumen Prize is the pre-eminent global award and tour for digital art. The prize celebrates the very best art created digitally. As a not-for-profit social enterprise, its goal is to focus the world’s attention on this exciting genre through an annual competition, a global tour... Read More →


Wednesday May 4, 2016 9:00am - 6:00pm EDT
St. Francis College
  Community Hub
  • Registration Type Free

9:00am EDT

CTW Arts Hub Installations
CTW's Arts Hub installations will be open to badge holders throughout the day. Installations by: Peiqi Su, Allison Berkoy, Nina Yankowitz, The Electric Sheep, Erin Ko, Katherine Bennett, Jason Levine, Alex Postelnicu, Chris Anderson, Anastasis Germanidis, Civic.Space, Sarah Outhwaite, Adriana Marmorek, Aaron Taylor Kuffner, Stephanie Rothenberg, Tim Fodness, Paul Clay.

Experts
avatar for Chris Anderson

Chris Anderson

Chris Anderson is a Brooklyn-based artist and technologist who uses engineering discipline to create wonder. When inspiration strikes, he uses CAD, rapid prototyping, and a lot of manual labor to create explorations of human and machine interaction in the physical world. A recent... Read More →
avatar for Jeanne Angel

Jeanne Angel

Production Director, Creative Tech Week
avatar for Sophie Barrett-Kahn

Sophie Barrett-Kahn

Lady Tech Guild
Sophie Kahn is a Brooklyn-based digital artist. She earned a BA (Hons) in Fine Art/History of Art at Goldsmiths College, University of London, and an MFA in Art and Technology Studies at the School of the Art Institute of Chicago. She has exhibited in New York, Los Angeles, London... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Allison Berkoy

Allison Berkoy

artist / designer / creative technologist / educator, Berkoy
Allison Berkoy is a Brooklyn based artist working at the intersection of art, performance, code and technology. With mixed physical and electronic media, she creates videos, sculptural installations, interactive environments, and performances between humans and machines. Recent exhibitions... Read More →
avatar for Blake Marques Carrington

Blake Marques Carrington

Artist, Blake Carrington Studio
Blake Marques Carrington works within the spheres of the sound, visual and performing arts. He has had solo exhibitions at Contemporary Art Center New Orleans, Philadelphia Photo Arts Center, Central Utah Art Center, and VisArts, featuring a range of work from inkjet painting to video... Read More →
avatar for Jose Carlos Casado

Jose Carlos Casado

artist, self
José Carlos Casado is a multimedia artist from Spain. A MFA graduate of the School of Visual Arts, he has been based in New York for 16 years. He uses technologies to create art involving video, 3D animation, photography and sculpture. His work has been shown in multiple solo and... Read More →
avatar for Paul Clay

Paul Clay

Artist and Designer, Contemporary art/Creative Tech
Paul Clay is a visual artist whose work spans many different fields. His perspective comes from an interest in anthropology, contemporary media, and social change. He has shown internationally, been interviewed on local television in New York, and has been reviewed in such publications... Read More →
avatar for Juan Cortes

Juan Cortes

Artist, Hyphen Hub
Colombian artist, born in 1989, lives and works in Bogotá, Colombia. My works take on multiple forms such as installation works, recordings, and concert pieces. I'm interested in sound and the natural forces which are the base and foundation of my work. He is also interested in investigative... Read More →
GC

Gina Czarnecki

Gina Czarnecki’s art is realised in a diverse and often unconventional range of media to draw the viewer in on emotive, ethical and intellectual levels.  Czarnecki works often in transdisciplinary collaborations and works in the grey areas between definition.  Her work... Read More →
avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →
avatar for Tim Fodness

Tim Fodness

Artist, Presenter, Tim Fodness
Tim Fodness is a writer, sound artist, and sound designer who tells stories through immersive sound installation. He has composed story-based work for 5.1 surround sound, multi-channel radio transmission, and stereo albums. Over the past decade, he has collaborated with visual... Read More →
RG

Richard Garet

Richard Garet holds an MFA from Bard College. Recent projects include Midnight Moment, site specific work created for the electronic billboards of Times Square, NY; Alusiones, Carmen Araujo Arte, Hacienda de la Trinidad, Caracas, Venezuela; Meta-residue: Input Material, Space... Read More →
avatar for Anastasis Germanidis

Anastasis Germanidis

Artist & Engineer
Anastasis Germanidis is a Greek artist, software engineer, and researcher. He creates participatory performances and speculative interfaces that explore the realized or potential effects of new communications technologies and algorithmic systems on personal identity and social in... Read More →
AJ

Art Jones

Art Jones is an image/sound manipulator working with film, digital video, audio and hybrid media. His films/videos, CD-ROMs, live audio/video mixes, and installations concern the inter-relationships between music, visual culture, history and power. His work makes extensive... Read More →
avatar for Erin Ko

Erin Ko

Visual Artist / Software Developer, Erin Ko Studios
Erin Ko is a visual artist from the United States. She combines traditional art making methods with new media tools to address our complicated love/hate relationship with technology. She is classically trained and has worked in video games and new media. She is co-founder of Hutong... Read More →
avatar for aaron taylor kuffner

aaron taylor kuffner

Artist, gamelatron
Aaron Taylor Kuffner's artwork takes the form of multi-year projects that require in depth research, collaboration with field experts and the development of specialized skills. Each project provides unique conceptual tools that further the evolution of consciousness through the experience... Read More →
DK

Donna Kukama

Donna Kukama completed her post-graduate studies at the Ecole Cantonale d’Art du Valais in Sierre (Switzerland) in 2008, under MAPS (Master of Arts in the Public Sphere), and is currently a faculty member at the WITS School of Arts (University of Witwatersrand, Johannesburg... Read More →
avatar for Adriana Marmorek

Adriana Marmorek

Marmorek began as a sculptor, later expanding her horizons toward other mediums such as photography, video, installation, and to what she calls the "architecture of the desire". This is an evolutionary and contemporary concept that defines the parameters of the artist's creative activity... Read More →
avatar for Matthew Ostrowski

Matthew Ostrowski

Sonologist, Harvestworks, Inc.
A New York City native, Matthew Ostrowski has been creating art with electronic and digital media for over twenty years, having worked as a composer, performer and installation artist, exploring work with music, multimedia, and video. Using digital tools and formalist techniques... Read More →
avatar for Sarah Outhwaite

Sarah Outhwaite

Director, The Rendezvous
Sarah Outhwaite is a New York-based spatial media artist. Her performance-media pieces installations and video works have premiered at The CCF (Cambodia), Location One, Theatrelab, Juilliard's Center for Innovation in the Arts, Dau al Set, and BAM's Harvey Theatre (New York). She... Read More →
avatar for Alex Post

Alex Post

coFounder @ thinkcraft, CTW Community Hub Director
Talk to me about: Experiences + Architecture + Empowerment + Flow Alex Post is a Multidisciplinary Creative Director and Experiential Strategist, applying human centered design approaches to projects at the intersection of digital and physical environments. He architects original... Read More →
avatar for Stephanie Rothenberg

Stephanie Rothenberg

Stephanie Rothenberg is an interdisciplinary artist using performance, installation and networked media to create provocative public interactions. Mixing real and virtual spaces, her work explores the power dynamics between contemporary visions of utopia and real world economic, political... Read More →
avatar for Shuli Sade

Shuli Sade

Artist, Sade studio
Sadé has received the Pollock Krasner Foundation grant 2014, the National Endowment for the Arts Fellowship 1991, New York Foundation for the Arts Emergency Grant 2001, Lower Manhattan Cultural Council Fund, NY-Israel Cultural Cooperation Commission grant, AICF study grant, and NY... Read More →
avatar for Peiqi SU

Peiqi SU

Retired, N/A
Peiqi Su is a researcher, an interaction designer and a maker. She believes that good interaction design depends on the harmony of people, product and environment, and her mission is to find the perfect balance between these 3 primary elements with a human-centric focus. She... Read More →
avatar for Nina Yankowitz

Nina Yankowitz

Creative Director, NY Art Projects, LLC
I am an artist who infuses interactive games and social networking tools into virtual, robotic, and/or 3d projection installations. A recent multi-faith sanctuary was in the form of a virtual sanctuary with our team's Interactive games. “Criss~Crossing The Divine” was exhibited... Read More →

Partners
avatar for Civic.Space

Civic.Space

Partner, civic.space
Civic.space is an interactive public-art design collaborative. We have recently completed three major public artworks, for a streetscape in Denver, Co. for a recreation center in Stapleton, Co. and the Biodiversity Center, Univ. Wy. Marek Walczak has an international reputation in... Read More →


Wednesday May 4, 2016 9:00am - 8:00pm EDT
Clemente Center

9:30am EDT

9:35am EDT

9:40am EDT

Welcome by Lumen Prize – Carla Rapoport , Founder & Director
Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →
avatar for The Lumen Prize

The Lumen Prize

Director & Founder, The Lumen Prize
The Lumen Prize is the pre-eminent global award and tour for digital art. The prize celebrates the very best art created digitally. As a not-for-profit social enterprise, its goal is to focus the world’s attention on this exciting genre through an annual competition, a global tour... Read More →


Wednesday May 4, 2016 9:40am - 10:00am EDT
St. Francis College
  Community Hub, Talk

10:00am EDT

Christiane Paul
Experts
avatar for Christiane Paul

Christiane Paul

Curator, Whitney Museum of American Art
Christiane Paul is Associate Prof. and Associate Dean at the School of Media Studies, The New School, and Adjunct Curator of New Media Arts at the Whitney Museum of American Art. Her recent books are A Companion to Digital Art (forthcoming Blackwell-Wiley); Digital Art (Tha... Read More →


Wednesday May 4, 2016 10:00am - 10:15am EDT
Clemente Center
  Arts Hub, Talk

10:00am EDT

The Establishment of Disruption
Over the past couple of years the concept of “disruption” emerged as a catchword for describing the challenge and potential of tech trends and quickly became a trend itself—promoted by the establishment rather than creating disturbances and interrupting it. Is there still space for an anti-establishment that disrupts entrenched structures in order to rethink them? The talk will take a look at digital art projects that, intentionally or not, have challenged technological systems, art institutions and the art market.

Experts
avatar for Christiane Paul

Christiane Paul

Curator, Whitney Museum of American Art
Christiane Paul is Associate Prof. and Associate Dean at the School of Media Studies, The New School, and Adjunct Curator of New Media Arts at the Whitney Museum of American Art. Her recent books are A Companion to Digital Art (forthcoming Blackwell-Wiley); Digital Art (Tha... Read More →


Wednesday May 4, 2016 10:00am - 10:15am EDT
Clemente Center

10:00am EDT

Panel I – Just How Do You Sell Digital Art?
Moderated by: Katja Schroeder

Panelists:
Transfer Gallery, Director, Kelani Nichole
Ascribe, CEO, Bruce Pon
Anne Spalter, (Lumen Prize Prize Exhibition of World of Water video, St. Francis College)

Click for your free ticket

Moderators
avatar for Katja Schroeder

Katja Schroeder

Managing Director, Bloom
Transmedia marketer + Adjunct Professor for Marketing at St. Francis College (SFC) and Board Member at SFC's Center for Entrepreneurship.

Experts
avatar for Kelani Nichole (US)

Kelani Nichole (US)

Attendee, TRANSFER Gallery
avatar for Bruce Pon

Bruce Pon

CEO, ascribe GmbH
Bruce Pon has helped to build a dozen bank and industry startups in Europe, Asia and the Americas while working with leading companies such as Mercedes-Benz, Volkswagen, Mitsubishi Corporation, Accenture and DuPont. Prior to joining ascribe, Bruce was a co- founder and partner... Read More →
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →
avatar for Anne Spalter

Anne Spalter

Artist, Anne Spalter Studios
Anne Morgan Spalter explores the relationship between observation and algorithm to create modern landscapes. The resulting combinations of real and abstract, perspective and pattern, personal and universal creates a new type of landscape art. Spalter's modern landscapes are part of... Read More →


Wednesday May 4, 2016 10:00am - 10:45am EDT
St. Francis College
  Community Hub, Panel

10:00am EDT

Lumen Prize Exhibition at St. Francis College
‘THE WORLD’S PRE-EMINENT DIGITAL ART PRIZE’
-The guardian culture blog

The Lumen Prize Exhibition celebrates the very best art created digitally by artists globally. Its goal is to focus the world’s attention on this exciting genre through an annual competition and global tour of works selected by an international panel of judges.

For Creative Tech Week, The Lumen Prize has curated a collection of award winning pieces that blur the lines of art, interaction, music and technology.

The exhibition will show works by 2015 Lumen Prize Winners at St Francis College from April 30-May 5, 10 am-6 pm

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.


Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →

Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial... Read More →


Wednesday May 4, 2016 10:00am - 5:00pm EDT
St. Francis College
  Community Hub
  • Registration Type Free

10:00am EDT

turning life
Experts
AR

Asya Reznikov

Artist, Asya Reznikov Studio


Wednesday May 4, 2016 10:00am - 6:00pm EDT
Nancy Hoffman Gallery
  Satellite (Free), Art Show
  • Registration Type Free

10:00am EDT

turning life
Experts
AR

Asya Reznikov

Artist, Asya Reznikov Studio


Wednesday May 4, 2016 10:00am - 6:00pm EDT
Nancy Hoffman Gallery
  Satellite (Free), Art Show
  • Registration Type Free

10:15am EDT

Midnight Moment
Times Square Alliance Creative Director Sherry Dobbin, Ironik Design & Post's Sean Stall, American Eagle's Dave Taylor and Times Square Advertising Coalition’s Fred Rosenberg discuss the creative and technological challenges of realizing the Midnight Moment.

Experts
SD

Sherry Dobbin

Times Square Alliance, Times Square Alliance
Sherry Dobbin is the Creative Director & Director of Times Square Arts at the Times Square Alliance. Since February 2012, she has developed programs for Times Square’s electronic billboards, public plazas, vacant areas, popular venues, and online platforms. Ms. Dobbin brings over... Read More →
FR

Fred Rosenberg

Senior Vice President of Operations, Sherwood Equities
Fred Rosenberg, has spent more than two decades as senior vice president of operations at real estate owner and developer Sherwood Equities. Since joining Sherwood in 1995, and Rosenberg has overseen the firms real estate leasing, management, and acquisitions ever since. Among the... Read More →
SS

Sean Stall

Owner and Lead Artist, Ironik Design & Post
Ironik is Connecticut's premier graphic design and post production company. Situated in Avon, CT, Ironik extends it's reach worldwide, working with some of the largest advertising agencies and Networks. Our staff is comprised of award-winning talent whose experience ranges from national... Read More →
DT

Dave Taylor

Digital Signage, American Eagle
In the past I have worked on many different types of Projects in the AV and Broadcast field. Starting out doing Installation Work and Project Management for large Fortune 500 companies. Some of highlights include the sound system in Giant Stadium, The AT&T Global NOC in Bedminster... Read More →



Wednesday May 4, 2016 10:15am - 11:00am EDT
Clemente Center

10:45am EDT

Artist Talk 1- VR Art: Illusion and Immersion in Contemporary Digital Practice
Michael Takeo Magruder, Lumen Prize Immersive Environments Winner, Development of VR Technology for Artists

Moderators
avatar for Michael Takeo Magruder

Michael Takeo Magruder

artist & researcher, -
Michael Takeo Magruder is a visual artist and researcher who works with new media including real-time data, digital archives, immersive environments, mobile devices and virtual worlds. His practice explores concepts ranging from media criticism and aesthetic journalism to digital... Read More →

Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →


Wednesday May 4, 2016 10:45am - 11:00am EDT
St. Francis College
  Community Hub, Talk

11:00am EDT

Panel II – Unleashing Digital In Public
Mimi Sheller, teaches sociology and is the Director of the Center for Mobilities Research and Policy at Drexel University (Moderator)
Lumen 2015 Gold Prize Winners Gibson/Martelli
Hana Iverson

Moderators
MS

Mimi Sheller

Professor of Sociology, Drexel University

Experts
avatar for Hana Iverson

Hana Iverson

Media artist Hana Iverson creates public site-specific installations, video, photo-based art works and mobile/locative media with a focus on networked communities and wireless technologies. Her work has been exhibited in historic public buildings, museums, galleries, festivals, and... Read More →
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →


Wednesday May 4, 2016 11:00am - 11:45am EDT
St. Francis College
  Community Hub, Panel

11:00am EDT

The Wayfinding Lab
The Wayfinding Project is initiated by John Kuo Wei Tchen and the Asian/Pacific/American Institute at NYU, and launches with an exhibition by artist Beatrice Glow with AR/VR features creating a space to promote curiosity, research, and decolonize New York's history.  From March-December 2016, the exhibition doubles as a lab hosting collaborative research to explore the many facets of Indigenous life along the Lenape Trail (present-day Broadway) before and after Henry Hudson's "discovery" in 1609. The lab usestechnologies—time-tested and cutting edge—to reconstruct one block of Broadway with geo-data in augmented/virtual reality to simultaneously overlay the pasts and futures of Mannahatta/Manhattan. The installation will evolve over the course of its nine-month run, incorporating work by Lenape and Pacific scholars, experts, and culture bearers and Algonquian language scholars, digital cartographers, and communities, who will piece together the surviving historical fragments of land dispossession, dislocation, and diasporas. Their combined findings will inform the creation of additional augmented/virtual reality experiences that will contribute to the envisioning and shaping of an Indigenous futurism.

Please see www.apa.nyu.edu to plan your visit.

Artist Beatrice Glow will be at the gallery to share Augmented and Virtual Reality Demonstration Sessions Monday, May 2nd & Friday, May 6th 2-5PM.

 

Experts
BG

Beatrice Glow

Beatrice@floatinglibrary.org
BEATRICE GLOW is a New York-based interdisciplinary artist. Her practice comprises sculptural installations, trilingual publishing, participatory and lecture performances, and augmented/virtual reality immersive experiences. Her research mines the relationship between Asia and the... Read More →

Partners
AI

A/P/A Institute at NYU

Established in 1996, the Asian/Pacific/American Institute at NYU provides a space in which research and public programs, with a focus on community and intercultural studies, are made accessible to faculty, students, and the New York community within a broad, rigorous international... Read More →



Wednesday May 4, 2016 11:00am - 5:00pm EDT
A/P/A Institute at NYU
  Satellite (Free), Art Show

11:00am EDT

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://www.copperbluemedia.com/interactive_therapy.html

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Creative Technologist/Media Designer, Copperblue media
Sofia Paraskeva an Interactive Designer with expertise in musical and visual performance installations. Her work spans across interactive video and sound design, interactive wireless wearables such as musical gloves and bodysuits, motion graphics design, visual effects, video production... Read More →

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



Wednesday May 4, 2016 11:00am - 5:00pm EDT
Staten Island Children's Museum

11:00am EDT

Space Between the Skies
Space Between the Skies employs the power of simulation-based technologies to remember rather than forget. The featured artworks explore the possibility of using VR and simulation-based technology as tools for commemoration and archiving, rather than for more common uses which facilitate lapses in both memory and documentation. Generated with 3D scanning technologies such as LIDAR/Photogrammetry, 3D modeling, and 360° recordings, these transposed landscapes question the supposed dichotomy between the real and the virtual.

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation.apexart is a non-profit arts organization in Lower Manhattan that was... Read More →



Wednesday May 4, 2016 11:00am - 6:00pm EDT
apexart

11:30am EDT

re:self->
Using multiple camera, multi projector video feedback and puppetry, 're:self' is live art which re:questions the self through refracted, rerouted, mandala like imagery.
If "->" is seen as insertion, as input, as a black box function... And "re:" is seen as an optional prefix, implying redo/relook/recursion...etc... Then... This is a show regarding self->re:composition and self->re:representation. (Pause)
Contained between the self->re:fractured and the self->produced, this solo persona spirals around re:representations by a prosthetic self->puppet and video feedback. Finding fractal self similarity in the representation of the representation.

This can be seen, in no particular order, as:
0) A non-dualistic ritual, merging the self with the camera, self with the puppet, self with Shamanic music, self with the projected image : to produce the re:combined self.
1) Attentively re:routing and letting go to allow self->organisation out of the structured chaos of multiple cameras, projectors and selves.
2) A complex re:com:position, onto, into, through each other, for the Other: a mash up a self->made mash up a mash up of the self

What is real? What is re:reproduced?

Music by Sasha Bogdanowitsch. http://sashabmusic.com/
Pretty much everything else by Keith Lim. http://kidsthesedays.com.au/
Mentoring by Jeanie During, Jorge Gonçalves and Anna Henckel-Donnersmarck

Experts
avatar for Keith Lim

Keith Lim

Artistic Director, KidsTheseDays
www.kidsthesedays.com.au. Transdiciplinary artist synthesising technology, performance and sprituality. Keith Lim's work ranges from dance, interactive theatre and installations, film, puppetry and performance therapy. He is a Jack of All Trades, Master of Solo / Dance / Authorship... Read More →



Wednesday May 4, 2016 11:30am - 12:00pm EDT
Clemente Center

11:30am EDT

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show
Please join us for an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and... Read More →

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. The Department of Digital Arts prepares and develops innovative artists through rigorous immersion... Read More →



Wednesday May 4, 2016 11:30am - 5:00pm EDT
One Arts Space
  Satellite (Free), Art Show
  • Registration Type Free

11:45am EDT

Artist Talk 2: History of Digital Art in 15 Minutes
Dr Nick Lambert, President UK Computer Art Society, Head of Research, Ravensbourne College, UK

Moderators
avatar for Nicholas Lambert

Nicholas Lambert

Head of Research, Ravensbourne, London
Dr Nick Lambert is Head of Research at Ravensbourne. Nick’s interests revolve around the digital medium and its application in contemporary art and visual culture. Through this, he engages with questions about the boundary between “fine” and “applied” arts, design and interfaces... Read More →

Wednesday May 4, 2016 11:45am - 12:00pm EDT
St. Francis College
  Community Hub, Talk

12:00pm EDT

Art Vs. Purpose: Destroying Art-World Bondage
When I was in art school my professor once told me, "If you're trying to achieve a goal, you're doing it wrong". These words really stuck with me and since then I have developed a fairly elaborate framework for understanding the role that Purpose plays in the creative process. With a background in engineering and entrepreneurship, I aim to free myself, for the most part, of the artificial constraints imposed by the pressures of both the art-world and the "creative class". A metaphorical map of idea space, knowledge space and motivation space will be presented, and code-generated variations of each will will be represented in 2D graphical form. The goal: to expand the overlapping regions of these spaces and maximize our "manifestable reality space". In other words: getting smarter, more creative and more motivated leads to new breakthroughs. Armed with these tools, we will take a look at some examples of what can be accomplished and why this is relevant in 21st century art.

Experts
avatar for leigh christie

leigh christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's... Read More →



Wednesday May 4, 2016 12:00pm - 12:15pm EDT
Clemente Center
  Arts Hub, Talk

12:00pm EDT

Prerogatives of Power: The Good, The Bad and The Perturbed
The Prerogatives of Power: The Good, The Bad and The Perturbed is a multi-screen installation that displays full motion digital video portraits of political leaders from around the world (Obama, Putin, Trump, Cameron, Xi Jinping, Assad, Merkel, Hassan Rouhani, Hollande, Kim Jung Un etc.). An essential part of the total experience is the manipulated audio and video signal in real time. A camera based motion tracking system allows the movement of the gallery visitor to ‘preturb’ the digital video signal, scrambling the video and audio signal to create colorized effects and percussive distortions of the spoken word. For example, in an interview, the embattled president of Syria, Bashar al-Assad is quoted saying: “We do not use barrel bombs.” The motion tracking will trigger the breakup of Assad’s digital video image and the repetition of key words (e.g. b-b-b-barrel, b-b-b-bombs etc.). Wall mounted LCD displays have the visual impact as a gallery filled with large-scale paintings. In this instance the “painting” is full motion digital colorized video pixels. This dramatic format functions as a critique of the use and abuse of power. This multi-screen installation is an homage to Antonio Muntadas’ 1987 installation The Board Room. The viewer’s motion perturbs the audio and digital video signal disrupting and interrupting the speech transforming messaging and political propaganda into visual and auditory artifacts with a separate aesthetic.

Experts
avatar for Greg Garvey

Greg Garvey

Artist, Director and Professor of Game Design & Development, Chair of Visual & Performing Arts, Quinnipiac University
Greg Garvey has worked in the games industry at Parker Brothers and Spinnaker Software. He has exhibited his computer controlled interactive installations at Pratt Manhattan Gallery and Harvest Works in New York; at the Landesmuseum in Linz, Austria; the Victoria and Albert Museum... Read More →



Wednesday May 4, 2016 12:00pm - 5:00pm EDT
Harvestworks Digital Media Arts Center

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct... Read More →



Wednesday May 4, 2016 12:00pm - 6:00pm EDT
149 West 24th Street, 5B, New York New York 10011
  Satellite (Free), Art Show

12:15pm EDT

Personal Technology: Asset or Adversary?
In this short presentation, I'll discuss several pieces (including a few from history, current pieces from other artists and my own) that utilize technology as a tool to foster or to interrupt social interactions, as well as current research and trends.

Experts
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →



Wednesday May 4, 2016 12:15pm - 12:30pm EDT
Clemente Center
  Arts Hub, Talk

12:30pm EDT

Insuring Art from Artist to Dealear to Collector to Museums

Technology, how we insure this media?  Do we insure the digital information, moving parts, the structure, obsolete parts?

What typical losses are not covered?

How does the claim department settle a claim when you are a Collector, Gallery, Artist, or Venue?

I will be exploring common exclusions, conditions and limitations Insurance contracts related to Tech Artist.


Be informed, come and learn at my talk.

I will be available after the talk for individual consultation.




Experts
avatar for William Fleischer, CIC

William Fleischer, CIC

President, Bernard Fleischer & Sons Inc. /ArtInsuranceNow.com
William Fleischer is president and principal of Bernard Fleischer & Sons, Inc., his website is www.ArtInsuranceNow.com an Insurance & bonding agency founded in 1949. He is the second-generation president of the firm, which focuses on Art insurance and Surety/Fidelity types of Bonds... Read More →



Wednesday May 4, 2016 12:30pm - 12:45pm EDT
Clemente Center

12:45pm EDT

Omer Golan
Wednesday May 4, 2016 12:45pm - 1:00pm EDT
Clemente Center
  Arts Hub, Talk

12:45pm EDT

Reversal of Fortune: Crowdsourcing your Philanthropy
Stephanie Rothenberg will talk about her recent project "REVERSAL OF FORTUNE," a series of robotic gardens that examine the intersection of social media, finance and philanthropy. In these gardens plants represent recipients of charitable acts in economically challenged regions, creating a more physical, sensorial experience with data. Through this lens the complex relationship between human life and economic growth is made visible. "GARDEN OF VIRTUAL KINSHIP" is a large-scale 5' x 10' installation, somewhat of an aquaponic system merged with a bank. The centerpiece is a global map containing 650 pill size containers holding seeds. These seeds represent borrowers of micro loans. An overhead, automated watering system is connected to the Internet. The amount of water the plants receive is dependent on crowdfunded, online financial transactions collected from a social media charity website. Successful transactions trigger appropriate nourishment while failed ventures may lead to dying plants. The outcome is a continuous live mapping of the flow of micro finance capital as it travels from the Global North to South and back to the banks who ultimately profit. The piece was recently exhibited in "Global: Infosphere" at ZKM Center for Art & Media, Karlsruhe, Germany. "PLANTHROPY" is a garden of glowing, digital hanging plants that respond to actual Twitter messages posted by donors to various charities. Each plant represents a charity such as breast cancer or refugees. When the plant receives a Twitter post, its electronic system is activated. The plant is watered while the tweeted messages are played aloud through a computerized voice – “I donate because I'm a survivor," “I donate because it's a tax credit." The result is a global “heartbeat” of synthetic voices emoting the feelings of donors from around the world. The piece was recently exhibited in "Right Here, Right Now" at The Lowry Galleries, Manchester, UK.

Experts
avatar for Stephanie Rothenberg

Stephanie Rothenberg

Stephanie Rothenberg is an interdisciplinary artist using performance, installation and networked media to create provocative public interactions. Mixing real and virtual spaces, her work explores the power dynamics between contemporary visions of utopia and real world economic, political... Read More →



Wednesday May 4, 2016 12:45pm - 1:00pm EDT
Clemente Center
  Arts Hub, Talk

12:50pm EDT

Recap + Introduction of afternoon sessions
Moderators
avatar for Nicholas Lambert

Nicholas Lambert

Head of Research, Ravensbourne, London
Dr Nick Lambert is Head of Research at Ravensbourne. Nick’s interests revolve around the digital medium and its application in contemporary art and visual culture. Through this, he engages with questions about the boundary between “fine” and “applied” arts, design and interfaces... Read More →

Wednesday May 4, 2016 12:50pm - 1:00pm EDT
St. Francis College
  Community Hub, Talk

1:00pm EDT

Artist Talk 3: Getting Touchy Feely
Interval Studios – Ken Kirschner and Joshue Ott

Experts
avatar for Joshue Ott

Joshue Ott

Principal, Interval Studios
Interactive Artwork Ambient Electronic Music OpenGL Mobile Applications



Wednesday May 4, 2016 1:00pm - 1:15pm EDT
St. Francis College
  Community Hub, Talk

1:15pm EDT

Panel III – The Digital Hearth: The Future of Story-Telling
Moderated by: Augusta Palmer, Professor of Digital Arts + Filmmaker, St. Francis College
Panelists:
Marcelle Hopkins, Made in NY IFP Social Justice Media Fellow
Jess Engel, producer and content creator at Virtualize
Katarina Athanasopoulou, 2013 Lumen Prize Winner
(by Video)
Cave Cave/We Are Muesli, 2014 Lumen Prize Artists - Bosch Art Game – Gaming as Storytelling (by video)

Moderators
avatar for Augusta Palmer

Augusta Palmer

Associate Professor, St. Francis College
Augusta Palmer (Moderator and Participant) is a filmmaker, scholar, and hoarder of ancient mixtapes. Her newest documentary, The Blues Society, premiered at Indie Memphis in 2023 and received funding from the National Endowment for the Arts, the National Endowment for the Humanities... Read More →

Experts
MH

Marcelle Hopkins

Visual Editor, The New York Times
Marcelle Hopkins is a visual editor for special projects at The New York Times, focusing on innovative journalism that leverages emerging technologies. She was previously the co-director of immersive journalism and deputy editor of video at the Times, overseeing 360 video, VR, AR... Read More →
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →


Wednesday May 4, 2016 1:15pm - 2:15pm EDT
St. Francis College
  Community Hub, Panel

2:00pm EDT

MuseumDraw
Have mobile, can draw.  With this as the jumping off point, you'll be guided through a participatory workshop in the galleries with some of the Guggenheim Museum's most iconic permanent collection artworks.  Artist/educator Paige Dansinger will introduce simple drawing techniques to get you using your own mobile device for artistic creativity.  You'll have a chance to practice digital drawing and learn about and discuss the art with Paige and Guggenheim educator Rachel Ropeik.  Learn how to draw #MuseumSelfies.  Excite yourself in new ways with mobile technology!  Come explore the Guggenheim's collection of modern masters including Vasily Kandinsky, Marc Chagall, Natalia Goncharova, Piet Mondrian, and more.

Experts
avatar for Rachel Ropeik (she/her)

Rachel Ropeik (she/her)

Museum Educator/Museum Adventurer, independent
Rachel Ropeik is a museum educator and museum adventurer who brings thoughtful, playful, and progressive approaches to engaging people with art.
avatar for Paige Dansinger

Paige Dansinger

Founder, GalleryPaige
http://ctw.nyc/speakers/paige-dansinger?fromSched=1Paige Dansinger creates traditional and digital artworks which reanimate the history of art. Creating the prototype #DrawArt mobile application in 2012 she established herself as a specialist in developing digital engagement experiences... Read More →



Wednesday May 4, 2016 2:00pm - 3:00pm EDT
Guggenheim

2:00pm EDT

The Annual NYIT MFA Thesis Exhibition Gallery Hours
We invite you to celebrate the MFA Thesis projects in Graphic Design, Computer Animation and Art & Technology of the Graduating Class of 2016.

Partners
avatar for Terry Nauheim

Terry Nauheim

Associate Professor/Chair, NYIT
Terry Nauheim is an audiovisual artist, associate professor, and Chair of NYIT’s Department of Digital Art & Design. As an artist, she explores sound and visual relationships through digital media, drawing, and installation. She has exhibited her artwork at the Bronx Museum of the... Read More →


Wednesday May 4, 2016 2:00pm - 8:00pm EDT
Gateway Art Center

2:15pm EDT

Artist Talk 4: Scott Draves, Software Artist and 2015 Lumen Prize Founder’s Award Winner: How to Herd Electric Sheep
Experts
avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →


Wednesday May 4, 2016 2:15pm - 2:30pm EDT
St. Francis College
  Community Hub, Talk

2:30pm EDT

Panel IV: Tech + Art – Which Comes First?
Moderated by: Dr. Nick Lambert
Michael Takeo Magruder

Moderators
avatar for Nicholas Lambert

Nicholas Lambert

Head of Research, Ravensbourne, London
Dr Nick Lambert is Head of Research at Ravensbourne. Nick’s interests revolve around the digital medium and its application in contemporary art and visual culture. Through this, he engages with questions about the boundary between “fine” and “applied” arts, design and interfaces... Read More →

Experts
avatar for Michael Takeo Magruder

Michael Takeo Magruder

artist & researcher, -
Michael Takeo Magruder is a visual artist and researcher who works with new media including real-time data, digital archives, immersive environments, mobile devices and virtual worlds. His practice explores concepts ranging from media criticism and aesthetic journalism to digital... Read More →


Wednesday May 4, 2016 2:30pm - 3:15pm EDT
St. Francis College
  Community Hub, Panel

2:30pm EDT

How We Do What We Do, Financially
As tech-based artists the work we produce generally requires relatively expensive equipment: projectors, computers, cameras, special software, audio equipment, TVs, sensors, custom fabricated parts, etc. Where does the money come from? This panel discussion brings together artists from different backgrounds who will talk about how they get the time and money to pursue their art, all while paying rent in New York City. 

website: how-we-do-this-shit.com

Eric Corriel, artist + professor + web developer, moderator
Rune Madsen, full time artist 
Caitlin Morris, artist + interaction developer
Kelani Nichole, director of TRANSFER gallery + UX designer
Marius Watz, artist 

Experts
avatar for Kelani Nichole (US)

Kelani Nichole (US)

Attendee, TRANSFER Gallery
avatar for Eric Corriel

Eric Corriel

artist, faculty, School of Visual Arts
Currently living in Brooklyn, Eric takes the urban landscape as a medium in which to create site-specific video installations in the public realm. He teaches interaction design at the School of Visual Arts in New York City, where he is also Lead Web Designer and Developer.www.eri... Read More →
avatar for Marius Watz

Marius Watz

Artist, Marius Watz
Marius Watz (NO) is an artist working with generative software processes, focusing synthesis of form as the product of parametric behaviors. He is known for abstract geometrical forms, with outputs ranging from pure software works to public projections and physical objects produced... Read More →




Wednesday May 4, 2016 2:30pm - 3:30pm EDT
Clemente Center

3:15pm EDT

Panel V: But What About the Day Job? Professions for Digital artists.
Moderated by: Dr Nick Lambert
Scott Draves

Moderators
avatar for Nicholas Lambert

Nicholas Lambert

Head of Research, Ravensbourne, London
Dr Nick Lambert is Head of Research at Ravensbourne. Nick’s interests revolve around the digital medium and its application in contemporary art and visual culture. Through this, he engages with questions about the boundary between “fine” and “applied” arts, design and interfaces... Read More →

Experts
avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →


Wednesday May 4, 2016 3:15pm - 4:00pm EDT
St. Francis College
  Community Hub, Panel

3:30pm EDT

Networking & Registration
Wednesday May 4, 2016 3:30pm - 4:00pm EDT
NYIT AOB

3:30pm EDT

POST-PRIVACY: Is privacy becoming a thing of the past?
The Post Privacy panel discussion is part of the programing activities of Beautiful Interfaces: the privacy paradox, an exhibition curated by Helena Acosta and Miyö Van Stenis. Beautiful Interfaces is a new media art exhibition accessible via a wireless network from hacked wifi routers, which are not connected to the Internet. The panel will be focused on the concept of post-privacy. Is privacy becoming a thing of the past? Datafication as a phenomenon has been spreading into every nook of our daily lives; today our existence has a reflection in a digital grid where almost every movement leaves a footprint that can be tracked, and pointed. Does this reality make us more vulnerable to the eyes of evolving power agencies? In this permeable context, what counter surveillance strategies can we rely on? Researcher Christian Heller has coined the term "post-privacy" to define the dissolution of privacy in the digital age, as a way to capture what might be an inescapable change in the privacy paradigm. As technological progress gains momentum, our interaction with digital tools becomes increasingly recurrent, not only in the way we interact with our governments and authorities, but also in our personal lives. Technology has become an extension of our identities. Panelists will discuss the concept of privacy and overexposed behaviors in the digital age. They are invited to explore these questions: is the protection of privacy a lost battle? What methods can we use to deal with a potential post-privacy data model? Can we envision surveillance, or privacy, working symmetrically between power structures and civilians? Is this an utopian assumption? The discussion will be moderated by curator Helena Acosta, and feature Dan Phiffer (artist/programmer), Lior Zalmanson (writer/curator), Jennifer Lyn Morone (artist) and Miyö Van Stenis (curator/artist) as panelists.

Partners
avatar for REVERSE

REVERSE

Director of Programming, REVERSE
REVERSE is a non profit, multidisciplinary art space with an emphasis on new and experimental forms of expression. Run by artists, our mission is to support innovative and boundary breaking projects that foster dialogue and artistic collaboration at the intersection of art, science... Read More →



Wednesday May 4, 2016 3:30pm - 4:30pm EDT
Clemente Center
  Arts Hub, Panel

4:00pm EDT

Recap/Take-Away
Wednesday May 4, 2016 4:00pm - 4:10pm EDT
St. Francis College
  Community Hub, Talk

4:00pm EDT

VR Night Welcome
Experts
avatar for Jake Lee-High

Jake Lee-High

Creative Director / CEO, Future Colossal
Jake Lee-High is an artist, creative technologist, and CEO of Future Colossal, an award winning innovation lab for experiential technologies in art and advertising. Prior to receiving his Master’s in Art and Technology from Massachusetts College of Art and Design, Jake ran an architectural... Read More →

Partners
avatar for Future Colossal

Future Colossal

Future Colossal
Future Colossal is an award-winning innovation lab for experiential technologies in advertising, entertainment, & art based in NYC. Exploring the boundaries of technology & design, we create immersive spaces, both physical & virtual, that are memorable, playful, & interact with the... Read More →


Wednesday May 4, 2016 4:00pm - 4:10pm EDT
NYIT AOB

4:10pm EDT

Virtual Reality 2.0
VR has been hyped as the next large emerging market. But how viable is it? In this talk Drew will journey through the problems currently facing the medium, what it will take to succeed commercially, and explore the emerging technologies which will soon disrupt this disruptive technology.

Experts
avatar for Drew Arnold

Drew Arnold

CEO, LIT
Drew Arnold is CEO of LIT, a creative agency focused on market strategies implementing virtual reality, augmented reality and emerging technologies. His work has included technical and creative direction for film, music videos and fashion, most notably for Kanye West, Beyonce, Lady... Read More →

Partners
L

Lit

Lit is a creative consulting agency focused on bridging industry gaps between technology, creative and commerce. Through strategic partnerships with technology innovators and a history in media and branding, we are able to utilize comprehensive toolsets to empower new consumer... Read More →


Wednesday May 4, 2016 4:10pm - 4:25pm EDT
NYIT AOB

4:10pm EDT

Guided Exhibit Tours by Lumen Prize Curators + Networking

This year’s prize-winning collection to be featured includes the following and more:

PORTÉE-   Lab 212 Collective

 2015 Welsh National Opera Performance Prize

The hugely impressive centre piece of the Lumen Prize exhibition is a multi-sensory project at the crossing of light, architecture and music that poses the question: what if architecture could be expressed through music?

Luminous wires stretching down from towering concrete pillars, mysteriously linked to a solitary grand piano can be played like a giant harp creating an immersive layered soundscape as audience members interact with the piece.

https://vimeo.com/118226187

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.


Experts
avatar for Nicholas Lambert

Nicholas Lambert

Head of Research, Ravensbourne, London
Dr Nick Lambert is Head of Research at Ravensbourne. Nick’s interests revolve around the digital medium and its application in contemporary art and visual culture. Through this, he engages with questions about the boundary between “fine” and “applied” arts, design and interfaces... Read More →
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →
avatar for The Lumen Prize

The Lumen Prize

Director & Founder, The Lumen Prize
The Lumen Prize is the pre-eminent global award and tour for digital art. The prize celebrates the very best art created digitally. As a not-for-profit social enterprise, its goal is to focus the world’s attention on this exciting genre through an annual competition, a global tour... Read More →


Wednesday May 4, 2016 4:10pm - 4:45pm EDT
St. Francis College
  Community Hub, Art Show

4:30pm EDT

Giant VR
Milica Zec (Co-Creator, Director) and Winslow Turner Porter III (Co-Creator, Producer) discuss their journey from the New Museum Incubator (NEW INC) to Sundance and beyond,  when making their immersive cinematic virtual reality experience, Giant.

"Trapped in an active war-zone, two parents struggle to distract their young daughter by inventing a fantastical tale. Inspired by real events, this immersive virtual-reality experience transports the viewer into the family's makeshift basement shelter. The parents' fairytale intensifies as bomb-blasts draw closer and closer... "

Experts
avatar for Winslow  Porter

Winslow Porter

Producer / Co-Creator, Giant VR
Winslow Turner Porter III (Producer, Co-Creator of "Giant") is a Brooklyn based director, producer and creative technologist, specializing in virtual reality and large-scale immersive experiential installations. Winslow has always been fascinated with the possibilities of how the... Read More →
avatar for Milica Zec

Milica Zec

Director / Co-Creator, Giant VR
Milica Zec is a New York City-based film and virtual reality director, editor, and screenwriter. Her directorial debut in the virtual reality medium was a short narrative piece called, “Giant,” which premiered at Sundance Film Festival New Frontier 2016. Since its premiere, “Giant... Read More →

Partners

Wednesday May 4, 2016 4:30pm - 4:45pm EDT
NYIT AOB

4:45pm EDT

Tech is misfiring for art. Why?
Two time art tech entrepreneur (Aura 2014-present, Artloop 1999-2001), former exhibiting artist and successful Silicon Valley product executive (founding head of product for Splunk the first breakway big data IPO, early employee for 3 IPOs in 20+ years) Christina Noren will share her insights into why over 300 art tech startups with $100s of millions in cumulative funding in 20+ years have failed to produce a breakaway success in the art market that is in any way comparable to the transformations achieved by new platforms in other domains. Prepare for hard truths about why tech and the venture community completely misunderstand art and why the art world has the entirely wrong idea of the potential value of tech.


Wednesday May 4, 2016 4:45pm - 5:00pm EDT
Clemente Center
  Arts Hub, Talk

4:50pm EDT

Shaping Holistic Inclusion in Future Technology
TBD

Experts
avatar for Sarah Stevenson

Sarah Stevenson

Founding Team, SH//FT

Partners
avatar for SH//FT

SH//FT

Introducing SH//FT: Shaping Holistic Inclusion in Future Technology. SH//FT is a non profit organization that partners with industry leaders in emerging technology to provide and sponsor opportunities to under represented groups.


Wednesday May 4, 2016 4:50pm - 5:05pm EDT
NYIT AOB

5:00pm EDT

If Hacking, Then Art
Kevin Mitnick, one of the most notorious hackers in the computer history, described a hacker as “a person who spent a great deal of time tinkering with hardware and software, either to develop more efficient programs or to bypass unnecessary steps and got the job done more quickly”.
 
Hacking and Social Engineering have been regular components of my work as an artist and cultural producer. For the past 20 years I have been doing projects and actions that show the vulnerability of governments, corporations, institutions, as well as political and public figures, including the late President of Venezuela, Hugo Chavez, and British artist Damien Hirst.
 
This talk will explore several works that involve the re-contextualization of sensitive data, tactical media, and the transition to a new thinking paradigm beyond the cultural establishment.

Experts
avatar for Yucef Merhi

Yucef Merhi

Artist - Hacker - Researcher
Yucef Merhi (b. 1977) holds a Master’s in Interactive Telecommunications from New York University. His artistic practice began in the mid 80s. He is known as the first artist in exhibiting a work of art that included a video game console, the Atari 2600, back in 1985. As a pioneer... Read More →


Wednesday May 4, 2016 5:00pm - 5:15pm EDT
Clemente Center
  Arts Hub, Talk

5:10pm EDT

Marketing Virtual Reality
While VR technology continues to expand globally, this Daniel Craig doppleganger always keeps the creative humble and expansive in simple messaging. VR will have a long reaching impact for marketers across many sectors including Travel and Tourism. "'The now is happening, what we are going to do with it, is where Two Goats comes in".

Experts
avatar for Richard Cumming

Richard Cumming

President & Owner, Two Goats
Richard Cumming is owner and President of Experiential Marketing Agency, Two Goats Creative Partnership. Using creative and modern strategy with developing technologies, we tell meaningful stories that help brands connect with their customers in new and exciting ways. One of those... Read More →

Partners

Wednesday May 4, 2016 5:10pm - 5:25pm EDT
NYIT AOB

5:15pm EDT

Panic Mode
Panic Mode talk focuses on high speed product development and the benefits of working on a mad deadline. We are a group of specialists which love building products in 24h that brings some kind of utility. It is related with arts, definitely, but we could rather say it's more related with stress, coffee and a high level of creativity which is highly encouraged by the stress of the next day's event. Did we fail in the past? Sure, it happens, but we can say we have developed multidisciplinary products and installations with some kind of relevance. People which have joined us in our workshops agree that our procedure is special and nuts :) I will head to the talk from a sound for interactive field perspective as a way to explore the amazing world of anxiety and stress. Sound (and noise!) is a mighty tool to design an experience or to support a other media and indeed a different perspective to talk about digital installations and event production. Let's meet!

Experts
avatar for Alex Bordanova

Alex Bordanova

Sound Coder, Noizes
Alex is not a proper musician but a sound designer, he uses sound as a way to create an emotional layer on motion graphics and art installations. He works with sound coding techniques to generate interaction between the sound particles and the UX, focusing on the sound track as a... Read More →



Wednesday May 4, 2016 5:15pm - 5:30pm EDT
Clemente Center

5:30pm EDT

Why VR? Beyond the Wow Factor
We have entered the "Wow Phase" of VR and consumer devices are beginning to be adopted. This panel asks what's next - what will be the killer apps for VR? Who will VR create the retention and UI/UX that allows VR to transition into a robust computing and communications platform? Which behaviors will convert users to daily VR routines? Join our diverse panel of experts to explore these questions and others.

Moderators
avatar for Yao Huang

Yao Huang

Founder, The Hatchery
Yao Huang is a highly entrepreneurial executive who works with businesses and start-ups in many industries with a focus on technology, assisting with revenue and funding. 

Yao is founder of The Hatchery, a venture collaboration organization instrumental in developing the New... Read More →

Experts
avatar for Caitlin Burns

Caitlin Burns

Vice Chair, New Media Council, Producers Guild of America
Currently Vice Chair of the Producers’ Guild of America New Media Council, and Head VR instructor for the New York Film Academy, Caitlin Burns has developed storyworlds with creative visionaries and technological pioneers ranging from global blockbuster feature films, award-winning... Read More →
avatar for V Owen Bush

V Owen Bush

Co-Founder & CEO, daydream.io
V Owen Bush is a creator and entrepreneur who uses immersion and participation to create transformative social experiences. His works are presented in venues such as live events, music festivals, digital planetaria, IMAX3D, broadcast television, mobile devices, VR and the web. Owen... Read More →
avatar for Ron Fosner

Ron Fosner

Sr. VR Developer / VR Tech Team Infrastructure, Framestore VR Studio
Ron Fosner has been involved in Graphics and Game Programming for over the last 20 years. After his first DK1 experience he immediately found the next coming thing and transitioned into working actively in VR and AR. He’s been working at developing the teams and software backbone... Read More →
avatar for Tobi Saulnier

Tobi Saulnier

CEO, 1st Playable Productions
Tobi Saulnier, as Founder and CEO of 1st Playable Productions, leads a game development studio that has created such hit games such as Club Penguin for the Nintendo DS, Ben 10 DS, Disney Princess DS, and a number of other DS games designed for very specific demographics ("kids' games... Read More →

Partners
avatar for datavized

datavized

datavized is a New York City-based immersive design and technology studio.datavized is focused on data-driven virtual reality (VR) with expertise in data visualization.Our mission is to push the creative and technical boundaries of immersive media production and to apply the skills... Read More →
avatar for daydream.io

daydream.io

VIRTUALIZE YOUR REALITYDaydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a Direct to Consumer entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your f... Read More →
avatar for The Hatchery

The Hatchery

The Hatchery has been supporting the tech community since 2007 with business execution and access driven gatherings bringing together entrepreneurs, investors, and corporations.In the effort to build great companies there are many lessons to learn - sometimes the hard way. We are... Read More →
avatar for 1st Playable

1st Playable

We make games that empower and encourage. Games that persuade a child that math is cool, teach middle school kids to rethink science misconceptions, or train adults to be aware of cognitive bias affecting their decision making. Even more exciting, games that literally improve the... Read More →
avatar for Framestore VR Studio

Framestore VR Studio

Every perfect pixel, every flawless framehas led us here: to the moment we break the frameStep inside 360 degrees of infinite potential.Beautifully crafted worlds, waiting to be explored. The impossible is temporary;the ideas that scare usare the ones that inspire usto shatter expectations.We... Read More →



Wednesday May 4, 2016 5:30pm - 6:30pm EDT
NYIT AOB

6:00pm EDT

Lumen Digital Art Reception at the Creative Tech Week Community Hub
Join us for an evening of prize-winning digital art from around the world - including talks, performances, refreshments and a chance to enjoy the Lumen Prize Exhibition of Digital Art which is travelling the world. Special presentation by VIPs and Lumen Prize Gold Winners Gibson/Martelli.

6-8 pm. Register your free ticket with us on Eventbrite

Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →

Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial... Read More →


Wednesday May 4, 2016 6:00pm - 8:00pm EDT
St. Francis College
  Community Hub, Talk |   Party, Talk

6:00pm EDT

BronxArtSpace Synthetic Zero Opening Reception
The next Synthetic Zero show will be up for the Creative Technology Week from May 2 to May 8 at BronxArtSpace, and will include exciting and emerging net and video artists working on themes of the New Aesthetic, internet and selfie culture, augmented reality, surveillance culture, and feminism in technology. Artists include Julia Maria Sinelkova, Aaron Higgins, Laura Kim, Jürgen Trautwein, Erica Lapadat-Janzen, Giselle Zatonyl, Ariel Jackson, Aaron Oldenburg, Channel TWo, Claudia Hart, Katie Williams, and Joanna Wrzaszczyk. Join us for the Opening Reception on May 4, 6-9pm.

Experts
avatar for Claudia Hart

Claudia Hart

Asssociate Professor, School of the Art Institute of Chicago
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such... Read More →
avatar for Erica Lapadat-Janzen

Erica Lapadat-Janzen

Looking for work, Looking for work
avatar for Channel TWo

Channel TWo

Channel TWo [CH2}
Channel TWo [CH2] is the award-winning Chicago-based art and design duo Adam Trowbridge and Jessica Parris Westbrook. CH2 makes critical playware.
avatar for Joanna Wrzaszczyk

Joanna Wrzaszczyk

Web Manager, New York University

Partners


Wednesday May 4, 2016 6:00pm - 9:00pm EDT
Bronx Art Space
  Satellite (Free), Art Show
  • Registration Type Free

6:00pm EDT

SVA MFA Computer Art 2016 Thesis Presentation
The School of Visual Arts and the MFA Computer Art Department will host the MFA Computer Art 2016 Thesis Presentations. The event will be held on two evenings at the SVA Theatre and will include short talks and videos of graduating students’ work. The presenting artists made use of programming languages, digital fabrication methods, projection mapping, as well as traditional art production methods to realize their creations. Linear video works include single and multi-channel installations exploring both narrative and abstract expression through 3D animation, motion graphics and traditional animation.

SVA MFA Computer Art Thesis Presentations

6-10 PM Tuesday, May 3 and Wednesday, May 4

SVA Theatre

333 West 23 St. between 8th and 9th Avenues

Free and open to the public

mfaca@sva.edu

www.mfaca.sva.edu

The order of the presentation will be listed on: mfaca.sva.edu.

Both events will be streaming live at: http://livestream.com/MFAComputerArt/Thesis2016

Experts
avatar for Hsiang Chin Moe

Hsiang Chin Moe

Director of Operations, School of Visual Arts, MFA Computer Art

Partners
avatar for School of Visual Arts MFA Computer Art

School of Visual Arts MFA Computer Art

MFA Computer Art
Established in 1986, the SVA MFA Computer Art Department was the first graduate program in the United States to focus on creating art with computers and other state-of-the-art technological advancements. Our network of over 1,000 alumni continue our tradition of excellence worldwide... Read More →



Wednesday May 4, 2016 6:00pm - 9:00pm EDT
SVA Theatre
  Satellite (Free), Art Show

6:00pm EDT

SVA MFA Computer Art 2016 Thesis Exhibition
The School of Visual Arts and the MFA Computer Art Department will host the MFA Computer Art 2016 Thesis Presentations. The event will be held on two evenings at the SVA Theatre and will include short talks and videos of graduating students’ work. The presenting artists made use of programming languages, digital fabrication methods, projection mapping, as well as traditional art production methods to realize their creations. Linear video works include single and multi-channel installations exploring both narrative and abstract expression through 3D animation, motion graphics and traditional animation.

SVA MFA Computer Art Thesis Presentations

6-10 PM Tuesday, May 3 and Wednesday, May 4

SVA Theatre

333 West 23 St. between 8th and 9th Avenues

Free and open to the public

mfaca@sva.edu

www.mfaca.sva.edu

The order of the presentation will be listed on: mfaca.sva.edu.

Both events will be streaming live at: http://livestream.com/MFAComputerArt/Thesis2016

Experts
avatar for Hsiang Chin Moe

Hsiang Chin Moe

Director of Operations, School of Visual Arts, MFA Computer Art

Partners
avatar for School of Visual Arts MFA Computer Art

School of Visual Arts MFA Computer Art

MFA Computer Art
Established in 1986, the SVA MFA Computer Art Department was the first graduate program in the United States to focus on creating art with computers and other state-of-the-art technological advancements. Our network of over 1,000 alumni continue our tradition of excellence worldwide... Read More →



Wednesday May 4, 2016 6:00pm - 10:00pm EDT
SVA Theatre
  Satellite (Free), Art Show

6:30pm EDT

Disruption in the Art World: Artist as Entrepreneur
ArtsTech will host a discussion on the artist as entrepreneur. While the familiarity of galleries and other traditional models is sufficient for the sale and distribution of some artwork, there is much left to be desired for artists.
-What are other models or disruptions that we're seeing today-- either an individual artist or an organization -- that are bucking the traditional approach?
-How is success defined for an artist? If measured by revenue—do we weigh the total figure that goes to the studio or to individual artworks?
-Why do we look to the startup model for artists? How do we characterize the definition of a startup?

Partners
avatar for Artstech Meetup

Artstech Meetup

This group is designed to explore the ways in which social media and technology can help bring arts & culture to the masses. "Democratizing" the arts has been a long-standing goal in the art world, and no medium makes it more feasible than the web. The purpose of this meetup is to... Read More →



Wednesday May 4, 2016 6:30pm - 8:00pm EDT
Clemente Center

6:30pm EDT

VR Demos & Drinks
Partners
avatar for neo 360

neo 360

It all started by experimenting with professional high-speed cameras and trying to capture some 360° content to be able to watch it back in slow motion.  After we were able to successfully capture the high-speed video in 360°, one of our team members said: "Do you know what... Read More →
avatar for daydream.io

daydream.io

VIRTUALIZE YOUR REALITYDaydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a Direct to Consumer entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your f... Read More →
avatar for 1st Playable

1st Playable

We make games that empower and encourage. Games that persuade a child that math is cool, teach middle school kids to rethink science misconceptions, or train adults to be aware of cognitive bias affecting their decision making. Even more exciting, games that literally improve the... Read More →
avatar for REVRIE

REVRIE

NYC-based Cinematic VR production house, dedicated to exploring the medium and bringing captivating narratives to life.


Wednesday May 4, 2016 6:30pm - 8:30pm EDT
NYIT AOB

6:30pm EDT

Volumetric Society weekly Hardware Hack at ThoughtWorks - Open House
Hardware Hack is an open space for artists & technologists to get hands-on with new technology. We supply a bunch of hardware and a chill environment so you can hack away. We use creative coding environments like openFrameworks or Max/MSP to play with everything from webcams to Oculus Rift. People of all experience levels, from beginners to veterans are welcome here.  Just walk in - it's FREE!
WARNING
This open house has no particular structure. We don't have 'hack lab' projects. We work on whatever we, and you, bring in each week - which could be anything. The schedule is loose, the feeling is social and non-judgemental. We are just curious and want to see your projects. So bring what you have and share!
ROSTER
Oculus, Kinect 1/2, Arduino, Leap, Glass, Depth video, Brain-Computer Interface, openFrameworks, SuperCollider, Max/MSP, vvvv, Processing.


Wednesday May 4, 2016 6:30pm - 9:30pm EDT
Thoughtworks
 
Thursday, May 5
 

8:00am EDT

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.



Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →

Partners
avatar for Richard Rodkin

Richard Rodkin

Creator, U-GRUVE AR, Memetic Arts, Inc.
A lifelong musician, composer, and artist, Richard first began work on U-GRUVE in the early ’90s, while working in the then-emerging Virtual Reality industry.In addition to founding Memetic Arts, Inc., Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →



Thursday May 5, 2016 8:00am - 8:00pm EDT
TBD

8:30am EDT

Coffee & Registration
We had to push this up due to a schedule conflict! Come early ;-)

Thursday May 5, 2016 8:30am - 9:05am EDT
NYIT AOB

9:00am EDT

Coffee & Registration
Please arrive by 9:30

Thursday May 5, 2016 9:00am - 9:30am EDT
Clemente Center

9:00am EDT

Coffee & Registration
Please arrive by 9:30

Thursday May 5, 2016 9:00am - 9:30am EDT
St. Francis College
  Community Hub, Conference
  • Registration Type Free

9:00am EDT

A Musical Evening with Murray Hidary and Special Guests to Benefit Cancer Research

Mind Travel is a collective journey. In his live performances and video art installations, Murray draws upon both his music and creative tech background to transport the audience on a journey that is at once expansive and transformative. His improvisational piano meditations, inspired by mystical traditions and theoretical physics, combined with his visual art installations driven by the music will leave you in a state of harmony and clarity, with the rhythm to carry it forward into your life.



Partners
avatar for NYU Skirball Center for Performing Arts

NYU Skirball Center for Performing Arts

The Jack H. Skirball Center for the Performing Arts is the premier venue for the presentation of cultural and performing arts events for New York University and lower Manhattan. Founded by Jay Oliva (President Emeritus, NYU) and led by executive director Michael Harrington, the programs... Read More →



Thursday May 5, 2016 9:00am - 9:30am EDT
NYU Skirball Center for the Performing Arts

9:00am EDT

CTW Arts Hub Installations
CTW's Arts Hub installations will be open to badge holders throughout the day. Installations by: Peiqi Su, Allison Berkoy, Nina Yankowitz, The Electric Sheep, Erin Ko, Katherine Bennett, Jason Levine, Alex Postelnicu, Chris Anderson, Anastasis Germanidis, Civic.Space, Sarah Outhwaite, Adriana Marmorek, Aaron Taylor Kuffner, Stephanie Rothenberg, Tim Fodness, Paul Clay.

Experts
avatar for Chris Anderson

Chris Anderson

Chris Anderson is a Brooklyn-based artist and technologist who uses engineering discipline to create wonder. When inspiration strikes, he uses CAD, rapid prototyping, and a lot of manual labor to create explorations of human and machine interaction in the physical world. A recent... Read More →
avatar for Jeanne Angel

Jeanne Angel

Production Director, Creative Tech Week
avatar for Sophie Barrett-Kahn

Sophie Barrett-Kahn

Lady Tech Guild
Sophie Kahn is a Brooklyn-based digital artist. She earned a BA (Hons) in Fine Art/History of Art at Goldsmiths College, University of London, and an MFA in Art and Technology Studies at the School of the Art Institute of Chicago. She has exhibited in New York, Los Angeles, London... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Allison Berkoy

Allison Berkoy

artist / designer / creative technologist / educator, Berkoy
Allison Berkoy is a Brooklyn based artist working at the intersection of art, performance, code and technology. With mixed physical and electronic media, she creates videos, sculptural installations, interactive environments, and performances between humans and machines. Recent exhibitions... Read More →
avatar for Blake Marques Carrington

Blake Marques Carrington

Artist, Blake Carrington Studio
Blake Marques Carrington works within the spheres of the sound, visual and performing arts. He has had solo exhibitions at Contemporary Art Center New Orleans, Philadelphia Photo Arts Center, Central Utah Art Center, and VisArts, featuring a range of work from inkjet painting to video... Read More →
avatar for Jose Carlos Casado

Jose Carlos Casado

artist, self
José Carlos Casado is a multimedia artist from Spain. A MFA graduate of the School of Visual Arts, he has been based in New York for 16 years. He uses technologies to create art involving video, 3D animation, photography and sculpture. His work has been shown in multiple solo and... Read More →
avatar for Paul Clay

Paul Clay

Artist and Designer, Contemporary art/Creative Tech
Paul Clay is a visual artist whose work spans many different fields. His perspective comes from an interest in anthropology, contemporary media, and social change. He has shown internationally, been interviewed on local television in New York, and has been reviewed in such publications... Read More →
avatar for Juan Cortes

Juan Cortes

Artist, Hyphen Hub
Colombian artist, born in 1989, lives and works in Bogotá, Colombia. My works take on multiple forms such as installation works, recordings, and concert pieces. I'm interested in sound and the natural forces which are the base and foundation of my work. He is also interested in investigative... Read More →
GC

Gina Czarnecki

Gina Czarnecki’s art is realised in a diverse and often unconventional range of media to draw the viewer in on emotive, ethical and intellectual levels.  Czarnecki works often in transdisciplinary collaborations and works in the grey areas between definition.  Her work... Read More →
avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →
avatar for Tim Fodness

Tim Fodness

Artist, Presenter, Tim Fodness
Tim Fodness is a writer, sound artist, and sound designer who tells stories through immersive sound installation. He has composed story-based work for 5.1 surround sound, multi-channel radio transmission, and stereo albums. Over the past decade, he has collaborated with visual... Read More →
RG

Richard Garet

Richard Garet holds an MFA from Bard College. Recent projects include Midnight Moment, site specific work created for the electronic billboards of Times Square, NY; Alusiones, Carmen Araujo Arte, Hacienda de la Trinidad, Caracas, Venezuela; Meta-residue: Input Material, Space... Read More →
avatar for Anastasis Germanidis

Anastasis Germanidis

Artist & Engineer
Anastasis Germanidis is a Greek artist, software engineer, and researcher. He creates participatory performances and speculative interfaces that explore the realized or potential effects of new communications technologies and algorithmic systems on personal identity and social in... Read More →
AJ

Art Jones

Art Jones is an image/sound manipulator working with film, digital video, audio and hybrid media. His films/videos, CD-ROMs, live audio/video mixes, and installations concern the inter-relationships between music, visual culture, history and power. His work makes extensive... Read More →
avatar for Erin Ko

Erin Ko

Visual Artist / Software Developer, Erin Ko Studios
Erin Ko is a visual artist from the United States. She combines traditional art making methods with new media tools to address our complicated love/hate relationship with technology. She is classically trained and has worked in video games and new media. She is co-founder of Hutong... Read More →
avatar for aaron taylor kuffner

aaron taylor kuffner

Artist, gamelatron
Aaron Taylor Kuffner's artwork takes the form of multi-year projects that require in depth research, collaboration with field experts and the development of specialized skills. Each project provides unique conceptual tools that further the evolution of consciousness through the experience... Read More →
DK

Donna Kukama

Donna Kukama completed her post-graduate studies at the Ecole Cantonale d’Art du Valais in Sierre (Switzerland) in 2008, under MAPS (Master of Arts in the Public Sphere), and is currently a faculty member at the WITS School of Arts (University of Witwatersrand, Johannesburg... Read More →
avatar for Adriana Marmorek

Adriana Marmorek

Marmorek began as a sculptor, later expanding her horizons toward other mediums such as photography, video, installation, and to what she calls the "architecture of the desire". This is an evolutionary and contemporary concept that defines the parameters of the artist's creative activity... Read More →
avatar for Matthew Ostrowski

Matthew Ostrowski

Sonologist, Harvestworks, Inc.
A New York City native, Matthew Ostrowski has been creating art with electronic and digital media for over twenty years, having worked as a composer, performer and installation artist, exploring work with music, multimedia, and video. Using digital tools and formalist techniques... Read More →
avatar for Sarah Outhwaite

Sarah Outhwaite

Director, The Rendezvous
Sarah Outhwaite is a New York-based spatial media artist. Her performance-media pieces installations and video works have premiered at The CCF (Cambodia), Location One, Theatrelab, Juilliard's Center for Innovation in the Arts, Dau al Set, and BAM's Harvey Theatre (New York). She... Read More →
avatar for Alex Post

Alex Post

coFounder @ thinkcraft, CTW Community Hub Director
Talk to me about: Experiences + Architecture + Empowerment + Flow Alex Post is a Multidisciplinary Creative Director and Experiential Strategist, applying human centered design approaches to projects at the intersection of digital and physical environments. He architects original... Read More →
avatar for Stephanie Rothenberg

Stephanie Rothenberg

Stephanie Rothenberg is an interdisciplinary artist using performance, installation and networked media to create provocative public interactions. Mixing real and virtual spaces, her work explores the power dynamics between contemporary visions of utopia and real world economic, political... Read More →
avatar for Shuli Sade

Shuli Sade

Artist, Sade studio
Sadé has received the Pollock Krasner Foundation grant 2014, the National Endowment for the Arts Fellowship 1991, New York Foundation for the Arts Emergency Grant 2001, Lower Manhattan Cultural Council Fund, NY-Israel Cultural Cooperation Commission grant, AICF study grant, and NY... Read More →
avatar for Peiqi SU

Peiqi SU

Retired, N/A
Peiqi Su is a researcher, an interaction designer and a maker. She believes that good interaction design depends on the harmony of people, product and environment, and her mission is to find the perfect balance between these 3 primary elements with a human-centric focus. She... Read More →
avatar for Nina Yankowitz

Nina Yankowitz

Creative Director, NY Art Projects, LLC
I am an artist who infuses interactive games and social networking tools into virtual, robotic, and/or 3d projection installations. A recent multi-faith sanctuary was in the form of a virtual sanctuary with our team's Interactive games. “Criss~Crossing The Divine” was exhibited... Read More →

Partners
avatar for Civic.Space

Civic.Space

Partner, civic.space
Civic.space is an interactive public-art design collaborative. We have recently completed three major public artworks, for a streetscape in Denver, Co. for a recreation center in Stapleton, Co. and the Biodiversity Center, Univ. Wy. Marek Walczak has an international reputation in... Read More →


Thursday May 5, 2016 9:00am - 8:00pm EDT
Clemente Center

9:05am EDT

CTW Founder Welcome
Welcome from the Founder of Creative Tech Week

Experts
avatar for Isabel Draves

Isabel Draves

Founder, Leaders in Software and Art
Isabel is the Founder of Leaders in Software and Art and Creative Tech Week.


Thursday May 5, 2016 9:05am - 9:10am EDT
NYIT AOB

9:20am EDT

From 12 to 400,000: Designing for Scale

Whether your an independent artist, a boutique studio or a multinational corporation you need to scale. 

Dig into tips, best practices and lessons for creative enterprises small and large. 


Experts
avatar for Liz Kiehner

Liz Kiehner

Global Design Services Director / Chief of Staff, IBMiX

Partners

Thursday May 5, 2016 9:20am - 10:05am EDT
NYIT AOB

9:30am EDT

Keynote Talk: Prototyping Future Reality
Our research asks the question: In the future, as everyone can see in a computer enhanced way, how will those enhanced sensory capabilities communication between people? How might language itself evolve, as children will be able to augment speech by drawing their ideas directly in the air, and gestures can trigger simulations as part of speech itself?
In our Holojam project, participants wearing light-weight untethered VR headsets, tracked via Motion Capture walk within a shared alternate reality, see each other as avatars, and draw in the air. Physical and virtual objects are intermixed. This research was demonstrated at SIGGRAPH 2015: http://mrl.nyu.edu/holojam

In our Chalktalk project, people can sketch freehand drawings to create complex simulations. We are integrating Holojam and Chalktalk to prototype visually enhanced communication capabilities for future reality.  We will make these techniques available to other research groups in the larger "Consortium for Future Reality"

Experts
avatar for Ken Perlin

Ken Perlin

Academy Award Winner & CS Professor, NYU
Ken Perlin is a professor in the Department of Computer Science at New York University, as well as director for the NYU Games For Learning Institute. He is also founding director of the Media Research Laboratory and director of the NYU Center for Advanced Technology. His research... Read More →


Thursday May 5, 2016 9:30am - 10:00am EDT
Clemente Center
  Arts Hub, Talk

9:30am EDT

Making Day MC
Experts
avatar for Alex Post

Alex Post

coFounder @ thinkcraft, CTW Community Hub Director
Talk to me about: Experiences + Architecture + Empowerment + Flow Alex Post is a Multidisciplinary Creative Director and Experiential Strategist, applying human centered design approaches to projects at the intersection of digital and physical environments. He architects original... Read More →


Thursday May 5, 2016 9:30am - 6:00pm EDT
St. Francis College

9:35am EDT

10:00am EDT

Play, play more, play better
Our design process in creating kinetic and interactive work involves lots of playing. It's essential: we want our work to be playful, we want the process to be creative, and we want to have fun making it. I'll talk about some of the crazy and messy parts of the creation process.

Experts
avatar for Bill Washabaugh

Bill Washabaugh

Bill uses art, and technology to explore the world around and within us . He's the founder of Hypersonic, a studio that blends art, science, engineering, and architecture to create large new media sculptures and interactive environments.



Thursday May 5, 2016 10:00am - 10:15am EDT
Clemente Center

10:00am EDT

Tools for Creating in the 4th Dimension
Linda will discuss "Tools for Creating in the 4th Dimension" --VR, AR headsets, 360 cameras, auto stereo etc.

Experts
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →



Thursday May 5, 2016 10:00am - 10:30am EDT
St. Francis College

10:00am EDT

Lumen Prize Exhibition at St. Francis College
‘THE WORLD’S PRE-EMINENT DIGITAL ART PRIZE’
-The guardian culture blog

The Lumen Prize Exhibition celebrates the very best art created digitally by artists globally. Its goal is to focus the world’s attention on this exciting genre through an annual competition and global tour of works selected by an international panel of judges.

For Creative Tech Week, The Lumen Prize has curated a collection of award winning pieces that blur the lines of art, interaction, music and technology.

The exhibition will show works by 2015 Lumen Prize Winners at St Francis College from April 30-May 5, 10 am-6 pm

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.


Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial... Read More →
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since... Read More →


Thursday May 5, 2016 10:00am - 5:00pm EDT
St. Francis College
  Community Hub
  • Registration Type Free

10:00am EDT

turning life
Experts
AR

Asya Reznikov

Artist, Asya Reznikov Studio


Thursday May 5, 2016 10:00am - 6:00pm EDT
Nancy Hoffman Gallery
  Satellite (Free), Art Show
  • Registration Type Free

10:10am EDT

The Rising Trend of Usability
This has been the decade of mobile UX. Since iPhone 1, with the leather backgrounds and glassy buttons, all the way to now with the large 2D titles and with not a single drop shadow in sight, we have witnessed a rapid evolution towards the optimal usability that we see today. 
Things appear to be settling down, with every silicon startup reverting their website to a $30 Wordpress theme because the full-width responsive video backgrounds and embedded fonts are really all they could ever want. 
However, there is something big coming, and the likes of Snapchat have thrown a grenade back into the UX universe just when we thought the largest changes had already occurred. I will be analyzing the trailblazing design decisions that have led Snapchat to become the fasting rising social network and a formidable threat to Facebook’s dominance in the months and years ahead.

Experts
avatar for Mike Gamaroff

Mike Gamaroff

Creative Director, Squeeze
Specialist in emerging and converging media landscape, with a focus on IoT, mobile, digital and social media. Since 1998, I have worked for leading digital agencies and companies in a wide mix of disciplines such as creative direction, programmatic buying, data logic and software... Read More →


Thursday May 5, 2016 10:10am - 10:30am EDT
NYIT AOB

10:15am EDT

Composing with Custom Software for Sound and Image: from Desktop to Mobile
Artist and composer David Galbraith presents his new mobile app for creation of abstract image and generative sound with a simple touch interface. Galbraith will describe how he moved key algorithms from his custom desktop software for sound and image to the iOS platform. With a just a few taps the app creates grid-based images and a synchronized melodic soundtrack. Whereas his full-featured desktop software enables creation and presentation of real-time generative animations via a text-based scripting language, the game-like app offers a performative environment for casual creation of a single audiovisual frame. Galbraith will show samples of his generative installation artworks to give context for the app, also describing aspects of his creative process. Galbraith will discuss future directions for the mobile app and how the discoveries made through the use of the app can be brought back to the desktop platform as new data for creative computing.

Experts
avatar for David Galbraith

David Galbraith

Artist
David Galbraith is an artist and composer based in Brooklyn, New York. Galbraith explores the couplings between art, music, technology and the body through his installations, compositions, sound works, and performances featuring live electronics and custom software. Galbraith completed... Read More →



Thursday May 5, 2016 10:15am - 10:30am EDT
Clemente Center

10:30am EDT

Weaving and Digital Innovation
Lia Cook will discuss a variety of media combining weaving with painting, photography, video and digital technology. Her current practice explores the sensuality of the woven image and the emotional connections to memories of touch and cloth. Working in collaboration with neuroscientists, investigating the nature of the emotional response to woven faces by mapping in the brain these responses and using the laboratory experience both with process and tools to stimulate new work in reaction to these investigations. She works wiyh both scientific studys as well an artistic response to these unexpected sources, exploring the territory between scientific investigation and artistic interpretation. She uses DSI Diffusion Spectrum Imaging of the brain and TrackVis software from Harvard to look at the fiber connections of communication between parts of the brain and to integrate these fiber tracks with the actual fiber connections that make up the woven translation of an image.

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →



Thursday May 5, 2016 10:30am - 10:45am EDT
St. Francis College

10:30am EDT

App Art : a new medium
App Art is a new medium of art in the form of software apps created and distributed by artists across mobile device platforms, such as iOS and Android. This panel will discuss and explore the nascent movement and its evolution since 2008, sharing examples of past and current work and the connectivity to past art movements.

Panelists:

Seth Carnes, Artist, co-founder of +ArtApp and creator of Poetics app
Paulina Bebecka, Director, Postmasters Gallery and co-founder of +ArtApp
Roddy Schrock, Director, Eyebeam
Megan Newcome, Digital Art Auctions, Phillips
Joshue Ott, Artist, creator of Thicket and Variant apps

The discussion will include the recent petition by +ArtApp requesting that Apple create an Art category for all arts-centered apps worldwide.  The petition has over 13,000 signers, with support from The Warhol Museum, Artsy, Phillips Auction House, Kickstarter, DeviantArt, ArtStack, Saatchi Art and many more artists and art organizations.  Please see the site for more information:

www.artapp.org 

Experts
avatar for Paulina Bebecka

Paulina Bebecka

Co Founder, +ArtApp
Co-founder of +ArtApp, an organization dedicated to exploration, research and development of the history and future of art apps. Director of Postmasters Gallery, a NYC staple dedicated to supporting art reflective of our time since 1984.
avatar for Seth Indigo Carnes

Seth Indigo Carnes

Artist
Seth Indigo Carnes is an artist whose work explores the boundaries of contemporary culture: high/low, private/public, self/group, nature/machine. His latest projects include Poetics, a visual poetry app, and +ArtApp, an organization researching and expanding knowledge around the... Read More →
avatar for The Clemente Soto Vélez Cultural and Educational Center

The Clemente Soto Vélez Cultural and Educational Center

The Clemente Soto Vélez Cultural and Educational Center Inc. (The Clemente) is a Puerto Rican/Latino cultural institution that has demonstrated a broad-minded cultural vision and a collaborative philosophy. While the Clemente’s mission is focused on the cultivation, presentation... Read More →
avatar for Joshue Ott

Joshue Ott

Principal, Interval Studios
Interactive Artwork Ambient Electronic Music OpenGL Mobile Applications
avatar for Roddy Schrock

Roddy Schrock

Executive Director, Eyebeam
In addition to his work at Eyebeam, Roddy is an active digital artist, having presented work at the Kennedy Center for the Arts, SFMoMA, Super Deluxe (Tokyo), RedCat Theater, Hammer Museum (Los Angeles). He has toured, spoken, and curated widely. His essays have been published by... Read More →



Thursday May 5, 2016 10:30am - 11:15am EDT
Clemente Center
  Arts Hub, Panel

10:35am EDT

Interactive Cartographic Visualization and the Creative Production of Space
Maps have long been accepted as objective representations of scientific information. However, contemporary cartographers have challenged this understanding, describing maps as fundamentally co-constitutive, simultaneously representing space and enabling its design. Through the subjective processes of data selection, analysis, and visualization, maps not only locate objects in space but also build powerful narratives capable of influencing everything from an individual’s experience of a place to public policy and the design of the built environment. In other words, mapmaking is not merely an exercise in representation, but is indeed a creative act.

Technological advances have led to exponentially increasing volumes of geospatial data as well as sophisticated digital representational tools. These developments point to new frontiers in mapmaking and geospatial data visualization. In particular, web-based visualization tools offer the ability to communicate to larger audiences than ever before; they also introduce the capacity for interactivity. No longer bound to the static representation of objects in space, a map designer can shape how a user interacts with and experiences spatial information through time as well as space. In this new paradigm, mapmaking can take the form of designing software platforms capable of interpreting and synthesizing geospatial data.

This presentation will explore the creative agency of interactive geospatial visualization through the design work of Landscape Metrics, a visualization studio based in Brooklyn. Example projects will demonstrate how cartography, shaped by technology and design, can translate geospatial data into compelling narratives.

Experts
avatar for Benjamin Wellington

Benjamin Wellington

Principal, Landscape Metrics, LLC
Benjamin Wellington is a principal and co-founder of Landscape Metrics LCC, a visualization studio based in Brooklyn. Through his academic and professional work, Benjamin has come to see maps as powerfully shaping our perception and experience of places. His interest in the design... Read More →

Partners
avatar for Landscape Metrics

Landscape Metrics

Landscape Metrics transforms information into interactive web applications, video animations, and cartographic visualizations. Drawing on our team members' diverse backgrounds in geographic information systems, architectural design, web development, and systems ecology, Landscape... Read More →



Thursday May 5, 2016 10:35am - 10:50am EDT
NYIT AOB

11:00am EDT

Computational Fashion and the Internet of Textile-Things
The SoftSpot is a sensor system for clothing: seamless, invisible, soft, networked, and rechargeable. It augments our clothing for our changing lifestyles.

Experts
avatar for Sabine Seymour

Sabine Seymour

Founder + CEO, Moonlab Inc
Dr. Sabine Seymour is a serial entrepreneur and researcher focusing on the next generation of wearables and the intertwining of aesthetics and function in our garments. Sabine authored "Fashionable Technology, The Intersection of Design, Fashion, Science, and Technology" and "Functional... Read More →

Partners
avatar for Moondial

Moondial

We invent, build prototypes, and consult at the intersection of fashion, science, and technology for clients like Intel, VFC, Johnson Controls.



Thursday May 5, 2016 11:00am - 11:15am EDT
NYIT AOB

11:00am EDT

The Wayfinding Lab
The Wayfinding Project is initiated by John Kuo Wei Tchen and the Asian/Pacific/American Institute at NYU, and launches with an exhibition by artist Beatrice Glow with AR/VR features creating a space to promote curiosity, research, and decolonize New York's history.  From March-December 2016, the exhibition doubles as a lab hosting collaborative research to explore the many facets of Indigenous life along the Lenape Trail (present-day Broadway) before and after Henry Hudson's "discovery" in 1609. The lab usestechnologies—time-tested and cutting edge—to reconstruct one block of Broadway with geo-data in augmented/virtual reality to simultaneously overlay the pasts and futures of Mannahatta/Manhattan. The installation will evolve over the course of its nine-month run, incorporating work by Lenape and Pacific scholars, experts, and culture bearers and Algonquian language scholars, digital cartographers, and communities, who will piece together the surviving historical fragments of land dispossession, dislocation, and diasporas. Their combined findings will inform the creation of additional augmented/virtual reality experiences that will contribute to the envisioning and shaping of an Indigenous futurism.

Please see www.apa.nyu.edu to plan your visit.

Artist Beatrice Glow will be at the gallery to share Augmented and Virtual Reality Demonstration Sessions Monday, May 2nd & Friday, May 6th 2-5PM.


Experts
BG

Beatrice Glow

Beatrice@floatinglibrary.org
BEATRICE GLOW is a New York-based interdisciplinary artist. Her practice comprises sculptural installations, trilingual publishing, participatory and lecture performances, and augmented/virtual reality immersive experiences. Her research mines the relationship between Asia and the... Read More →

Partners
AI

A/P/A Institute at NYU

Established in 1996, the Asian/Pacific/American Institute at NYU provides a space in which research and public programs, with a focus on community and intercultural studies, are made accessible to faculty, students, and the New York community within a broad, rigorous international... Read More →



Thursday May 5, 2016 11:00am - 5:00pm EDT
A/P/A Institute at NYU
  Satellite (Free), Art Show

11:00am EDT

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://www.copperbluemedia.com/interactive_therapy.html

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Creative Technologist/Media Designer, Copperblue media
Sofia Paraskeva an Interactive Designer with expertise in musical and visual performance installations. Her work spans across interactive video and sound design, interactive wireless wearables such as musical gloves and bodysuits, motion graphics design, visual effects, video production... Read More →

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



Thursday May 5, 2016 11:00am - 5:00pm EDT
Staten Island Children's Museum

11:00am EDT

Space Between the Skies
Space Between the Skies employs the power of simulation-based technologies to remember rather than forget. The featured artworks explore the possibility of using VR and simulation-based technology as tools for commemoration and archiving, rather than for more common uses which facilitate lapses in both memory and documentation. Generated with 3D scanning technologies such as LIDAR/Photogrammetry, 3D modeling, and 360° recordings, these transposed landscapes question the supposed dichotomy between the real and the virtual.

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation.apexart is a non-profit arts organization in Lower Manhattan that was... Read More →



Thursday May 5, 2016 11:00am - 6:00pm EDT
apexart

11:15am EDT

Bringing Mobile to Physical Installations
Since its beginning, Potion has been interested in introducing the digital into physical spaces. Early on, this often meant creating bespoke objects for each project. There are now more and more off-the-shelf hardware options available, but the motivation to create a unique experience for a specific place and concept persists. The design of these experiences increasingly must consider the impact of mobile devices. In the past decade, the expectations surrounding people's use of and relationship with these devices has changed dramatically. Unlike a decade ago, the assumption is now that people will have a device with them, which may can be incorporated into the experience, and can even actively compete with the experience. What considerations are there in using these sorts of devices? If we design an experience that uses a person's own device, does their intimate relationship with that device make them more willing to take the experience into their personal space, or does it make them more distrustful? What sort of control do we lose by putting a part of the experience literally in a person's hands? And, if a download is required, what kind of compelling reason can we create for the person to oblige? Where should this area move, and what behaviors do we want to drive? This talk will look into some of the projects Potion has created that use mobile devices -- both those provided by the institution itself (such as audio guides), and those owned by intended audience -- as well as consider what directions we should consider for the future.

Experts
avatar for Jennifer Presto

Jennifer Presto

Developer, Potion Design
Jennifer is a developer. She enjoys using code to create light, humorous, and (hopefully) insightful machine-to-person and person-to-person interactions. At Potion, she works with a variety of technologies to create, among other things, unique physical installations. Before venturing... Read More →

Partners
avatar for Potion Design

Potion Design

The Potion Design Studio crafts technology into intuitive interactive experiences. Our teams collaborate with cultural, institutional, and corporate clients and express their stories in new digital forms that educate, entertain, and delight people all around the world.



Thursday May 5, 2016 11:15am - 11:30am EDT
St. Francis College

11:20am EDT

Data Visualization with the Beaker Notebook
The Beaker Notebook is a new open source tool for collaborative data science and visualization. Beaker has an innovative UI and unique architecture to make it easier for novices to get started, and enable experts to work faster. Like IPython, Beaker uses a notebook-based UI metaphor, but Beaker was designed to be polyglot from the ground up. That is, a single notebook may contain cells from multiple different languages that communicate with one another through a unique feature called autotranslation. You can set a variable in a Python cell and then read that variable in a subsequent R cell, and everything just works – magically. Beaker comes with built-in support for Python, R, JavaScript, Java, Scala, Clojure, Julia, and more. Each part of your problem can be solved in the language bested suited to it. For example, you can scrape the web in Python, do a regression in R, and then visualize it with d3.js, seamlessly and all in the same notebook. This talk will focus on variety of visualization techniques, and include a live demo of Beaker in action.

Experts
avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →



Thursday May 5, 2016 11:20am - 11:40am EDT
NYIT AOB

11:30am EDT

Algorithmic Art
People often think art and math are somehow incompatible, or have nothing to do with each other. While they do represent different ways of thinking, I see beauty in both and many connections between them. I was given the invitation and space to play and explore the blending of art, math, science, nature, algorithms, and computers. And I invite you to do the same.

This is a short artist talk about my work, background and inspirations. 

Experts
avatar for Nathan Selikoff

Nathan Selikoff

Freelance Sr. Developer / Artist
Nathan Selikoff's award-winning artwork has been exhibited and performed in galleries and venues throughout the United States and around the world. He is also the creator of Local Notebooks and the founder of Processing Orlando, a bi-monthly meetup for artists interested in using... Read More →



Thursday May 5, 2016 11:30am - 11:45am EDT
St. Francis College
  Community Hub, Talk

11:30am EDT

Serious Play: Low-Tech Prototypes for High-Tech Ideas
This workshop is a hands-on introduction to prototyping interactive installations through low-tech tools and materials. We’ll begin with an introduction of our methodology, which involves breaking concepts up into bite-size challenges, and categorizing them by challenges of experience, aesthetics, or technicality. We’ll then survey a range of prototyping techniques, focusing on “bodystorming” (live role-playing) and paper prototyping. Within this, we’ll show how a series of high-tech projects began with simple cardboard mockups.

After this brief introduction, participants (working in groups) will be given a simple prompt to quickly concept an architectural-scale installation. They will be tasked with producing a human-scale, acted-out mockup within an hour. We will help them think through tasks and build, but will be stressing the importance of thinking of the physical making as “sketching” in space–that ideas aren’t precious, and prototypes are for working through problems, not making the perfect installation.

Finally, the groups will be invited to present and act out their concepts to the larger group, and to share their immediate learnings from the process.

Partners
avatar for Collins

Collins

At Collins, we see a world where all points converge. Digital into physical. Consumer into producer. Biology into technology. We call it the Convergence Era. And while this era reaches far beyond brands, it’s forever altered how we build them. What was once siloed is now integrated... Read More →



Thursday May 5, 2016 11:30am - 12:15pm EDT
St. Francis College

11:30am EDT

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show
Please join us for an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and... Read More →

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. The Department of Digital Arts prepares and develops innovative artists through rigorous immersion... Read More →



Thursday May 5, 2016 11:30am - 5:00pm EDT
One Arts Space
  Satellite (Free), Art Show
  • Registration Type Free

11:45am EDT

Panel - How Augmented Reality is an Art Form
From virtual museums to product marketing, augmented reality is creating new opportunities for artist to go beyod the physical world. The panel will share best practices and examples of deployments that are disrupting creative and art.

Experts
avatar for Amir Baradaran

Amir Baradaran

Imagine a butterfly materializing in the palm of your hand out of thin air. Without truly existing this butterfly has impacted your world- changed your reality. The emerging field of Augmented Reality (AR) intersects art and technology. Amir Baradaran is a pioneering AR artist questioning... Read More →

Partners
SH

Silicon Harlem

Silicon Harlem is focused and determined to accelerate the development of the innovation economy in Upper Manhattan and transform Harlem into a Technology and Innovation Hub. Harlem has a need for a hyper-connected business ecosystem that embraces the innovation economy and where... Read More →



Thursday May 5, 2016 11:45am - 12:30pm EDT
St. Francis College
  Community Hub, Panel

12:00pm EDT

From Data Dances to Internet (Inspired) Objects
In my practice I am translating real-time data into non-linear narratives and choreographies. My work intersects Internet art, performance, and installations. I take inspiration from user behavior on Social Media, from Internet protocols, or even from the very architecture and layout of the Web - the HTML-language - itself. I like to experiment with the conventional understanding of these topics and re-enact Internet-phenomena in "real life" while, the other way around, I transfer physical manifestations of networks into the online world. In many of my works I have used "code" as choreography for movement. In other works I, myself, have become an anthropomorphized Internet... My work encompasses theatrical manifestations of online data in "real space" and vice versa, performative algorithms deriving from physical data, such as weather reports, are utilized to choreograph scenarios online. In my talk I like to touch upon my work of the last two "Internet decades", and then focus on my latest works which include on the one hand large scale real-time data-driven multi-media theatrical/dance performances, and on the other hand smaller-scale objects, installations and videos which are inspired by the current state and general use of Internet and mobile technology.

Experts
avatar for Ursula Endlicher

Ursula Endlicher

Artist
Since the mid 1990s the Internet has impacted Ursula Endlicher's practice: She builds frameworks for Internet Art works and performances, but lets real-time data be the lead for their choreographies. She extracts rule sets from the Web and repurposes them for installations. Her works... Read More →



Thursday May 5, 2016 12:00pm - 12:15pm EDT
Clemente Center
  Arts Hub, Talk

12:00pm EDT

Prerogatives of Power: The Good, The Bad and The Perturbed
The Prerogatives of Power: The Good, The Bad and The Perturbed is a multi-screen installation that displays full motion digital video portraits of political leaders from around the world (Obama, Putin, Trump, Cameron, Xi Jinping, Assad, Merkel, Hassan Rouhani, Hollande, Kim Jung Un etc.). An essential part of the total experience is the manipulated audio and video signal in real time. A camera based motion tracking system allows the movement of the gallery visitor to ‘preturb’ the digital video signal, scrambling the video and audio signal to create colorized effects and percussive distortions of the spoken word. For example, in an interview, the embattled president of Syria, Bashar al-Assad is quoted saying: “We do not use barrel bombs.” The motion tracking will trigger the breakup of Assad’s digital video image and the repetition of key words (e.g. b-b-b-barrel, b-b-b-bombs etc.). Wall mounted LCD displays have the visual impact as a gallery filled with large-scale paintings. In this instance the “painting” is full motion digital colorized video pixels. This dramatic format functions as a critique of the use and abuse of power. This multi-screen installation is an homage to Antonio Muntadas’ 1987 installation The Board Room. The viewer’s motion perturbs the audio and digital video signal disrupting and interrupting the speech transforming messaging and political propaganda into visual and auditory artifacts with a separate aesthetic.

Experts
avatar for Greg Garvey

Greg Garvey

Artist, Director and Professor of Game Design & Development, Chair of Visual & Performing Arts, Quinnipiac University
Greg Garvey has worked in the games industry at Parker Brothers and Spinnaker Software. He has exhibited his computer controlled interactive installations at Pratt Manhattan Gallery and Harvest Works in New York; at the Landesmuseum in Linz, Austria; the Victoria and Albert Museum... Read More →



Thursday May 5, 2016 12:00pm - 5:00pm EDT
Harvestworks Digital Media Arts Center

12:00pm EDT

BronxArtSpace Synthetic Zero
The next Synthetic Zero show will be up for the Creative Technology Week from May 2 to May 8 at BronxArtSpace, and will include exciting and emerging net and video artists working on themes of the New Aesthetic, internet and selfie culture, augmented reality, surveillance culture, and feminism in technology. Artists include Julia Maria Sinelkova, Aaron Higgins, Laura Kim, Jürgen Trautwein, Erica Lapadat-Janzen, Giselle Zatonyl, Ariel Jackson, Aaron Oldenburg, Channel TWo, Claudia Hart, Katie Williams, and Joanna Wrzaszczyk. Join us for the Opening Reception on May 4, 6-9pm.

Experts
avatar for Claudia Hart

Claudia Hart

Asssociate Professor, School of the Art Institute of Chicago
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such... Read More →
avatar for Erica Lapadat-Janzen

Erica Lapadat-Janzen

Looking for work, Looking for work
avatar for Channel TWo

Channel TWo

Channel TWo [CH2}
Channel TWo [CH2] is the award-winning Chicago-based art and design duo Adam Trowbridge and Jessica Parris Westbrook. CH2 makes critical playware.
avatar for Joanna Wrzaszczyk

Joanna Wrzaszczyk

Web Manager, New York University

Partners


Thursday May 5, 2016 12:00pm - 6:30pm EDT
Bronx Art Space
  Satellite (Free), Art Show
  • Registration Type Free

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct... Read More →



Thursday May 5, 2016 12:00pm - 8:00pm EDT
149 West 24th Street, 5B, New York New York 10011

12:15pm EDT

Materializing the Digital: artist talk by Sophie Kahn
Brooklyn-based, Australian digital artist Sophie Kahn has been using 3D imaging technology in her work for over ten years. She combines cutting-edge means of reproduction, like 3d laser scanning and 3d printing, with ancient bronze casting techniques, to create works that suggest deconstructed digital memorials.


The precise 3d scanning technology she uses was never designed to capture the body. When confronted with breath and motion it receives conflicting spatial coordinates, generating a 3d ‘motion blur’. Kahn's work explores the ways in which technology fails to understand the body, and what the poetics of that failure might look like.

Experts
avatar for Sophie Barrett-Kahn

Sophie Barrett-Kahn

Lady Tech Guild
Sophie Kahn is a Brooklyn-based digital artist. She earned a BA (Hons) in Fine Art/History of Art at Goldsmiths College, University of London, and an MFA in Art and Technology Studies at the School of the Art Institute of Chicago. She has exhibited in New York, Los Angeles, London... Read More →



Thursday May 5, 2016 12:15pm - 12:30pm EDT
Clemente Center
  Arts Hub, Talk

12:30pm EDT

Glitchaus
Glitchaus: Beyond Decoration, Kitsch and Novelty.

Learn about the processes and techniques behind influencial studio label Glitchaus.

Glitch
noun/gliCH/
glitches, plural

A sudden, usually temporary malfunction or irregularity of equipment

verb/gliCH/
glitched, past participle;glitched, past tense;glitches, 3rd person singular present;glitching, present participle

Suffer a sudden malfunction or irregularity

Haus
noun: house, residential building, place where people live; audience; legislative body; place where a legislative body meets; family, group of persons who are related by blood, home
verb: live, house, reside, dwell

Aus
preposition: from, of, out of
adverb: out, off, over, out of play
adjective: off

Experts
avatar for Jeff Donaldson

Jeff Donaldson

CEO/Founder, Glitchaus
Jeff Donaldson is a Maryland-based artist and designer originally from Corpus Christi, Texas. In 2001, while studying music composition at university, he began applying extended techniques for musical instruments to video devices. Borrowing the term "prepared" from John Cage, his... Read More →



Thursday May 5, 2016 12:30pm - 12:45pm EDT
Clemente Center
  Arts Hub, Talk

12:45pm EDT

Fabricated Bodies: Materializing the Biotechnological Imagination
Brooklyn-based artist Laura Splan will present her sculptures and new media projects that employ a variety of digital tools. Splan's conceptually based studio practice mines the narrative implications of technologies such as Arduino, Processing, computerized machine embroidery, and 3D printing. The artist will explain the intersections of art, science and technology in her conceptually based studio practice. She will present several digital fabrication and data-driven projects including "Doilies" (computerized machine embroidered lace), "Host" (3D printed sculptures stained with blood), and "Manifest" (Arduino EMG data-driven forms). There will be a brief Q&A at the end of the presentation.

Experts
avatar for Laura Splan

Laura Splan

Artist/Lecturer, Intersections of Art, Science & Technology
Laura Splan's artwork examines the material manifestations of our cultural ambivalence towards the human body. Her conceptually based projects employ a range of traditional and digital techniques. She often uses found objects and appropriated sources to explore socially constructed... Read More →



Thursday May 5, 2016 12:45pm - 1:00pm EDT
Clemente Center
  Arts Hub, Talk

1:00pm EDT

Augmented Potentialities: Re-{AR}ticulating Installation Art and Digitalised Vision
Imagine a butterfly materializing in the palm of your hand out of thin air. Without truly existing this butterfly has impacted your world- changed your reality. The emerging field of Augmented Reality (AR) intersects art and technology. Amir Baradaran is a pioneering AR artist questioning the role of machines and the promise of Artificial Intelligence in our everyday life. New York-based Baradaran is the winner of the prestigious Canada Council of the Arts, the International Symposium on Mixed Reality and UC Berkeley’s Residencies from New Media, Critical Theory & Race and Gender Studies. His bodies of work are discussed academically and in the media: ARTINFO, New York Observer, ARTNET, National Public Radio, BBC, Forbes, Art21, Euro-News, Dot429, Miami New Times and Radio Television Suiss

Experts
avatar for Amir Baradaran

Amir Baradaran

Imagine a butterfly materializing in the palm of your hand out of thin air. Without truly existing this butterfly has impacted your world- changed your reality. The emerging field of Augmented Reality (AR) intersects art and technology. Amir Baradaran is a pioneering AR artist questioning... Read More →



Thursday May 5, 2016 1:00pm - 1:15pm EDT
Clemente Center
  Arts Hub, Talk

1:00pm EDT

Beautiful Interfaces: The privacy paradox at REVERSE
Beautiful Interfaces: The privacy paradox is a new media art exhibition curated by Helena Acosta and Miyö Van Stenis, accessible via a wireless network from hacked wifi routers, which are not connected to the Internet. Each router has a private network which the visitor must connect to on their own devices, cell phones or ipads, in order to view the exhibition. The show explores the concept of privacy versus self­-exposure, through a platform that allows distribution and creates content in a more independent and anonymous way. In the era of algorithm prediction, all our online actions have a digital trace, used by companies and governments to predict our behaviors. The internet's purpose in the media is to collect and quantify each action for surveillance. The exhibition wants to propose answers about dichotomous situations between private and public. The exhibition is a decentralized network to show and distribute new media art, a virtual island on the web composed for a platform of 5 private networks. Daily ordinary online social practices, could look like harmless actions through a naive eye, but contain the potential for unexpected consequences, when they are traced and connected by algorithmic surveillance systems. In less than 5 years facial recognition algorithms will be ubiquitous. Recently Facebook added facial recognition technology to their platform to allow themselves to be more deeply integrated into our smartphones. These new developments will allow easy reconstruction of any random encounter we have on the street that has been captured by a camera. Given this insertion into our social communication practices on the Social Web and hence increasing disclosure of personal information online, the 'privacy paradox' suggests that despite Internet users' concerns about privacy, their behaviors do not reflect those concerns. Artists: La Turbo Avedon Carla Gannis Heather Dewey Hagborg Jennifer Lyn Morone Annie Rose Malamet

Partners
avatar for REVERSE

REVERSE

Director of Programming, REVERSE
REVERSE is a non profit, multidisciplinary art space with an emphasis on new and experimental forms of expression. Run by artists, our mission is to support innovative and boundary breaking projects that foster dialogue and artistic collaboration at the intersection of art, science... Read More →



Thursday May 5, 2016 1:00pm - 7:00pm EDT
REVERSE

1:05pm EDT

Zoe Salditch on Electric Objects
Electric Objects is a digital art platform. Our mission is to put digital art in every home.

In the past 15 years, we’ve witnessed a dramatic transformation in the way we discover, share, enjoy and pay for our music, movies, books, TV and games. It’s no longer controversial to claim that the Internet and personal computers have forever changed the way that we connect with media.

We believe that in the next five years, we’ll witness a similar dramatic change in the way that we discover, share, enjoy and pay for the visual media that adorn our walls.

The Internet and the personal computer are two of the greatest engines of creative expression ever invented, and together they have unleashed a total revolution in the way that visual artists create and distribute their work. For millennia we have used our walls to celebrate art, to connect with objects of culture that have meaning to us and to the people around us.

Our mission at Electric Objects is to bring these two things together, to afford to digital art the same time and space that we afford to paintings and photography; to place the most modern technologies available into the service of our most ancient spaces for creative expression: the walls of our homes.

Experts
ZS

Zoe Salditch

Founding Curator, Electric Objects

Partners
avatar for Electric Objects

Electric Objects

There’s more art on the Internet than in every gallery and museum on Earth. But many of these beautiful objects are trapped. They’re trapped inside of devices like our phones, our tablets, our TVs, our laptops — devices designed for distraction, living between texts, tweets... Read More →


Thursday May 5, 2016 1:05pm - 1:20pm EDT
NYIT AOB

1:25pm EDT

Signals from NYC Creative Tech R&D Labs & Studios: What’s Trending and What’s on the Horizon?
NYC has an enormous talent pool of creative technologists. Research, design and prototyping training grounds such as Parsons School of Design, School of Visual Arts and Eyebeam exemplify the diverse types of creative tech programs where artists, designers, and makers collaborate across disciplines and ideate on concepts and experiences for the future. For this panel, Katherine Moriwaki, Hsiang Chin Moe and Erica Kermani will share insights from what they see day-to-day on-the-ground and their labs and studios. Through learning what students, researchers and professional artists are focusing on, the audience will gain an understanding of what’s trending now and what’s coming up next for the direction of creative technology projects brewing in NYC.

Experts
avatar for Amy Chen

Amy Chen

Seed Project Manager, NYC Media Lab
- economic development for NYC via growth of the media/tech industry - university labs and media/tech companies' R&D departments collaborating - cross-sector partnerships in projects involving students, faculty and executives
avatar for Erica Kermani

Erica Kermani

Director of Community Engagement, Eyebeam
avatar for Hsiang Chin Moe

Hsiang Chin Moe

Director of Operations, School of Visual Arts, MFA Computer Art
avatar for Katherine Moriwaki

Katherine Moriwaki

Director of MFA Design + Technology, Parsons the New School for Design

Partners
avatar for School of Visual Arts

School of Visual Arts

School of Visual Arts has been a leader in the education of artists, designers and creative professionals for more than six decades. With a faculty of distinguished working professionals, a dynamic curriculum and an emphasis on critical thinking, SVA is a catalyst for innovation and... Read More →
avatar for Parsons the New School for Design

Parsons the New School for Design

The New School is a legendary university in New York City offering degree and nondegree programs in design, social sciences, liberal arts, management, the arts, and media. Founded in 1919 by progressive educators, The New School aspired to be everything the “old school” was not—open... Read More →
E

Eyebeam

Eyebeam is the leading not-for-profit art and technology center in the United States. Founded in 1997, Eyebeam was conceived as a non-profit art and technology center dedicated to exposing broad and diverse audiences to new technologies and media arts, while simultaneously establishing... Read More →
avatar for NYC Media Lab

NYC Media Lab

NYC Media Lab connects technologists in digital media and technology companies with New York City's universities in order to drive innovation and talent development. A public-private partnership launched by the New York City Economic Development Corporation, Columbia University and... Read More →



Thursday May 5, 2016 1:25pm - 2:25pm EDT
NYIT AOB

1:45pm EDT

The Signal and the Noise: How Data Becomes Public Art
Ben Rubin has turned Shakespeare, The New York Times, novels, source code, and leaked diplomatic cables into media art installations. He will discuss these works and give a preview of new public work in progress that uses data of a very different kind.

Experts
avatar for Ben Rubin

Ben Rubin

Artist and designer Ben Rubin is the Director of the Parsons Institute for Information Mapping. Rubin’s innovative applications of media and information technology have been seen at museums, public spaces, and performance venues around the world. Some of Rubin’s best known work includes the media installations Moveable Type (2007), a permanent artwork for the lobby of the Ne... Read More →

Partners

Thursday May 5, 2016 1:45pm - 2:15pm EDT
St. Francis College

2:00pm EDT

The Annual NYIT MFA Thesis Exhibition Gallery Hours
We invite you to celebrate the MFA Thesis projects in Graphic Design, Computer Animation and Art & Technology of the Graduating Class of 2016.

Partners
avatar for Terry Nauheim

Terry Nauheim

Associate Professor/Chair, NYIT
Terry Nauheim is an audiovisual artist, associate professor, and Chair of NYIT’s Department of Digital Art & Design. As an artist, she explores sound and visual relationships through digital media, drawing, and installation. She has exhibited her artwork at the Bronx Museum of the... Read More →


Thursday May 5, 2016 2:00pm - 8:00pm EDT
Gateway Art Center

2:15pm EDT

Panel: The power of the collective (a conversation with the Lady Tech Guild)
The LTG was formed in 2013, and began as an informal gathering of friends who shared tips, resources and tech support. Forming a group opened numerous doors to us, and has been massively beneficial to us all as artists, business owners and educators. We recently returned from teaching at Makerfest India and would love to share our experiences in building a collective, to inspire audience members to form their own guilds.

Bios:

3D designer Ebony Fleur works across of broad range of media, spanning from high jewelry, costume jewelry, product design and virtual sculptures, and imagery in the form of 3D renders.

Sophie Kahn is a Brooklyn-based digital artist, who creates Victorian-futurist sculpture using 3D scanning, 3D printing and ceramic and bronze casting. She has exhibited internationally. Sophie also runs ScannerWorksNY, a business providing 3D scanning and consulting services to artists and designers.

Architect and designer Annelie Koller is currently senior design researcher at the biotech startup, Modern Meadow, the first company to attempt to grow sustainable animal-based materials in a lab. Annelie lectures at Parsons and is an artist-in-residence at Eyebeam & the community lab Genspace.

Natalia Krasnodebska has been embedded in the 3D ecosystem through her own 3D printed jewelry, as the past Community Manager at Shapeways, and now as Communications Manager for Sketchfab. As an expert on 3D printing, design and IP laws, she has spoken on numerous panels in NYC.

Lauren Slowik is the Design Evangelist for Education at Shapeways and a part-time professor at Parsons. Her research is focused on 3D design, 3D printing and the future of creativity in education.

Dr. Laura Taalman is a Professor of Mathematics at James Madison University, with a Ph.D. in mathematics from Duke University.

Ashley Zelinskie is a Brooklyn-based conceptual artist working at the intersection of art, technology and mathematics. Her works span a variety of media, from large- and small-scale sculpture to canvas and print works, each created using cutting edge technology such as 3D printing and computer-guided laser cutting. Her work has been exhibited and collected internationally.

Experts
avatar for Sophie Barrett-Kahn

Sophie Barrett-Kahn

Lady Tech Guild
Sophie Kahn is a Brooklyn-based digital artist. She earned a BA (Hons) in Fine Art/History of Art at Goldsmiths College, University of London, and an MFA in Art and Technology Studies at the School of the Art Institute of Chicago. She has exhibited in New York, Los Angeles, London... Read More →
avatar for Ebony Fleur

Ebony Fleur

3D Designer and Artist
avatar for Annelie Koller

Annelie Koller

Snr Design Researcher, Modern Meadow
Through the lens of biology, material technology and computation, Annellie Koller seeks to develop a new language of design. She is currently senior design researcher at the biotech startup, Modern Meadow,  the first company to attempt to grow sustainable animal-based materials in a lab. She is also senior event organizer of the Biofabricate conference that showcases the world of grown materials and design.  She further holds a part-time lecturing post at the Parsons School of Design and... Read More →
avatar for Natalia Krasnodebska

Natalia Krasnodebska

Head of Communications, Sketchfab
Natalia has been embedded in the 3D ecosystem through her own 3D printed jewelry, as the past Community Manager at Shapeways, and leading Communications for Sketchfab. As a subject matter expert on 3D printing, design and IP laws, she has spoken on panels at the 3D Printshow London... Read More →
avatar for Lauren Slowik

Lauren Slowik

Design Evangelist, Shapeways
Lauren is the Director of Education + Design Evangelism at Shapeways. She also a founding member of the Lady Tech Guild, a group started to connect and inspire women working in the 3D industries. She is occasionally a part-time professor at Parsons School of Design where she also... Read More →
avatar for Ashley Zelinskie

Ashley Zelinskie

Director, Ashley Zelinskie Studios llc
Ashley Zelinskie is an artist based in Brooklyn, N.Y. Her work blurs the lines between art and technology, and spans a variety of media from sculpture to computer programs. After receiving a degree in glass from the Rhode Island School of Design, Ashley began to experiment with the... Read More →



Thursday May 5, 2016 2:15pm - 3:15pm EDT
St. Francis College

2:30pm EDT

Patten Studio

We're moving toward a world where the objects and spaces around us are imbued with a level of interactivity far richer than the phones and laptops that we spend so much time with today. As this transition takes place, it will no longer be meaningful to distinguish between the “interface” to an object or space and the object or space itself. As we shift away from traditional display screens, we need a new set of design principles to ensure that the interactivity we bring into the physical world enhances our daily experience rather than detracting from it, and that it connects us to each other rather than isolating us. Our designs should empower people to be the authors of their own experiences.

James Patten will present a series of design principles and related projects, drawn from Patten Studio’s interactive activations and internal R&D work, that highlight the studio’s vision for our future relationship to technology.

 


Experts
avatar for James Patten

James Patten

Director, Patten Studio
James Patten is an interaction designer, inventor and visual artist working at the intersection of the physical and digital worlds. Patten is a TED Fellow and the founder and principal of the design firm Patten Studio, where he creates ground breaking interactive experiences for... Read More →

Partners
avatar for Patten Studio

Patten Studio

Patten Studio merges award-winning art + design talent with in-depth technical knowledge to create magical, interactive experiences.


Thursday May 5, 2016 2:30pm - 2:45pm EDT
NYIT AOB

2:45pm EDT

Tega Brain
Thursday May 5, 2016 2:45pm - 3:00pm EDT
Clemente Center
  Arts Hub, Talk

2:50pm EDT

Creatives: Don't Fear the Automated Renaissance
The term "automated renaissance" embodies a new way of thinking, designing, and working that highlights the interplay between automated technologies and the arts. Many skeptics worry that technological advancements in creative fields, from automated journalism to filtered photo editing, are rendering artistic employees obsolete because it seems as if our finesse, our perspective, and our labor aren't exactly necessary anymore. One could argue that art, design and journalism are the industries most at risk, but these core areas still require a human touch. Creative fields still thrive off of something humans provide that robots cannot--aesthetics, personal taste, and an understanding of what people really want. Technology should not be viewed as competition but instead appreciated as a platform that is enabling and enhancing creation. In this session, Zohar Dayan will define his vision of the automated renaissance, offer specific examples of how automated technologies are revolutionizing journalism, photography and art, and explain why human empathy will always be at the forefront of these industries no matter what.

Experts
avatar for Zohar Dayan

Zohar Dayan

CEO, co-founder, Wibbitz
Zohar is the Co-Founder & CEO of Wibbitz. He is a self-educated software developer and graphic designer with a strong passion for combining smart UX, minimalistic design and clever technology. Zohar’s entrepreneurial drive lead him to launch several startups at a young age, and... Read More →

Partners
avatar for Wibbitz

Wibbitz

Automatically create premium videos from text content within seconds.



Thursday May 5, 2016 2:50pm - 3:05pm EDT
NYIT AOB

3:00pm EDT

Supercomputing Art
The theory behind my work is conceptually driven by the ability of decentralized collections of subjects, that when set in motion by nature or algorithm, to self-organize into complex structures whose ensemble motion is greater than the sum of their original parts and which belie the simplicity of their individual behavior. This smooth interfacing of natural and virtual paradigms requires special, computationally-intense algorithms from my own research; algorithms which can demand days of supercomputer time or months on a desktop computer to execute. In this short talk, you will gain an understanding of how scientists use supercomputers to simulate natural phenomena, learn how those methods are related to generative artwork, and see examples of those techniques manifest in my print, video, interactive, 3d printing, and sculpture work.

Experts
avatar for Mark J. Stock

Mark J. Stock

Artist, Self-employed
Mark J. Stock is an artist, scientist, and programmer who creates still and moving images and objects combining elements of nature, physics, chaos, computation, and algorithm. His work explores the tension between the natural world and its simulated counterpart, between organic and... Read More →



Thursday May 5, 2016 3:00pm - 3:15pm EDT
Clemente Center
  Arts Hub, Talk

3:15pm EDT

The Electric Sheep and Artificial Creativity
What is the relationship between man and machine? Is open source a sustainable way to run a creative society? Can digital creations have the subtlety and true creativity we know in the natural world and humanarts?  These are the issues addressed by my work.

I create my art by writing software that runs an internet distributed supercomputer consisting of 450,000 computers and people.  The first versions of this algorithm date from 1992.  Each image is a form of artificial life, with its own genome, thousands of numbers that define how it looks and moves.

I created this collective intelligence---the Electric Sheep---in 1999 and it has been evolving and developing since.  The system is based on an open source screensaver that anyone can download and run.  All the computers work together to render the animations, or "sheep" (it takes an hour to render each frame, or one day of work per second or animation).  All the people contribute their creativity and aesthetics, via open source, crowd source, and by voting.  Sheep that gain favorable votes mate with each other and reproduce according to a genetic algorithm.  Hence the flock evolves to satisfy its human audience.  This popular version makes draft designs that are the basis for my fine art.

I use the screensaver as a design laboratory and factory to realize my museum-quality collectors' edition pieces.  I select sheep that satisfy my aesthetics, redo them in high definition and slow motion, and edit and assemble them into final pieces.  I pick sheep for how they look, because of their relationship to each other or a theme, or to tell a story.  The final creations are like paintings.

Sales of this fine art support the open source code and server network used to create it, making the flock self-sustaining.  By applying supercomputer power and the techniques of artificial intelligence to image synthesis I create works beyond geometry, beyond the mechanical, beyond the limitations of a single human creator.

Experts
avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →



Thursday May 5, 2016 3:15pm - 3:30pm EDT
Clemente Center
  Arts Hub, Talk

3:30pm EDT

Guggenheim Near Me: Integrating Beacons with the Museum App
On December 11, the Solomon R. Guggenheim Museum launched the Near Me feature in the Guggenheim app. Utilizing iBeacon technology to automatically present visitors with audio, video, and text related to the artworks and building features nearest to them, Guggenheim Near Me offers a site-specific experience for visitors as they move through the museum.



When a visitor opens Near Me, the screen displays information about nearby artworks and exhibitions. More than one hundred Bluetooth Low Energy iBeacons, transmitting signals at ranges that vary from five to fifty feet, have been installed in the Frank Lloyd Wright building to support this visitor experience. When a visitor using the Guggenheim app is within range of an iBeacon, content associated with it becomes visible in the app. The range of each iBeacon is calibrated to fit the Rotunda and Tower galleries, responding to unique architectural needs in different spaces.



The Guggenheim App team presents on the design and development of the Near Me feature, as well as observations since launch. Beacons will be present in the space for an on-site demonstration. The audience is encouraged to participate by downloading the free mobile app on either iOS or Android, available through this link: http://www.guggenheim.org/app.

Experts
NL

Naomi Leibowitz

Associate Director, Digital Media and Rights, Guggenheim Museum
Naomi Leibowitz (Associate Director, Digital Media and Rights at the Solomon R. Guggenheim Museum) oversees the development, production and deployment of audio and video content for exhibitions, including in-gallery interactives. She also develops and manages enhancements to mobile... Read More →
avatar for Sarah Outhwaite

Sarah Outhwaite

Director, The Rendezvous
Sarah Outhwaite is a New York-based spatial media artist. Her performance-media pieces installations and video works have premiered at The CCF (Cambodia), Location One, Theatrelab, Juilliard's Center for Innovation in the Arts, Dau al Set, and BAM's Harvey Theatre (New York). She... Read More →



Thursday May 5, 2016 3:30pm - 4:00pm EDT
Clemente Center

3:45pm EDT

Met MediaLab presents: 3D at the Met
A panel discussion on 3D imaging and how different disciplines in the Met Museum make use of the same 3D asset.

With:
James Doyle, Assistant Curator, Department of the Arts of Africa, Oceania, and the Americas.
Maya Valadares - Education Manager for Studio Programs at the Met.
Marco Castro Cosio - Manager of MediaLab.

Experts
MC

Marco Castro

MediaLab, Metmuseum
JD

James Doyle

Assistant Curator, Art of the Ancient Americas, The Metropolitan Museum of Art
James Doyle, Assistant Curator for the Art of the Ancient Americas, oversees the Metropolitan's collections from Mesoamerica and Central America. His specialty is the ancient Maya, and he conducted archaeological fieldwork on the Preclassic period (1000 B.C.–A.D. 150) in northern... Read More →
MH

Mellissa Huber

Research Associate, The Metropolitan Museum of Art
Mellissa Huber is a Research Associate in the Costume Institute at the Metropolitan Museum of Art, where she assists the department curators with the related research, planning, and content development for special exhibitions. As a member of the curatorial team she has regularly... Read More →
MV

Maya Valladares

Education Manager for Studio Programs, The Metropolitan Museum of Art
Maya Valladares is an artist and educator whose work fuses traditional handwork techniques with social practice engagement. Situated within an anthropological understanding of textiles as tools that record and convey precise messages, her work engages with themes of knowledge transmission... Read More →

Partners
avatar for The Metropolitan Museum of Art

The Metropolitan Museum of Art

The Met presents over 5,000 years of art from around the world for everyone to experience and enjoy. The Museum lives in three iconic sites in New York City—The Met Fifth Avenue, The Met Breuer, and The Met Cloisters. Millions of people also take part in The Met experience online. Since... Read More →


Thursday May 5, 2016 3:45pm - 4:40pm EDT
St. Francis College

4:00pm EDT

Make Fake Love
As part of the Creative Tech Week program, Fake Love will host an early evening session of short presentations and project demos. 

Fake Love is located at 45 Main St. (Dumbo/Brooklyn 11201) - Suite 842 (8th floor) - our number is 212-995-9787 if you have issues finding the place

We'll share insights and hold open discussions on operation and working process, previous projects, as well as our take on topics like VR, and alternative visual displays. 

Schedule will be something like this (speaker order, length, and speakers subject to change)

  • 4pm: Doors and demo viewing
  • 4:30: Talks Start
  • 4:30 - Layne Braunstein and Josh Horowitz - Founders - Introduction to Fake Love and some of our previous projects
  • 5:00 - Omer Shapira - Lead VR Visualist - Overview of our process of working with VR
  • 5:30pm - Blair Neal - Directory of Technology - Overview of Alternative Displays (Pepper's ghost, Volumetric Displays, etc) and why we should use them
  • 6:20 - 8pm - Open house and demos



Peppered around our office space, internal company projects we're excited about will be setup and running for public view - an internal VR project, an exploration of typography, and several interactive demos.

Experts
avatar for Blair Neal

Blair Neal

Director of Technology, Fake Love
Blair is the Director of Technology at Fake Love. In the past 5 years at Fake Love, he has led technical teams for work on interactive installation projects for Lexus, Nike, Sonos, Google and many others. A graduate of Rensselaer Polytechnic Institute, his artistic and technical background... Read More →

Partners
avatar for Fake Love

Fake Love

Fake Love is an award-winning experiential agency. We concept, design, fabricate, animate, generate and invent anything you can imagine - And some things you can't. We're zealous about finding ways to bring experience to life and building a company that works for today's entrepreneurial... Read More →



Thursday May 5, 2016 4:00pm - 9:00pm EDT
45 Main St. Suite 842, Brooklyn, NY 11201

4:40pm EDT

The Technology behind the Art of Burning Man
Come hear Burning Man artists share their experiences with bringing techology to one of the most radical, interactive, exteme festivals in the world. We'll talk about how creating work for Burning Man is different, how to strike a balance between artistic expression and technological innovation, and best practices for using technology in art in festival environments.  Our panelists demonstrate the variety of work that is present at Burning Man, including honorarium recipients as well as long-time burners who create independent work.

Featured panelists include:
NEWLY ADDED! Jen Lewin (Jen Lewin Studios, creators of Super Pool, interactive electronic art)
Lana and John Briscella (Aminimal Studios, 3d printing and laser cut decorative arts)
Michael Dewberry (fire and interactive electronics)
Kate Raudenbush (industrial art)
Kiori Kawai and Aaron Sherwood (Purring Tiger Studios, performance and interactive electronics)

Experts
avatar for Michael Dewberry

Michael Dewberry

Artist / Senior Principal Engineer, Autodesk
Michael "Dewb" Dewberry works with steel, software, video, light, fire, and robotics to create sculpture and interactive installations. He's had a role in large Boston-based Burning Man honorarium projects every year since 2013, and brought his first solo fire piece to the desert... Read More →
avatar for Kiori Kawai

Kiori Kawai

Co-artistic director, Purring Tiger
Kiori Kawai (Japanese, b. 1978) holds a B.A. in Performing Arts from the Osaka University of Arts. She founded “Purring Tiger” with Aaron Sherwood in 2011. Their interactive art installations and performances have been commissioned and appeared at Burning Man Art Festival, Brooklyn... Read More →
avatar for Becky Neil

Becky Neil

Public Art Project Manager
I've been building interactive art for 6+ years at Burning Man, festivals, and public spaces. I love creating work that shifts how people experience their world and builds commuity around creativity. Ask me about managing volunteers, calendars, complicated logistics, budgeting... Read More →
avatar for Kate Raudenbush

Kate Raudenbush

Artist, Kate Raudenbush Experiments
Kate Raudenbush is a New York-based, Burning Man-bred artist who resonates deeply with environmental issues and our evolving humanity. Kate is a creator of large immersive & allegorical sculpture works that catalyze social engagement, while exploring themes that range from technological... Read More →


Thursday May 5, 2016 4:40pm - 5:40pm EDT
St. Francis College
  Community Hub, Talk
  • Registration Type Free

4:45pm EDT

Panel: Do Androids Dream? Deep Visual Abstraction from Artificial Neural Networks
************ UPDATE May 6 ********
Go to https://github.com/DoAndroidsDream for presentations and additional resources
****************************************


Astonishing images, activated from deep inside machine learning models, lead us to speculate about the roots of human visual imagination.

This panel will survey leading edge applications and research directions, summarize open source tools and resources, and explore how our understanding of human visual experience may be furthered.

This panel will be comprised of experts in visual arts and sciences, including animal and computer vision researchers, art historians and visual design practitioners and/or academics.

An intense curiosity about science and human experience is the only pre-requisite for attending this panel.



ABSTRACT

In New York in the 1980s, inspired by biological models of primate animal vision, Yann LeCun developed Convolutional Neural Networks (CNNs), a machine learning technique that enabled fast, robust and practical automated image and speech recognition.

Now, thirty years later, with computing power far cheaper and faster, very deep and flexible CNNs are routinely learning to categorize vast varieties and quantities of images and videos on the Web.

Deep CNNs learn by applying simple rules over and over again to training inputs consisting of enormous sets of images and metadata. While deep CNNs routinely produce easy to understand and useful outputs, the full nature of their inner workings were, until recently, considered by most scientists to be beyond the reach of human understanding. This transcendent [unfathomable] property of CNNs was thought to be a necessary consequence of the probabilistic nature of the inputs and the explosive [exponential] complexity of repeating the inner-most steps billions of times in seemingly random order.

Then, unexpectedly, in 2012, Andrew Y. Ng, then at Stanford, along with Google scientists reported finding a somewhat abstract image of a cat buried deep within a deep learning machine model that had been running on 16,000 computers [1]. The remarkable thing was that the computer training, . .

Moderators
avatar for Gizem Küçükoğlu

Gizem Küçükoğlu

PhD Candidate in Psychology, NYU
I am currently pursuing a Ph.D. at NYU with a focus on human vision. My research focuses on trying to answer questions like how does human visual system process the 3D world, colors, light in the environment and surface materials. I have a background in Computer Science so I am interested... Read More →

Experts
avatar for Nicholas Lambert

Nicholas Lambert

Head of Research, Ravensbourne, London
Dr Nick Lambert is Head of Research at Ravensbourne. Nick’s interests revolve around the digital medium and its application in contemporary art and visual culture. Through this, he engages with questions about the boundary between “fine” and “applied” arts, design and interfaces... Read More →
avatar for Gene Miller

Gene Miller

Principal Consultant, DVI Science Ltd
Mathematician, Statistician.
avatar for Cassidy Williams

Cassidy Williams

Software Engineer & Developer Evangelist, Clarifai
Cassidy is a software engineer and developer evangelist at Clarifai.  She's worked for Venmo, Intuit, Microsoft, and General Mills, and graduated with a computer science degree from Iowa State University in 2014.  She's had the honor of working with various organizations, including... Read More →
avatar for Dr. Matthew Zeiler

Dr. Matthew Zeiler

Founder & CEO, Clarifai
Matthew Zeiler is an expert in the field of neural networks and Founder and CEO of Clarifai. After having learned from pioneers of neural networks including Geoff Hinton and Yann LeCun he started Clarifai in November 2013 upon completion of his PhD from New York University. He set... Read More →



Thursday May 5, 2016 4:45pm - 5:30pm EDT
Clemente Center

5:30pm EDT

Ekene Ijeoma
Ekene Ijeoma is an artist and designer based in Brooklyn. He explores ways of connecting people, data and social issues through visceral experiences. Ijeoma has exhibited his work at Storefront for Art and Architecture, Design Museum, Istanbul Design Biennial, Salone del Mobile and more. He has done fellowships and residencies with New Musuem, Fabrica, and Ace Hotel. He has lectured at Parsons School of Design and critiqued at School of Visual Arts and Yale University. 

Experts


Thursday May 5, 2016 5:30pm - 5:45pm EDT
Clemente Center
  Arts Hub, Talk

5:45pm EDT

The Creative Revolution Has Begun. Are you coming?

Creating how we’re used to might not good enough. Not when technology’s accelerating, our world changing, our brains mutating, our reach expanding. So how do we innovate? 

Let's look at exponential technolgies and reimagine the (im)possible. 

Natasha Tsakos is known for pioneering ways of integrating technology with live performance. She has produced and created 9 multimedia shows, spoken at the TED conference, opened the G20 summit, performed at the Super Bowl with Cirque du Soleil, is a Singularity University alumni, and recently shared her vision at the United Nations. Natasha has also written several books and plays including COLOURS a nonsense which won the Benjamin Franklin Digital Award. She is passionate about the language of interactivity between the imaginary and the real, and creating extraordinary experiences on Earth and beyond.






Thursday May 5, 2016 5:45pm - 6:00pm EDT
Clemente Center
  Arts Hub, Talk

6:00pm EDT

Interdimensional Beings

Time is the only resource we can't replenish, and it's the one aspect of all of our lives that we're still struggling to understand. Scientists and philosophers have hypothesized on the machinations of time for millennia, but science has yet to unlock the mysteries of time's ebb and flow.

 

Nonetheless, we are all time-travelers. Whether we’re journeying to distant memories or looking ahead to future possibilities, we’re constantly traversing time and often struggling to reconcile our pasts and futures with the present.

 

Each of the six artists taking part in Interdimensional Beings look at time from different angles. Whether it's the passage of time on a cosmic scale, the potential ramifications of time travel, or merely how we reminisce about the past, Interdimensional Beings seeks to elucidate the myriad ways inn which time impacts us all on a daily basis, and how our evolving relationships with time still have the possibility to amaze and inspire.


Experts
avatar for Cait Carvalho

Cait Carvalho

Experimental Artist
Cait Carvalho is an experimental artist in Brooklyn. She tinkers in analog forms of media making, as well as the latest digital techniques. She has created hand-painted + animated films as well as surreal fiction and non-fiction pieces. By day, Cait is working on her MFA in the IMA... Read More →
avatar for Hugues Clement

Hugues Clement

new media artist
Between sound/image and digital/organic universes, Montreal's new media artist Hugues Clément base his approach on a personal and free exploration of digital possibilities, showcased in various events around the world, including MUTEK (CA), Igloofest (CA), SAT (CA), L’Arsenal (CA... Read More →
avatar for Thomas D. Rotenberg

Thomas D. Rotenberg

Digital Media & Gallery Manager, Made in NY Media Center

Partners
avatar for Thomas D. Rotenberg

Thomas D. Rotenberg

Digital Media & Gallery Manager, Made in NY Media Center



Thursday May 5, 2016 6:00pm - 9:00pm EDT
30 John Street, Brooklyn, NY 11201
  Satellite (Free), Art Show
  • Registration Type Free

7:00pm EDT

Social Media and the Creative Mind

The Internet has gifted us with the ability to connect to our world. We can find friends in strangers we may have never met otherwise, and see and experience things through the eyes of other people broadcasting their lives through social media - finding inspiration through exposure and awareness to things that would have been inaccessible. In a fast-paced world, social media can help us consolidate our connection with friends and family with the latest buzz news in a single, clean little feed - with the ability to filter out what displeases us and open our world to information we want to receive. We’ve learned to deliver and consume information broadcasted in sound bites, paired with stunning images and provoking headlines vying for attention to buy, support, read, react, re-share, ‘like’ and offer opposition or validation.


So, what does this do to our creative lives? Can we find our own voice in a sea of influences, or are we being molded by the tastes and preferences of others we follow, watch, and from which receive feedback? Do we truly feel free to express ourselves, or do we create and post to cater to our connections for validation? Are we more inclined to seek immediate gratification found in short snippets of information instead of reading a literary masterpiece? Can we appreciate art profoundly or do we just want to take a picture of something to post to instagram and prove we do interesting things?


Join us in this discussion as we explore how social media affects our creative selves.

Partners
W

Wrkbench

Founded in the heart of New York City, Wrkbench was developed out of a growing need for a place where creatives have the ability to share their ideas, moments, and creations instantaneously. Wrkbench strives to emphasize art and design while merging ideologies with modern technologies... Read More →



Thursday May 5, 2016 7:00pm - 8:30pm EDT
BuildingLink.com, LLC
  Satellite (Free), Panel

7:00pm EDT

Digital Experiences in Physical Spaces

Four speakers with a lot to say about technology, physical spaces and humans, come together to deconstruct the value of immersive experience design. From the artistic to the commercial, how do we place a value - an ROI - on human engagement in physical space? How will the concept of value evolve as immersive experiences and technology collide?

If you work in any aspect of events from creative, production to management and  hail from the corporate world to brand to the agency-side, this panel event and cocktail experience - held in New York’s LED Lab - is not to be missed.

Come enjoy the open bar. Space is limited so please secure your ticket soon.

Speakers include:
Float4Alexandre Simionescu, Co-founder 
SID LEEKwame Taylor-Hayford, Head of Integrated Production
PixMobShawn Kent, Senior Director
Daily tous les joursMelissa Mongiat, Co-founder


Partners
avatar for Float4

Float4

Float4
Float4 is a creative technology company focused on designing and producing interactive experiences spanning from entertainment and advertising to architecture and interior design.



Thursday May 5, 2016 7:00pm - 9:00pm EDT
LED Lab

7:00pm EDT

Mind Travel String Orchestra

We have the grandest night of Mind Travel music yet on May 5th with the Mind Travel String Orchestra, including world class musicians Ashley Bathgate, Ralph Farris, Katie Hyun, Dorothy Lawson, Cory Lee, Jessica Meyer & Pat Swoboda, We will premiere new work alongside a reflective solo piano and video art projection. Spoken word poet Max Stossel will also join the stage. This will be a night of musical exploration, a night of possibility in the 800 seat NYU Skirball Center for the Performing Arts in New York City.  All proceeds go to benefit cancer research and tickets are tax deductible.

WHEN: Thursday May 5th, 8:00 pm Performance / 7:00 pm Reception


Partners
avatar for NYU Skirball Center for Performing Arts

NYU Skirball Center for Performing Arts

The Jack H. Skirball Center for the Performing Arts is the premier venue for the presentation of cultural and performing arts events for New York University and lower Manhattan. Founded by Jay Oliva (President Emeritus, NYU) and led by executive director Michael Harrington, the programs... Read More →


Thursday May 5, 2016 7:00pm - 9:00pm EDT
NYU Skirball Center for the Performing Arts

7:30pm EDT

Harvestworks in Association with CT-SWaM presents All the More My Thoughts Multiply, a new work by Jane Rigler and Elizabeth Hoffman with video by Anna Weisling, and The Autio Visual Matrix by diNMachine
http://www.ticketweb.com/t3/sale/SaleEventDetail?eventId=6559875&dispatch=loadSelectionData

Jane Rigler and Elizabeth Hoffman with video by Anna Weisling

All the more my thoughts multiply

All the more my thoughts multiply is a work for flute, electroacoustic sound, and interactive video that explores the psychology and transformation of a lone character from the Noh play “Aoi-no-ue”, taken from the massive and influential 11th c. Japanese epic “Tale of Genji.” Possessiveness marks the greatest challenge to overcome. In this mono-drama the gestural significance of both the spatialized sound and the movements of the flutist weave together textures of light and music through an ancient Japanese folk story that asks: how do we navigate through our possessions?

This work is a commentary on the concept of “possession” as seen through an ancient Noh tale “Aoi-no-ue” (Lady Aoi), thought to be written by Zeami, sometime between 1363-1443. This story is based on an episode from theTales of Genji where Prince Genji’s mistress Lady Rokujo becomes furiously jealous of his wife Lady Aoi. Her jealous rage transforms into a “possession” such that Lady Rokujo’s living phantom spirit makes Lady Aoi mortally ill. The action in the Noh play focuses on the fight between the Shaman/Priest and the phantom spirit who is eventually exorcised and transforms Lady Rokujo.


diNMachine (Michael Schumacher and Nisi Jacobs)

The Audio Visual Matrix

An Interdisciplinary performance system commissioned by the Harvestworks Artist-in-Residence TEAM (Technology, Engineering, Art and Music) Lab

 

diNMachine will perform in eight-channel sound. It will be the first performance with the Audio Visual Matrix software diNMachine developed with Tommy Martinez in residency at Harvestworks. A short Q&A will follow.

 

The Audio Visual Matrix (AVM) is an interdisciplinary performance system that enables fast and flexible interconnections of audio and video data streams to modulate content. The inspiration comes from the “pin” type matrices found on synthesizers like the EMS Synthi, where players patch any modulation source to any destination. The AVM uses a similar grid system to create paths between elements (instruments, computers, cameras, etc.) and allows for feedback loops as well as typical modulation. See: http://avm-dinmachine.tumblr.com/


Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →



Thursday May 5, 2016 7:30pm - 10:00pm EDT
Knockdown Center

8:00pm EDT

Hyphen Hub Presents “Repurposed Technology: A Night of Invented Instruments and Hybrid Performance"
Hyphen Hub is directing the Arts Hub for Creative Tech Week and over two nights we will be showcasing some of the most innovative and interesting performers currently working in art and technology. For this first special night we feature four artists reimagining musical instruments through the use of analogue and digital technology… and creating wondrous new audio-visual performances in the process.

Doors – 7PM
Performance – 8PM – 9.30PM
DJ/Drinks – 9.30PM – 10.30PM

Merche Blasco is an interdisciplinary artist and composer who builds new instruments for electronic music performance. For Hyphen Hub, she will showcase “Lobatus” an electroacoustic improvisation made with home-made gestural controllers, using repurposed technologies including wooden bowls, water, textured acrylic discs, blinking lights, and a blender!

Nadav Assor is an artist who creates videos, installations, performances, and objects via lo-fi, appropriated military-industrial technologies. Assor will perform “Tunneling”  - a site-specific event during which he attempts to gain access to the inner layers buried in the walls of the performance space The tunnel is constructed in real-time, layer by exposed layer, using a green-screen set, power tools, microphones and surgery-like safety gear. Assor utilizes techniques derived from the breadth of the military-industrial-entertainment complex: from tactical wall probes to domestic demolitions, from live esthetic surgery to interactive cooking shows.

Terry Dame is a creative technologist, multi-instrumentalist, instrument inventor and educator. Dame will perform a live set on her interactive sensor-based sound controllers the Horn of Plenty, the CoinBox and Parisian Hammer Keys. Through interaction with light, motion, proximity and force sensors embedded into her sculptural object instruments, she triggers carefully crafted samples, synthesized sounds and funky grooves in unusual ways with unexpected results. Dame is also the curator and host of the monthly series "Weird Wednesdays" at Barbes featuring instrument inventors, players of objects and other musical oddities. 

Ben Neill is a composer, performer and inventor of the mutantrumpet, a hybrid electro-acoustic instrument, who is widely recognized as a musical innovator through his recordings, performances and installations. He will perform "Horizontal", his most recent solo project for the mutantrumpet. Using the unique palette of sounds generated by his instrument, Neill incorporates elements of future garage and deep house while keeping an ambient, reflective vibe with jazzy overtones. The performance will include live interactive video generated from paintings by Los Angeles based artist Andy Moses that Neill then shifts using his mutantrumpet as a controller .
Video Artist Erin Greenwall will also be creating live visuals during the night and the event which will be rounded out with a guest DJ.

Experts
avatar for Nadav Assor

Nadav Assor

I'm an artist and educator, working across media in video, installation, performance, and object-making. My work deals with the performed mediation of cities, bodies and personal narratives via lo-fi, appropriated military-industrial technologies. I've exhibited and performed internationally... Read More →
avatar for Merche Blassco

Merche Blassco

Merche Blasco is an interdisciplinary artist and composer based in New York. Her practice revolves around building new instruments for electronic music performance, orchestrating participatory sound performances in public spaces, and electroacoustic improvisation.She has presented... Read More →
avatar for Terry Dame

Terry Dame

Faculty, School of Visual Arts
Terry Dame is a composer, multi-instrumentalist, instrument builder and educator. Ms. Dame has been performing and composing for film, video, theater, dance and installations in NYC since 1985.Dame's current sound and music work involves interactive sensor-based technologies for performance... Read More →
avatar for Ben Neill

Ben Neill

Composer/performer Ben Neill is the inventor of the mutantrumpet, a hybrid electro-acoustic instrument, and is widely recognized as a musical innovator through his recordings, performances and installations. Neill has recorded ten CDs of his music on the Universal/Verve, Thirsty Ear... Read More →

Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →
avatar for Asher Remy - Toledo / USA - Colombia

Asher Remy - Toledo / USA - Colombia

Director, Hyphen Hub
Hyphen Hub is a NY based nonprofit that explores, promotes and presents radical new visions of the future through the integration of art and technology. We showcase cutting-edge work in a variety of formats including multimedia festivals, salons and other innovative events. Our global... Read More →



Thursday May 5, 2016 8:00pm - 10:30pm EDT
Clemente Center

9:45pm EDT

Martha Mooke's Dreaming in Sound: An Experiential Performance
Limited Capacity seats available

Dreaming in Sound is an immersive work by cutting edge electro-acoustic violist/composer Martha Mooke.   Scored for electric viola and effects processing in multi-channel audio distribution with interactive video (created by pioneering software artist Scott Draves) Dreaming in Sound is inspired by the sleep stage REM and the concept of lucid dreaming.  Data collected from the audience prior to the performance is incorporated into a collaborative “DreamScore” that will be realized during the performance.

Dreaming in Sound is commissioned by and presented in collaboration with the Agosto Foundation, Prague, Czech Republic. 

MaxMSP programming by Tommy Martinez at Harvestworks.

This performance marks the U.S. premiere.

Additional information and tickets at http://nationalsawdust.org/event/martha-mooke-dreaming-in-sound/



Experts
avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →
avatar for Martha Mooke

Martha Mooke

Pioneering composer/electro-acoustic violist, Martha Mooke, enhances her classical training and expertise with extended techniques, digital effects processing and improvisation. A leading Yamaha Artist/clinician, Mooke is founder/violist of the electro-acoustic Scorchio Quartet, featured... Read More →

Partners


Thursday May 5, 2016 9:45pm - 11:15pm EDT
National Sawdust
 
Friday, May 6
 

8:00am EDT

Global Youth Leaders S.T.E.A.M Symposium
This event will focus on preparing our youth for workforce readiness in careers including, but not limited to, IOS Developers, Artificial Intelligence, Social Media Strategists, Drone Operators, Information Security Specialists, Vloggers, Big Data Architects, CS Engineers, etc.

Experts
avatar for Isabel Draves

Isabel Draves

Founder, Leaders in Software and Art
Isabel is the Founder of Leaders in Software and Art and Creative Tech Week.

Partners
avatar for NYC Department of Education

NYC Department of Education

The New York City Department of Education (DOE) is the largest school district in the US, serving 1.1 million students in over 1,800 schools.


Friday May 6, 2016 8:00am - 2:00pm EDT
209 Joralemon Street Brooklyn, NY 11201

8:00am EDT

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Current Active Locations

Location / Composer


Riverside Park and the Hudson Greenway (89th - 105th)  / Milica Paranosic
The High Line (16th-28th St) / TheUse
Central Park, Hallet Nature Sanctuary & The Pond  / Milica Paranosic
Lincoln Center Plaza  / Barbara J Weber
The High Line (28th and North) / Jesse Stiles

Upcoming Locations
The High Line (Gansevoort to 23rd St.)  / Barbara Weber
Central Park, Hallet Nature Sanctuary & The Pond / Richard Rodkin
Riverside Park and the Hudson Greenway (89th - 105th) / Mick Sussman

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.



Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →

Partners
avatar for Richard Rodkin

Richard Rodkin

Creator, U-GRUVE AR, Memetic Arts, Inc.
A lifelong musician, composer, and artist, Richard first began work on U-GRUVE in the early ’90s, while working in the then-emerging Virtual Reality industry.In addition to founding Memetic Arts, Inc., Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →



Friday May 6, 2016 8:00am - 8:00pm EDT
TBD

8:30am EDT

Coffee & Registration
Friday May 6, 2016 8:30am - 9:15am EDT
NYIT AOB

9:00am EDT

Coffee & Registration
Please arrive by 9:30

Friday May 6, 2016 9:00am - 9:30am EDT
Clemente Center

9:00am EDT

CTW Arts Hub Installations
CTW's Arts Hub installations will be open to badge holders throughout the day. Installations by: Peiqi Su, Allison Berkoy, Nina Yankowitz, The Electric Sheep, Erin Ko, Katherine Bennett, Jason Levine, Alex Postelnicu, Chris Anderson, Anastasis Germanidis, Civic.Space, Sarah Outhwaite, Adriana Marmorek, Aaron Taylor Kuffner, Stephanie Rothenberg, Tim Fodness, Paul Clay.

Experts
avatar for Chris Anderson

Chris Anderson

Chris Anderson is a Brooklyn-based artist and technologist who uses engineering discipline to create wonder. When inspiration strikes, he uses CAD, rapid prototyping, and a lot of manual labor to create explorations of human and machine interaction in the physical world. A recent... Read More →
avatar for Jeanne Angel

Jeanne Angel

Production Director, Creative Tech Week
avatar for Sophie Barrett-Kahn

Sophie Barrett-Kahn

Lady Tech Guild
Sophie Kahn is a Brooklyn-based digital artist. She earned a BA (Hons) in Fine Art/History of Art at Goldsmiths College, University of London, and an MFA in Art and Technology Studies at the School of the Art Institute of Chicago. She has exhibited in New York, Los Angeles, London... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Allison Berkoy

Allison Berkoy

artist / designer / creative technologist / educator, Berkoy
Allison Berkoy is a Brooklyn based artist working at the intersection of art, performance, code and technology. With mixed physical and electronic media, she creates videos, sculptural installations, interactive environments, and performances between humans and machines. Recent exhibitions... Read More →
avatar for Blake Marques Carrington

Blake Marques Carrington

Artist, Blake Carrington Studio
Blake Marques Carrington works within the spheres of the sound, visual and performing arts. He has had solo exhibitions at Contemporary Art Center New Orleans, Philadelphia Photo Arts Center, Central Utah Art Center, and VisArts, featuring a range of work from inkjet painting to video... Read More →
avatar for Jose Carlos Casado

Jose Carlos Casado

artist, self
José Carlos Casado is a multimedia artist from Spain. A MFA graduate of the School of Visual Arts, he has been based in New York for 16 years. He uses technologies to create art involving video, 3D animation, photography and sculpture. His work has been shown in multiple solo and... Read More →
avatar for Paul Clay

Paul Clay

Artist and Designer, Contemporary art/Creative Tech
Paul Clay is a visual artist whose work spans many different fields. His perspective comes from an interest in anthropology, contemporary media, and social change. He has shown internationally, been interviewed on local television in New York, and has been reviewed in such publications... Read More →
avatar for Juan Cortes

Juan Cortes

Artist, Hyphen Hub
Colombian artist, born in 1989, lives and works in Bogotá, Colombia. My works take on multiple forms such as installation works, recordings, and concert pieces. I'm interested in sound and the natural forces which are the base and foundation of my work. He is also interested in investigative... Read More →
GC

Gina Czarnecki

Gina Czarnecki’s art is realised in a diverse and often unconventional range of media to draw the viewer in on emotive, ethical and intellectual levels.  Czarnecki works often in transdisciplinary collaborations and works in the grey areas between definition.  Her work... Read More →
avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →
avatar for Tim Fodness

Tim Fodness

Artist, Presenter, Tim Fodness
Tim Fodness is a writer, sound artist, and sound designer who tells stories through immersive sound installation. He has composed story-based work for 5.1 surround sound, multi-channel radio transmission, and stereo albums. Over the past decade, he has collaborated with visual... Read More →
RG

Richard Garet

Richard Garet holds an MFA from Bard College. Recent projects include Midnight Moment, site specific work created for the electronic billboards of Times Square, NY; Alusiones, Carmen Araujo Arte, Hacienda de la Trinidad, Caracas, Venezuela; Meta-residue: Input Material, Space... Read More →
avatar for Anastasis Germanidis

Anastasis Germanidis

Artist & Engineer
Anastasis Germanidis is a Greek artist, software engineer, and researcher. He creates participatory performances and speculative interfaces that explore the realized or potential effects of new communications technologies and algorithmic systems on personal identity and social in... Read More →
AJ

Art Jones

Art Jones is an image/sound manipulator working with film, digital video, audio and hybrid media. His films/videos, CD-ROMs, live audio/video mixes, and installations concern the inter-relationships between music, visual culture, history and power. His work makes extensive... Read More →
avatar for Erin Ko

Erin Ko

Visual Artist / Software Developer, Erin Ko Studios
Erin Ko is a visual artist from the United States. She combines traditional art making methods with new media tools to address our complicated love/hate relationship with technology. She is classically trained and has worked in video games and new media. She is co-founder of Hutong... Read More →
avatar for aaron taylor kuffner

aaron taylor kuffner

Artist, gamelatron
Aaron Taylor Kuffner's artwork takes the form of multi-year projects that require in depth research, collaboration with field experts and the development of specialized skills. Each project provides unique conceptual tools that further the evolution of consciousness through the experience... Read More →
DK

Donna Kukama

Donna Kukama completed her post-graduate studies at the Ecole Cantonale d’Art du Valais in Sierre (Switzerland) in 2008, under MAPS (Master of Arts in the Public Sphere), and is currently a faculty member at the WITS School of Arts (University of Witwatersrand, Johannesburg... Read More →
avatar for Adriana Marmorek

Adriana Marmorek

Marmorek began as a sculptor, later expanding her horizons toward other mediums such as photography, video, installation, and to what she calls the "architecture of the desire". This is an evolutionary and contemporary concept that defines the parameters of the artist's creative activity... Read More →
avatar for Matthew Ostrowski

Matthew Ostrowski

Sonologist, Harvestworks, Inc.
A New York City native, Matthew Ostrowski has been creating art with electronic and digital media for over twenty years, having worked as a composer, performer and installation artist, exploring work with music, multimedia, and video. Using digital tools and formalist techniques... Read More →
avatar for Sarah Outhwaite

Sarah Outhwaite

Director, The Rendezvous
Sarah Outhwaite is a New York-based spatial media artist. Her performance-media pieces installations and video works have premiered at The CCF (Cambodia), Location One, Theatrelab, Juilliard's Center for Innovation in the Arts, Dau al Set, and BAM's Harvey Theatre (New York). She... Read More →
avatar for Alex Post

Alex Post

coFounder @ thinkcraft, CTW Community Hub Director
Talk to me about: Experiences + Architecture + Empowerment + Flow Alex Post is a Multidisciplinary Creative Director and Experiential Strategist, applying human centered design approaches to projects at the intersection of digital and physical environments. He architects original... Read More →
avatar for Stephanie Rothenberg

Stephanie Rothenberg

Stephanie Rothenberg is an interdisciplinary artist using performance, installation and networked media to create provocative public interactions. Mixing real and virtual spaces, her work explores the power dynamics between contemporary visions of utopia and real world economic, political... Read More →
avatar for Shuli Sade

Shuli Sade

Artist, Sade studio
Sadé has received the Pollock Krasner Foundation grant 2014, the National Endowment for the Arts Fellowship 1991, New York Foundation for the Arts Emergency Grant 2001, Lower Manhattan Cultural Council Fund, NY-Israel Cultural Cooperation Commission grant, AICF study grant, and NY... Read More →
avatar for Peiqi SU

Peiqi SU

Retired, N/A
Peiqi Su is a researcher, an interaction designer and a maker. She believes that good interaction design depends on the harmony of people, product and environment, and her mission is to find the perfect balance between these 3 primary elements with a human-centric focus. She... Read More →
avatar for Nina Yankowitz

Nina Yankowitz

Creative Director, NY Art Projects, LLC
I am an artist who infuses interactive games and social networking tools into virtual, robotic, and/or 3d projection installations. A recent multi-faith sanctuary was in the form of a virtual sanctuary with our team's Interactive games. “Criss~Crossing The Divine” was exhibited... Read More →

Partners
avatar for Civic.Space

Civic.Space

Partner, civic.space
Civic.space is an interactive public-art design collaborative. We have recently completed three major public artworks, for a streetscape in Denver, Co. for a recreation center in Stapleton, Co. and the Biodiversity Center, Univ. Wy. Marek Walczak has an international reputation in... Read More →


Friday May 6, 2016 9:00am - 8:00pm EDT
Clemente Center

9:15am EDT

Building 10x Moonshots
Exploring what is a Moonshot, why they are important, and how you can build one.

We believe in the potential of 10x Moonshot ideas and high-impact teams to help us solve our toughest challenges. We activate technical talent to innovate transformative and impactful high tech solutions, driven by passion. We do this work through teams, and it starts with a Moonshot Sprint.

Moonshot is not just another way of saying big idea. It's a project that addresses a huge problem, proposes a high-value and impactful solution, and has a high-level of technical complexity in implementation. It takes a particular type of fresh, audacious thinking to even conceive of a moonshot, and an amazing team with passionate members to go for it. 

Katy is also our Moderator for the morning on Friday at the Industry Hub.

@TeamExponent | TeamExponent.com | Exponential Education

Experts
avatar for Katy Kasmai

Katy Kasmai

Founder | Engineering PM, Team Exponent, Inc | Google, Inc
Katy Kasmai is the Founder of Team Exponent, building high-impact teams for 10x Moonshots, and a senior Engineering PM at Google, Inc. She is passionate about 10x thinking, moonshots, sustainability and the pursuit of change and innovation. Katy develops and executes strategies to... Read More →



Friday May 6, 2016 9:15am - 9:25am EDT
NYIT AOB

9:25am EDT

Why Would You Can’t
The thing that most often holds us back isn’t a temporary creative block, lack of opportunity or lazy collaborators. We’ve seen the enemy, and it is us. Kim Alpert, award winning creative and digital rabble-rouser, will explore and expose the ridiculousness of subjectively deciding your own limits. Through her own personal stories – from murderous on-set rampages and agoraphobia to personal losses – she’ll illustrate how a “why would you can’t” approach calls bullshit on seemingly intractable creative limitations. Outcomes can be shaped by your approach — take one that’s unafraid of deadlines and unapologetic about your needs.

Experts
avatar for Kim Alpert

Kim Alpert

Director of Creative Technology, DCI-Artform
Kim believes, first and foremost, in human-centric design and integrating technology with strategy in her time-based work.With a background in fine art, music, and carpentry Kim brings an attention to detail and diverse styles to both her video installation and advertising work. Kim’s... Read More →

Partners
D

DCI-Artform

DCI-Artform combines Retail Science, marketing strategy and over 70 years of developing in-store experiences globally to deliver proven, integrated solutions that impact consumers’ relationships with brands, both physically and emotionally. Our solutions drive specific behavior... Read More →


Friday May 6, 2016 9:25am - 10:10am EDT
NYIT AOB

9:30am EDT

@sree's Best Social Media Tips For Art & Tech Pros

Sree Sreenivasan (@sree) is the first Chief Digital Officer at the Metropolitan Museum of Art, the latest step in what he calls "a three-decade, one-way love affair with one of the world's great museums." At the Met, he leads a world-class team of 70 working on topics he loves: digital, social, mobile, video, data, email apps and more.

He joined the Met after spending 20 years at Columbia University as a member of the faculty of the Columbia Journalism School and a year as the university's first Chief Digital Officer.


Experts
SS

Sree Sreenivasan

Sree Sreenivasan (@sree) is the first Chief Digital Officer at the Metropolitan Museum of Art, the latest step in what he calls "a three-decade, one-way love affair with one of the world's great museums." At the Met, he leads a world-class team of 70 working on topics he loves... Read More →


Friday May 6, 2016 9:30am - 10:00am EDT
Clemente Center
  Arts Hub, Talk

10:00am EDT

Finding Opportunity in an Emerging Industry
A 15 min presentation on finding residencies, entrepreneurship opportunities, grants and space to innovate in emerging spaces like textile electronics and 3D printing.

Experts
avatar for Madison Maxey

Madison Maxey

Founder, The Crated
Madison Maxey is a creative technologist and 2013 Thiel Fellow. Her work and contributions to the wearable technology space have been featured in Wired, FastCompany and New York Magazine and she has provided wearable tech insights to the likes of the White House and Google. In her... Read More →



Friday May 6, 2016 10:00am - 10:15am EDT
Clemente Center
  Arts Hub, Talk

10:00am EDT

turning life
Experts
AR

Asya Reznikov

Artist, Asya Reznikov Studio


Friday May 6, 2016 10:00am - 6:00pm EDT
Nancy Hoffman Gallery
  Satellite (Free), Art Show
  • Registration Type Free

10:15am EDT

Marco Donnarumma
Friday May 6, 2016 10:15am - 10:30am EDT
Clemente Center
  Arts Hub, Talk

10:15am EDT

The Art of Messing with People

Why can’t a sword be used to create an art piece? What if spirit animals followed you on a bike ride? Shouldn’t a pool light up with animations when you jump in? At Red Paper Heart, these are the odd questions that they ask each other – and they’re about playing with users expectations of physical objects. Enter the transformative world of interactive installations. Responsive technology can redefine the rules for even the simplest of objects by changing their function. Deftly alternating between gratifying and confounding deep-seated expectations can create surprising moments of delight. In this session, Daniel will talk about swords, music boxes and how they created surprisingly immersive art installations with them. And why cats can’t hold swords.


Experts
avatar for Daniel Scheibel

Daniel Scheibel

Co-Founder / Tech Director, Red Paper Heart
As a founding partner of Red Paper Heart, Daniel leads a team of creative coders who combine physical and digital art to build fun, honest experiences. Daniel’s unique understanding of interactive animations is coupled with an appreciation for quality design. He has created award-winning... Read More →

Partners
avatar for Red Paper Heart

Red Paper Heart

Red Paper Heart is an art studio composed of designers and coders who work together to combine interactivity and animation. We are passionate about finding ways to connect objects, spaces and people to create fun, honest experiences.


Friday May 6, 2016 10:15am - 10:35am EDT
NYIT AOB

10:30am EDT

The Body Tech Hybrid
How we utilize the power of the able-bodied to pair with those who lack mobility, using technology in concert with the body and see the body as technology.

Experts

Friday May 6, 2016 10:30am - 10:45am EDT
Clemente Center
  Arts Hub, Talk

10:30am EDT

NYC Uncubed

Uncubed equips a fast-growing community with the digital skills, insight, and experiences needed to succeed at modern work.

Our Uncubed Edge platform delivers online classes taught by leaders at top startups. We take you to the offices of today’s fastest-growing companies to learn the skills they’re leveraging to build industry-changing products. Sign up now.

Wakefield, Uncubed’s publication, is a must-read for anyone interested in tech and digital. Join the 500,000+ that have signed up for daily delivery.

And our event experiences build your network, your skills, and maybe even land you a new job. See you out there?


Partners
avatar for NYC Uncubed

NYC Uncubed

ONE DAY. ONE PLACE. THOUSANDS OF JOBS. Internships to Exec Opportunities at NYC's Booming Startups. Attend talks and panels sharing the cutting-edge skills used to build top companies. Discover great jobs and meet the teams behind the hiring startups. Chat with Founders & VPs about... Read More →



Friday May 6, 2016 10:30am - 7:00pm EDT
The Met Pavilion

10:40am EDT

Crafting Immersive Experiences
People are increasingly valuing experiences over products.  Brands are finding that speaking to consumers isn't as effective as creating relationships with them.  Immersive experiences allow for a genuine connection between the brand and the consumer that forges long lasting memories and a sense of shared ownership.  This panel will explore how harnessing creative technologies for immersive experiences can form deep bonds between brands and consumers.  In the process we will discuss the key technologies, risks involved, and proven results.

Moderators
avatar for Jake Lee-High

Jake Lee-High

Creative Director / CEO, Future Colossal
Jake Lee-High is an artist, creative technologist, and CEO of Future Colossal, an award winning innovation lab for experiential technologies in art and advertising. Prior to receiving his Master’s in Art and Technology from Massachusetts College of Art and Design, Jake ran an architectural... Read More →

Experts
avatar for Gabriel Liberti

Gabriel Liberti

Dave & Gabe
Dave & Gabe is an interactive installation studio that unites sound, light, and tactility into immersive experiences. They believe environments should be expressive, encouraging collaboration and amplifying the energy within. Working with artists and brands, they explore new directions... Read More →
avatar for Stephen Martell

Stephen Martell

VP Creative Technology, Current Studios
Steve Martell is the VP, Creative Technology at Current Studios located in Canada and Brooklyn. After three years of commuting and over 350 flights, not only is he relieved to finally be living in one city, he is pleased to finally have the time to to share the experience. With a... Read More →
avatar for Sarah Stevenson

Sarah Stevenson

Founding Team, SH//FT

Partners
avatar for Future Colossal

Future Colossal

Future Colossal
Future Colossal is an award-winning innovation lab for experiential technologies in advertising, entertainment, & art based in NYC. Exploring the boundaries of technology & design, we create immersive spaces, both physical & virtual, that are memorable, playful, & interact with the... Read More →
avatar for REVRIE

REVRIE

NYC-based Cinematic VR production house, dedicated to exploring the medium and bringing captivating narratives to life.
avatar for Current Studios

Current Studios

Current Studios Inc brings together traditional video production, game development and mobile development teams with brilliant programmers skilled in the latest technologies to create stunning experiences that connect our clients and their brands with consumers like never before... Read More →



Friday May 6, 2016 10:40am - 11:40am EDT
NYIT AOB

10:45am EDT

Sweating it: expanding interactions between bodies and technology
Nancy Nowacek will explore the idea of the body as technology and expanded interactions with technology by building languages, programs, and communities.

Experts
avatar for Nancy Nowacek

Nancy Nowacek

Nancy Nowacek is an artist, designer, and educator whose work is rooted in the ecology of the everyday: the processes, codes, and habits of life. Her practice is focused on the uses of the body and the practice of space. Nancy teaches in NYU’s Interactive Telecommunications program... Read More →


Friday May 6, 2016 10:45am - 11:00am EDT
Clemente Center
  Arts Hub, Talk

11:00am EDT

A New Gestural Instrument for Electronic Percussion
The AirSticks are a one-of-a-kind gestural electronic drum kit. Designed by Mark Havryliv and Alon Ilsar in Sydney, Austrlai, this new 3D timbral Theremin allows the triggering and manipulation of sounds and visuals, and the live sampling and manipulation of other instruments in a 3D virtual space, completely blurring the line between drumming, sound designing and dancing. Over the last two years, Alon has performed regularly with the AirSticks with musicians, dancers, visual artists and actors, in both composed and improvised context. In this presentation Alon will demostrate the workings of the AirSticks and their constantly evolving nature.

Experts
avatar for Alon Ilsar

Alon Ilsar

Alon Ilsar, Mutensils
Alon Ilsar is an Australian drummer, composer, sound designer and instrument designer. He is co-designer of a new interface for electronic percussionists, the AirSticks. His diverse projects include Belvoir Theatre’s ‘Keating! the Musical,’ Sydney Theatre Company’s ‘Mojo... Read More →



Friday May 6, 2016 11:00am - 11:15am EDT
Clemente Center

11:00am EDT

The Wayfinding Lab
The Wayfinding Project is initiated by John Kuo Wei Tchen and the Asian/Pacific/American Institute at NYU, and launches with an exhibition by artist Beatrice Glow with AR/VR features creating a space to promote curiosity, research, and decolonize New York's history.  From March-December 2016, the exhibition doubles as a lab hosting collaborative research to explore the many facets of Indigenous life along the Lenape Trail (present-day Broadway) before and after Henry Hudson's "discovery" in 1609. The lab usestechnologies—time-tested and cutting edge—to reconstruct one block of Broadway with geo-data in augmented/virtual reality to simultaneously overlay the pasts and futures of Mannahatta/Manhattan. The installation will evolve over the course of its nine-month run, incorporating work by Lenape and Pacific scholars, experts, and culture bearers and Algonquian language scholars, digital cartographers, and communities, who will piece together the surviving historical fragments of land dispossession, dislocation, and diasporas. Their combined findings will inform the creation of additional augmented/virtual reality experiences that will contribute to the envisioning and shaping of an Indigenous futurism.

Experts
BG

Beatrice Glow

Beatrice@floatinglibrary.org
BEATRICE GLOW is a New York-based interdisciplinary artist. Her practice comprises sculptural installations, trilingual publishing, participatory and lecture performances, and augmented/virtual reality immersive experiences. Her research mines the relationship between Asia and the... Read More →

Partners
AI

A/P/A Institute at NYU

Established in 1996, the Asian/Pacific/American Institute at NYU provides a space in which research and public programs, with a focus on community and intercultural studies, are made accessible to faculty, students, and the New York community within a broad, rigorous international... Read More →



Friday May 6, 2016 11:00am - 2:00pm EDT
A/P/A Institute at NYU
  Satellite (Free), Art Show

11:00am EDT

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://www.copperbluemedia.com/interactive_therapy.html

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Creative Technologist/Media Designer, Copperblue media
Sofia Paraskeva an Interactive Designer with expertise in musical and visual performance installations. Her work spans across interactive video and sound design, interactive wireless wearables such as musical gloves and bodysuits, motion graphics design, visual effects, video production... Read More →

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



Friday May 6, 2016 11:00am - 5:00pm EDT
Staten Island Children's Museum

11:00am EDT

Space Between the Skies
Space Between the Skies employs the power of simulation-based technologies to remember rather than forget. The featured artworks explore the possibility of using VR and simulation-based technology as tools for commemoration and archiving, rather than for more common uses which facilitate lapses in both memory and documentation. Generated with 3D scanning technologies such as LIDAR/Photogrammetry, 3D modeling, and 360° recordings, these transposed landscapes question the supposed dichotomy between the real and the virtual.

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation.apexart is a non-profit arts organization in Lower Manhattan that was... Read More →



Friday May 6, 2016 11:00am - 6:00pm EDT
apexart

11:30am EDT

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show
Please join us for an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and... Read More →

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. The Department of Digital Arts prepares and develops innovative artists through rigorous immersion... Read More →



Friday May 6, 2016 11:30am - 5:00pm EDT
One Arts Space
  Satellite (Free), Art Show
  • Registration Type Free

12:00pm EDT

Revenge of the Many-Hat-Wearing Chimeras
So you’re a designer/developer/artist/musician/person-of-too-many-skills. This talk celebrates the reality of paving a career between many disciplines. We were the kids who couldn’t decide what we wanted to be when we grew up. We are really bad at answering the simple question “what do you do?” We likely have a few obsessions and too many distractions. We deal with people who don’t believe that we exist. But we’re overall a clever bunch, and as technologies become more about interactions and experiences versus raw functionality, we’re often the secret sauce that makes the next awesome product.

Mary will share her work and experiences from being a designer/technologist/artist working largely with fashion and digital fabrication. She will endeavor to make this talk not just the usual slides with shiny photos, and hopes you might share a fascination for automating manufacturing workflows and computational approaches to bridging digital and physical.

Experts
MH

Mary Huang

Mary Huang has worn many hats. She has made things that sit in museums, taught at universities, and some years ago started a company called Continuum Fashion that is a design lab or a technology startup, depending on your angle of view. 



Friday May 6, 2016 12:00pm - 12:15pm EDT
Clemente Center
  Arts Hub, Talk

12:00pm EDT

Prerogatives of Power: The Good, The Bad and The Perturbed
The Prerogatives of Power: The Good, The Bad and The Perturbed is a multi-screen installation that displays full motion digital video portraits of political leaders from around the world (Obama, Putin, Trump, Cameron, Xi Jinping, Assad, Merkel, Hassan Rouhani, Hollande, Kim Jung Un etc.). An essential part of the total experience is the manipulated audio and video signal in real time. A camera based motion tracking system allows the movement of the gallery visitor to ‘preturb’ the digital video signal, scrambling the video and audio signal to create colorized effects and percussive distortions of the spoken word. For example, in an interview, the embattled president of Syria, Bashar al-Assad is quoted saying: “We do not use barrel bombs.” The motion tracking will trigger the breakup of Assad’s digital video image and the repetition of key words (e.g. b-b-b-barrel, b-b-b-bombs etc.). Wall mounted LCD displays have the visual impact as a gallery filled with large-scale paintings. In this instance the “painting” is full motion digital colorized video pixels. This dramatic format functions as a critique of the use and abuse of power. This multi-screen installation is an homage to Antonio Muntadas’ 1987 installation The Board Room. The viewer’s motion perturbs the audio and digital video signal disrupting and interrupting the speech transforming messaging and political propaganda into visual and auditory artifacts with a separate aesthetic.

Experts
avatar for Greg Garvey

Greg Garvey

Artist, Director and Professor of Game Design & Development, Chair of Visual & Performing Arts, Quinnipiac University
Greg Garvey has worked in the games industry at Parker Brothers and Spinnaker Software. He has exhibited his computer controlled interactive installations at Pratt Manhattan Gallery and Harvest Works in New York; at the Landesmuseum in Linz, Austria; the Victoria and Albert Museum... Read More →



Friday May 6, 2016 12:00pm - 5:00pm EDT
Harvestworks Digital Media Arts Center

12:00pm EDT

BronxArtSpace Synthetic Zero
The next Synthetic Zero show will be up for the Creative Technology Week from May 2 to May 8 at BronxArtSpace, and will include exciting and emerging net and video artists working on themes of the New Aesthetic, internet and selfie culture, augmented reality, surveillance culture, and feminism in technology. Artists include Julia Maria Sinelkova, Aaron Higgins, Laura Kim, Jürgen Trautwein, Erica Lapadat-Janzen, Giselle Zatonyl, Ariel Jackson, Aaron Oldenburg, Channel TWo, Claudia Hart, Katie Williams, and Joanna Wrzaszczyk. Join us for the Opening Reception on May 4, 6-9pm.

Experts
avatar for Claudia Hart

Claudia Hart

Asssociate Professor, School of the Art Institute of Chicago
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such... Read More →
avatar for Erica Lapadat-Janzen

Erica Lapadat-Janzen

Looking for work, Looking for work
avatar for Channel TWo

Channel TWo

Channel TWo [CH2}
Channel TWo [CH2] is the award-winning Chicago-based art and design duo Adam Trowbridge and Jessica Parris Westbrook. CH2 makes critical playware.
avatar for Joanna Wrzaszczyk

Joanna Wrzaszczyk

Web Manager, New York University

Partners


Friday May 6, 2016 12:00pm - 6:30pm EDT
Bronx Art Space
  Satellite (Free), Art Show
  • Registration Type Free

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct... Read More →



Friday May 6, 2016 12:00pm - 8:00pm EDT
149 West 24th Street, 5B, New York New York 10011
  Satellite (Free), Art Show

12:15pm EDT

Empowerment through technology or the myth of the obsolescence
In a society that looks for a smarter and more conscious use of the natural resources, sustainability become an essential consideration in every production process. This talk aims to focus on the use of wasted and obsolete equipment, pointing out to the importance of being critical and resourceful in terms of our relationship with nature and its resources that it provides, demystifying the complexity of approaching technology for daily tasks. I'll talk about examples such as working with fashion designers and the design and construction of prosthetic devices for humans inspired by animal behaviors using only recycled electronics and wasted machines.

Experts
avatar for Juan Cortes

Juan Cortes

Artist, Hyphen Hub
Colombian artist, born in 1989, lives and works in Bogotá, Colombia. My works take on multiple forms such as installation works, recordings, and concert pieces. I'm interested in sound and the natural forces which are the base and foundation of my work. He is also interested in investigative... Read More →



Friday May 6, 2016 12:15pm - 12:30pm EDT
Clemente Center
  Arts Hub, Talk

12:30pm EDT

Body of desire, machine of desire
Body, desire, machine With the influx of media now the presence of sexually explicit images is expressed in areas of life where previously there would have been inconceivable. Off the field strictly pornographic sexuality appears as a trademark holder, and together with the commodification of desire is a completely unmediated gesture of the body and pleasure. These pictures do not mediate a real experience of pleasure and desire, but we are presented with a series of behavioral paradigms and parameters completely fictitious. It's just that media coverage in media where the seeking of Adriana Marmorek beguins, on what she calls the architecture of desire. Her works, object installations, ask initially for the intrusive nature of the sexual image in the media. If we recognize that sexuality is part of the most intimate, it is obvious that its publication is based on the interference of the public lens strictly private space, but it seems that, as viewers, we do not have the feeling of taking the position an intruder to view these images that populate our visual imagination. Although the questions makes us move on a land of subjective and slippery, the viewer and the position assumed at the time facing the images is of crucial importance. Marmorek shows that the reaction to the work relies heavily on a series of positions, stigma, shame, freedoms and operating budgets in it, in short, the significance of each image depends critically on a relationship with our own desire. Through visually seductive images and objects that make us strive to see them, Marmorek configuration reveals that we ourselves have made of desire and pleasure. There is another mirror in the work of Marmorek, no longer based on the presence of the chrome glass: the images themselves, when asking about the reaction arose in us, make us see the mechanisms of our desire equally to see our face as we look in a mirror. Paula Silva Curator

Experts
avatar for Adriana Marmorek

Adriana Marmorek

Marmorek began as a sculptor, later expanding her horizons toward other mediums such as photography, video, installation, and to what she calls the "architecture of the desire". This is an evolutionary and contemporary concept that defines the parameters of the artist's creative activity... Read More →



Friday May 6, 2016 12:30pm - 12:45pm EDT
Clemente Center
  Arts Hub, Talk

12:45pm EDT

The Introspective Lens of Technology
From the dawn of humanity, technology has been a window into the societies, cultures, and individuals who use it. With the explosion of technology in the 21st century, it has become possible to peer ever deeper into aspects of human life, from sensing the electrical and chemical signals of our own bodies, to monitoring the air we breathe and water we drink, to tracing how individual and cultural representations of knowledge change over time through social media. Since finishing his Ph.D. in Neuroscience, Sean has been exploring technology as a lens by which to understand how our bodies, minds and behaviors relate to the physical and metaphysical world. Sean will discuss his interactive installation work and invite viewers to consider technology as a metaphor for understanding our own biological and cultural existence, and how it is likely to change as we head into the next century and beyond. http://produceconsumerobot.com/

Experts
avatar for Sean Montgomery

Sean Montgomery

Produce Consume Robot
Produce Consume Robot (Sean Montgomery) is a technologist, educator and new-media artist in New York City. Using research methodologies combined with emerging technologies, Sean takes a trans-disciplinary look at the human condition to examine the changing relationship between the... Read More →



Friday May 6, 2016 12:45pm - 1:00pm EDT
Clemente Center
  Arts Hub, Talk

1:00pm EDT

Monika Weiss
Two Laments is a series of 19 film projections with sound (19 Cantos). Inspired by the events in India, Two Laments is a response to the two forms of violation of two kinds of embodied sites: a woman's body and the body of a city. On December 16, 2012 in Munirka/Delhi, 23-year-old Jyoti Singh Pandey (sometimes referred to as Nirbhaya (Fearless) or India's Daughter) was brutally gang-raped on a bus moving through the city and later died. In court transcripts of the trial, I found a statement by one of the perpetrators who remembered seeing a red ribbon coming out of her body. The red ribbon, which upon further investigation, transpired to be her intestine, signified her body being turned inside out, a horrific and transgressive mirroring of the act of the rape itself. This fact became a catalyst for the entire project of Two Laments (19 Cantos), where the red ribbon/veil poetically enshrouds Delhi, which becomes a meta-city standing for all cities bearing traces of historical trauma. Dedicated to Nirbhaya, 19 Cantos were inspired by 19 Treny (19 Laments) by the 16-century Polish poet Jan Kochanowski on the death of his daughter. India Gate memorial was built by the British in the center of New Delhi to commemorate Indian soldiers who died in the service of the Empire during the First World War. India Gate, modeled after Arc de Triomphe in Paris mirrors the grand design of New Delhi; the same architect, Edwin Lutyens, designed both. It seems New Delhi is intended as a form of architectural and cultural response to Old Delhi, perhaps to “teach” India what culture should look like. In my project the city of Delhi becomes a meta-city bearing marks of trauma: Nirbhaya and India Gate. The work addresses global narrative of violence against women and cities. While Nirbhaya stands for often-erased memory of gender-based violence, the memorial represents colonial history, collective amnesia of war, and heroic, institutionally cherished memory of fallen solders.

Experts
avatar for Monika Weiss

Monika Weiss

Artist & Associate Professor, Hyphen-Hub & Washington University
Monika Weiss' transdisciplinary practice explores relationships between body, history and collective memory. Her film projections, performative video/sound installations, and public projects combine minimalist poetic approach with complex socially engaged narratives. Weiss' current... Read More →



Friday May 6, 2016 1:00pm - 1:15pm EDT
Clemente Center
  Arts Hub, Talk

1:00pm EDT

The Edward M. Kennedy Institute: A Massively Multiplayer Museum
A behind the scenes look at how we designed and implemented the Edward M. Kennedy Institute for the United States Senate. We will also cover practical considerations for designing a robust, interactive storytelling experience including: systems architecture, collaboration process, user journey mapping, content development, and multimedia integration.

Experts
avatar for Caleb Johnston

Caleb Johnston

Director, Design Technology, Intersection
Caleb Johnston is head of Design Technology at Intersection (formerly Control Group) and currently serves as Director of Software Engineering on LinkNYC. He has 12+ years of hands-on experience creating a wide range of applications for large format video playback and programming... Read More →

Partners
avatar for Intersection

Intersection

Intersection is a technology and media company redefining the urban experience.


Friday May 6, 2016 1:00pm - 1:30pm EDT
NYIT AOB

1:00pm EDT

Afternoon MC: Michael Gold
Experts
avatar for Michael Gold

Michael Gold

Michael Gold is an entrepreneur, connector, developer, and experiential producer. Through his events, Michael has united his online following of 300,000 digital influencers, early adopters, and technologists, and led innovation efforts that have strengthened the hi-tech, media, and... Read More →


Friday May 6, 2016 1:00pm - 4:30pm EDT
TBA

1:00pm EDT

ODETTA Gallery Hours
Experts
avatar for Jeff Becker

Jeff Becker

Owner, Jeff Becker Photography
Jeff Becker creates bold, colorful, dynamic work that enlivens spaces. Time is fundamental to the work he does. The work ranges from no-tech installations to the bending of still imagery into a moving phenomena through the use of printmaking, photography, and technology. He never... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Artist, ELLEN HACKI FAGAN
Interdisciplinary abstract painter, Ellen Hackl Fagan uses synaesthesia, digital media and interactive performance as tools for developing a corresponding language between color and sound in her work. Fagan is the inventor of The Reverse Color Organ (RCO) in collaboration with cognitive... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses... Read More →
avatar for Pat Lay

Pat Lay

Independent Artist, Pat Lay
ODETTA, www.odettagallery.com, If This, Then What ?, April 29-May 22 . In the last decade Pat Lay
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming... Read More →


Friday May 6, 2016 1:00pm - 6:00pm EDT
ODETTA Gallery
  Satellite (Free), Art Show
  • Registration Type Free

1:00pm EDT

Creative Technologies Symposium 2016

Please join us for 
Creative Technologies Symposium 2016

Friday, May 6, 2016 1:00 - 6:00 PM
Art & Art Education @Teachers College, Columbia University

Emerging technologies continue to change the making, teaching, and learning of art. The creative technologies symposium addresses these changes and engages artists, educators, and technologists in an ongoing conversation. While the previous symposia worked to define creative technologies as a means for artistic expression, the upcoming symposium considers the successes and barriers of implementation within various learning environments. What are some of the new pedagogies that help bring technology-infused art to students and teachers alike? If there is a lot of excitement about technology in art making, where does the resistance come from? 

The Creative Technologies Symposium is part of the Creative Tech Week in New York City from April 28 -May 6.

Free to registercreativetechnologies.eventbrite.com

Program Schedule

12:30 pm: Registration, Zankel Hall 408 (4th floor), Teachers College, Columbia University, 525 West 120th Street, New York, NY 10027

1:00 pm: Opening Remarks by Judith M. Burton and Richard Jochum. Keynote by Bruce Wands: "Perspectives on the Digital Revolution in Contemporary Art and Education"

1:45 pm - 2:45 pm: Short Presentations
Erin E. Riley: Making Art in the FabLab: New Tools for Self-expression
Josh Burker: Making Meaning of Angles and Degrees: Art and Programming the LogoTurtle
Stephanie Dinkins: Friends Forever: Social Robots as Friends and Teachers
William K. Moulton: New Media and the Oral Tradiation: Building a Dance and New Media Program
Caleb Clark: From "Yes-itis" to "Yes"
Merete Sanderhoff & Neal Stimler: Wanna play? Open Museum Content for Education

2:45 pm - 3:15 pm: Break-out Session
Erin Riley & Nathan Holbert
Josh Burker & Deren Guler and Jessica Jagtiani
Stephanie Dinkins & Steven Goss
William K. Moulton & Carianna Arredondo and Brian Bulfer
Merete Sanderhoff & Neal Stimler

3:15 pm - 3:30 pm: Coffee Break

3:30 pm - 4:30 pm: Interactive Pecha Kucha (Moderated by Laura Scherling)
Jaymes Dec: Triumphs and Tribulations of Creative Technologies in a Traditional School
Andrew Corpuz & Sohee Koo: Thingspace: Technology and Three-Dimensional Studio Thinking
Alfredo Salazar-Caro: DiMoDa: Digital Museum of Digital Art & Beyond
Stefania Druga: Designing with and for kids at HacKIDemia
Grace Jun: Clothing & Technology: Placing Social Practice at the Center of Learning
Anna Nazo: Posthumanism: The Human Body Transition. Contemporary Art Practice: Performance
Luke Murphy: The Unhappy User
Rory Solomon: Programmer as User: Critical Reflections on Computer Programming Education
Nobhuho Nagasawa: Interactive Art of Light and Sound
Lilia Ziamou: Bodies Unbound: Reimagining the Boundaries of the Body/Technology Interplay

4:30 pm - 5:00 pm: Wrap-up 

5:00 pm - 6:00 pm: Reception & Performance Eli Keszler

 

Proceedings/Papers
The Symposium organizers plan to publish papers provided by the presenters as part of a Special Issue of the Springer Open Access Journal
Technology, Innovation, and Education.
Deadline for Papers: July 30, 2015 (2,000-8,000 words)

The Creative Technologies Symposium is part of the Creative Tech Week in New York City from April 28 - May 6.

More information about the Creative Technologies Certificate program can be found at ctc.tc.columbia.edu

Submit Papers to: ctc@tc.columbia.edu

 


Experts
avatar for Richard Jochum

Richard Jochum

Media Artist & Educator, Teachers College, Columbia University
Richard Jochum is an Associate Professor of Art and Art Education at Teachers College. He has received his PhD in Philosophy from the University of Vienna and an MFA in Sculpture and Media Art from the University of Applied Arts in Vienna. His artistic work is represented by Gallery... Read More →
avatar for Laura Scherling

Laura Scherling

Designer & Doctoral Student, Teachers College, Columbia University
We are looking forward to seeing you at our symposium at Teachers College Columbia University on May 6th!

Partners
avatar for Art & Art Education Program, Teachers College Columbia University

Art & Art Education Program, Teachers College Columbia University

At Teachers College Columbia University we approach art and art education and the practices and theories that inform it in an integrated, research-oriented and imaginative way. Positioned within Teachers College, one of the leading schools of education in the world, the Program in... Read More →



Friday May 6, 2016 1:00pm - 6:00pm EDT
Teachers College, Columbia University

1:00pm EDT

Beautiful Interfaces: The privacy paradox at REVERSE
Beautiful Interfaces: The privacy paradox is a new media art exhibition curated by Helena Acosta and Miyö Van Stenis, accessible via a wireless network from hacked wifi routers, which are not connected to the Internet. Each router has a private network which the visitor must connect to on their own devices, cell phones or ipads, in order to view the exhibition. The show explores the concept of privacy versus self­-exposure, through a platform that allows distribution and creates content in a more independent and anonymous way. In the era of algorithm prediction, all our online actions have a digital trace, used by companies and governments to predict our behaviors. The internet's purpose in the media is to collect and quantify each action for surveillance. The exhibition wants to propose answers about dichotomous situations between private and public. The exhibition is a decentralized network to show and distribute new media art, a virtual island on the web composed for a platform of 5 private networks. Daily ordinary online social practices, could look like harmless actions through a naive eye, but contain the potential for unexpected consequences, when they are traced and connected by algorithmic surveillance systems. In less than 5 years facial recognition algorithms will be ubiquitous. Recently Facebook added facial recognition technology to their platform to allow themselves to be more deeply integrated into our smartphones. These new developments will allow easy reconstruction of any random encounter we have on the street that has been captured by a camera. Given this insertion into our social communication practices on the Social Web and hence increasing disclosure of personal information online, the 'privacy paradox' suggests that despite Internet users' concerns about privacy, their behaviors do not reflect those concerns. Artists: La Turbo Avedon Carla Gannis Heather Dewey Hagborg Jennifer Lyn Morone Annie Rose Malamet

Partners
avatar for REVERSE

REVERSE

Director of Programming, REVERSE
REVERSE is a non profit, multidisciplinary art space with an emphasis on new and experimental forms of expression. Run by artists, our mission is to support innovative and boundary breaking projects that foster dialogue and artistic collaboration at the intersection of art, science... Read More →



Friday May 6, 2016 1:00pm - 7:00pm EDT
REVERSE

1:15pm EDT

Embodiment of Art, Technology and Emotion
I’ve started experimenting with various biometric sensors (like heart rate monitor and brainwave sensor) as a vehicle to manifest my inner states and state of consciousness. I’ve been interested in understanding my own emotion, so my work attempts to embody this idea of giving the invisible a physical form to create an external representation of myself. For this talk, I'll be presenting my works that I created over the past few years.

Experts
LP

Lisa Park

American-born and Korean-raised, Lisa Park is an interdisciplinary artist who is currently based in New York. Her recent works explored the possibilities of self-monitoring her physical and psychological states through the use of biometric sensors (heart-rate and brainwave sensors... Read More →



Friday May 6, 2016 1:15pm - 1:30pm EDT
Clemente Center
  Arts Hub, Talk

1:35pm EDT

The Personalization of Spatial Experience

We think of ourselves as physical beings inhabiting a physical world - and yet we are discovering that our awareness, our communication, and the activities we engage in are increasingly in the digital world. 

Over the coming 10 years, we will experience the merging of digital and physical into a connected experiential environment that anticipates our needs and desires, automatically configures the spaces we inhabit and interacts in personalized ways with each of us as we move through this environment. Moreover, we will cease to use the term “digital” as it will no longer add any meaning to our always-online, always-connected way of life. 
 
In this talk, Neil will explore pertinent current and near-future trends and innovations, extrapolate what we can expect to emerge over the coming 10 years and beyond, and provoke conversation around how our practices will evolve to enable the creation of this future. 


Experts
avatar for Neil Redding

Neil Redding

Director of Emerging Technology, ThoughtWorks
Neil is a seasoned creative technologist, experience director, strategic visionary and digital champion with over two decades of work across industries, regions and cultures. Propelled by insatiable curiosity, Neil has developed software for leading technology firms, driven the... Read More →


Friday May 6, 2016 1:35pm - 1:55pm EDT
NYIT AOB

2:00pm EDT

Meeting the Devil at a Crossroads
Stories are the oldest common ground that drives our fascination with new and unknown territories. A myth of an old time artist tells that he sold his soul to the devil at a crossroads to achieve his exceptional talent to entice audiences.

When the National Blues Museum (recently launched in Saint Louis) approached the digital group at G&A to tell the story of the Blues, we were looking for this extra measure, to bring museum visitors a step closer to feeling the Blues, through a series of interactive experiences.

This is the old story of the Blues, and the new story of how it's reborn in the process of envisioning and designing experiences that weave technology and non-technology objects into one canvas, and bring people into the story as creative participants.

Experts
avatar for Eyal  Ohana

Eyal Ohana

Director of User Experience, Gallagher & Associates
Eyal Ohana is a designer of interactive experiences and installations, with deep roots in animation, motion design, film and storytelling. As Experience Design Director at the G&A digital media group, Eyal leads experience and interaction design for multi platform interactive environments... Read More →

Partners
avatar for Gallagher & Associates

Gallagher & Associates

Gallagher & Associates is a design firm specializing in museum master planning, museum exhibition design, wayfinding/signage, museum branding, and donor recognition. The firm has been recognized repeatedly over the years for its creativity and collaborative working style. Gallagher... Read More →


Friday May 6, 2016 2:00pm - 2:20pm EDT
NYIT AOB

2:00pm EDT

The Annual NYIT MFA Thesis Exhibition Gallery Hours
We invite you to celebrate the MFA Thesis projects in Graphic Design, Computer Animation and Art & Technology of the Graduating Class of 2016.

Partners
avatar for Terry Nauheim

Terry Nauheim

Associate Professor/Chair, NYIT
Terry Nauheim is an audiovisual artist, associate professor, and Chair of NYIT’s Department of Digital Art & Design. As an artist, she explores sound and visual relationships through digital media, drawing, and installation. She has exhibited her artwork at the Bronx Museum of the... Read More →


Friday May 6, 2016 2:00pm - 8:00pm EDT
Gateway Art Center

2:25pm EDT

Empathic Experience Design
Over the last half decade, interactive project director Keeli Shaw has managed large-scale interactive projects, all very unique, from concept through to installation. She will reveal the behind-the-scenes process and myriad challenges that Local Projects has faced through UX, design, development, integration and installation. The highs, lows, and final results of working on large scale interactive projects will be discussed. 

Experts
avatar for Keeli Shaw

Keeli Shaw

Project Director, Local Projects
During her time at Local Projects, Keeli Shaw has produced interactive projects ranging in scale from mobile applications to 40' interactive multi-touch micro-tile walls. She has overseen the design and development for projects including the BioDesign Studio (March 2016) and Body... Read More →

Partners
avatar for Local Projects

Local Projects

Local Projects is a media design firm for museums and public spaces. While innovation drives much of today’s design, we’re interested in creating projects that endure. We’re reinventing public space through media, creating meaning and connections in places as diverse as Memorials... Read More →



Friday May 6, 2016 2:25pm - 2:45pm EDT
NYIT AOB

2:45pm EDT

Networking / Afternoon Break
Friday May 6, 2016 2:45pm - 3:15pm EDT
NYIT AOB

3:00pm EDT

Ed Bilous
Experts

Friday May 6, 2016 3:00pm - 4:00pm EDT
Clemente Center
  Arts Hub, Talk

3:15pm EDT

Embracing the Unknown: Audio for Emerging Media
We work at the intersection of art and commerce. In art and music, from the outset, the creator doesn’t know where he or she will end up. On the other hand, commercial clients expect predictable and quantifiable results, and aim to limit all creative, production and financial variables before a project begins. Fear of the unknown can destroy projects and waste everyone's time and money. We will discuss how to mediate art and commerce by embracing the unknown, and focusing on the process, rather than the result.

Experts
avatar for Wilson Brown

Wilson Brown

Creative Director/Partner, Antfood
Wilson is a creative director, composer and multimedia artist. After receiving a B.A. and M.A. from Brown University he has worked creating music, sounds and media in São Paulo and New York. He was awarded the Art Directors Club's "Young Guns 9", First Boards' Composer of the Year... Read More →

Partners
avatar for Antfood

Antfood

Antfood is a creative audio studio in New York and São Paulo. Through music and sound, we elevate the art and effectiveness of live-action, animation and immersive media. Antfood’s diverse teams collaborate in world-class studios to craft the best work – together. We are creative... Read More →


Friday May 6, 2016 3:15pm - 3:35pm EDT
NYIT AOB

3:40pm EDT

The Power of Multi-Platform Experiences from VR to Live
This presentation will explore the possibilities of taking one creative theme and expressing it across multiple platforms. Using the multimedia show Bella Gaia as an example, where one core theme and story has been expressed and translated to 5 different platforms to experience in different ways: 1. Live performance, 2. Fulldome Planetarium, 3. Oculus VR, 4. a NASA Earth Science education program, 5. Symphonic Orchestra. The Oculus VR experience, and a live dance and interactive programming-art show "Origin Sessions" will be featured during Creative Tech Week. Programming artist Gordey Chernyi will join in the presentation.
Creative director and composer Kenji Williams will show why VR alone is not enough, and why the true power of virtual reality lies in the nexus of virtual and physical.

Experts
avatar for Kenji Williams

Kenji Williams

Creative Director and Composer, BELLA GAIA
Kenji Williams is a composer and director for multi-media live theater, immersive films, and interactive datavisualization. Named a "100 Top Creative" by Origin Magazine, a World Technology Network award finalist in Arts, Entertainment, & Education, and a Grammy voting member, Williams... Read More →

Partners
avatar for BELLA GAIA

BELLA GAIA

BELLA GAIA is an unprecedented audiovisual experience that combines NASA satellite imagery of Earth, time lapse nature photography, and cultural heritage footage with stirring live performances of music and dance from around the world. Full: bellagaia.com/about Kenji Williams is... Read More →



Friday May 6, 2016 3:40pm - 3:55pm EDT
NYIT AOB

4:00pm EDT

Scan, Touch, and Interact: Redefining the Human Body
Trenda's performances and installations explore the relationship of the human body, particularly the female body, to technology. She interchanges her identity and her physical body with screens to represent how we conceal and reveal ourselves through our devices (smart phones, computers, etc.). The performance is created using screens and imaging technologies that conceptually focus on the digital environment and how it affects our social behaviors. As technological devices become an integral part of our daily lives, we relate to them as if they are part of our skin and part of our identities. This will change how we see others and ourselves with the integration of the human body with new technology. The meaning of scan, touch, and interact have completely transformed. What was once describing human to human contact, is now defining human to machine interaction. We are curating our lives by revealing and concealing ourselves through the materialization of screens. How does this change our behaviors? Does this effect the ideological perspective of the female body? Today, our technology-obsessed culture are constantly changing, shifting, and redefining the human body.

Experts
avatar for Tiffany Trenda

Tiffany Trenda

Artist, Tiffany Trenda
Tiffany Trenda is a new media performance artist based out of New York & Los Angeles. She received her BFA from Art Center College of Design and her MFA from UCLA. Trenda won Artist of the Year at the London International Creative Competition Awards and introduced the work, "Entropy... Read More →



Friday May 6, 2016 4:00pm - 4:15pm EDT
Clemente Center
  Arts Hub, Talk

4:00pm EDT

Talk by Stacey Mulcahy
Experts
avatar for Stacey Mulcahy

Stacey Mulcahy

Senior Technical Evangelist, Microsoft
Stacey Mulcahy is a technical evangelist with Microsoft. Prior, she was the Lead Developer working with a variety of technologies at Big Spaceship, a digital agency based out of Brooklyn, NY. She volunteers with Code Liberation ( www.codeliberation.org), an organization of women that... Read More →

Partners

Friday May 6, 2016 4:00pm - 4:15pm EDT
NYIT AOB

4:00pm EDT

Prototyping Interaction with Spacebrew
This workshop will introduce Spacebrew from a technical perspective and explore ways to prototype interactive installations with Spacebrew. On the technical side, we will cover: a high-level introduction to Spacebrew; an overview of how to connect to Spacebrew with Processing and Javascript; and demonstrations on how to use Spacebrew to connect all of the above together.

Participants will be guided through a set of live-coding scenarios, showing how to setup Spacebrew, and how to create apps from scratch. Time pending, we will be prepared to demonstrate a range of examples and projects, including connecting Spacebrew to an off-the-shelf outlet, to an Arduino-powered LED bar, and to mobile devices.

What to bring
- A laptop

Getting There
- Do your best to get there a little early to leave some time to sign in at security!- Enter at Microsoft entrance of 11 Times Square - 8th ave, just N of 41st
- Tell reception you're there for CTW Workshop on the 6th floor- Take the elevator up to 6 after you sign in- Check in with reception, then head left and all the way back–we'll be in the "Radio City" room

Partners
avatar for Spacebrew

Spacebrew

Director of Experience Design, Collins
Spacebrew is an open-source toolkit for prototyping interactive spaces. It connects the tools you love–Processing, Arduino, Javascript, openFrameworks, Cinder, and more–to each other over the Internet to make it easy to quickly build multi-person interactive sketches.



Friday May 6, 2016 4:00pm - 5:30pm EDT
Microsoft Technology Center

4:00pm EDT

Teen Digital Media Lab
Teen Digital Media Lab is a unique opportunity for teens to get exclusive access to the Museum, to share in their favorite kinds of media-making, or to experiment with new tools while solving design challenges. Teens work with everything from vintage arcade games to web-based hacking tools as we explore the Museum's collection in fun and innovative ways. Each session focuses on a different part of digital media culture, and on May 6th we'll be modifying classic arcade games. Teen Digital Media Lab is an ongoing program that meets twice a month on Friday afternoons from 4-6PM, is completely free, and open to teens aged 14 and up. All levels of experience are welcome. Teen Digital Media Lab is designed to be a teen-only space, and interested teens should email EKatz@movingimage.us to be added to our teen program outreach list, and learn more about our May 6th event.

Partners
avatar for Museum of the Moving Image

Museum of the Moving Image

Museum of the Moving Image advances the understanding, enjoyment, and appreciation of the art, history, technique, and technology of film, television, and digital media by presenting exhibitions, education programs, significant moving-image works, and interpretive programs, and collecting... Read More →



Friday May 6, 2016 4:00pm - 6:00pm EDT
Museum of the Moving Image

4:15pm EDT

Angels and Astronauts

Friday May 6, 2016 4:15pm - 4:30pm EDT
Clemente Center
  Arts Hub, Talk

4:20pm EDT

Stretch - A Performance
Rafia will be performing the music she's created while also infusing live imagery of herself against her hyperchromatic designs using her laptop's webcam.

Experts
avatar for Rafia Santana

Rafia Santana

Polymath / Multimedia Artist, RAFiA
RAFiA is a Brooklyn-born artist and self proclaimed media maniac. Growing up female, black, and small of stature she found that she was frequently and persistently misunderstood. As an act of perseverance and survival she uses several different mediums (including digital illustration... Read More →



Friday May 6, 2016 4:20pm - 4:30pm EDT
NYIT AOB

7:00pm EDT

Dark Matter Manufacturing Open House
Come visit Dark Matter during CTW to hear how four members of our collective create works of art that combine physical and digital technologies.

Experts
avatar for andrew Cavatorta

andrew Cavatorta

Andy Cavatorta
Andy Cavatorta (MIT Media Lab '10) is a sculptor working with robotics and sound.  He invents new technologies and new ways to create meaning with physical sound and motion. Recent collaborations: Björk, Gotye, Matthew Herbert Recent commissions: MoMA, TED, The Royal Opera House... Read More →
avatar for James Patten

James Patten

Director, Patten Studio
James Patten is an interaction designer, inventor and visual artist working at the intersection of the physical and digital worlds. Patten is a TED Fellow and the founder and principal of the design firm Patten Studio, where he creates ground breaking interactive experiences for... Read More →
avatar for Bill Washabaugh

Bill Washabaugh

Bill uses art, and technology to explore the world around and within us . He's the founder of Hypersonic, a studio that blends art, science, engineering, and architecture to create large new media sculptures and interactive environments.
avatar for Jamie Zigelbaum

Jamie Zigelbaum

Founder & Director, Midnight Commercial
I make art to understand the world. I’m a science fiction fucking cyberwarlock, bootstrapped by unyielding curiosity as I churn the inchoate pulp gurgling through our cultural metabolism into digitally active, physical artifacts—a process that can never fully present the glimpsed... Read More →

Partners

Friday May 6, 2016 7:00pm - 9:00pm EDT
33 Flatbush Avenue

7:30pm EDT

Born on the Internet: Crowdsourced Art and Music from Scott Draves and Looplabs
Come to an outdoor patio party celebrating the release of Scott Draves' new music visualizer, Electric Dots, with crowdsourced music from Looplabs.  Electric Dots is a low-particle, real-time rendering of Draves' awardwinning Electric Sheep algorithms, which are crowdsourced on the Internet, genetically bred, and computer-generated.  Looplabs is a free music composition and sampling tool that allows users to make their own music tracks.

Experts
avatar for Isabel Draves

Isabel Draves

Founder, Leaders in Software and Art
Isabel is the Founder of Leaders in Software and Art and Creative Tech Week.
avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →
avatar for Craig Swann

Craig Swann

Founder, Looplabs
For 20 years, Craig Swann’s passion has been using technology to connect people and music through innovative, intimate and interactive experiences. In 2001, he developed the internet’s first online music studio, Looplabs. Millions of people have benefited from his innovations... Read More →

Partners
avatar for LISA

LISA

Leaders in Software and Art (LISA), founded in 2009, brings together cutting-edge software and electronic artists, curators, collectors, and coders to share their work. LISA holds exclusive monthly salons across NYC featuring presentations by artists who work with technology; produces... Read More →



Friday May 6, 2016 7:30pm - 9:00pm EDT
Grace Plaza

8:00pm EDT

AirStorm
‘AirStorm’ is a semi-improvised short 15min piece for solo AirSticks and physical model visualisation performed by Alon Ilsar and Andrew Bluff respectively. It will be made up of a drum synth, drum samples, other selected samples and room feedback triggered and manipulated by Ilsar on this newly built interface for electronic percussionists. The piece will display some of the capabilities of the AirSticks along with Ilsar’s dedication to practicing and composing for this new interface. The movement data from Ilsar’s Airsticks is processed in real-time by Bluff’s physics based visualisation engine, Storm. Particles are pushed around a virtual 3D world in response to the movements of the AirSticks and rigid body collision adds a sense of real-world authenticity and complexity. The system responds to drums and movements of the AirSticks with a combination of different visual and physical effects. The real-time visualisations exemplify the movement and sonic complexity of Ilsar’s AirSticks performance, providing a visually stimulating and highly synesthetic element to the piece.

Experts
avatar for Alon Ilsar

Alon Ilsar

Alon Ilsar, Mutensils
Alon Ilsar is an Australian drummer, composer, sound designer and instrument designer. He is co-designer of a new interface for electronic percussionists, the AirSticks. His diverse projects include Belvoir Theatre’s ‘Keating! the Musical,’ Sydney Theatre Company’s ‘Mojo... Read More →



Friday May 6, 2016 8:00pm - 8:30pm EDT
Clemente Center

8:00pm EDT

Body Code, an interactive 3D printed performance art work
Description:

Body Code is an interactive performance that combines live heartbeats into a data visualization by new media performance artist Tiffany Trenda, 3D Systems (the largest specialized 3D printing company) and designer Janne Kyttanen. Trenda will don a 3D printed dress that has an embedded computer screen. The image on the screen will show a data visualization of both the participant’s and Trenda’s heartbeat. In Body Code, the performance will question, if we can have authentic human connections using today’s vernacular technology?

During the performance, the artist will approach a spectator and place a heart monitor (located at Trenda’s fingertip inside the glove) on the viewer’s wrist or neck. Once the sensor reads the pulse of the user, the imagery on the screen will change and show both pulses simultaneously. Trenda and the viewer will try and match their rhythms’ to create another change in the animation, making the performance interactive.

Concept:

“The amazing growth of our techniques, the adaptability and precision they have attained, the ideas and habits they are creating, make it a certainty that profound changes are impending in the ancient craft of the Beautiful.” - Paul Valéry The Conquest of Ubiquity 1928

In Veléry’s The Conquest of Ubiquity, he describes the current state of our techno-obsessed culture where our tools of precision have changed our behaviors. Today, these tools are primarily our screens (smart phones, tablets, computers, etc.). They give us the ability to download, text, talk, and interact anywhere with the surface of the skin and surface of the computer. Thus, we are living in both the physical and the simulated world simultaneously and we are unable to fully engage in the present. Instead, we are hiding behind our devices and masking our real time physical interactions. This questions the authenticity of our behaviors using these vernacular technologies.

Experts
avatar for Tiffany Trenda

Tiffany Trenda

Artist, Tiffany Trenda
Tiffany Trenda is a new media performance artist based out of New York & Los Angeles. She received her BFA from Art Center College of Design and her MFA from UCLA. Trenda won Artist of the Year at the London International Creative Competition Awards and introduced the work, "Entropy... Read More →



Friday May 6, 2016 8:00pm - 10:00pm EDT
Clemente Center

8:00pm EDT

Hyphen Hub Presents "The Future Body: Fusing Technology with the Body to Create New Forms of Performance"
Hyphen Hub is directing the Arts Hub for Creative Tech Week and over two nights we will also be showcasing some of the most innovative and interesting performers currently working in art and technology.For this second special night, Hyphen Hub features leading artists who explore how the body can be integrated with bio-technology, wearables and tech fashion to create astonishing new forms of performance.

Time: Doors – 7PM
Performance – 8PM – 9.30PM
DJ/Drinks – 9.30PM – 10.30PM 



Paul D. Miller (aka DJ Spooky) is a composer, renowned multimedia artist and writer whose work immerses audiences in a blend of genres, global culture, and environmental and social issues. Miller has been traveling around India recently to work on his latest project, "Heart of a River"  which will showcase the new XTH Sense, a unique biocreative instrument. With the collaboration of Heidi Boisvert and Marco Donnarumma, co-founders at XTH, Miller will explore ideas about art and data and bring those ideas to different logical extremes. He is joined by choreographer Jody Sperling, whose body gestures will generate electronic tones and visuals based on muscle sounds and motion data captured by the XTH Sense.

Marco Donnarumma is a Berlin –based Italian writer and artist who creates performances, concerts and installations using and abusing human bodies, sound, infrasound, light, algorithms, body sensors and loudspeakers. His works rely on the material force of sound to produce intensely intimate encounters of bodies and machines. Donnarumma will showcase “Corpus Nil”, a work that  hybridises the languages of sound art, dance and body art into a tense choreographic interchange between a human performer and an autonomous machine. The human performer and the machine form a novel kind of body, unknown and partial, disturbing and graceful.

Tiffany Trenda is a new media performance artist based out of New York & Los Angeles. For this Hyphen Hub night, Trenda will perform “Body Code”  - a unique performance in which the artist encourages viewers to scan her body with their smart phone. This scan from the printed QR codes found on the artist’s latex suit then takes them to a certain page found on the Body Code website. Depending on where the viewer scans, they will read searches consisting of two key words: man-made chemicals and the corresponding part of the body:  eye, muscle, throat, etc.

Alon Ilsar is an Australian drummer, composer, sound designer and instrument designer who has created a new interface for electronic percussionists called the AirSticks. Ilsar will perform  ‘AirStorm’  -  a semi-improvised short 15min piece for the AirSticks and physical model visualization (created by Andrew Bluff).  The work will be made up of a drum synth, drum samples, other selected samples and room feedback triggered and manipulated by Ilsar on his newly built instrument.

Experts
PM

Paul Miller

Paul D. Miller aka DJ Spooky has been traveling around India recently to work on his latest project, "Heart of a River." Starting May 2nd he will be in residence at Harvestworks working on the tech behind the project with the new XTH Sense, the world's first biocreative instrument... Read More →

Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →
avatar for Asher Remy - Toledo / USA - Colombia

Asher Remy - Toledo / USA - Colombia

Director, Hyphen Hub
Hyphen Hub is a NY based nonprofit that explores, promotes and presents radical new visions of the future through the integration of art and technology. We showcase cutting-edge work in a variety of formats including multimedia festivals, salons and other innovative events. Our global... Read More →



Friday May 6, 2016 8:00pm - 10:30pm EDT
Clemente Center

9:00pm EDT

Plan 23 Psychedelic Immersion Theater - Live Audio-Visual Experience
Plan 23 uses a plethora of digital & analog tech: Theremin, iOS (WerkBench, Animoog, TopLap, iGendyn), modular synth, Nodal+Live, MAX/MSP, PD, Interactive Brainwave Visual Analyzer, Jitter, VDMX, Modul8. Dok Gregory, a member of the seminal group Amoeba Technology performed in US, Europe, and S. America festivals. His work was featured at the Forum Des Images in Paris, Basel Art Fair, The Kitchen & Lincoln Center. He toured with Psychic TV & Trance Pop Loops. Masahiro Kahata started PsychicLab to ship IBVA system for OS6, which won a product award at MacWorld in 1998. In 2012 he started open brain wave interface at Instructables/TechShop and launched brain-duino MetaVolutiON with Metamind Berlin in 2014. Peter Principle, known for a 30+ year association with Tuxedomoon, composed, played on, recorded or produced 100s of published works in a wide spectrum of alternative music. He was featured in productions by Maurice Bejart & films by Wim Wenders. Besides a number of critically acclaimed solo albums, he co-produced art videos presented notably at The Kitchen and the Rijksarchive. Jeremy Slater, a MFA graduate of SUNY Buffalo & SVA and multidisciplinary artist. Video work includes multi-channel videos for installations with sound & ephemeral sculpture. He received the NYFA Computer Art Fellowship in '99, attended the Experimental TV Center, and was artist-in-residence at Seoul Art Space_Geumcheon. Karl Scholz is a sound-designer, musician, programmer currently developing iOS live performance software. A resident at Rubulad he graduated from NYU in electronic music. WvS studied computer music & composition with Rihm & John Cage. He attended the 'Darmstadt Ferienkurse fuer Neue Musik', lectured at IDEA, was artist-in-residence at Harvestworks, exhibited at the Barcelona MOMA, and presented sound-installations & performances at PS1 MOMA Printshop, Spectrum, Harvestworks, Roulette, Knitting Factory & Generator. He curates the experimental series Ab Uno Pluribus.

Partners
avatar for Plan 23 Psychedelic Immersion Theater

Plan 23 Psychedelic Immersion Theater

Manager, Plan 23
New York's experimental sonic explorations group "Plan 23" (plan23.net) presents its "Psychedelic Immersion Theater" - an extended, immersive, audio-visual show experience that bends one's perception of time & space. Encompassing a sonic spectrum from dark-ambient to noise, drone... Read More →



Friday May 6, 2016 9:00pm - 11:30pm EDT
23 Windows Arts Collective
 
Saturday, May 7
 

8:00am EDT

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.



Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →

Partners
avatar for Richard Rodkin

Richard Rodkin

Creator, U-GRUVE AR, Memetic Arts, Inc.
A lifelong musician, composer, and artist, Richard first began work on U-GRUVE in the early ’90s, while working in the then-emerging Virtual Reality industry.In addition to founding Memetic Arts, Inc., Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →



Saturday May 7, 2016 8:00am - 8:00pm EDT
TBD

8:00am EDT

2nd Annual Video Hack Day

Video Hack Day 2 follows the fabulously successful launch of last year's Video Hack Day.  It's a one day hackathon (no overnight) to hack on all things video and learn about new video APIs. Prizes will be awarded by such judges as Albert Wenger from Union Square Ventures and Cindy Gallop from Make Love Not Porn. More info and sign up here. Come join the fun!

SCHEDULE

  • 8:00am - Doors Open / Breakfast 
  • 9:00am - API Presentations
  • 10:00am - Start Hacking
  • 12:30pm - Lunch
  • 6:30pm - Dinner
  • 8:30pm - Hack Submission Deadline
  • 8:45pm - Hack Demos
  • 10:30pm - Awards


Experts
avatar for Susan Danziger

Susan Danziger

Founder/CEO, Ziggeo
Ask me about our video API, the future of video and ping-pong.
ZM

ZeShan Malik

Lead Producer, Video Hack Day

Partners
avatar for General Assembly

General Assembly

General Assembly (GA) is a global educational company on a mission to empower a global community to pursue work they love. Focusing on the most relevant and in-demand skills across data, design, business and technology, GA is confronting a skills gap through best-in-class instruction... Read More →
Z

Ziggeo

Video Hack Day is organized by Ziggeo. We power videos everywhere. We've developed the leading asynchronous video recording/playback technology. Our set of APIs and server-side SDKs lets you easily capture, curate and manage videos.


Saturday May 7, 2016 8:00am - 10:30pm EDT
General Assembly NYC

9:00am EDT

Coffee & Registration
Please arrive by 9:30

Saturday May 7, 2016 9:00am - 9:30am EDT
Clemente Center

9:00am EDT

CTW Arts Hub Installations
CTW's Arts Hub installations will be open to badge holders throughout the day. Installations by: Peiqi Su, Allison Berkoy, Nina Yankowitz, The Electric Sheep, Erin Ko, Katherine Bennett, Jason Levine, Alex Postelnicu, Chris Anderson, Anastasis Germanidis, Civic.Space, Sarah Outhwaite, Adriana Marmorek, Aaron Taylor Kuffner, Stephanie Rothenberg, Tim Fodness, Paul Clay.

Experts
avatar for Chris Anderson

Chris Anderson

Chris Anderson is a Brooklyn-based artist and technologist who uses engineering discipline to create wonder. When inspiration strikes, he uses CAD, rapid prototyping, and a lot of manual labor to create explorations of human and machine interaction in the physical world. A recent... Read More →
avatar for Jeanne Angel

Jeanne Angel

Production Director, Creative Tech Week
avatar for Sophie Barrett-Kahn

Sophie Barrett-Kahn

Lady Tech Guild
Sophie Kahn is a Brooklyn-based digital artist. She earned a BA (Hons) in Fine Art/History of Art at Goldsmiths College, University of London, and an MFA in Art and Technology Studies at the School of the Art Institute of Chicago. She has exhibited in New York, Los Angeles, London... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Allison Berkoy

Allison Berkoy

artist / designer / creative technologist / educator, Berkoy
Allison Berkoy is a Brooklyn based artist working at the intersection of art, performance, code and technology. With mixed physical and electronic media, she creates videos, sculptural installations, interactive environments, and performances between humans and machines. Recent exhibitions... Read More →
avatar for Blake Marques Carrington

Blake Marques Carrington

Artist, Blake Carrington Studio
Blake Marques Carrington works within the spheres of the sound, visual and performing arts. He has had solo exhibitions at Contemporary Art Center New Orleans, Philadelphia Photo Arts Center, Central Utah Art Center, and VisArts, featuring a range of work from inkjet painting to video... Read More →
avatar for Jose Carlos Casado

Jose Carlos Casado

artist, self
José Carlos Casado is a multimedia artist from Spain. A MFA graduate of the School of Visual Arts, he has been based in New York for 16 years. He uses technologies to create art involving video, 3D animation, photography and sculpture. His work has been shown in multiple solo and... Read More →
avatar for Paul Clay

Paul Clay

Artist and Designer, Contemporary art/Creative Tech
Paul Clay is a visual artist whose work spans many different fields. His perspective comes from an interest in anthropology, contemporary media, and social change. He has shown internationally, been interviewed on local television in New York, and has been reviewed in such publications... Read More →
avatar for Juan Cortes

Juan Cortes

Artist, Hyphen Hub
Colombian artist, born in 1989, lives and works in Bogotá, Colombia. My works take on multiple forms such as installation works, recordings, and concert pieces. I'm interested in sound and the natural forces which are the base and foundation of my work. He is also interested in investigative... Read More →
GC

Gina Czarnecki

Gina Czarnecki’s art is realised in a diverse and often unconventional range of media to draw the viewer in on emotive, ethical and intellectual levels.  Czarnecki works often in transdisciplinary collaborations and works in the grey areas between definition.  Her work... Read More →
avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →
avatar for Tim Fodness

Tim Fodness

Artist, Presenter, Tim Fodness
Tim Fodness is a writer, sound artist, and sound designer who tells stories through immersive sound installation. He has composed story-based work for 5.1 surround sound, multi-channel radio transmission, and stereo albums. Over the past decade, he has collaborated with visual... Read More →
RG

Richard Garet

Richard Garet holds an MFA from Bard College. Recent projects include Midnight Moment, site specific work created for the electronic billboards of Times Square, NY; Alusiones, Carmen Araujo Arte, Hacienda de la Trinidad, Caracas, Venezuela; Meta-residue: Input Material, Space... Read More →
avatar for Anastasis Germanidis

Anastasis Germanidis

Artist & Engineer
Anastasis Germanidis is a Greek artist, software engineer, and researcher. He creates participatory performances and speculative interfaces that explore the realized or potential effects of new communications technologies and algorithmic systems on personal identity and social in... Read More →
AJ

Art Jones

Art Jones is an image/sound manipulator working with film, digital video, audio and hybrid media. His films/videos, CD-ROMs, live audio/video mixes, and installations concern the inter-relationships between music, visual culture, history and power. His work makes extensive... Read More →
avatar for Erin Ko

Erin Ko

Visual Artist / Software Developer, Erin Ko Studios
Erin Ko is a visual artist from the United States. She combines traditional art making methods with new media tools to address our complicated love/hate relationship with technology. She is classically trained and has worked in video games and new media. She is co-founder of Hutong... Read More →
avatar for aaron taylor kuffner

aaron taylor kuffner

Artist, gamelatron
Aaron Taylor Kuffner's artwork takes the form of multi-year projects that require in depth research, collaboration with field experts and the development of specialized skills. Each project provides unique conceptual tools that further the evolution of consciousness through the experience... Read More →
DK

Donna Kukama

Donna Kukama completed her post-graduate studies at the Ecole Cantonale d’Art du Valais in Sierre (Switzerland) in 2008, under MAPS (Master of Arts in the Public Sphere), and is currently a faculty member at the WITS School of Arts (University of Witwatersrand, Johannesburg... Read More →
avatar for Adriana Marmorek

Adriana Marmorek

Marmorek began as a sculptor, later expanding her horizons toward other mediums such as photography, video, installation, and to what she calls the "architecture of the desire". This is an evolutionary and contemporary concept that defines the parameters of the artist's creative activity... Read More →
avatar for Matthew Ostrowski

Matthew Ostrowski

Sonologist, Harvestworks, Inc.
A New York City native, Matthew Ostrowski has been creating art with electronic and digital media for over twenty years, having worked as a composer, performer and installation artist, exploring work with music, multimedia, and video. Using digital tools and formalist techniques... Read More →
avatar for Sarah Outhwaite

Sarah Outhwaite

Director, The Rendezvous
Sarah Outhwaite is a New York-based spatial media artist. Her performance-media pieces installations and video works have premiered at The CCF (Cambodia), Location One, Theatrelab, Juilliard's Center for Innovation in the Arts, Dau al Set, and BAM's Harvey Theatre (New York). She... Read More →
avatar for Alex Post

Alex Post

coFounder @ thinkcraft, CTW Community Hub Director
Talk to me about: Experiences + Architecture + Empowerment + Flow Alex Post is a Multidisciplinary Creative Director and Experiential Strategist, applying human centered design approaches to projects at the intersection of digital and physical environments. He architects original... Read More →
avatar for Stephanie Rothenberg

Stephanie Rothenberg

Stephanie Rothenberg is an interdisciplinary artist using performance, installation and networked media to create provocative public interactions. Mixing real and virtual spaces, her work explores the power dynamics between contemporary visions of utopia and real world economic, political... Read More →
avatar for Shuli Sade

Shuli Sade

Artist, Sade studio
Sadé has received the Pollock Krasner Foundation grant 2014, the National Endowment for the Arts Fellowship 1991, New York Foundation for the Arts Emergency Grant 2001, Lower Manhattan Cultural Council Fund, NY-Israel Cultural Cooperation Commission grant, AICF study grant, and NY... Read More →
avatar for Peiqi SU

Peiqi SU

Retired, N/A
Peiqi Su is a researcher, an interaction designer and a maker. She believes that good interaction design depends on the harmony of people, product and environment, and her mission is to find the perfect balance between these 3 primary elements with a human-centric focus. She... Read More →
avatar for Nina Yankowitz

Nina Yankowitz

Creative Director, NY Art Projects, LLC
I am an artist who infuses interactive games and social networking tools into virtual, robotic, and/or 3d projection installations. A recent multi-faith sanctuary was in the form of a virtual sanctuary with our team's Interactive games. “Criss~Crossing The Divine” was exhibited... Read More →

Partners
avatar for Civic.Space

Civic.Space

Partner, civic.space
Civic.space is an interactive public-art design collaborative. We have recently completed three major public artworks, for a streetscape in Denver, Co. for a recreation center in Stapleton, Co. and the Biodiversity Center, Univ. Wy. Marek Walczak has an international reputation in... Read More →


Saturday May 7, 2016 9:00am - 8:00pm EDT
Clemente Center

10:00am EDT

Creating Multi-Participant Public Art Installations: Challenges and Solutions
I create architectural scale interactive public art installations. I strive to construct spaces that are both viscerally engaging and intellectually meaningful. My installations combine sensors, often bespoke computer vision systems, with computer controlled media, either projection or large LED screens.

For example, I recently collaborated on Aurora. Aurora employs 47,000 LED RGB lights diffused by 600 curved plastic panels and a custom person tracking system to create a interactive passageway.

There are many aesthetic and technical challenges facing an artist creating interactive public art installations: How can you create a system that allows for interaction of multiple participants? When engaging with multiple participants how can you make the interaction meaningful for the individual? What kind of technical strategies are needed to to achieve your aesthetic goals?

I will explore the aesthetic and technical questions raised by my recent projects and discuss possible solutions to these challenges.

Experts
avatar for Eitan Mendelowitz

Eitan Mendelowitz

Artists/Designer/Technologist, Independent
Eitan Mendelowitz’s transdisciplinary art practice blends performance, installation, and visual arts, with embodied interaction, physical interfaces and artificial intelligence (AI) to create work situated at the intersections of computer science and the arts. His work articulates... Read More →



Saturday May 7, 2016 10:00am - 10:15am EDT
Clemente Center
  Arts Hub, Talk

10:00am EDT

turning life
Experts
AR

Asya Reznikov

Artist, Asya Reznikov Studio


Saturday May 7, 2016 10:00am - 6:00pm EDT
Nancy Hoffman Gallery
  Satellite (Free), Art Show
  • Registration Type Free

10:00am EDT

FACETS Conference

FACETS started out of Facebook conversation between Jane, Phoenix, Mohini and Caroline on Jane's wall about a desire for a more laid back interdisciplinary art, technology, and video games "un-conference" that was just...diverse. We wanted to attend a conference with more women and more minority speakers. We wanted to attend a conference that had video games AND art AND technology but not on separate panels. We wanted all of these things in one space...so we decided to make one. And that's how FACETS was born. 

Organized by Caroline Sinders and created by Jane Friedhoff, Phoenix Perry, Mohini Dutta and Caroline Sinders, FACETS is a new type of conference hosted and sponsored by Integrated Digital Media (IDM) at NYU Tandon School of Engineering with support from NYU MAGNET. 

 Follow FACETS @FacetsCon 

Experts
avatar for De Angela L. Duff

De Angela L. Duff

Associate Vice Provost & Industry Professor, NYU
De Angela L. Duff is an Associate Vice Provost at New York University and Industry Professor in Integrated Design & Media (IDM) at NYU Tandon. She also curates music symposia as polished solid, including 2021's Prince #SexyMF30 Virtual Symposium (sexymf.polishedsolid.com) and the... Read More →



Saturday May 7, 2016 10:00am - 6:00pm EDT
NYU MAGNET, 8th Floor, Lecture Hall

10:15am EDT

Cogency in the Imaginarium | What A Picture Is Worth
An artist's talk on the ways information processing and dream vision simultaneously inform her transmedia arts practice.

Gannis finds inspiration in art history, technology, science, theory, and speculative fiction, and she has expressed her ideas across media, including digital painting, animation, 3D printing, drawing, video projection, interactive installation, performance, and net art. On a conceptual and technical level the tableaus she produces consist of fragments that are reassembled at oblique angles to their original context — mixing the language of Bosch with the language of Emoji (and the language of Carla Gannis) for example, or combining Photoshop® and Maya® with (H)and(D)rawing® and (P)ainting®. Her thoughts, embodied irl and url, are not meant to convey logical conclusions nor to allow for easy categorization.

In a culture where more and more of our identities are expressed as logical data sets that form patterns, easily analyzed and graphed, Gannis endeavors to disrupt pure algorithmic analysis through intuitive observations of 21st century culture. She invites viewers/users/collaborators to experience idiosyncratic artistic domains, where pop culture, social commentary, historical appropriation, and future vision collide.

Making "pictures" is an atavistic tendency. Gannis will discuss how she performs picture making, with and in relationship to technology and a more accessible collective conscious.

Experts
avatar for Carla Gannis

Carla Gannis

Artist/Prof/Asst Chair, Pratt Institute Dept of Digital Arts
Carla Gannis identifies as a visual storyteller. With the use of 21st Century representational technologies she narrates through a “digital looking glass” where reflections on power, sexuality, marginalization, and agency often emerge. She is fascinated by digital semiotics and... Read More →



Saturday May 7, 2016 10:15am - 10:30am EDT
Clemente Center
  Arts Hub, Talk

10:30am EDT

Total Plasticity of Image: Analog and Digital Visual Performance Systems

“Performing Systems: Extending Media Environments via the Blockchain”

Like many artists working with emergent technologies, Benton C Bainbridge designs custom systems to make his media art. Bainbridge discusses his latest collaboration: Performing Systems. This platform enables real-time media artists to extend their systems and “play” the entire art ecosystem from creation through provenance, exhibition, collection and archiving. Bainbridge and co-creator Eric Barry Drasin created Performing Systems and Moving Pictures Gallery as a tool to enable Visual Performance artists to collect each other.

Performing Systems is a conceptual experiment in which real-time audiovisual artists improvise within the Moving Pictures Gallery platform to measure cultural value in a post-blockchain era. Artists’ video and sound feeds are recorded, then singular media artworks are selected from the feed and uploaded to a secure, permanent storage system along with digital provenance.

Performing Systems asserts a near-future ecosystem at the intersection of emerging technologies and societal attitudes. In this possible future, Digital Media Artists and their patrons can assert the value of ethereal artworks.

 


Experts
avatar for Benton C Bainbridge

Benton C Bainbridge

Co-founder, Moving Pictures Gallery
BENTON C BAINBRIDGE is a Bronx artist who creates immersive environments, interactive installations and time-based works with custom A/V systems. }He is best known for visual performances, solo and in diverse collaborations. Bainbridge VJ’d for 2 Beastie Boys world tours and... Read More →



Saturday May 7, 2016 10:30am - 10:45am EDT
Clemente Center

10:30am EDT

FITC presents Spotlight Experiential Design
"Explore design that transports you into a world of endless possibilities. We’re taking a deep dive into the area of Experiential Design and hope you’ll join us to learn how you can leverage this info in your work. This one day event is designed for industry professionals and features notable speakers; attendees can expect to build up their skills with a minimal time commitment and a low price point.

Presenters include:

• Jason White, Executive Creative Director // Leviathan

• Zander Brimijoin, Creative Director and Co Founder // Red Paper Heart

• Anthony Vitagliano, Director of Experience Design // Digital Kitchen

• Rama Allen, Executive Creative Director // The MIll

• David Schwarz, Partner // Hush

• Claudia Chagüi, Creative Director // Fake Love"

Partners


Saturday May 7, 2016 10:30am - 5:00pm EDT
Microsoft Technology Center

10:45am EDT

Dramatic Digital - Thinking Beyond the Screen
Kim Whitener is the Producing Director at HERE, partnering with Artistic Director Kristin Marting to co-curate and co-produce HERE’s performance programs and activities. HERE supports the work of mid-career artists working in hybrid forms through commissions, developmental activities, and fully produced works, and presents visiting artist projects through its PROTOTYPE opera-theatre festival and Dream Music Puppetry Program. As an independent creative producer she has worked with a range of US artists in the contemporary theatre, dance-theatre, and multi-media worlds, including The Builders Association, Big Dance Theater, Martha Clarke, among others. Previously, Ms. Whitener was Managing Director of The Wooster Group

Experts
avatar for Kim Whitener

Kim Whitener

Producing Director, HERE
Kim Whitener joined HERE as Producing Director in February 2007. She works in partnership with Artistic Director Kristin Marting to co-curate and produce HERE’s performance programs and activities. During her tenure, HERE’s budget has nearly doubled, and she was instrumental in... Read More →

Partners


Saturday May 7, 2016 10:45am - 11:00am EDT
Clemente Center
  Arts Hub, Talk

11:00am EDT

Space Between the Skies
Space Between the Skies employs the power of simulation-based technologies to remember rather than forget. The featured artworks explore the possibility of using VR and simulation-based technology as tools for commemoration and archiving, rather than for more common uses which facilitate lapses in both memory and documentation. Generated with 3D scanning technologies such as LIDAR/Photogrammetry, 3D modeling, and 360° recordings, these transposed landscapes question the supposed dichotomy between the real and the virtual.

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation.apexart is a non-profit arts organization in Lower Manhattan that was... Read More →



Saturday May 7, 2016 11:00am - 6:00pm EDT
apexart

11:30am EDT

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show
Please join us for an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and... Read More →

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. The Department of Digital Arts prepares and develops innovative artists through rigorous immersion... Read More →



Saturday May 7, 2016 11:30am - 5:00pm EDT
One Arts Space
  Satellite (Free), Art Show
  • Registration Type Free

11:30am EDT

NYU MUSEDLab/UAP Workshop
Fresh Music Experience Design Open Lab: Designing Interactive Education Experiences with Urban Arts Partnership and NYU MusEDLab.

Urban Arts Partnership’s SMARTBOMB and Academy Game Design students will collaborate with participants that want to join them in building digital interactive experiences around Fresh Education’s curricular assets.



Experts
avatar for Diana Castro

Diana Castro

Lead Designer, NYU MusED Lab
Pana Li is the name of the project with which Diana Castro explores the use of design, technology and music for self transformation—both for individuals as well as for environments and communities. Mexican designer, multidisciplinary artist, and DJ/producer based in NYC—designs... Read More →
avatar for James Miles

James Miles

Fresh Professor, Urban Arts Partnership
JAMES MILES, the Fresh Professor, is an adjunct professor at NYU and is the Project Director of Fresh Ed at Urban Arts Partnership. A Master Teaching Artist that has been worked in arts education for over 15 years. He has facilitated workshops and designed curriculum for the New Victory... Read More →
avatar for Jamel Mims

Jamel Mims

Fresh Prep Program Manager, Rapper & Multimedia Artist, Urban Arts Partnership
Jamel Mims is a multimedia artist, hip hop pedagogue, and activist on the front lines in the battle against the mass incarceration. Mims was awarded a Fulbright Scholarship for his multimedia ethnography, The Misadventures of MC Tingbudong—a collection of photos, film and videos... Read More →


Saturday May 7, 2016 11:30am - 5:30pm EDT
NYU's Leslie E-Lab

11:45am EDT

Michelle Jaffé
I create sculpture, sound and video installations, immersing people in an experience that transforms their sensory awareness. These participatory, visceral encounters create a moment where a synaptic shift in attitude and new neural connections are made. My work explores how individual psychology and pathology is embedded and mirrored in society. When & where are the borders between terror, abuse & negligence blurred & crossed? How do personal behavior, corporate & national interests, & armed terrorist groups drive politics? The work attempts to make sense of the world we live in to stimulate conversation for change.



Experts
avatar for Michelle Jaffe

Michelle Jaffe

Visual & Digital Artist, Lithe Lab Inc
Michelle Jaffé creates sculpture, sound & video installations, immersing people in an experience that transforms their sensory awareness. These participatory encounters create a moment where a synaptic shift in attitude is possible & new neural connections can be made. Exhibitions... Read More →




Saturday May 7, 2016 11:45am - 12:00pm EDT
Clemente Center
  Arts Hub, Talk

12:00pm EDT

The Gamelatron, fusing the modern and the ancient
Artist and composer Aaron Taylor Kuffner speaks about his Gamelatron Project, and how they merge the modern and the ancient. Gamelatrons are sound producing kinetic sculptures presented as site-specific installations, and stand alone art works. Gamelatrons adapt traditional bronze, brass and iron instruments from Indonesia's gamelan tradition with robotic mallets in wall-mounted and free-standing sculptures. The robots are connected to a network that transcribes digital compositions into an array of electrical pulsations that results in a ghostly musical automaton.

Gamelatrons create sanctuaries in public and private spaces. Kuffner views this body of the work as an offering to the observer.

Experts
avatar for aaron taylor kuffner

aaron taylor kuffner

Artist, gamelatron
Aaron Taylor Kuffner's artwork takes the form of multi-year projects that require in depth research, collaboration with field experts and the development of specialized skills. Each project provides unique conceptual tools that further the evolution of consciousness through the experience... Read More →



Saturday May 7, 2016 12:00pm - 12:15pm EDT
Clemente Center
  Arts Hub, Talk

12:00pm EDT

BronxArtSpace Synthetic Zero
The next Synthetic Zero show will be up for the Creative Technology Week from May 2 to May 8 at BronxArtSpace, and will include exciting and emerging net and video artists working on themes of the New Aesthetic, internet and selfie culture, augmented reality, surveillance culture, and feminism in technology. Artists include Julia Maria Sinelkova, Aaron Higgins, Laura Kim, Jürgen Trautwein, Erica Lapadat-Janzen, Giselle Zatonyl, Ariel Jackson, Aaron Oldenburg, Channel TWo, Claudia Hart, Katie Williams, and Joanna Wrzaszczyk. Join us for the Opening Reception on May 4, 6-9pm.

Experts
avatar for Claudia Hart

Claudia Hart

Asssociate Professor, School of the Art Institute of Chicago
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such... Read More →
avatar for Erica Lapadat-Janzen

Erica Lapadat-Janzen

Looking for work, Looking for work
avatar for Channel TWo

Channel TWo

Channel TWo [CH2}
Channel TWo [CH2] is the award-winning Chicago-based art and design duo Adam Trowbridge and Jessica Parris Westbrook. CH2 makes critical playware.
avatar for Joanna Wrzaszczyk

Joanna Wrzaszczyk

Web Manager, New York University

Partners


Saturday May 7, 2016 12:00pm - 5:00pm EDT
Bronx Art Space
  Satellite (Free), Art Show
  • Registration Type Free

12:00pm EDT

Prerogatives of Power: The Good, The Bad and The Perturbed
The Prerogatives of Power: The Good, The Bad and The Perturbed is a multi-screen installation that displays full motion digital video portraits of political leaders from around the world (Obama, Putin, Trump, Cameron, Xi Jinping, Assad, Merkel, Hassan Rouhani, Hollande, Kim Jung Un etc.). An essential part of the total experience is the manipulated audio and video signal in real time. A camera based motion tracking system allows the movement of the gallery visitor to ‘preturb’ the digital video signal, scrambling the video and audio signal to create colorized effects and percussive distortions of the spoken word. For example, in an interview, the embattled president of Syria, Bashar al-Assad is quoted saying: “We do not use barrel bombs.” The motion tracking will trigger the breakup of Assad’s digital video image and the repetition of key words (e.g. b-b-b-barrel, b-b-b-bombs etc.). Wall mounted LCD displays have the visual impact as a gallery filled with large-scale paintings. In this instance the “painting” is full motion digital colorized video pixels. This dramatic format functions as a critique of the use and abuse of power. This multi-screen installation is an homage to Antonio Muntadas’ 1987 installation The Board Room. The viewer’s motion perturbs the audio and digital video signal disrupting and interrupting the speech transforming messaging and political propaganda into visual and auditory artifacts with a separate aesthetic.

Experts
avatar for Greg Garvey

Greg Garvey

Artist, Director and Professor of Game Design & Development, Chair of Visual & Performing Arts, Quinnipiac University
Greg Garvey has worked in the games industry at Parker Brothers and Spinnaker Software. He has exhibited his computer controlled interactive installations at Pratt Manhattan Gallery and Harvest Works in New York; at the Landesmuseum in Linz, Austria; the Victoria and Albert Museum... Read More →



Saturday May 7, 2016 12:00pm - 5:00pm EDT
Harvestworks Digital Media Arts Center

12:00pm EDT

Exhibition: The Dolls House

TRANSFER IS PLEASED TO PRESENT ‘THE DOLLS HOUSE’ THE GALLERY’S FIRST SOLO EXHIBITION WITH CLAUDIA HART INCLUDING A SPECIAL SOUND TRACK BY KURT HENTSCHAGER.

GALLERY HOURS: Saturdays 12-6PM and by Appointment 

‘The Dolls House’ is a new series of video, drawing and sculptural work from Claudia Hart, inspired by her media ballet ‘The Dolls’ which is based in the philosophical idea of the “eternal return” – the notion that history endlessly renews itself through a process of decadence, decay and rebirth. To embody this, Hart has molded mathematical cycles into visual form, creating rhythmic, animations of pulsing patterns which are physically mesmerizing and intentionally hypnotic as a result of their algorithmic qualities.

Hart imagines an abstract computer warehouse filled with old dollhouses culled from the junk heap of some future history. She scoured Google’s 3D Warehouse – available as shareware for all users of Internet – for architectural monuments from a decadent history, past empires from all over the world. These include The Arch of Labna (a Mesoamerican archaeological site and ceremonial center of the pre-Columbian Maya civilization), the Roman Forum-of-Ceasar, Marie-Antoinette’s Le Petit Trianon (the small chateau on the grounds of Louis XIV’s Versaille, where she dressed as a milkmaid with her ladies-in-waiting), a Queen Anne House from Victorian England; the Dragomir Mansion from Bucharest; and the Paulwall House – still standing in our own ruined Detroit.

Like her doll houses, Hart’s 3D modelled tutus are also drawn from the scion of a fallen empire: the gowns of Margaret Theresa of Spain, among the last of the Spanish Habsburgs. This child princess was the central figure in the famous painting Las Meninas, a canonical masterpiece by the great 17th-century court painter, Diego Velazquez, and the subject of many of his paintings. Hart’s Velazquez princess dresses are modeled by computer and produced as mixed-media works on paper with projection mapping, and 3D printed sculpture for the exhibition.

Hart’s brightly colored, algorithmic flickering patterns are the ultimate component of her contemplation on the passage of time and the death of kings. The animated patterns are based on the symbols of further collapsed empires – from the Faberge eggs of The House of Romanov to the banners and heraldry of Gengis Kahn and the Mongol Empire. Distributed among these are the current logos and graphical icons of our own multinationals corporations. The end result is in some ways like a stroll through Times Square or a glitzy night in Vegas. But it is also paradoxically and strangely quite trance inducing and meditative, a vehicle for some kind of enlightenment.

A full inventory of work from ’The Dolls House’ is available from the gallery. Please inquire with the director@transfergallery.com to request information.

ABOUT THE ARTIST :::
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such as Rapid Prototyping, CNC routing and augmented-reality custom apps. Her works deal with issues of representation, the role of the computer in shifting contemporary values about identity and the real, and specifically questions ideas about what might be considered “natural.” Her project is to feminize the masculinist culture of technology by interjecting emotional subjectivity into what is typically the overly-determined Cartesian world of digital design.

Kurt Hentschalger, who created the music for “The Dolls,” is an audio visual artist whose work has been shown internationally since the the late 80s. For further information: www.kurthentschlager.com


Experts
avatar for Kelani Nichole (US)

Kelani Nichole (US)

Attendee, TRANSFER Gallery
avatar for Claudia Hart

Claudia Hart

Asssociate Professor, School of the Art Institute of Chicago
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such... Read More →

Partners
avatar for TRANSFER

TRANSFER

TRANSFER
Today artists live, work and exhibit on the Internet. They reach a networked global community, often embedding artworks in the everchanging context of streaming images, open data sources, and instant feedback mechanisms that constitute online public space. Their resulting body of... Read More →



Saturday May 7, 2016 12:00pm - 6:00pm EDT
TRANSFER
  Satellite (Free), Art Show
  • Registration Type Free

12:00pm EDT

Future Artifact—New Media Art Exhibition Art Show
Dose Projects Space is pleased to present an exhibition of time-based animation, digital and new media artworks during Creative Tech Week. Artists include Sophie Kahn, Julia Buntaine, James Proctor and others.

*Regretfully this space is not wheelchair accessible. There will be an online version of the exhibition following Creative Tech Week.

Partners
avatar for Dose Projects

Dose Projects

Art Gallery, Dose Projects Space
Dose Projects is pleased to present Future Artifact, an exhibition of screen-based digital media artworks in conjunction with Creative Tech Week. The videos and animations represent a variety of technologies which contemporary artists are using including computer-generated animation, data-driving imaging, 3D scanning, custom software... Read More →



Saturday May 7, 2016 12:00pm - 6:00pm EDT
300 Morgan Avenue, Brooklyn, NY 11211
  Satellite (Free), Art Show

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct... Read More →



Saturday May 7, 2016 12:00pm - 8:00pm EDT
149 West 24th Street, 5B, New York New York 10011
  Satellite (Free), Art Show

12:15pm EDT

Sonic Architecture and the Narrative Potential of Sound
We will describe and discuss our method of mining a sonic environment for its narrative potential, which employs spatialization as a compositional tool by moving sound across a multi-channel system. Sound and music evoke thoughts and emotions that the mind automatically crafts into human narratives. Our compositions weave sonic minimalism, repetition, musical ostinato and drones into contemplative environments that relieve the anxiety of expectations in performance; we create a sense of stasis, undermining the propensity for audiences to wonder ‘what comes next'. We create associative content–familiar but unidentifiable–that provides a framework that seeds the imagination, helping to locate listeners without dictating meaning. Our soundscores stimulate elusive narratives without defining any one; audiences fill in stories of their own devising. Our works interact with room acoustics by experimenting with ways to move ‘walls' of sound within the physical walls of a given space, examining ways that human hearing affects our perception of both environmental and cultural locale. The conversation between sonic content and its placement in space has become integral to our storytelling. We will next explore how listener attention changes with the introduction of a performer, how sonic elements function within discreet geometric zones, how those zones might affect potential integrations and relationships between listeners, and how the use of headphones brings a sense of privacy to human behavior in public settings.

Experts
avatar for Christina Campanella

Christina Campanella

Composer, Performer, Sound Artist, Independent
CHRISTINA CAMPANELLA works with music, sound and performance across artistic disciplines. Her pieces have been shown throughout the US & Europe (Museum at MIT, Harvestworks/NY Electronic Art Festival, EMPAC, HERE, Fylkingen, Stockholm, Simultan, Romania, Noorderzon, Netherlands, EXIT... Read More →
JD

Jim Dawson

Sound Designer, Writer, Independent
JIM DAWSON has designed sound for theater, film & dance since 1994. He is a long time collaborator of The Wooster Group, Trisha Brown Dance Company, Jim Findlay, Cynthia Hopkins, and Findlay/Sandsmark, earning a Drama Desk Award, Drama Desk nomination, and Chicago's Jeff Award for... Read More →



Saturday May 7, 2016 12:15pm - 12:30pm EDT
Clemente Center
  Arts Hub, Talk

12:30pm EDT

Sound and Story
Tim Fodness talks about sound installation, and the inherent desire to connect with the voice of a storyteller.  He cites examples from his last four major projects.     

Experts
avatar for Tim Fodness

Tim Fodness

Artist, Presenter, Tim Fodness
Tim Fodness is a writer, sound artist, and sound designer who tells stories through immersive sound installation. He has composed story-based work for 5.1 surround sound, multi-channel radio transmission, and stereo albums. Over the past decade, he has collaborated with visual... Read More →



Saturday May 7, 2016 12:30pm - 12:45pm EDT
Clemente Center
  Arts Hub, Talk

12:45pm EDT

RAFiA
Experts
avatar for Rafia Santana

Rafia Santana

Polymath / Multimedia Artist, RAFiA
RAFiA is a Brooklyn-born artist and self proclaimed media maniac. Growing up female, black, and small of stature she found that she was frequently and persistently misunderstood. As an act of perseverance and survival she uses several different mediums (including digital illustration... Read More →


Saturday May 7, 2016 12:45pm - 1:00pm EDT
Clemente Center
  Arts Hub, Talk

1:00pm EDT

U-GRUVE Lanch Reception and Listening Party

FREE EVENT, BUT SPACE IS LIMITED! GRAB A TICKET NOW!

Come celebrate the official launch of U-GRUVE: Interactive Soundtracks for Public Spaces. U-GRUVE is an Audio Augmented Reality app for the iPhone that lets listeners interactively experience music that has been custom-composed for popular New York City locations. 

While these free audio installations have been running throughout Creative Tech Week, this event, as part of the HARMAN Store's Soundcheck Series, includes a live performance by U-GRUVE composer Michael Durek, featuring music from the app, on one of the best sound systems in the city. A brief demo will be given by U-GRUVE's creator, Richard Rodkin, prior to the performance.

After the performance, all are welcome to download the free app and head over to Central Park for a stroll around the Hallett Nature Sanctuary and The Pond to experience U-GRUVE first-hand.

Coordinates:

HARMAN Store
527 Madison Avenue (at 54th Street)
New York, NY


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →

Partners
avatar for Richard Rodkin

Richard Rodkin

Creator, U-GRUVE AR, Memetic Arts, Inc.
A lifelong musician, composer, and artist, Richard first began work on U-GRUVE in the early ’90s, while working in the then-emerging Virtual Reality industry.In addition to founding Memetic Arts, Inc., Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →


Saturday May 7, 2016 1:00pm - 3:00pm EDT
The HARMAN Store

1:00pm EDT

ODETTA Gallery Hours
Experts
avatar for Jeff Becker

Jeff Becker

Owner, Jeff Becker Photography
Jeff Becker creates bold, colorful, dynamic work that enlivens spaces. Time is fundamental to the work he does. The work ranges from no-tech installations to the bending of still imagery into a moving phenomena through the use of printmaking, photography, and technology. He never... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Artist, ELLEN HACKI FAGAN
Interdisciplinary abstract painter, Ellen Hackl Fagan uses synaesthesia, digital media and interactive performance as tools for developing a corresponding language between color and sound in her work. Fagan is the inventor of The Reverse Color Organ (RCO) in collaboration with cognitive... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses... Read More →
avatar for Pat Lay

Pat Lay

Independent Artist, Pat Lay
ODETTA, www.odettagallery.com, If This, Then What ?, April 29-May 22 . In the last decade Pat Lay
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming... Read More →


Saturday May 7, 2016 1:00pm - 6:00pm EDT
ODETTA Gallery
  Satellite (Free), Art Show
  • Registration Type Free

1:30pm EDT

Flipping the line between art and design
Award winning designer and artist Paul Clay approaches his artwork from a conceptual design perspective while his design work is informed by the worlds of theater, fashion, technology, and contemporary art. Paul will show and discuss a range of projects where technologies from projection mapping, to LEDs and Sensors, to digital image manipulation, are front and center, yet function to tell stories about people and their lives.

Experts
avatar for The Clemente Soto Vélez Cultural and Educational Center

The Clemente Soto Vélez Cultural and Educational Center

The Clemente Soto Vélez Cultural and Educational Center Inc. (The Clemente) is a Puerto Rican/Latino cultural institution that has demonstrated a broad-minded cultural vision and a collaborative philosophy. While the Clemente’s mission is focused on the cultivation, presentation... Read More →
avatar for Paul Clay

Paul Clay

Artist and Designer, Contemporary art/Creative Tech
Paul Clay is a visual artist whose work spans many different fields. His perspective comes from an interest in anthropology, contemporary media, and social change. He has shown internationally, been interviewed on local television in New York, and has been reviewed in such publications... Read More →



Saturday May 7, 2016 1:30pm - 2:00pm EDT
Clemente Center

1:30pm EDT

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://www.copperbluemedia.com/interactive_therapy.html

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Creative Technologist/Media Designer, Copperblue media
Sofia Paraskeva an Interactive Designer with expertise in musical and visual performance installations. Her work spans across interactive video and sound design, interactive wireless wearables such as musical gloves and bodysuits, motion graphics design, visual effects, video production... Read More →

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



Saturday May 7, 2016 1:30pm - 5:00pm EDT
Staten Island Children's Museum

2:30pm EDT

Conversations with Electroacoustic Composers
Dr. Margaret Schedel will run a panel with distinguished composers of electronic music who have been featured at the NYCEMF in the past. We will first play a short introductory video then host the panel discussion leaving time for Q&A. Afterwards we will have some micro-performances, 1-4 minute pieces which show the variety of music we produce from acousmatic (fixed media), to interactive (using a combination of acoustic instruments and computers), to live coding (programming computers to create sound during the performance while the audience watches), to multimedia installations (we will have one in the room for people to explore before and after the panel). We would prefer the weekend if possible, most of our panelists will be professors and it will be easier to schedule. Once we have a time I'll contact a mixture of people ensuring a balanced panel which includes underrepresented groups.

Experts
DR

David Reeder

Composer-Founder, Mobile Sound
David Reeder combines software design with music composition, sound invention and inter-media installations.  He is co-organizer of NYC SuperCollider, serves on the executive steering committee of the New York City Electroacoustic Music Festival (NYCEMF) and is co-founder of the NYCEMS.  His wo... Read More →
avatar for Margaret Schedel

Margaret Schedel

Associate Professor, Stony Brook University
nycemf, electro-acoustic music, interactive media, indie games, signification, max/msp, online teaching, moocs



Saturday May 7, 2016 2:30pm - 3:45pm EDT
Clemente Center
  Arts Hub, Panel

3:45pm EDT

A Conversation with Vibeke Sorensen
Vibeke will discuss her large interactive visual music installation that includes biofeedback with plants. Inspired by Asian traditional folding screens, Tibetan medicine mandalas, and the atmospheric phenomenon known as the Aurora Borealis (Northern Lights), Illuminations is a real-time, interactive screen visual music installation using objects from South Asia (Tibetan Singing Bowls, Indian Ottomans, folding screen), living plants, 3D graphics, sound and sensors. Users are asked to reconsider relationships between organic systems, material and digital cultures, and discover new connections among them. This "illuminated folding screen" seeks to transcend traditional "East-West", "Ancient-Modern", "Nature-Technology" relationships by translating data across species and modalities, producing a luminous environment for reflection, contemplation, and meditation.

Experts
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →



Saturday May 7, 2016 3:45pm - Tuesday July 5, 2016 4:00pm EDT
Clemente Center

4:15pm EDT

Written on Wax/Memory Altering and Erasure
I will talk about my recent video work on memory.  The work looks at loss without control such as in Alzheimer's Disease and loss or altering through choice and cutting edge neural research.

Experts
JB

Janet Biggs

Janet Biggs is an American artist, known primarily for her work in video, photography and performance. She lives and works in Brooklyn, New York. She has captured such events as speeding motorcycles on the Bonneville Salt Flats, Olympic synchronized swimmers in their attempts to... Read More →



Saturday May 7, 2016 4:15pm - 4:30pm EDT
Clemente Center
  Arts Hub, Talk

4:30pm EDT

Fog, Water, Trains and Data: Producing on the Edge of Stability
 Wayne Ashley, Founder of the New York-based interdisciplinary production company FuturePerfect Productions, talks about the excitement and messiness of working in between and across practices, organizational scales, and knowledge. Drawing from past and recent projects, Ashley speaks about inducing hallucinations, performing music underwater, navigating media across 195 feet of train tracks, and algorithmically generating a theatrical event combining the novels of Hemingway, Fitzgerald and Faulkner. 

Experts
WA

Wayne Ashley

Wayne Ashley is the Founder and Executive Producer of FuturePerfect Productions, a New York-based interdisciplinary production company focusing on the intersection of media, visual art, live performance and technology. Through ongoing collaborations his company generates and supports... Read More →



Saturday May 7, 2016 4:30pm - 4:45pm EDT
Clemente Center
  Arts Hub, Talk

4:45pm EDT

AUTOMATA - Art made by machines for machines
Presentation of the 3rd BIAN - International Digital Art Biennial - produced by ELEKTRA, 
from June 3rd to July 3rd 2016, at Arsenal Contemporary Art in Montreal.

Experts
AT

Alain Thibault

Artistic Director, ELEKTRA
Alain Thibault, curator, is the founder and artistic director of ELEKTRA, an international digital art festival, presented every year in Montreal (QC-CA) since 1999. He was also the initiator in 2012 of the BIAN, the International Digital Art Biennial, presenting installation works... Read More →

Partners


Saturday May 7, 2016 4:45pm - 5:00pm EDT
Clemente Center

6:00pm EDT

Harvestworks in Association with Knockdown Center presents Song and CYCLONE, an evening with Morton Subtonick and Joan La Barbara
Morton Subotnick will present SpacePiece, an evening-length, site-specific composition for the Knockdown Center, an architecturally and acoustically superior space located in Maspeth, New York. The work features live electronics by the composer diffused in the space by 3D speaker arrays created by acoustic engineer Paul Geluso and performed by Ne(x)tworks, a collaborative ensemble of seven musicians. A Harvestworks Commission.

Morton Subotnick is an American composer of electronic music, best known for his Silver Apples of the Moon, the first electronic work commissioned by a record company, Nonesuch.
Paul Geluso received support from the Rockefeller Foundation;s New York City's Cultural Innovation Fund to develop and build a 3D sound processing and speaker system that could produce complex directional sound radiation characteristics. This area of sonic exploration holds vast possibilities for artistic expression and public exhibition.

Ne(x)tworks is devoted to performing works of living composers as well as enriching understanding of the works of American experimental composers who have influenced their compositions.

The new work by Morton Subotnick, composed especially for the ensemble will focus on Ne(x)tworks improvisational skills as well as their abilities to realize fully notated scores.

---

CYCLONE is a surround sound performance of the newly restored multichannel work by Joan La Barbara scored for multiple voices, percussion and Arp 2600 synthesizer sounds, for "semi-live" performance on multiple speakers with the original light panning device custom designed by Ralph Jones. The work was last performed in 1977 at PS1 in NYC (Queens) and was an award-winning sound sculpture installation/performance work (independent artist submission) at ISCM World Music Days (Weltmusiktage) in Bonn, Germany. Both installation/performances were done with analog audio tape (mixed to mono) and moved in the space using light-panning device and penlight. 

Joan La Barbara is an American vocalist and composer known for her explorations of non-conventional or extended vocal techniques. 

Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →



Saturday May 7, 2016 6:00pm - 10:00pm EDT
Knockdown Center

6:30pm EDT

Party for All Creative Tech Week Ticketholders - Closing Party
Limited Capacity seats available
https://closingparty-creativetechweek2016.eventbrite.com

Join Creative Tech Week Badgeholders, Context Art Fair VIPs and LUCIDNYC for Creative Tech Week's Closing Party. 

Held from 6:30-11:30 at, this party features a keynote presentation by a special VIP to be announced, a profound tech performance experience, and two floors of DJs and Vjs, dancing, refreshments and networking.

If you have a paid CTW Weeklong badge or paid day pass, your entry to this event is included. If you have an Expo pass or free day pass, or no pass, you will need to register. 

Don't miss your last chance to see 25 art installations at the Creative Tech Week Arts Hub.

Clemente Center, 107 Suffolk Street, Lower East Side


Experts
avatar for Jeanne Angel

Jeanne Angel

Production Director, Creative Tech Week
avatar for Isabel Draves

Isabel Draves

Founder, Leaders in Software and Art
Isabel is the Founder of Leaders in Software and Art and Creative Tech Week.



Saturday May 7, 2016 6:30pm - 11:30pm EDT
Clemente Center

8:00pm EDT

W.U.R.M.: Escape from a Dying Star
W.U.R.M.: Escape from a Dying Star is a two-player immersive space survival game. The game is  centered around a physical structure, the spaceship (WURM) itself. The ship is built of foam core and 3d printed materials, with a fully operational control panel and wearable electronic vest. The panel and vest house several controls, which the pilot must adjust during flight in order to survive. The pilot is unable to determine where the controls should be set, without the guidance of the second player stationed at Base Command. A generative audio-visual system built in Processing and Pure Data reacts to the manipulations of the controls by the pilot, which in turn alter the course of the spaceship, creating an increasingly complex feedback loop. Random generation of  the initial environmental constructs ensure a 
unique experience for each player. The pilot is able to manipulate several controls, including Hyperdrive, Oxygen, Modulation, and Particle Splitters. Each control has a unique effect on the audio-visual environment and gameplay. If the Hyperdrive is set too low for too long, for example, the pilot's WURM will be damaged. If  too much damage is accumulated during play, the WURM explodes and the two players are met with defeat. With enough trust and communication, however, Base Command will safely guide the pilot to the other side of the wormhole.

Partners
C

CultureHub

Artistic Director, CultureHub



Saturday May 7, 2016 8:00pm - 11:00pm EDT
47 Great Jones St 3rd Floor

8:00pm EDT

Complessità : a human at the mercy of complexity
Complessità (/komplessi'ta/ Italian, Complexity) is a real-time interactive innovative performance designed by Enrica Beccalli in collaboration with Roula Gholmieh. It is a journey into the beauty of complexity and our role within it. The performer is at the mercy of complexity thanks to a wearable device that affects his movements by modifying his sense of balance according to the movements of an algorithm that visually simulates a flock of birds. Complessità is an innovative Interactive Dance Performance that inverts the traditional human-machine relation: the human loses ownership of its movements and we enter a new dimension where the machine computes the moving human body.

The interaction between human and machine loses its unilaterality
and becomes (finally) mutual. With this installation, the artist wants to raise awareness of the possible role of technology in modifying, altering and conditioning our behavior on a physical level. 

This project aims to show the beauty of complexity by letting the spectator explore the relation between singularity and collectivity, individuality and community, the part and the whole.

The human figure and body movements are explored through a transposition from virtual to biological. Singularity and collectivity operate across both biological and computational contexts creating a visible manipulation of corporeal relation human-technology.

Experts
avatar for Enrica Beccalli

Enrica Beccalli

Lead UX/UI Designer, Verificient Technologies
I am an interaction designer, digital artist and Fulbright scholar fascinated by the interaction between humans and new technologies and individual and collectivity. My projects are all about complexity, emotions and behaviors.
avatar for Roula Gholmieh

Roula Gholmieh

New Media Designer, Freelance Designer / Self Employed
Lebanese Brooklyn-based digital artist and architect.




Saturday May 7, 2016 8:00pm - 11:30pm EDT
Clemente Center

11:57pm EDT

Midnight Moment

Midnight Moment is the largest coordinated effort in history by the sign operators in Times Square to display synchronized, cutting-edge creative content on electronic billboards and newspaper kiosks throughout Times Square every night. The program premiered in May 2012 and is organized and supported by the Times Square Advertising Coalition in partnership with Times Square Arts, the public art program of the Times Square Alliance, with additional partners of participating sign holders and artists.

 

Each night, Times Square becomes a digital art gallery through dazzling visuals on select billboards and newsstands. Every show begins at 11:57 p.m. with a "countdown" that signals the start of the three minute nightly presentation.  Past artists featured in the program include Richard Garet; Andy Warhol; Peggy Ahwesh;  Marco Brambilla; Rafaël Rozendaal; Sebastian Errazuriz; Charles Atlas and Antony; Noah Hutton;  Ryoji Ikeda; Daniel Canogar; Alfredo Jaar; Isaac Julien; Robert Wilson; Tracey Emin; Seoungho Cho; Vicki DaSilva, Surabhi Saraf, and Elly Cho; Erika Janunger; Takeshi Murata; Bel Borba with Burt Sun and André Costantini; Zach Nader; Brian Gonzalez (aka Taxiplasm); Björk; JR; Ryan McGinley; Jack Goldstein; Nature Theater of Oklahoma; Ezra Wube;Laleh Khorramian; Brian Dailey; Leslie Thornton; and Yoko Ono. For more information on past projects, please visit http://www.timessquarenyc.org/times-square-arts/projects/midnight-moment/index.aspx.


Partners
avatar for Times Square Arts

Times Square Arts

Times Square Arts
Times Square Arts, the public art program of the Times Square Alliance, collaborates with contemporary artists and cultural institutions to experiment and engage with one of the world's most iconic urban places. Through the Square's electronic billboards, public plazas, vacant areas... Read More →


Saturday May 7, 2016 11:57pm - Sunday May 8, 2016 12:00am EDT
Times Square
  Satellite (Free), Installation
 
Sunday, May 8
 

8:00am EDT

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.



Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →

Partners
avatar for Richard Rodkin

Richard Rodkin

Creator, U-GRUVE AR, Memetic Arts, Inc.
A lifelong musician, composer, and artist, Richard first began work on U-GRUVE in the early ’90s, while working in the then-emerging Virtual Reality industry.In addition to founding Memetic Arts, Inc., Richard has garnered 20 years' experience as a Lead User Experience/Interaction... Read More →



Sunday May 8, 2016 8:00am - 8:00pm EDT
TBD

10:00am EDT

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://www.copperbluemedia.com/interactive_therapy.html

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Creative Technologist/Media Designer, Copperblue media
Sofia Paraskeva an Interactive Designer with expertise in musical and visual performance installations. Her work spans across interactive video and sound design, interactive wireless wearables such as musical gloves and bodysuits, motion graphics design, visual effects, video production... Read More →

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



Sunday May 8, 2016 10:00am - 5:00pm EDT
Staten Island Children's Museum

10:00am EDT

FACETS Conference
Sponsored by Integrated Digital Media (IDM) at NYU Tandon School of Engineering, FACETS is a conversational based creative un-conference with a focus on underrepresented voices and demographics in STEAM!

Experts
avatar for Kelani Nichole (US)

Kelani Nichole (US)

Attendee, TRANSFER Gallery
avatar for De Angela L. Duff

De Angela L. Duff

Associate Vice Provost & Industry Professor, NYU
De Angela L. Duff is an Associate Vice Provost at New York University and Industry Professor in Integrated Design & Media (IDM) at NYU Tandon. She also curates music symposia as polished solid, including 2021's Prince #SexyMF30 Virtual Symposium (sexymf.polishedsolid.com) and the... Read More →



12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct... Read More →



Sunday May 8, 2016 12:00pm - 5:00pm EDT
149 West 24th Street, 5B, New York New York 10011
  Satellite (Free), Art Show

12:00pm EDT

Prerogatives of Power: The Good, The Bad and The Perturbed
The Prerogatives of Power: The Good, The Bad and The Perturbed is a multi-screen installation that displays full motion digital video portraits of political leaders from around the world (Obama, Putin, Trump, Cameron, Xi Jinping, Assad, Merkel, Hassan Rouhani, Hollande, Kim Jung Un etc.). An essential part of the total experience is the manipulated audio and video signal in real time. A camera based motion tracking system allows the movement of the gallery visitor to ‘preturb’ the digital video signal, scrambling the video and audio signal to create colorized effects and percussive distortions of the spoken word. For example, in an interview, the embattled president of Syria, Bashar al-Assad is quoted saying: “We do not use barrel bombs.” The motion tracking will trigger the breakup of Assad’s digital video image and the repetition of key words (e.g. b-b-b-barrel, b-b-b-bombs etc.). Wall mounted LCD displays have the visual impact as a gallery filled with large-scale paintings. In this instance the “painting” is full motion digital colorized video pixels. This dramatic format functions as a critique of the use and abuse of power. This multi-screen installation is an homage to Antonio Muntadas’ 1987 installation The Board Room. The viewer’s motion perturbs the audio and digital video signal disrupting and interrupting the speech transforming messaging and political propaganda into visual and auditory artifacts with a separate aesthetic.

Experts
avatar for Greg Garvey

Greg Garvey

Artist, Director and Professor of Game Design & Development, Chair of Visual & Performing Arts, Quinnipiac University
Greg Garvey has worked in the games industry at Parker Brothers and Spinnaker Software. He has exhibited his computer controlled interactive installations at Pratt Manhattan Gallery and Harvest Works in New York; at the Landesmuseum in Linz, Austria; the Victoria and Albert Museum... Read More →



Sunday May 8, 2016 12:00pm - 5:00pm EDT
Harvestworks Digital Media Arts Center

12:00pm EDT

The Kinefy Workshop
Kinefy is a software framework designed for enhancing conventional musical instruments through the body movements and gestures of the performer. It provides tools for using widely available wearable sensors to extend the expressive possibilities of existing musical instruments. Through Machine Learning technologies, Kinefy can adapt its algorithms to the various movements and postures required for playing different musical instruments, thus allowing control of live electronics and sound processing in an organic and intuitive way. Kinefy expands and alters the sound of a conventional instrument using complex techniques such as physical modelling and granular synthesis, thus allowing the musician to explore new sonic territories using movements that merge with -- or complement -- techniques with which he or she is already familiar with. The motivations behind Kinefy arise from studies of embodiment in music performance, which suggest that movement is an essential component of music cognition, and that the gestures of a musician are an expressive feature that contribute to the overall musical experience. Kinefy also aims at redefining the ways motion sensors are used in musical performance. By allowing a for quick and intuitive control, Kinefy enables musicians to experiment with new ways of playing their instrument, without having to modify it the instrument or to manually tweak complex software parameters. During the workshop, the participants will learn and share techniques for interactive music performance using wearable motion sensors. A performance night will follow, where Federico Visi and Andrew Telichan Phillips will perform pieces involving motion sensors, live electronics and acoustic instruments.

Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →



Sunday May 8, 2016 12:00pm - 5:00pm EDT
Harvestworks Digital Media Arts Center

12:00pm EDT

Future Artifact—New Media Art Exhibition Art Show
Dose Projects Space is pleased to present an exhibition of time-based animation, digital and new media artworks during Creative Tech Week. Artists include Sophie Kahn, Julia Buntaine, James Proctor and others.

*Regretfully this space is not wheelchair accessible. There will be an online version of the exhibition following Creative Tech Week.

Experts
avatar for Sophie Barrett-Kahn

Sophie Barrett-Kahn

Lady Tech Guild
Sophie Kahn is a Brooklyn-based digital artist. She earned a BA (Hons) in Fine Art/History of Art at Goldsmiths College, University of London, and an MFA in Art and Technology Studies at the School of the Art Institute of Chicago. She has exhibited in New York, Los Angeles, London... Read More →

Partners
avatar for Dose Projects

Dose Projects

Art Gallery, Dose Projects Space
Dose Projects is pleased to present Future Artifact, an exhibition of screen-based digital media artworks in conjunction with Creative Tech Week. The videos and animations represent a variety of technologies which contemporary artists are using including computer-generated animation, data-driving imaging, 3D scanning, custom software... Read More →



Sunday May 8, 2016 12:00pm - 6:00pm EDT
300 Morgan Avenue, Brooklyn, NY 11211
  Satellite (Free), Art Show

1:00pm EDT

ODETTA Gallery Hours
Experts
avatar for Jeff Becker

Jeff Becker

Owner, Jeff Becker Photography
Jeff Becker creates bold, colorful, dynamic work that enlivens spaces. Time is fundamental to the work he does. The work ranges from no-tech installations to the bending of still imagery into a moving phenomena through the use of printmaking, photography, and technology. He never... Read More →
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Artist, ELLEN HACKI FAGAN
Interdisciplinary abstract painter, Ellen Hackl Fagan uses synaesthesia, digital media and interactive performance as tools for developing a corresponding language between color and sound in her work. Fagan is the inventor of The Reverse Color Organ (RCO) in collaboration with cognitive... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses... Read More →
avatar for Pat Lay

Pat Lay

Independent Artist, Pat Lay
ODETTA, www.odettagallery.com, If This, Then What ?, April 29-May 22 . In the last decade Pat Lay
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming... Read More →


Sunday May 8, 2016 1:00pm - 6:00pm EDT
ODETTA Gallery
  Satellite (Free), Art Show
  • Registration Type Free
 


Filter sessions
Apply filters to sessions.